;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   AETERNA CIVITAS III by McMONKEY
;

;
;  COSMIC PRINCIPLES
;==========================================================================================================
;
;   All values entered in rules.txt are bounded by +/-127. 
;   Unit costs must not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
4       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
22      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
100      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
2       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
50      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;  CIVILIZATION ADVANCES
;==========================================================================================================
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Colosseum,                     4, 0,  Rad,  Too,  0, 2    ; 0 AFl
Gladiatorial Games,            4, 0,  Cur,  CoL,  0, 3    ; 1 Alp Doubles Literacy demographics
Dockyards,                     4, 0,  Tac,  NP,   0, 0    ; 2 Amp 
*CUT1,                          1, 0,  no,   no,   0, 0    ; 3 Ast
*CUT2,                          4, 0,  no,   no,   0, 0    ; 4 Ato (Still needed?)
*CUT3,                          4, 0,  no,   no,   0, 0    ; 5 Aut (Free) With E2 hanges cities and people to Modern 6th and 4th rows 
Civil Service,                 4, 0,  Alp,  Ref,  0, 1    ; 6 Ban
Arched Bridges,                4, 0,  Eng,  Phy,  0, 4    ; 7 Bri Allows bridges
Envoys,                        4, 0,  nil,  nil,  0, 4    ; 8 Bro
State Religion,                4, 0,  MT,   Cur,  0, 2    ; 9 Cer Temples make one additional person content
Spoils of War,                 4, 0,  SFl,  Met,  0, 3    ; 10 Che
Grain Surplus,                 4, 0,  Feu,  Hor,  0, 0    ; 11 Chi 
Siege Warfare,                 4, 0,  Tra,  nil,  0, 2    ; 12 CoL
Advanced Mining,               4, 0,  NF,   AFl,  0, 2    ; 13 CA 
Military Reforms,              4, 0,  Gue,  Plu,  0, 1    ; 14 Cmb
Imperium,                      4, 0,  E2,   Cor,  0, 2    ; 15 Cmn Allows government of same name, reduces cathederal effect,produce more Partisans
Military Roads,                4, 0,  Cmb,  E2,   0, 4    ; 16 Cmp
Greek Culture,                 4, 0,  Cst,  nil,  0, 0    ; 17 Csc 
Code of Laws,                  4, 0,  nil,  nil,  0, 4    ; 18 Cst Allows Fortresses
Gold Standard,                 4, 0,  FP,   Fun,  0, 2    ; 19 Cor
Public Games,                  4, 0,  Bro,  nil,  0, 1    ; 20 Cur
*CUT4,                          4, 0,  no,   no,   0, 0    ; 21 Dem Allows Democracy. Courthouses make 1 more content citizen when running Democracy
Great Library,                 4, 0,  Mas,  Mys,  0, 1    ; 22 Eco
Public Baths,                  4, 0,  Met,  Mag,  0, 2    ; 23 E1 
Grain Dole,                    4, 0,  Ban,  Bri,  0, 2    ; 24 E2  Add citizen made happy by Colusseums. +Aut changes cities and people to Modern 
Engineering,                   4, 0,  Whe,  Cer,  0, 2    ; 25 Eng
Bireme,                        4, 0,  Tra,  nil,  0, 3    ; 26 Env Decreases population based pollution
Corvus,                        4, 0,  FP,   Phi,  0, 0    ; 27 Esp
*CUT5,                          4, 0,  no,   no,   0, 0    ; 28 Exp 
Agricultural Reform,           4, 0,  War,  Rob,  0, 0    ; 29 Feu
Helleic control of Magna Graecia, 4, 0,  no,   no,   0, 0    ; 30 Fli Reduces by one third the amount of gold and science produced by caravan 
Dictatorship,                  4, 0,  Ban,  SFl,  0, 2    ; 31 Fun Allows Fun government
Warship Wharfs,                4, 0,  Sup,  Ban,  0, 2    ; 32 FP  Eliminates the threat of nuclear meltdown
*CUT7,                          4, 0,  no,   no,   0, 2    ; 32 Gen
Citizen Resistance,            4, 0,  Che,  Cor,  0, 2    ; 34 Gue Cities produce Partisan defenders
*CUT8,                          4, 0,  no,   no,   0, 0    ; 35 Gun Musketeer slot obsolescence. Sells barracks and +1 maint cost
Craftsmen,                     4, 0,  nil,  nil,  0, 0    ; 36 Hor
Grain Markets,                          4, 0,  Min,   nil,   0, 0    ; 37 Ind Changes cities and people to 5th and 3rd rows. Increases pollution. Oil commod.
Punic Control of Sardinia,     4, 0,  no,   no,   0, 0    ; 38 Inv 50% reduction in Caravan payout. No free adv from huts. With Phi=2 row people
Forum,                         4, 0,  Bro,  War,  0, 0    ; 39 Iro 
Aqueducts,                     4, 0,  Bri,  Iro,  0, 0    ; 40 Lab
Veteran Law,                   4, 0,  Cmb,  ToG,  0, 2    ; 41 Las
Forges,                        4, 0,  Chi,  Lab,  0, 0    ; 42 Ldr 
Customs,                       4, 0,  Env,  CoL,  0, 3    ; 43 Lit Doubles literacy demographics
Insulae,                       4, 0,  Stl,  Tac,  0, 0    ; 44 Too
Harbour Defences,              4, 0,  Phy,  Iro,  0, 1    ; 45 Mag 
Amphora,                       4, 0,  Tra,  nil,  0, 3    ; 46 Map Allows maps to be exchanged
Greek Philosophy,              4, 0,  Phi,  PT,   0, 4    ; 47 Mas
Postal Service,                4, 0,  Cmp,  Cor,  0, 2    ; 48 MP  Increases population pollution
Mercenary Horse,               4, 0,  Tra,  MT,   0, 3    ; 49 Mat
Social Hygiene,                4, 0,  Lab,  SFl,  0, 4    ; 50 Med Decreases disease by half
Chariot Racing,                4, 0,  Alp,  Phi,  0, 0    ; 51 Met 
Fire Watch,                    4, 0,  Too,  Sth,  0, 2    ; 52 Min
*CUT10,                          4, 0,  no,   no,   0, 0    ; 53 Mob Sells all barracks and increases maint cost by 1
Later Republic,                4, 0,  Iro,  Cer,  0, 2    ; 54 Mon Allows governmemnt of same name
Shrines,                       4, 0,  nil,  nil , 0, 2    ; 55 MT  Allows Cathederals to make 3 people content. They don't work without this tech!
Circus Maximus,                4, 0,  E2,   Met , 0, 2    ; 56 Mys Temples make one additional person content
Punic control of Sicily,       4, 0,  no,   no,   0, 0    ; 57 Nav Reduces caravan delivery by 50%. Triremes less likely to flounder
Canals,                        4, 0,  Cmp,  Tac,  0, 0    ; 58 NF  Uranium becomes a commodity
Maritime Charts,               4, 0,  Sea,  U3,   0, 2    ; 59 NP  Ship movement increased by 1
Greek Scholars,                4, 0,  Csc,  Env,  0, 2    ; 60 Phi First discoverer gets free advance. With Invention changes people to 2nd row
Merchantilism,                 4, 0,  NP,   Lit,  0, 2    ; 61 Phy
Catapult,                      4, 0,  Gue,  Roc,  0, 1    ; 62 Pla Increases population pollution
Sanitation,                    4, 0,  Lab,  Che,  0, 4    ; 63 Plu
Greek Literature,              4, 0,  Cst,  Hor,  0, 2    ; 64 PT 
Seafaring,                     4, 0,  nil,  nil,  0, 1    ; 65 Pot
Soldiers Land Grants,          4, 0,  Las,  E1,   0, 1    ; 66 Rad Can build airbases. Airlift command appears
*CUT11,                          4, 0,  no,   no,   0, 0    ; 67 RR 
Ballista,                      4, 0,  MP,   E2,   0, 2    ; 68 Rec
Trireme,                       4, 0,  Lit,  CoL,  0, 4    ; 69 Ref
Black Sea Grain,               4, 0,  no,   no,   0, 1    ; 70 Rfg Allows double irrigation. City squares automatically upgraded 
*CUT13,                          4, 0,  no,   no,   0, 2    ; 71 Rep Allows government of same name
Siege Equipment,               4, 0,  CoL,  Cst,  0, 1    ; 72 Rob
Marian Reforms,                4, 0,  AFl,  Sth,  0, 2    ; 73 Roc
Archimedes,                    4, 0,  Mas,  Feu,  0, 4    ; 74 San Decreases popuation pollution
Transport Ships,               4, 0,  Map,  Pot,  0, 0    ; 75 Sea Reduces trireme floundering
Cavalry Tactics,               4, 0,  Mat,  Phi,  0, 3    ; 76 SFl
Water Sawmill,                 4, 0,  E1,   Cor,  0, 2    ; 77 Sth
Quinquereme,                   4, 0,  Phy,  Bri,  0, 4    ; 78 SE 
Sewer System,                  4, 0,  E1,   FP,   0, 0    ; 79 Stl
Merchantile Centre,            4, 0,  SE,   Mon,  0, 2    ; 80 Sup
Fishing Fleet,                 4, 0,  Ldr,  Mys,  0, 2    ; 81 Tac
Plebis Tribunal,               4, 0,  Met,  Eng,  0, 2    ; 82 The Increases Cathederals effect by 1
Mosaics,                       4, 0,  U3,   nil,  0, 2    ; 83 ToG
Market Trade,                  4, 0,  nil,  nil,  0, 1    ; 84 Tra Displays demanded goods
*CUT14,                          4, 0,  no,   no,   0, 0    ; 85 Uni Doubles literacy demographics (USE!)
Mining,                        4, 0,  nil,  nil,  0, 0    ; 86 War
Construction,                  4, 0,  Hor,  nil,  0, 2    ; 87 Whe
Religious Cults,               4, 0,  The,  E1,   0, 1    ; 88 Wri Doubles literacy demographic (USE!)
Christianity,                  4, 0,  Wri,  Min,  0, 2    ; 89 FT 
Imitation Legion,              1, 0,  no,   no,   0, 0    ; 90 U1 
Parthian Influence,            1, 0,  no,   no,   0, 0    ; 91 U2 
Theatres,                      4, 0,  Csc,  Mat,  0, 3    ; 92 U3 
,                1, 0,  no,   no,   0, 0    ; 93 X1 (Free)
,                1, 0,  no,   no,   0, 0    ; 94 X2 (Free)
,                1, 0,  no,   no,   0, 0    ; 95 X3 (Free) 
,                1, 0,  no,   no,   0, 0    ; 96 X4 (Free)
,                1, 0,  no,   no,   0, 0    ; 97 X5 (Free) 
,                1, 0,  no,   no,   0, 0    ; 98 X6 (Free)
,                1, 0,  no,   no,   0, 0    ; 99 X7 (Free)



;
;  CITY IMPROVEMENTS
;==========================================================================================================
;
;                cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Senate,                   10, 0,    nil,
Barracks,                 4,  0,    no,
Granary,                  6,  0,    Feu,
Temple,                   4,  0,    MT,
Market,                   8,  0,    Tra,
Rhetor,                   8,  1,    Phi,
Law Courts,               8,  1,    Cst,
City Walls,               0,  0,    nil,
Aqueduct,                 12, 2,    Lab,
Treasury,                 12, 3,    Cor,
Public Baths,             12, 3,    E1,
Forum,                    16, 5,    Iro,
Emergency Taxes,          60, 0,    no,
Ampitheatre,              10, 2,    U3,
Workshop,                 25, 4,    Whe,
Forge,                    25, 4,    Ldr,
-SDI,                     20, 0,    no,
Gold Reserves,            80, 0,    no,
Mines,                    25, 4,    War,
Canal System,             25, 4,    NF,
Marble Quarry,            25, 4,    CA,
Customs House,            16, 4,    Lit,
Sewer System,             16, 3,    Stl,
Grain Markets,            12, 3,    Ind,
Military Roads,           20, 5,    Cmp,
University,               16, 5,    Eco,
-SAM,                     10, 0,    no,
Harbour Chain,            8,  1,    Mag,
Slave Market,             25, 4,    Che,
Harbour,                  6,  1,    Tac,
Dockyards,                25, 3,    Amp,
-AIR,                     16, 0,    no,
Plebis Tribunal,          6,  1,    The,
Warship Wharf,            20, 3,    FP,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Taxes,                    60, 0,    nil,
Aegyptian Grain,          20, 0,    nil,
Control of Cilicia,       20, 0,    nil,
Silk Road,                20, 0,    nil,
Warfleet's Arsenal,       20, 0,    nil,
Great Library,            30, 0,    nil,
Control of the Po Valley, 30, 0,    nil,
CUT Control of Celtiberia,30, 0,    no,
The Barbarians,           30, 0,    nil,
Control of North Africa,  30, 0,    nil,
Control of Asia Minor,    20, 0,    nil,
Control of Iberia,        40, 0,    nil,
Archimedes School,        30, 0,    nil,
Phoenician Shipbuilders,  40, 0,    nil,
Circus Maximus,           30, 0,    Mys,
The Senate,               40, 0,    nil,
Control of Illyria,       40, 0,    nil,
The Acropolis,            40, 0,    nil,
Iberia's Gold Mines,      40, 0,    nil,
Eureka,                   40, 0,    San,
CUT STATUE,               40, 0,    no,
Control of Macedonia,     30, 0,    nil,
Control of Armenia,       60, 0,    nil,
Iberia's Resources,       60, 0,    nil,
CUT MANHATTAN,            60, 0,    no,
CUT Control of Gaul,      60, 0,    no,
CUT APOLLO,               60, 0,    no,
CUT SETI,                 60, 0,    no,
Control of Britannia,     60, 0,    nil,

;
;  WONDERS EXPIRY
;==========================================================================================================
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens              
nil,        ; Colossus
nil,        ; Lighthouse
Tra,        ; Great Libuary
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel 
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage 
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower 
nil,        ; Women's Suffrage
nil,        ; Hoover Dam 
nil,        ; Manhattan Project 
nil,        ; United Nations
nil,        ; Apollo Program 
nil,        ; SETI Program 
nil,        ; Cure for Cancer


;
;  UNITS
;==========================================================================================================
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
@UNITS
Slaves,                nil,  0,   4.,0,  0a,1d,   1h,1f,12,0,  5, nil, 000000000000000 ;Settler - Bribe*
Engineer,              nil,  0,   4.,0,  0a,3d,   2h,1f, 4,0,  5, Eng, 000000000000000 ;Settler - Bribe*
Hellenic Toxotes,      U2,   0,   4.,0, 12a,6d,   2h,4f, 4,0,  1, nil, 000001001000000 ;Archer*
Cretan Archer,         nil,  0,   4.,0, 12a,6d,   2h,4f, 4,0,  1, nil, 000001001000000 ;Archer - Bribe*
Levantine Archer,      nil,  0,   4.,0, 12a,6d,   2h,4f, 4,0,  1, nil, 000001001000000 ;Archer - Bribe*
Skythian Foot,         nil,  0,   4.,0, 12a,6d,   2h,4f, 4,0,  1, nil, 000001001000000 ;Archer* 
Gaul Swordsman,        nil,  0,   4.,0, 12a,6d,   3h,6f, 6,0,  1, nil, 000000001000000 ;Blade*
New Legion,            Roc,  0,   4.,0,  1a,1d,   1h,1f,30,0,  3, nil, 000001000010000 ;Special*
Rebel Legion,          nil,  0,   4.,0, 18a,10d,  6h,8f, 1,0,  1, nil, 000001001000011 ;Special*
Slinger,               U2,   0,   4.,0, 10a,6d,   2h,4f, 4,0,  1, nil, 000001001000010 ;Skirmisher - Bribe*
Velite,                Roc,  0,   4.,0, 10a,2d,   2h,4f, 4,0,  0, no,  000001001000010 ;Skirmisher*
Illyrian Peltast,      nil,  0,   4.,0, 10a,2d,   2h,4f, 4,0,  1, nil, 000001001000010 ;Skirmisher - Bribe*
Thracian Peltast,      nil,  0,   4.,0, 12a,5d,   3h,4f, 4,0,  1, nil, 000000001000000 ;Auxilia - Bribe*
Hellenic Psiloi,       U2,   0,   4.,0, 10a,4d,   2h,4f, 4,0,  1, nil, 000001001000010 ;Skirmisher*
Thureophoroi,          U2,   0,   4.,0, 12a,5d,   3h,4f, 4,0,  1, nil, 000000001000000 ;Auxilia*
Hastati,               Roc,  0,   4.,0, 12a,3d,   3h,4f, 6,0,  1, no,  000000001000000 ;Auxilia*
Principes,             Roc,  0,   4.,0, 12a,4d,   3h,6f, 8,0,  1, no,  000000001000000 ;Blades*
Triarii,               Roc,  0,   4.,0, 12a,4d,   4h,3f, 8,0,  1, no,  000000001000000 ;Hoplite*
Auxiliary,             nil,  0,   4.,0, 12a,4d,   3h,4f, 6,0,  0, Roc, 000000001000000 ;Auxilia*
Germanic Axeman,       nil,  0,   4.,0, 12a,6d,   3h,6f, 6,0,  1, nil, 000000001000000 ;Blade*
Cohort,                nil,  0,   4.,0, 14a,5d,   5h,6f, 8,0,  1, Roc, 000000001000000 ;Blade*
Hellenic Hoplite,      U2,   0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite*
Hellenic Phalanx,      U2,   0,   4.,0, 12a,7d,   5h,3f, 8,0,  0, nil, 000000001000000 ;Phalanx*
Epirote Phalanx,       U2,   0,   4.,0, 13a,7d,   5h,4f, 8,0,  0, nil, 000000001000000 ;Phalanx Elite* 
Hellenic Hypaspyst,    U2,   0,   4.,0, 12a,6d,   3h,6f, 6,0,  1, nil, 000000001000000 ;Blade*
Galatian Warrior,      U2,   0,   4.,0, 12a,6d,   3h,6f, 6,0,  1, nil, 000000001000000 ;Blade - Bribe*
Imitation Legion,      U2,   0,   4.,0, 12a,6d,   3h,6f, 6,0,  1, nil, 000000001000000 ;Blade*
Bosporan Foot,         nil,  0,   4.,0, 12a,8d,   4h,3f, 6,0,  0, U2,  000000001000000 ;Hoplite*
Iberian Spearman,      nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite - Bribe*
Gaul Warband,          nil,  0,   4.,0, 12a,5d,   2h,8f, 4,0,  1, nil, 000001001000000 ;Warband*
Gaesatae Warrior,      nil,  0,   4.,0, 10a,5d,   2h,8f, 4,0,  1, nil, 000001001000000 ;Warband Elite*
Celtiberian Warrior,   nil,  0,   4.,0, 12a,5d,   2h,8f, 4,0,  0, nil, 000001001000000 ;Warband*
British Warrior,       nil,  0,   4.,0, 12a,6d,   3h,6f, 6,0,  0, nil, 000000001000000 ;Blade*
Gaul Warrior,          nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite*
Iberian Scutarii,      nil,  0,   4.,0, 12a,5d,   3h,4f, 4,0,  1, nil, 000000001000000 ;Auxilia - Bribe*
Iberian Warrior,       nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite - Bribe*
Iberian Devotio,       nil,  0,   4.,0, 12a,6d,   3h,6f, 6,0,  0, nil, 000000001000000 ;Blade*
Germanic Warband,      nil,  0,   4.,0, 12a,6d,   2h,8f, 4,0,  0, nil, 000001001000000 ;Warband*
Germanic Warrior,      nil,  0,   4.,0, 12a,7d,   4h,3f, 6,0,  1, nil, 000000001000000 ;Hoplite*
Dacian Falxman,        nil,  0,   4.,0, 12a,6d,   2h,8f, 4,0,  1, nil, 000001001000000 ;Warband*
Dacian Warrior,        nil,  0,   4.,0, 12a,7d,   3h,6f, 6,0,  0, nil, 000000001000000 ;Blade*
Latin Warrior,         Roc,  0,   4.,0, 12a,6d,   3h,4f, 4,0,  0, nil, 000000001000000 ;Auxilia - Bribe*
Italian Warrior,       nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite - Bribe*
Samnite Warrior,       nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  0, nil, 000000001000000 ;Hoplite - Bribe*
African Foot,          nil,  0,   4.,0, 12a,6d,   4h,3f, 6,0,  1, nil, 000000001000000 ;Hoplite*
Punic Phalanx,         nil,  0,   4.,0, 12a,7d,   5h,3f, 8,0,  0, nil, 000000001000000 ;Phalanx*
Envoy,                 nil,  0,   4.,0,  0a,0d,   1h,1f, 5,0,  6, Bro, 000000000000011 ;Special - Bribe*
Merchant,              nil,  0,   4.,0,  0a,1d,   1h,1f,10,0,  7, nil, 000000000000011 ;Special - Bribe*
Numidian Horse,        nil,  0,   7.,0, 10a,4d,   3h,4f, 6,0,  1, nil, 000000001000011 ;Light Horse - Bribe*
Skythian Horse,        nil,  0,   7.,0, 10a,4d,   3h,4f, 6,0,  1, nil, 000000001000011 ;Light Horse*
Parthian Horse,        nil,  0,   7.,0, 12a,6d,   3h,4f, 6,0,  1, U2,  000000001000011 ;Light Horse*
Germanic Berserker,    nil,  0,   4.,0, 12a,6d,   2h,10f,4,0,  1, nil, 000001001000000 ;Warband*
Equites,               nil,  0,   6.,0, 12a,3d,   2h,4f,10,0,  1, Roc, 000000001000001 ;Cavalry*
Thracian Cavalry,      nil,  0,   6.,0, 14a,5d,   2h,6f, 8,0,  1, nil, 000000001000001 ;Cavalry - Bribe*
Gaul Cavalry,          nil,  0,   6.,0, 14a,5d,   2h,6f, 8,0,  1, nil, 000000001000001 ;Cavalry*
Caetrati Cavalry,      nil,  0,   6.,0, 14a,5d,   2h,6f, 8,0,  1, nil, 000000001000001 ;Cavalry - Bribe*
Germanic Skirmisher,   nil,  0,   4.,0, 12a,6d,   3h,4f, 4,0,  1, nil, 000000001000000 ;Auxilia - Bribe*
Fort (Max.3 per city), nil,  0,   0.,0,  0a,10d,  4h,2f,15,0,  0, nil, 000000000000000 ;
Hellenic Hetaroi,      U2,   0,   6.,0, 14a,5d,   2h,6f, 8,0,  1, nil, 000000001000001 ;Cavalry*
Sacred Band,           nil,  0,   6.,0, 14a,5d,   2h,6f, 8,0,  1, nil, 000000001000001 ;Cavalry*
Sarmatian Cavalry,     nil,  0,   5.,0, 14a,6d,   4h,7f,10,0,  1, nil, 000000001000000 ;Kataphract - Bribe*
Armenian Cataphract,   nil,  0,   5.,0, 14a,6d,   4h,7f,10,0,  1, nil, 000000001000000 ;Kataphract - Bribe*
Parthian Cataphract,   nil,  0,   5.,0, 16a,8d,   4h,7f,10,0,  1, U2,  000000001000000 ;Kataphract*
General,               nil,  0,   6.,0, 16a,7d,   4h,6f, 1,0,  1, nil, 000000001000011 ;Special*
Barbarian Cheiftain,   nil,  0,   6.,0, 18a,10d,  4h,6f,14,0,  1, nil, 000000001000011 ;Special*
Scythed Chariot,       U2,   0,   5.,0, 14a,5d,  2h,10f,10,0,  1, nil, 000000001000000 ;Scythed Chariot*
African Elephant,      nil,  0,   5.,0, 14a,6d,   3h,8f,10,0,  1, nil, 000000001000000 ;Elephant*	
Asian Elephant,        nil,  0,   5.,0, 14a,7d,   4h,8f,12,0,  1, nil, 000000001000000 ;Elephant*
Ballista,              nil,  0,   2.,0, 12a,3d,   4h,4f,10,0,  1, Rec, 000000001000000 ;Siege Engine*
Battering Ram,         nil,  0,   2.,0, 14a,2d,   4h,4f,10,0,  1, Rob, 000000001000000 ;Siege Engine*
Training Camp,         nil,  1,   0.,0,  0a,80d, 10h,4f, 2,0,  5, no,  000000000000000 ;
Catapult,              nil,  0,   2.,0, 16a,2d,   4h,4f,12,0,  0, Pla, 000000001000000 ;Siege Engine*
Transport Ship,        nil,  2,  20.,0,  0a,3d,   2h,2f, 5,6,  4, Sea, 000000000001000 ;Ship*
Punic Trireme,         nil,  2,  20.,0,  7a,5d,   3h,3f,10,0,  2, nil, 100000000001001 ;Ship*
Marian Legion,         nil,  0,   4.,0,  1a,1d,   1h,1f,35,0, 3, Roc, 000001000010000 ;Special*
Trireme,               nil,  2,  20.,0,  6a,3d,   2h,3f, 8,0,  2, Ref, 000000000001001 ;Ship*
Quinquereme,           nil,  2,  16.,0,  7a,5d,   3h,3f,10,0,  2, SE,  000000000001000 ;Ship*
Corvus Quinquereme,    nil,  2,  16.,0,  9a,5d,   3h,4f,12,0,  2, Esp, 000000000001000 ;Ship*
Slave Revolt,          nil,  0,   1.,0, 18a,8d,   6h,8f, 1,0,  1, nil, 000001001000011 ;Special*
Fortress,              nil,  0,   0.,0,  0a,8d,   4h,2f,15,0,  0, nil, 000000000000001 ;Special*

;
;  TERRAIN
;==========================================================================================================
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     2,1,  0,0,0,   no,  1, 5, 5,   no,  0, 0,  0,  no,  no, ; Drt
Plains,     1,1,  1,0,0,   yes, 1, 5, 5,   no,  0, 0,  0,  Grs, no, ; Pln
Grassland,  1,2,  1,1,1,   yes, 2, 5, 5,   no,  0, 0,  0,  Jun, no, ; Grs
Woods,      2,3,  1,2,1,   no,  0, 0, 0,   no,  0, 0,  0,  Grs, no, ; For
Hills,      2,4,  1,0,0,   yes, 1, 5, 5,   yes, 3,10,  5,  no,  no, ; Hil
Mountains,  3,5,  0,1,0,   no,  0, 0, 0,   yes, 3,15,  5,  no,  yes,; Mou
Scrubland,  1,2,  0,0,0,   yes, 1, 5, 5,   yes, 1,10,  5,  Pln, no, ; Tun
Town,       1,4,  3,3,3,   no,  0, 0, 0,   no,  0,10,  5,  no,  no, ; Gla
Marshland,  3,3,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Grs, no, ; Swa
Marble,     2,4,  1,6,15,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,      2,1,  3,0,3,
Horses,     1,1,  1,4,1,
Grassland,  1,2,  1,1,1,
Wild Animals, 2,4,  2,2,2,
Olives,     2,4,  1,2,4,
Gold,       3,5,  0,2,6,
Sheep,      1,2,  2,1,1,
Town,       1,4,  3,3,3,
Pottery,    3,3,  1,2,3,
Marble,     2,4,  1,6,15,
Fish,       1,2,  4,0,2,
Sandstone,  2,1,  0,0,6,
Wheat,      1,1,  3,0,3,
Grassland,  1,2,  1,1,1,
Sunflowers, 2,4,  3,0,3,
Grapes,     2,4,  1,0,5,
Copper,     3,5,  0,6,2,
Camels,     1,2,  2,2,2,
Town,       1,4,  3,3,3,
Reeds,      3,3,  1,2,3,
Marble,     2,4,  5,6,15,
Sea Trade,  1,2,  3,2,4,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@SECONDARY_MAPS
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,

;
;  GOVERNMENTS
;==========================================================================================================
;

@GOVERNMENTS
Tyranny,        Warlord,     Warlord
Early Republic, Consul,      Consul
Later Republic, Consul,      Consul
Imperium,       Emperor,     Emperor
Dictatorship,   Rex,         Rex
Utopia,         Oligarch,    Oligarch 
Democracy,      Archon,      Archon 

;
;  LEADERS
;==========================================================================================================
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = barbarian
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Seleucis,       Seleucus,          0, 1, 0, Seleucids,         Seleucid,      1,  1, -1,     
Hannibal,       Hannibal,          0, 2, 0, Carthaginians,     Carthaginian,  1,  1, -1,     
Vercingetorix,  Vercingetorix,     0, 3, 2, Celts,             Celtic,        1,  1, -1,     
Ptolemy,        Ptolemy,           0, 4, 3, Ptolemids,         Ptolemid,      1,  1, -1,     
Attila,         Attila,            0, 5, 2, Germanics,         Germanic,      1,  1, -1,     
Antigonus,      Antigonus,         0, 6, 0, Macedonians,       Macedonian,    1,  1, -1,      
Caesar,         Caesar,            0, 7, 1, Romans,            Roman,         1,  1, -1,      
Seleucis,       Seleucus,          0, 1, 0, Seleucids,         Seleucid,      1,  1, 0,     
Hannibal,       Hannibal,          0, 2, 0, Carthaginians,     Carthaginian,  1,  1, 0,     
Vercingetorix,  Vercingetorix,     0, 3, 2, Celts,             Celtic,        1,  1, 0,     
Ptolemy,        Ptolemy,           0, 4, 3, Ptolemids,         Ptolemid,      1,  1, 0,     
Attila,         Attila,            0, 5, 2, Germanics,         Germanic,      1,  1, 0,     
Antigonus,      Antigonus,         0, 6, 0, Macedonians,       Macedonian,    1,  1, 0,      
Caesar,         Caesar,            0, 7, 1, Romans,            Roman,         1,  1, 0,
Seleucis,       Seleucus,          0, 1, 0, Seleucids,         Seleucid,      1,  1, 0,     
Hannibal,       Hannibal,          0, 2, 0, Carthaginians,     Carthaginian,  1,  1, 0,     
Vercingetorix,  Vercingetorix,     0, 3, 2, Celts,             Celtic,        1,  1, 0,     
Ptolemy,        Ptolemy,           0, 4, 3, Ptolemids,         Ptolemid,      1,  1, 0,     
Attila,         Attila,            0, 5, 2, Germanics,         Germanic,      1,  1, 0,     
Antigonus,      Antigonus,         0, 6, 0, Macedonians,       Macedonian,    1,  1, 0,      
Caesar,         Caesar,            0, 7, 1, Romans,            Roman,         1,  1, 0,

;
;  TRADING COMMODITIES
;==========================================================================================================
;
@CARAVAN
Dye,
Pottery,
Gold,
Wool,
Slaves,
Silver,
Silk,
Papyrus,
Bronze,
Tin,
Cloth,
Copper,
Weapons,
Wild Animals,
Marble,
Armour,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Settlement,   E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Decurion
Centurion
Aquilifer
Tribuni
Praefectus
Dictator

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Warlord, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord, Lady, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:			1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;       00000100	0-range-air-unit damage override:	1 - override damage
;       00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:		1 - override impassable terrain
;       01000000        barbarian unit will not expire:         1 - no expire
;	10000000        override .SPR file for this unit:	1 - don't use .SPR
;
;10000000 = Roman
;01000000 = Macedonian
;00100000 = Germanic
;00010000 = Ptolemid
;00001000 = Celtic
;00000100 = Carthaginain
;00000010 = Seleucid
;00000001 = Barbarian


;   A         B     C          D                 E               F             G

@UNITS_ADVANCED 
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slaves
11010110, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineer
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Toxotes
00000000, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cretan Archer
00000000, 00000000,220,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Levantine Archer
00000000, 00000000,180,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skythian Foot
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Celtic Swordsman
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;New Legion
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Rebel Legion
00000000, 00000000,120,0000000000000000,0000000000000000,0000000000000000, 10010000  ;Mountain Slinger
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Velite
00000001, 00000000,260,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Illyrian Peltast
00000000, 00000000,240,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Thracian Peltast
01010010, 00000000,280,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Psiloi
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Thureophoroi
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Hastati
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Principes
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Triarii
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Auxiliary
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Axeman
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cohort
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Hoplite
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Phalanx
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Epirote Phalanx
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Hypaspyst
00000010, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galatian Warrior
00010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imitation Legion
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bosporan Spearman
00000100, 00000000,280,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Iberian Spearman
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaul Warband
00001001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaesatae Warrior
00000101, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Celtiberian Warrior
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Warrior
00001000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaul Warrior
00000101, 00000000,280,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Iberian Scutarii
00000101, 00000000,320,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Iberian Warrior
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Iberian Devotio
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Warband
00100000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Warrior
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dacian Falxman
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dacian Warrior
00000000, 00000000,280,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Latin Warrior
00000000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Italian Warrior
00000000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Samnite Warrior
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;African Hoplite
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Punic Phalanx
11010110, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Envoy
01111111, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Merchant
00000100, 00000000,340,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Numidian Horse
00000000, 00000000,320,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skythian Horse
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Parthian Horse
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Berserker
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Equites
00000000, 00000000,320,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Thracian Cavalry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaul Cavalry
00000101, 00000000,340,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Caetrati Cavalry
00100000, 00000000,280,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Skirmisher
11010110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fort
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Hetaroi
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sacred Band
00000000, 00000000,340,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sarmatian Cavalry
00000010, 00000000,360,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armenian Cataphract
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Parthian Cataphract
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;General
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Barbarian Cheiftain
00010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Scythed Chariot
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;African Elephant
01010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Asian Elephant
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ballista
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battering Ram
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11010110  ;Training Camp
11010110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult	
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport Ship
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Punic Trireme
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Marian Legion
11010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trireme
11010110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Quinquereme
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Corvus Quinquereme
00000000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slave Revolt
00101001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fortress

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Slaves
<none>  	; Engineer
Arrows.wav  	; Hellenic Toxotes
Arrows.wav  	; Cretan Archer
Arrows.wav  	; Levantine Archer
Arrows.wav  	; Skythian Foot
BarbarianInf.wav; Celtic Swordsman
<none>  	; New Legion
CivilizedInf.wav; Rebel Legion
Skirmish.wav  	; Velite
Skirmish.wav  	; Mountain Slinger
BarbarianInf.wav; Illyrian Peltast
BarbarianInf.wav; Thracian Peltast
Skirmish.wav  	; Hellenic Psiloi
Skirmish.wav  	; Thureophoroi
CivilizedInf.wav; Hastati
CivilizedInf.wav; Principes
CivilizedInf.wav; Triarii
CivilizedInf.wav; Auxiliary
BarbarianInf.wav; Germanic Axeman
CivilizedInf.wav; Cohort
CivilizedInf.wav; Hellenic Hoplite
CivilizedInf.wav; Hellenic Phalanx
CivilizedInf.wav; Epirote Phalanx
CivilizedInf.wav; Hellenic Hypaspyst
BarbarianInf.wav; Galatian Warrior
CivilizedInf.wav; Imitation Legion
CivilizedInf.wav; Bosporan Spearman
CivilizedInf.wav; Iberian Spearman
BarbarianInf.wav; Gaul Warband
BarbarianInf.wav; Gaesatae Warrior
BarbarianInf.wav; Celtiberian Warrior
BarbarianInf.wav; British Warrior
BarbarianInf.wav; Gaul Warrior
CivilizedInf.wav; Iberian Scutarii
CivilizedInf.wav; Iberian Warrior
CivilizedInf.wav; Iberian Devotio
BarbarianInf.wav; German Warband
BarbarianInf.wav; German Warrior
BarbarianInf.wav; Dacian Falxman
BarbarianInf.wav; Dacian Warrior
CivilizedInf.wav; Latin Warrior
CivilizedInf.wav; Italian Warrior
CivilizedInf.wav; Samnite Warrior
CivilizedInf.wav; African Foot
CivilizedInf.wav; Punic Phalanx
<none>  	; Envoy
<none>  	; Merchant
LightHorse.wav  ; Numidian Horse
HorseArch.wav   ; Skythian Horse
HorseArch.wav   ; Parthian Horse
BarbarianInf.wav; Germanic Berserker
LightHorse.wav  ; Equites
Cavalry.wav  	; Thracian Cavalry
Cavalry.wav  	; Gaul Cavalry
Cavalry.wav  	; Caetrati Cavalry
Skirmish.wav  	; Germanic Skirmisher
<none>   	; Fort
Cavalry.wav  	; Hellenic Hetaroi
Cavalry.wav  	; Sacred Band
Cavalry.wav  	; Sarmatian Cavalry
Cavalry.wav  	; Armenian Cataphract
Cavalry.wav 	; Parthian Cataphract
Cavalry.wav 	; General
Cavalry.wav  	; Barbarian Cheiftain
Cavalry.wav  	; Scythed Chariot
Elephant.wav  	; African Elephant
Elephant.wav  	; Asian Elephant
Ballista.wav  	; Ballista
Ram.wav  	; Battering Ram
<none>  	; Training Camp
Catapult.wav  	; Catapult
Ship.wav  	; Transport Ship
Ship.wav  	; Punic Trireme
<none>  	; Marian Legion
Ship.wav 	; Trireme
Ship.wav  	; Quinquereme
Ship.wav  	; Corvus Quinquereme
CivilizedInf.wav; Slave Revolt
<none>  	; Fortress

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

