Sengoku Jidai Manual
Clans in Sengoku Jidai


Shimazu Hojo Mori Oda Imagawa Takeda Uesugi Rebels and Ronin

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Shimazu
Description: With a stranglehold on the southern isle of Kyushu, the Shimazu hold a relative island fortress. The skill and prowess of the Shimazu swordsmen are legendary in all japan.

Advantages:
  • Sword Mastery (Sun Tzu's War Academy)
  • Start With Two No-Dachi Samurai
Special Unit: The No-Dachi Samurai is a hard hitting infantry unit with a high attack but a low defense. They are useful for attacking strong units out in the open, but are not good for siege warefare against well defended castles.
Special Unit:
Paradigm No-Dachi Samurai
No-Dachi Samurai
Move: 1
Attack: 8
Defense: 5
HP: 1
FP: 2

Hojo
Description: The mighty Hojo fortresses and rich lands make this clan a great power vying for control of all Japan.

Advantages:
  • Start With Hojo Fortressworks (Great Wall)
  • Start With Sheltered Population (Pyramids)
  • Start With Two Shinobi Observer
Special Unit: The Paradigm Shinobi is a step up from the Shinobi Observer (which Hojo start with). Aside from excellent battlefield visability (2 space visibility, ignore ZOC, invisible, treat all squares as road), it can subvert enemy units and cities and gain even more valuable intelligence.
Special Unit:
Paradigm Shinobi
Shinobi
Move: 1
Attack: 0
Defense: 1
HP: 1
FP: 1

Mori
Description: Clan Mori derives its power from being a religious and traditional sect that controls a vast army of religious zealots.

Advantages:
  • Starting Government is Fundamentalism
  • Start With Two Warrior Monks
Special Unit: A all-around powerful unit, the paradigm warrior monk are good at defense and offense. Their high hit points make them the most durable infantry unit in the game, but not necessarily the best deffensive or offensive infantry unit.
Special Unit:
Paradigm Warrior Monk
Warrior Monk
Move: 1
Attack: 5
Defense: 5
HP: 2
FP: 1

Takeda
Description: Though their territories are apart, the skill of their cavalry and their feriouciousness in battle is unmatched.

Advantages:
  • Territories Linked by Natural Harbor (Airport)
  • Start With Cavalry (Three Cavalry Archers, Yari Cavalry)
  • Ability to Build Cavalry at the Start (However, Technology is Not Researched)
  • Start With Sagami Province (Colossus)
Special Unit: A highly mobile, high attack and defense unit. The cavalry archer is able to receive and take punishment from the strongest units in the game. It ignores the effects of castle, raining down arrows on those inside.
Special Unit:
Paradigm Cavalry Archers
Cavalry Archers
Move: 2
Attack: 5
Defense: 6
HP: 2
FP: 2

Imagawa
Description: Imagawa is located at vulnerable positions in the center and edge of Japan. They must build strong alliances and utilize the men of the shadow to build their shogunate.

Advantages:
  • Start With Legendary Ninja House (Great Library)
  • Start With Legendary Tea House (Newton)
  • Start With Way of the Warrior (SETI)
  • Totomi Province builds Samurai Archer III at Start
  • Start With Three Ninja Assassin
  • Territories Linked by Natural Harbor (Airport)
Special Unit: The Ninja assassin is an invisible killer, able to kill units many times his strength. However, once his job is complete, the ninja is removed from play. The Paradigm Ninja Assassin is half the cost of a normal Ninja Assassin.
Special Unit:
Paradigm Ninja Assassin
Ninja
Move: 1
Attack: 10
Defense: 1
HP: 1
FP: 6

Uesegi
Description: Experts in the use of the bow, clan Uesegi derives most of its power from having some of the richest lands in all of Japan.

Advantages:
  • Start With Legendary Farmland (Adam Smith's Trading Co.)
  • Start With Samurai Arhcer II, Can build more, but do not have technology.
  • 10 Free Koku Income Each Turn
Special Unit: A strong but cheap defensive and offensive unit, the Paradigm Samurai Archer can provide an effective means of taking out lightly defended cities and castles and defending your territory with a rain of arrows.
Special Unit:
Paradigm Samurai Archer
Samurai Archer
Move: 1
Attack: 4
Defense: 6
HP: 1
FP: 1

Oda
Description: Oda seeks to overcome all Japan from their position of power in central Japan. Their simple strategy is to wipe out their neighbors through sheer numbers.

Advantages:
  • Start With Legendary Armory (Leonardo's Workshop)
  • Start With Ability to Build Paradigm Yari Ashigaru
Special Unit: Although this unit is relatively weak, it can be produced in overwhelming numbers. The Paradigm Yari Ashigaru is vulnerable when alone, but due to its free cost, is seldom alone.
Special Unit:
Paradigm Yari Ashigaru
Yari Ashigaru
Move: 1
Attack: 2
Defense: 2
HP: 1
FP: 1

Ronin
Description: The Rebels and Ronin hold no allegiance to any power or clan. In Sengoku Jidai, they represent smaller, unplayable clans, or bands of ronin (samurai without a master). They can not be negociated with and can not be controlled. If challenged, they will, however, fight fiercely for their territory.

Advantages:
  • The province of Yamashiro contains several wonders that would be benneficial to any clan vying for power:
  • Emperor's Divine Light (Bach's Cathedral)
  • Emperor's Mandate (Shakespeare's Theater)
  • Imperial City (Copernicus' Observatory)
  • Seat of the Emperor (Cure for Cancer)
Special Unit: The Ronin have no Special Unit.
Special Unit:
None
Yatta!
Move: N/A
Attack: N/A
Defense: N/A
HP: N/A
FP: N/A