Sengoku Jidai Manual

Units In Sengoku Jidai

All Units In Sengoku Jidai can be upgraded over time to achieve +2 attack and defense over their base values. For example, Yari Ashigaru III have 3 attack whereas Yari Ashigaru I only have an attack value of 1.

To upgrade a unit, the appropriate level technology must be researched, to research the technology, the previous generation must be defeated in battle. For example, to build Yari Ashigaru III, Yari Ashigaru III must be researched, and to research Yari Ashigaru III, a Yari Ashigaru II must be defeated in battle. It is therefore possible that you will never be able to build certain units if you do not defeat their pre-requisite unit in combat. Certain wonders and social advances work in the same manner.


Horsed Units


Daimyo
Description: The Daimyo (leader of the clan) and his personal guard are a strong force that serves in every army at the start of the game. He can be lost and the clan will live on, however, without this ultimate leader unit, the future of the clan will be in doubt.

Special Attributes:
  • Ignores Zone of Control
Daimyo
Move: 3
Attack: 10
Defense: 6
HP: 4
FP: 2
Cost: N/A

Cavalry Archers
Description: These samurai archers on horseback emphasize mobility and defensive firepower, but can be used to assault cities and castles in quick-hitting raids from all sides.

Special Attributes:
  • Ignores City Walls
  • Ignores Zone of Control
Cavalry Archers
Move: 2
Attack: 2/(3)/(4)
Defense: 3/(4)/(5)
HP: 2
FP: 2
Cost: 90 Shields

Yari Cavalry
Description: Mounted Samurai archers can be fearsome warriors on the battlefield. Not only is their attack and defense high, but they are even more fearsome against other mounted units. The Yari Cavalry, with their long spears, can run down most units in the game, but could easily suffer at the hands of unmounted yari soldiers inside a castle.

Special Attributes:
  • x2 Defense Versus Horsed Units
  • Ignores Zone of Control
Yari Cavalry
Move: 2
Attack: 3/(4)/(5)
Defense: 3/(4)/(5)
HP: 2
FP: 2
Cost: 100 Shields

Heavy Cavalry
Description: The ultimate in cavalry units, this heavy-hitting unit can break whole armies. However, its firepower and ability on the battlefield is offset by its cost.

Special Attributes:
  • Ignores Zone of Control
Heavy Cavalry
Move: 2
Attack: 5/(6)/(7)
Defense: 3/(4)/(5)
HP: 2
FP: 2
Cost: 120 Shields


Infantry Units


Yari Ashigaru
Description: The Ashigaru is a simple peasant, not of samurai training. They are lightly trained and poorly equipped. The Yari Ashigaru is equipped with light armor (sometimes nothing more than clothing) and a pike.

Special Attributes:
  • x2 Attack vs. Horsed Units
Yari Ashigaru
Move: 1
Attack: 1/(2)/(3)
Defense: 1/(2)/(3)
HP: 1
FP: 1
Cost: 10 Shields

Yari Samurai
Description: A highly trained soldier, the Yari Samurai has a more complex pike and battle armor. He is much better equipped for battle than the standard Ashigaru.

Special Attributes:
  • x2 Defense Vs. Horsed Units
Yari Samurai
Move: 1
Attack: 2/(3)/(4)
Defense: 2/(3)/(4)
HP: 1
FP: 1
Cost: 30 Shields

Samurai Archer
Description: A highly trained soldier and a master of the bow, the Samurai Archer can rain death upon any soldier on the battlefield or even behind walled castles.

Special Attributes:
  • Ignores City Walls
Samurai Archers
Move: 1
Attack: 2/(3)/(4)
Defense: 3/(4)/(5)
HP: 1
FP: 1
Cost: 40 Shields

Warrior Monks
Description: Although most monks prefer quiet secular life, some are highly trained in the art of war and seek to fight for their sect in a fury of swordplay. These highly trained soldiers are expert infantry that are versatile warriors that can take maximum punishment on the battlefield.

Special Attributes:
  • Level 1 Warrior Monks Can Only Be Built by Fundamentalist Governments
Warrior Monks
Move: 1
Attack: 2/(3)/(4)
Defense: 2/(3)/(4)
HP: 2
FP: 1
Cost: 60 Shields

No-Dachi Samurai
Description: The heaviest-hitting infantry unit, it is the cheapest attack-unit in the game. Somewhat lacking in hitpoints and defensive ability, it is vulnerable when not attacking. These highly-trained no-dachi (longsword) soldiers prefer to take the fight to the enemy.

Special Attributes:
  • None
No-Dachi Samurai
Move: 1
Attack: 5/(6)/(7)
Defense: 2/(3)/(4)
HP: 1
FP: 2
Cost: 50 Shields

Naginata
Description: A slow-moving defensive unit, these soldiers are highly-trained and heavily armored. Though slow, they are hard units to lodge from any defensive position. Behind castle walls, they are nearly indestructable.

Special Attributes:
  • None
Naginata
Move: 3/9
Attack: 2/(3)/(4)
Defense: 5/(6)/(7)
HP: 1
FP: 2
Cost: 50 Shields

Arquebusier
Description: Although a slow-firing, the Arquebus was a versatile weapon in feudal japan. For the first time, Ashigaru, or simple peasants, could be armed with a weapon that would allow them to destroy whole armies of better equipped and trained samurai. However, due to the limitations of the primative Arquebus, the Arqubusiers do not make good attacking units.

Special Attributes:
  • None
Arquebusier
Move: 1
Attack: 1/(2)/(3)
Defense: 3/(4)/(5)
HP: 1
FP: 1
Cost: 20 Shields

Musketeer
Description: Once the much-improved musket arrived on the battlefield, the Ashigaru, or simple peasant, was able to amass real firepower on the battlefield. The musket inevitably spelled the doom of traditional warfare in feudal Japan.

Special Attributes:
  • None
Musketeer
Move: 1
Attack: 3/(4)/(5)
Defense: 4/(5)/(6)
HP: 2
FP: 1
Cost: 90 Shields


Other Units


Cannon
Description: Although the cannon did not play such a large role in feudal Japan as it did in Europe, the cannon never-the-less did make a few brief appearances. It's heavy weight makes it slow on the battlefield, but it's heavy-hitting power can wreck even the strongest castles.

Special Attributes:
  • Ignores City Walls
Cannon
Move: 3/9
Attack: 24
Defense: 1
HP: 2
FP: 1
Cost: 110 Shields

Ninja Assassin
Description: Talented and stealthy in the art of assassination, the Ninja Assassin can eliminate hard-to-kill units, a Daimyo, or stacks of units before they can make their presence known on the battlefield.

Special Attributes:
  • Destroyed After Attacking
  • Ignores Zone of Control
  • Can Spot Invisible Units
  • +100% Defense Against Other Ninjas
Ninja Assassin
Move: 1
Attack: 10
Defense: 1
HP: 1
FP: 6
Cost: 60 Shields

Shinobi Observer
Description: A specially trained soldier in the art of espionage, the Shinobi observer can explore vast areas and scout out armies long before they attack. Their ability to slip away undetected makes them invaluable observers on the battlefield.

Special Attributes:
  • 2-Space Visibility
  • Ignores Zone of Control
  • Invisible
  • Treats All Squares As Road
  • Can Spot Invisible Units
Shinobi Observer
Move: 1
Attack: 0
Defense: 1
HP: 1
FP: 1
Cost: 30 Shields

Legendary Geisha
Description: This well-trained assassin is willing to go to any lengths to obtain the information or sabotage that a clan requires.

Special Attributes:
  • Acts as a Spy
Legendary Geisha
Move: 1
Attack: 0
Defense: 4
HP: 2
FP: 1
Cost: 200 Shields

Busousen
Description: An armed ship, the Busousen is capable of taking the fight to the seas, however, it is built to stay close to the coastlines, so exploring far beyond the coasts may result in the loss of the ship.

Special Attributes:
  • May Be Lost Outside of Land
Busousen
Move: 12
Attack: 4
Defense: 2
HP: 2
FP: 1
Cost: 70 Shields

Unsou Transport
Description: The Unsou is capable of transporting up to three units over long distances from shore to shore in Japan.

Special Attributes:
  • May Be Lost Outside of Land
Unsou Transport
Move: 12
Attack: 0
Defense: 1
HP: 2
FP: 1
Cost: 30 Shields

Merchant
Description: The trader can be key to expanding your economy through trading between your provinces/cities and other nations. It is worth noting that the Merchant was the lowest class in feudal Japan.

Special Attributes:
  • Ignores Zone of Control
  • Acts as a Trading Unit
Trader
Move: 1
Attack: 0
Defense: 1
HP: 1
FP: 1
Cost: 50 Shields

Imperial Guard
Description: These elite soldiers are in service of the emperor himself and guard the imperial province of Yamashiro from would-be shoguns.

Special Attributes:
  • Ignores City Walls
  • Ignores Zone of Control
Imperial Guard
Move: 0
Attack: 5
Defense: 6
HP: 2
FP: 2
Cost: N/A