;
;
; ANCIENT STEEL
;
; A CIV2 TEST OF TIME SCENARIO BY NICHEAL
;
;
; NUMIDIAN DESPOT EVENTS
;
; SCENARIO LOAD 1
; REINFORCEMENTS/TURN INTERVALS 24
; IMPERIAL TREASURY/WAR BONDS/MILITARY ACADEMY 4
; UNIT KILLS/INCAPITAL/CHANGE MONEY 48
; CREATE UNITS/ARMIES 45
; CITY TAKENS/SURPRISES 90
; CONQUERING AGGRESSIVE REACTIONS 54
;

@BEGINEVENTS





; SCENARIO LOAD 1

@IF
ScenarioLoaded
@THEN
JUSTONCE
PLAYWAVEFILE
Triumph.wav
@ENDIF





; REINFORCEMENTS TURN INTERVALS 24

@IF
TURNINTERVAL
interval=12
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^Time passes. Another three Years.
^^The new Generation of Soldiers is trained
^^and ready for the glorious Battles. 
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Rider
count=16
veteran=no
homecity=none
randomize
locations
36,134
61,123
69,69
54,100
50,126
7,115
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider
count=8
veteran=no
homecity=none
randomize
locations
140,156
114,156
137,153
37,187
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Mauritanians
unit=War Elephant
count=4
veteran=no
homecity=none
randomize
locations
140,156
114,156
137,153
37,187
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Mauritanians
unit=Camel Warrior
count=4
veteran=no
homecity=none
randomize
locations
140,156
114,156
137,153
37,187
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Numidians
unit=Numidian Rider
count=2
veteran=no
homecity=none
randomize
locations
178,156
177,165
154,152
170,148
175,177
166,166
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=24
@THEN
CREATEUNIT
owner=Numidians
unit=War Elephant
count=1
veteran=no
homecity=none
randomize
locations
178,156
177,165
154,152
170,148
175,177
166,166
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=24
@THEN
CREATEUNIT
owner=Numidians
unit=Camel Warrior
count=1
veteran=no
homecity=none
randomize
locations
178,156
177,165
154,152
170,148
175,177
166,166
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Celts
unit=Celtic Rider
count=16
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
104,46
176,30
84,24
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=14
veteran=no
homecity=none
randomize
locations
230,78
233,91
208,52
240,88
198,48
233,141
143,47
254,92
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Greeks
unit=Trireme
count=2
veteran=no
homecity=none
randomize
locations
254,92
233,141
143,47
92,92
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider
count=26
veteran=no
homecity=none
randomize
locations
185,143
81,131
162,144
108,148
37,159
210,132
31,147
186,174
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=12
veteran=no
homecity=none
randomize
locations
185,143
81,131
162,144
108,148
37,159
210,132
31,147
186,174
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Carthaginians
unit=Quinquereme
count=6
veteran=no
homecity=none
randomize
locations
185,143
81,131
108,148
210,132
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Romans
unit=Equites
count=16
veteran=no
homecity=none
randomize
locations
224,78
209,67
236,80
222,66
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Romans
unit=Legion
count=8
veteran=no
homecity=none
randomize
locations
224,78
209,67
236,80
222,66
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Romans
unit=Scorpion
count=8
veteran=no
homecity=none
randomize
locations
224,78
209,67
236,80
222,66
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Numidian Spear
count=8
veteran=no
homecity=none
randomize
locations
150,174
38,196
70,182
90,174
122,170
212,212
172,186
140,176
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Celtic Spear
count=8
veteran=no
homecity=none
randomize
locations
86,8
126,10
174,10
36,58
238,24
202,10
82,50
108,12
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Iberian Spear
count=8
veteran=no
homecity=none
randomize
locations
40,120
70,114
82,88
42,90
28,92
82,94
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Horse Caravan
count=4
veteran=no
homecity=none
randomize
locations
188,30
86,54
46,88
144,28
240,26
194,6
80,88
38,120
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Camel Caravan
count=4
veteran=no
homecity=none
randomize
locations
150,174
38,196
70,182
90,174
122,170
212,212
172,186
140,176
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Bireme
count=8
veteran=no
homecity=none
randomize
locations
226,110
96,134
168,54
114,90
262,74
198,110
20,158
192,84
130,72
234,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=Hero
count=1
veteran=no
homecity=none
randomize
locations
242,92
178,146
214,50
160,154
86,52
230,136
176,184
188,30
90,14
146,164
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CREATEUNIT
owner=Barbarians
unit=General
count=1
veteran=no
homecity=none
randomize
locations
214,50
178,146
242,92
160,154
86,52
188,30
176,184
230,136
90,14
146,164
endlocations
@ENDIF





; REINFORCEMENTS IMPERIAL TREASURY/WAR BONDS/MILITARY ACADEMY 4

@IF
CITYPRODUCTION
builder=anybody
improvement=1
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Finally, our new High Palace was built, o mighty Emperor!
^^Treasury lost 5000 Talents while establishing our new Routes
^^of Reign. 4000 Talents for all these grasping corrupt Cowards,
^^1000 Talents for accomplishing a new Fortress in Capital.
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerReceiver
unit=Fortress Heavy
count=1
veteran=no
homecity=none
CHANGEMONEY
receiver=TriggerReceiver
amount=-5000
@ENDIF

@IF
CITYPRODUCTION
builder=anybody
improvement=17
@THEN
PLAYWAVEFILE
Death.wav
TEXT
^
^
^^A new Imperial Treasury was established, o mighty Emperor!
^^Talents, Talents, Talents, 2000 sweet little Talents for you.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerReceiver
amount=+2000
@ENDIF

@IF
CITYPRODUCTION
builder=anybody
improvement=27
@THEN
PLAYWAVEFILE
Death.wav
TEXT
^
^
^^War Bonds are a good Thing, o mighty Emperor!
^^We got 1000 sweet little Talents, and Celtic Riders.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerReceiver
amount=+1000
CREATEUNIT
incapital
owner=TriggerReceiver
unit=Celtic Rider Heavy
count=1
veteran=no
homecity=none
@ENDIF

@IF
CITYPRODUCTION
builder=anybody
improvement=35
@THEN
PLAYWAVEFILE
Death.wav
TEXT
^
^
^^A new Military Academy was established, o mighty Emperor!
^^We got strong Celtic Auxiliaries for our Army.
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerReceiver
unit=Celtic Rider Heavy
count=2
veteran=no
homecity=none
@ENDIF





; UNIT KILLS/INCAPITAL/CHANGE MONEY 48

@IF
UNITKILLED
unit=Worker
attacker=anybody
defender=anybody
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Worker
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Oxdrawn Cart
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Oxdrawn Cart
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Ambassador
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^An Ambassador was taken Prisoner.
^^Ransomed for 1000 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
UNITKILLED
unit=Horse Caravan
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^A Horse Caravan was captured. 1000 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
UNITKILLED
unit=Camel Caravan
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^A Camel Caravan was captured. 2000 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
defender only
unit=Scorpion
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Scorpion
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Ballista
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Ballista
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Catapult
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Catapult
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Battering Ram
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Battering Ram
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Tower
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
TEXT
^
^
^^A damned Fortress was conquered and destroyed to Dust.
^^In the Ruins 1000 sweet little Talents were found.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Barbarians
@THEN
TEXT
^
^
^^In a Celtic Fortress in the deep Forests!
^^Celtic Knights arrive in the Capital!
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Celtic Knight
count=4
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Tower Heavy
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
TEXT
^
^
^^A damned Heavy Fortress was conquered and destroyed.
^^In the Ruins 2000 sweet little Talents were found.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Barbarians
@THEN
TEXT
^
^
^^In a Berber Fortress in the deep Desert!
^^Numidian Knights arrive in the Capital!
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Numidian Knight
count=4
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Camel Warrior
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Camel Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=War Elephant
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=War Elephant
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Iberian Spear
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Iberian Rider
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Iberian Spear Heavy
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Iberian Rider Heavy
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Iberian Spear First
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Iberian Knight
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Numidian Spear
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Numidian Rider
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Numidian Spear Heavy
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Numidian Rider Heavy
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Numidian Spear First
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Numidian Knight
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Celtic Spear
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Celtic Rider
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Celtic Spear Heavy
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Celtic Rider Heavy
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Celtic Spear First
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Celtic Knight
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Libyan Spear
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Libyan Spear
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Spearman
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Spearman
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Trading Ship
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^TRRRRRRRRRRADE!
^^Another Trader is captured. 500 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+500
@ENDIF

@IF
UNITKILLED
unit=Cargo Ship
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^CARRRRRRRRRRGO!
^^To eat these Ships is glorious. 1000 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
defender only
unit=Bireme Ram
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
CREATEUNIT
owner=TriggerAttacker
unit=Bireme Ram
count=1
veteran=no
homecity=none
randomize
locations
222,116
96,110
170,50
216,146
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+500
@ENDIF

@IF
UNITKILLED
defender only
unit=Bireme
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
CREATEUNIT
owner=TriggerAttacker
unit=Bireme
count=1
veteran=no
homecity=none
randomize
locations
222,116
96,110
170,50
216,146
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+500
@ENDIF

@IF
UNITKILLED
defender only
unit=Trireme
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
CREATEUNIT
owner=TriggerAttacker
unit=Trireme
count=1
veteran=no
homecity=none
randomize
locations
222,116
96,110
170,50
216,146
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
UNITKILLED
defender only
unit=Quinquereme
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Emperor. We defeated a mighty Quinquereme! 2000 Talents.
^^And another Bireme for Service, to dominate.
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Bireme
count=1
veteran=no
homecity=none
randomize
locations
222,116
96,110
170,50
216,146
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
defender only
unit=Corvus Quinquereme
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Emperor. We defeated a mighty Quinquereme! 2000 Talents.
^^And another Bireme for Service, to dominate.
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Bireme
count=1
veteran=no
homecity=none
randomize
locations
222,116
96,110
170,50
216,146
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
defender only
unit=Hero
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
General.wav
TEXT
^
^
^^That Greek Hero had the glorious Idea
^^to serve another Emperor now!
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Hero
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=General
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
General.wav
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
UNITKILLED
defender only
unit=General
attacker=anybody
defender=Barbarians
@THEN
TEXT
^
^
^^A General joined an Army to serve and succeed.
^^The Emperor payed 1000 Talents for his Services.
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerAttacker
unit=General
count=1
veteran=no
homecity=none
CHANGEMONEY
receiver=TriggerAttacker
amount=-2000
@ENDIF

@IF
UNITKILLED
unit=Leader
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^A Great Leader was taken Prisoner.
^^A great Loss for the Empire.
^^Perhaps it will fall and die now.
^^5000 Talents Ransom.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+5000
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^2000 Talents of Silver. Trades and Mines. Very nice.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+2000
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Mauritanians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Mauritanian Riders join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Numidian Rider Heavy
count=4
veteran=no
homecity=none
randomize
locations
122,154
148,160
104,162
140,166
68,178
92,168
endlocations
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Iberians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Iberian Riders join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Iberian Rider Heavy
count=4
veteran=no
homecity=none
randomize
locations
58,116
30,128
40,106
24,108
44,142
56,132
endlocations
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Numidians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Numidian Riders join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Numidian Rider Heavy
count=4
veteran=no
homecity=none
randomize
locations
162,162
148,166
164,172
176,184
150,176
160,160
endlocations
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Celts
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Celtic Riders join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Celtic Rider Heavy
count=4
veteran=no
homecity=none
randomize
locations
128,26
102,72
144,26
194,6
66,72
100,10
endlocations
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Greeks
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Greek Hoplites join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Hoplite Heavy
count=8
veteran=no
homecity=none
randomize
locations
234,84
238,90
262,98
230,136
248,108
224,70
endlocations
@ENDIF

@IF
UNITKILLED
unit=Silver
attacker=anybody
defender=Carthaginians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Libyan Hoplites join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Libyan Hoplite Heavy
count=8
veteran=no
homecity=none
randomize
locations
184,156
192,142
178,184
168,150
186,164
194,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Gold
attacker=anybody
defender=Romans
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Roman Hastati join another Army as Auxiliary!
^
^
ENDTEXT
CREATEUNIT
owner=TriggerAttacker
unit=Hastati Heavy
count=8
veteran=no
homecity=none
randomize
locations
218,68
222,72
232,82
236,88
214,66
214,52
endlocations
@ENDIF

@IF
UNITKILLED
unit=Gold
attacker=anybody
defender=Barbarians
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^5000 Talents of Gold. Trades and Mines. How delicious.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+5000
@ENDIF





; CREATE UNITS/ARMIES 45

; BARBARIANS 4

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Barbarians
unit=Iberian Spear
count=16
veteran=no
homecity=none
randomize
locations
40,120
70,114
82,88
42,90
28,92
82,94
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Barbarians
unit=Celtic Spear
count=16
veteran=no
homecity=none
randomize
locations
86,8
126,10
174,10
36,58
238,24
202,10
82,50
108,12
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Barbarians
unit=Numidian Spear
count=16
veteran=no
homecity=none
randomize
locations
150,174
38,196
70,182
90,174
122,170
212,212
172,186
140,176
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Barbarians
unit=Bireme
count=16
veteran=no
homecity=none
randomize
locations
226,110
96,134
168,54
114,90
262,74
198,110
20,158
192,84
130,72
234,54
endlocations
@ENDIF





; MAURITANIANS 6

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=Numidian Spear
count=48
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider
count=32
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mauritanians
unit=Camel Warrior
count=16
veteran=no
homecity=none
randomize
locations
140,156
109,153
137,153
34,176
114,156
144,152
endlocations
@ENDIF





; IBERIANS 4

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Iberians
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
36,134
61,123
79,69
69,69
54,100
50,126
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Iberians
unit=Iberian Sword
count=48
veteran=no
homecity=none
randomize
locations
36,134
61,123
79,69
69,69
54,100
50,126
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Iberians
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
36,134
61,123
79,69
69,69
54,100
50,126
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Iberians
unit=Iberian Rider
count=32
veteran=no
homecity=none
randomize
locations
36,134
61,123
79,69
69,69
54,100
50,126
endlocations
@ENDIF





; NUMIDIANS 6

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=Numidian Spear
count=16
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=Bowman
count=8
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=Numidian Rider
count=8
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=War Elephant
count=2
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Numidians
unit=Camel Warrior
count=2
veteran=no
homecity=none
randomize
locations
177,165
154,152
178,156
175,177
173,155
176,144
endlocations
@ENDIF





; CELTS 4

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Celts
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
84,24
102,78
117,49
176,30
12,48
86,104
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Celts
unit=Celtic Sword
count=48
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
86,104
176,30
84,24
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Celts
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
86,104
176,30
84,24
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Celts
unit=Celtic Rider
count=32
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
86,104
176,30
84,24
endlocations
@ENDIF





; GREEKS 8

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
254,92
230,78
239,83
208,52
233,91
233,141
143,47
92,92
203,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Hoplite
count=48
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
233,141
233,91
143,47
254,92
92,92
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
233,141
233,91
143,47
254,92
92,92
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=32
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
233,141
233,91
143,47
254,92
92,92
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=General
count=1
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Ballista
count=16
veteran=no
homecity=none
randomize
locations
230,78
203,55
239,83
208,52
233,141
233,91
143,47
254,92
92,92
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Greeks
unit=Bireme Ram
count=16
veteran=no
homecity=none
randomize
locations
233,141
254,92
143,47
92,92
endlocations
@ENDIF





; CARTHAGINIANS 7

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Libyan Hoplite
count=48
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider
count=32
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Ballista
count=16
veteran=no
homecity=none
randomize
locations
185,143
188,156
171,143
81,131
108,148
210,132
135,145
31,147
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Carthaginians
unit=Bireme Ram
count=16
veteran=no
homecity=none
randomize
locations
185,143
108,148
81,131
210,132
endlocations
@ENDIF





; ROMANS 6

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Worker
count=12
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Hastati
count=48
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Bowman
count=32
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Equites
count=32
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Romans
unit=Scorpion
count=16
veteran=no
homecity=none
randomize
locations
209,67
224,78
234,74
217,63
215,77
203,65
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
176,92
176,98
178,92
176,68
176,72
endlocations
@ENDIF





; CITY TAKENS/SURPRISES 90

; ZERO 4

@IF
CITYTAKEN
city=anycity
attacker=Romans
defender=anybody
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Auxiliary
count=12
veteran=no
homecity=none
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=Romans
defender=Greeks
@THEN
CREATEUNIT
incapital
owner=TriggerDefender
unit=Hero
count=1
veteran=no
homecity=none
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=anybody
@THEN
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=anybody
@THEN
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
PLAYWAVEFILE
Largexpl.wav
@ENDIF





; BARBARIANS 12

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Barbarians
@THEN
CREATEUNIT
owner=Barbarians
unit=Iberian Spear Heavy
count=4
veteran=no
homecity=none
randomize
locations
40,120
70,114
82,88
42,90
28,92
82,94
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Barbarians
@THEN
CREATEUNIT
owner=Barbarians
unit=Celtic Spear Heavy
count=4
veteran=no
homecity=none
randomize
locations
86,8
126,10
174,10
36,58
238,24
202,10
82,50
108,12
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Barbarians
@THEN
CREATEUNIT
owner=Barbarians
unit=Numidian Spear Heavy
count=4
veteran=no
homecity=none
randomize
locations
150,174
38,196
70,182
90,174
122,170
212,212
172,186
140,176
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mauritania
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Berber Town of Mauritania is conquered!
^^5000 Talents are sacked. Numidian Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Numidian Spear First
count=6
veteran=no
homecity=none
randomize
locations
64,194
52,204
64,190
50,192
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Gaetulia
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The glorious Berber Town of Gaetulia is conquered!
^^5000 Talents are sacked. Numidian Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Numidian Spear First
count=6
veteran=no
homecity=none
randomize
locations
118,182
122,188
112,192
116,176
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Garama
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The famous Berber Town of Garama is conquered!
^^5000 Talents are sacked. Numidian Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Numidian Spear First
count=6
veteran=no
homecity=none
randomize
locations
194,202
184,212
190,216
180,218
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Mediolanium
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The proud Celtic Town of Mediolanium is conquered!
^^Celtic Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Celtic Spear First
count=6
veteran=no
homecity=none
randomize
locations
180,24
184,30
174,10
180,8
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gergovia
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The wild Celtic Town of Gergovia is conquered!
^^Celtic Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Celtic Spear First
count=6
veteran=no
homecity=none
randomize
locations
116,20
126,10
118,4
108,14
endlocations
@ENDIF

@IF
CITYTAKEN
city=Lugdunum
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The great Celtic Town of Lugdunum is conquered!
^^Celtic Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Celtic Spear First
count=6
veteran=no
homecity=none
randomize
locations
130,18
128,26
142,12
126,8
endlocations
@ENDIF

@IF
CITYTAKEN
city=Felsina
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The old Etruscan Town of Felsina is conquered!
^^Spearmen hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Spearman
count=6
veteran=no
homecity=none
randomize
locations
194,32
200,34
190,28
198,18
endlocations
@ENDIF

@IF
CITYTAKEN
city=Siscia
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Illyrian Town of Siscia is conquered!
^^Celtic Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Celtic Spear First
count=6
veteran=no
homecity=none
randomize
locations
234,12
228,10
246,6
244,22
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sirmium
attacker=anybody
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^
^^The glorious Illyrian Town of Sirmium is conquered!
^^Celtic Spears hide!
^
^
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Celtic Spear First
count=6
veteran=no
homecity=none
randomize
locations
258,12
258,24
264,26
246,22
endlocations
@ENDIF





; MAURITANIANS 10

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Mauritanians
@THEN
CREATEUNIT
owner=Mauritanians
unit=Numidian Spear Heavy
count=4
veteran=no
homecity=none
randomize
locations
140,156
114,156
137,153
37,187
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Mauritanians
@THEN
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider Heavy
count=4
veteran=no
homecity=none
randomize
locations
140,156
114,156
137,153
37,187
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sitifi
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Sitifi, the glorious Capital of the Mauritanians is conquered!
^^5000 Talents and the Secret of North Africans sacked!
^^Numidian Knight Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=16
veteran=no
homecity=none
randomize
locations
138,162
134,158
144,156
136,150
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=98
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Mopti
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Mopti, a Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
150,154
142,158
136,150
148,160
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sava
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Sava, a Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
138,162
134,158
142,158
136,150
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tupusuctu
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Tupusuctu, a Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
128,154
122,152
136,150
134,158
endlocations
@ENDIF

@IF
CITYTAKEN
city=Zuccabar
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Zuccabar, a Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
120,152
110,160
104,162
116,166
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sufasar
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Sufasar, a Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
120,152
110,160
104,162
116,166
endlocations
@ENDIF

@IF
CITYTAKEN
city=Banasa
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Banasa, a West Mauritanian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=8
veteran=no
homecity=none
randomize
locations
40,170
44,172
36,180
30,178
endlocations
@ENDIF

@IF
CITYTAKEN
city=Volubilis
attacker=anybody
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^Volubilis, the West Mauritanian Capital, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Knight
count=16
veteran=no
homecity=none
randomize
locations
42,188
30,190
36,194
40,180
endlocations
@ENDIF





; IBERIANS 10

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Iberians
@THEN
CREATEUNIT
owner=Iberians
unit=Iberian Spear Heavy
count=8
veteran=no
homecity=none
randomize
locations
36,134
61,123
69,69
54,100
50,126
7,115
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Iberians
@THEN
CREATEUNIT
owner=Iberians
unit=Iberian Rider Heavy
count=8
veteran=no
homecity=none
randomize
locations
36,134
61,123
69,69
54,100
50,126
7,115
endlocations
@ENDIF

@IF
CITYTAKEN
city=Olisipo
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Olisipo, the mighty Capital of the Iberians is conquered!
^^5000 Talents are sacked. Iberian Knight Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=32
veteran=no
homecity=none
randomize
locations
8,104
12,110
14,118
22,108
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Hispalis
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Hispalis, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
42,142
38,146
32,126
28,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Corduba
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Corduba, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
54,132
44,122
54,120
58,130
endlocations
@ENDIF

@IF
CITYTAKEN
city=Castulo
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Castulo, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
66,124
54,118
62,116
58,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Salduba
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Salduba, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
74,72
78,76
88,64
80,56
endlocations
@ENDIF

@IF
CITYTAKEN
city=Numantia
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Numantia, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
62,64
74,74
66,72
58,66
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toletum
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Toletum, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
60,92
46,104
60,102
48,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Emerita
attacker=anybody
defender=Iberians
@THEN
JUSTONCE
TEXT
^
^
^^Emerita, a Town of the Iberians,
^^was conquered, Iberian Blood Rush!
^
^
ENDTEXT
CREATEUNIT
owner=Iberians
unit=Iberian Knight
count=16
veteran=no
homecity=none
randomize
locations
28,108
36,106
36,120
28,122
endlocations
@ENDIF





; NUMIDIANS 10

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Numidians
@THEN
CREATEUNIT
owner=Numidians
unit=Numidian Spear Heavy
count=2
veteran=no
homecity=none
randomize
locations
178,156
177,165
154,152
170,148
175,177
166,166
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Numidians
@THEN
CREATEUNIT
owner=Numidians
unit=Numidian Rider Heavy
count=1
veteran=no
homecity=none
randomize
locations
178,156
177,165
154,152
170,148
175,177
166,166
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sufetula
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Sufetula, the glorious Capital of the Numidians is conquered!
^^5000 Talents and the Secret of North Africans sacked!
^^Numidian Knight Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=4
veteran=no
homecity=none
randomize
locations
172,164
176,158
182,168
180,176
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=98
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Cirta
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Cirta, a Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
160,154
154,144
152,158
160,160
endlocations
@ENDIF

@IF
CITYTAKEN
city=Capsa
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Capsa, a Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
170,174
170,180
180,176
176,184
endlocations
@ENDIF

@IF
CITYTAKEN
city=Bulla
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Bulla, a Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
164,148
168,154
178,146
164,152
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sicca
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Sicca, a Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
168,154
176,160
168,162
178,146
endlocations
@ENDIF

@IF
CITYTAKEN
city=Thuburbo
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Thuburbo, a Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
178,152
178,156
182,156
182,160
endlocations
@ENDIF

@IF
CITYTAKEN
city=Zama
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Zama, the famous Numidian Town, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
168,154
176,160
168,162
178,146
endlocations
@ENDIF

@IF
CITYTAKEN
city=Theveste
attacker=anybody
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^Theveste, the deep Numidian Bastion, is conquered!
^^Numidian Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Knight
count=2
veteran=no
homecity=none
randomize
locations
164,172
172,164
162,162
170,174
endlocations
@ENDIF





; CELTS 10

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Celts
@THEN
CREATEUNIT
owner=Celts
unit=Celtic Spear Heavy
count=8
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
104,46
176,30
84,24
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Celts
@THEN
CREATEUNIT
owner=Celts
unit=Celtic Rider Heavy
count=8
veteran=no
homecity=none
randomize
locations
102,78
117,49
12,48
104,46
176,30
84,24
endlocations
@ENDIF

@IF
CITYTAKEN
city=Burdigala
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Burdigala, the glorious Capital of the Celts is conquered!
^^5000 Talents sacked. Celtic Knight Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=32
veteran=no
homecity=none
randomize
locations
88,32
94,24
88,14
82,16
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Brigantium
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Brigantium, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=32
veteran=no
homecity=none
randomize
locations
14,56
20,48
16,62
6,54
endlocations
@ENDIF

@IF
CITYTAKEN
city=Genua
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Genua, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
180,24
170,26
188,30
166,32
endlocations
@ENDIF

@IF
CITYTAKEN
city=Dertosa
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Dertosa, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
90,84
96,74
100,72
86,88
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tarraco
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Tarraco, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
104,70
100,72
106,68
90,84
endlocations
@ENDIF

@IF
CITYTAKEN
city=Valentia
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Valentia, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
84,96
80,102
78,100
88,116
endlocations
@ENDIF

@IF
CITYTAKEN
city=Narbo
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Narbo, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
110,40
116,38
112,56
110,62
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tolosa
attacker=anybody
defender=Celts
@THEN
JUSTONCE
TEXT
^
^
^^Tolosa, a Celtic Town, is conquered!
^^Celtic Knights for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Knight
count=16
veteran=no
homecity=none
randomize
locations
96,40
102,52
110,40
102,38
endlocations
@ENDIF





; GREEKS 12

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Greeks
@THEN
CREATEUNIT
owner=Greeks
unit=Spearman Heavy
count=4
veteran=no
homecity=none
randomize
locations
230,78
233,91
208,52
240,88
198,48
233,141
143,47
254,92
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Greeks
@THEN
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=4
veteran=no
homecity=none
randomize
locations
230,78
233,91
208,52
240,88
198,48
233,141
143,47
254,92
endlocations
@ENDIF

@IF
CITYTAKEN
city=Syracusae
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Syracusae, the mighty Town of the Greeks is conquered!
^^5000 Talents sacked. Quinqueremes hide!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Quinquereme
count=8
veteran=no
homecity=none
randomize
locations
240,136
238,114
222,148
240,148
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Tarent
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Tarent, the glorious Capital of the Greeks is conquered!
^^5000 Talents sacked. Hetairoi Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=16
veteran=no
homecity=none
randomize
locations
254,86
242,92
262,96
246,82
endlocations
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Massilia
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Massilia, the mighty Greek Town, is conquered!
^^5000 Talents and the Secret of Ship Building sacked!
^^Hetairoi Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=16
veteran=no
homecity=none
randomize
locations
148,42
148,46
142,32
132,44
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF

@IF
CITYTAKEN
city=Perusia
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Perusia, an Etruscan Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
214,50
208,56
206,48
212,44
endlocations
@ENDIF

@IF
CITYTAKEN
city=Clusium
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Clusium, an Etruscan Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
206,48
194,46
204,46
198,52
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sena
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Sena, an Etruscan Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
192,46
194,48
204,46
206,48
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pisae
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Pisae, an Etruscan Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
188,32
192,34
192,46
184,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Venusia
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Venusia, a Greek Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
246,82
232,82
238,90
242,78
endlocations
@ENDIF

@IF
CITYTAKEN
city=Paestum
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Paestum, a Greek Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
234,96
238,90
232,82
242,96
endlocations
@ENDIF

@IF
CITYTAKEN
city=Beneventum
attacker=anybody
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^Beneventum, a Greek Town, is conquered!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
234,84
222,82
230,72
222,72
endlocations
@ENDIF





; CARTHAGINIANS 12

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Carthaginians
@THEN
CREATEUNIT
owner=Carthaginians
unit=Libyan Spear Heavy
count=8
veteran=no
homecity=none
randomize
locations
185,143
81,131
162,144
108,148
37,159
210,132
31,147
186,174
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Carthaginians
@THEN
CREATEUNIT
owner=Carthaginians
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
185,143
81,131
162,144
108,148
37,159
210,132
31,147
186,174
endlocations
@ENDIF

@IF
CITYTAKEN
city=Carthago
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Carthago, the famous Carthaginian Capital, is conquered!
^^10000 Talents and the Secret of North Africans sacked!
^^Hetairoi for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Hetairoi
count=32
veteran=no
homecity=none
randomize
locations
182,140
178,146
192,142
188,150
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=98
CHANGEMONEY
receiver=TriggerAttacker
amount=+9000
@ENDIF

@IF
CITYTAKEN
city=Hadrumetum
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Hadrumetum, a Carthaginian Town, is conquered!
^^Punic Architecture sacked. War Elephant Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
188,150
186,158
190,158
194,164
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=38
@ENDIF

@IF
CITYTAKEN
city=Utica
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Utica, a Carthaginian Town, is conquered!
^^Ship Building sacked. War Elephant Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
185,143
178,146
184,138
180,142
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
@ENDIF

@IF
CITYTAKEN
city=Thabraca
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Thabraca, a Carthaginian Town, is conquered!
^^Punic Architecture sacked. War Elephant Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
166,144
182,140
178,146
168,154
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=38
@ENDIF

@IF
CITYTAKEN
city=Thaenae
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Thaenae, a Carthaginian Town, is conquered!
^^Ship Building sacked. War Elephant Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
188,168
182,168
180,174
180,180
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
@ENDIF

@IF
CITYTAKEN
city=Lilybaeum
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Lilybaeum, a Carthaginian Town, is conquered!
^^Quinqueremes hide!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Quinquereme
count=16
veteran=no
homecity=none
randomize
locations
204,134
212,140
208,120
185,143
endlocations
@ENDIF

@IF
CITYTAKEN
city=Iol
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Iol, a Carthaginian Town, is conquered!
^^Punic Architecture sacked. Hetairoi Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Hetairoi
count=16
veteran=no
homecity=none
randomize
locations
102,150
100,154
110,158
120,152
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=38
@ENDIF

@IF
CITYTAKEN
city=Cartenna
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Cartenna, a Carthaginian Town, is conquered!
^^Ship Building sacked. War Elephant Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
108,148
100,154
110,158
96,160
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
@ENDIF

@IF
CITYTAKEN
city=Gades
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Gades, a Carthaginian Town, is conquered!
^^Ship Building sacked. Quinqueremes hide!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Quinquereme
count=16
veteran=no
homecity=none
randomize
locations
32,154
26,148
44,154
37,159
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
@ENDIF

@IF
CITYTAKEN
city=Cartagena
attacker=anybody
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^Cartagena, a Carthaginian Town, is conquered!
^^5000 Talents and the Secret of Ship Building sacked!
^^Hetairoi Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Hetairoi
count=32
veteran=no
homecity=none
randomize
locations
78,124
74,128
74,134
82,126
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=97
CHANGEMONEY
receiver=TriggerAttacker
amount=+4000
@ENDIF





; ROMANS 10

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Romans
@THEN
CREATEUNIT
owner=Romans
unit=Velites Heavy
count=8
veteran=no
homecity=none
randomize
locations
224,78
209,67
236,80
222,66
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Romans
@THEN
CREATEUNIT
owner=Romans
unit=Equites
count=8
veteran=no
homecity=none
randomize
locations
224,78
209,67
236,80
222,66
endlocations
@ENDIF

@IF
CITYTAKEN
city=Roma
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Roma, the famous Roman Capital, is conquered!
^^10000 Talents and the Secret of Roman Armory sacked!
^^Legions for Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
214,60
208,58
218,68
208,72
endlocations
GiveTechnology
receiver=TriggerAttacker
technology=99
CHANGEMONEY
receiver=TriggerAttacker
amount=+9000
@ENDIF

@IF
CITYTAKEN
city=Capua
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Capua, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
215,77
222,82
222,72
226,74
endlocations
@ENDIF

@IF
CITYTAKEN
city=Corfinium
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Corfinium, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
217,63
220,70
224,70
216,58
endlocations
@ENDIF

@IF
CITYTAKEN
city=Veji
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Veji, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
209,67
208,58
208,72
200,58
endlocations
@ENDIF

@IF
CITYTAKEN
city=Asculum
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Asculum, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
234,84
232,76
236,70
242,78
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tusculum
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Tusculum, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
214,66
210,70
212,76
209,67
endlocations
@ENDIF

@IF
CITYTAKEN
city=Luceria
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Luceria, a Roman Town, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
238,74
232,82
236,70
222,70
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ostia
attacker=anybody
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Ostia, the Roman Harbour, is conquered!
^^Legion Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=16
veteran=no
homecity=none
randomize
locations
209,67
210,74
203,65
208,72
endlocations
@ENDIF





; CONQUERING AGGRESSIVE REACTIONS 54

; GREEKS 6

@IF
CITYTAKEN
city=Tusculum
attacker=Greeks
defender=Romans
@THEN
JUSTONCE
TEXT
^
^
^^Pyrrhus of Epirus conquered Tusculum! Rome in Fear and Dispair.
^^Carthago sends Help, declaring WAR on Greece!
^
^
ENDTEXT
CREATEUNIT
incapital
owner=Romans
unit=Libyan Spear Heavy
count=32
veteran=no
homecity=none
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
@ENDIF

@IF
CITYTAKEN
city=Agrigent
attacker=Greeks
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Greeks have conquered the Town of Agrigent.
^^Carthago declares WAR on Greece for this Sicilian Threat.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
210,132
226,132
218,130
224,134
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
MODIFYREPUTATION
who=Greeks
betray=8
@ENDIF

@IF
CITYTAKEN
city=Himera
attacker=Greeks
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Greeks have conquered the Town of Himera.
^^Carthago declares WAR on Greece for this Sicilian Threat.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
210,132
226,132
218,130
224,134
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
MODIFYREPUTATION
who=Greeks
betray=8
@ENDIF

@IF
CITYTAKEN
city=Rhegium
attacker=Greeks
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Greeks have conquered the Town of Rhegium.
^^Carthago sends a sudden Expedition Corps, declaring WAR.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
246,112
248,106
228,130
242,126
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
@ENDIF

@IF
CITYTAKEN
city=Valentia
attacker=Greeks
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Greeks have conquered the Town of Valentia.
^^"You shouldnt have done this." Carthago proclaims, declaring WAR.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Iberian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
76,102
80,100
78,104
78,116
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
@ENDIF

@IF
CITYTAKEN
city=Dertosa
attacker=Greeks
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Greeks have conquered the Town of Dertosa.
^^"You shouldnt have done this." Carthago proclaims, declaring WAR.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Iberian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
90,84
98,74
88,86
86,94
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Greeks
@ENDIF





; CARTHAGINIANS 24

@IF
CITYTAKEN
city=Messana
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Messana.
^^Rome strongly insists on the Imperial Terms.
^^Reinforces South Italy strongly and immediately.
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
248,106
246,112
242,126
238,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Rhegium
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Rhegium.
^^And broke the Imperial Terms. Rome declares WAR.
^^Reinforces South Italy. Legions on Sicily.
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
248,106
246,112
210,126
226,132
242,126
238,90
endlocations
MAKEAGGRESSION
who=Romans
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Massilia
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Massilia.
^^And Rome has to come to the Aid. WAR on Carthago.
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
148,42
142,32
154,42
132,44
endlocations
MAKEAGGRESSION
who=Romans
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Thurii
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Thurii.
^^And Rome has to come to the Aid. WAR on Carthago.
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
242,96
250,106
226,132
246,112
endlocations
MAKEAGGRESSION
who=Romans
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Agrigent
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Agrigent.
^^A Provocation to the Greek Town of Syracusae. WAR on Carthago.
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
233,141
226,132
229,137
224,134
endlocations
MAKEAGGRESSION
who=Greeks
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Himera
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Himera.
^^A Provocation to the Greek Town of Syracusae. WAR on Carthago.
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
233,141
226,132
229,137
224,134
endlocations
MAKEAGGRESSION
who=Greeks
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Vacca
attacker=Carthaginians
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Vacca.
^^The Numidian Hordes rage! Mauritanians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Rider Heavy
count=2
veteran=no
homecity=none
randomize
locations
170,148
173,155
183,151
179,149
endlocations
MAKEAGGRESSION
who=Mauritanians
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Sicca
attacker=Carthaginians
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Sicca.
^^The Numidian Hordes rage! Mauritanians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Rider Heavy
count=2
veteran=no
homecity=none
randomize
locations
178,156
174,162
168,158
168,154
endlocations
MAKEAGGRESSION
who=Mauritanians
whom=Carthaginians
@ENDIF

@IF
CITYTAKEN
city=Zama
attacker=Carthaginians
defender=Numidians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Zama.
^^The Numidian Hordes rage! Mauritanians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Numidians
unit=Numidian Rider Heavy
count=2
veteran=no
homecity=none
randomize
locations
173,155
182,160
177,165
174,162
endlocations
MAKEAGGRESSION
who=Mauritanians
whom=Carthaginians
@ENDIF

@IF
CITYTAKEN
city=Zuccabar
attacker=Carthaginians
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Zuccabar.
^^The Mauritanian Hordes rage! Numidians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider Heavy
count=8
veteran=no
homecity=none
randomize
locations
114,156
103,157
120,160
110,160
endlocations
MAKEAGGRESSION
who=Numidians
whom=Carthaginians
@ENDIF

@IF
CITYTAKEN
city=Sava
attacker=Carthaginians
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Sava.
^^The Mauritanian Hordes rage! Numidians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider Heavy
count=8
veteran=no
homecity=none
randomize
locations
140,156
133,155
144,152
143,161
endlocations
MAKEAGGRESSION
who=Numidians
whom=Carthaginians
@ENDIF

@IF
CITYTAKEN
city=Mopti
attacker=Carthaginians
defender=Mauritanians
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Mopti.
^^The Mauritanian Hordes rage! Numidians come to the Aid!
^
^
ENDTEXT
CREATEUNIT
owner=Mauritanians
unit=Numidian Rider Heavy
count=8
veteran=no
homecity=none
randomize
locations
140,156
147,155
137,153
149,151
endlocations
MAKEAGGRESSION
who=Numidians
whom=Carthaginians
@ENDIF

@IF
CITYTAKEN
city=Pisae
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Pisae.
^^Roman Legions in Hispania!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Faesulae
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Faesulae.
^^Roman Legions in Hispania!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Paestum
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Paestum.
^^Roman Legions in Hispania!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Venusia
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Venusia.
^^Roman Legions in Hispania!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Carthaginians have conquered the Town of Sagunt.
^^And Rome has to come to the Aid. WAR on Carthago.
^
^^Damned?!? What the Hell do War Elephants in the Alps?!?
^^General Publius Cornelius Scipio arms for Hispania.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Libyan Spear Heavy
count=64
veteran=no
homecity=none
randomize
locations
160,10
158,16
160,28
170,6
endlocations
MAKEAGGRESSION
who=Romans
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
160,10
158,16
160,28
170,6
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
160,10
158,16
160,28
170,6
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=General
count=1
veteran=no
homecity=none
randomize
locations
160,10
158,16
160,28
170,6
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^General Publius Cornelius Scipio lands in Hispania!!!
^
^
ENDTEXT
CREATEUNIT
owner=Romans
unit=Velites Heavy
count=64
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
MAKEAGGRESSION
who=Romans
whom=Carthaginians
MODIFYREPUTATION
who=Carthaginians
betray=8
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Romans
unit=Legion
count=32
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Romans
unit=Equites
count=16
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sagunt
attacker=Carthaginians
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Romans
unit=General
count=1
veteran=no
homecity=none
randomize
locations
76,120
78,118
66,124
56,132
endlocations
@ENDIF





; ROMANS 24

@IF
CITYTAKEN
city=Rhegium
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Rhegium.
^^Carthago strongly insists on the Imperial Terms.
^^And reinforces Sicily strongly and immediately.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
210,132
223,129
224,138
226,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Rhegium
attacker=Romans
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
210,132
223,129
224,138
226,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Messana
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Messana.
^^And broke the Imperial Terms. Carthago declares WAR.
^^Reinforces Sicily. Numidian Riders in South Italy.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
210,132
223,129
224,138
226,132
248,108
246,114
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Romans
MODIFYREPUTATION
who=Romans
betray=8
@ENDIF

@IF
CITYTAKEN
city=Messana
attacker=Romans
defender=anybody
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
248,108
246,114
210,132
223,129
224,138
226,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Lugdunum
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Lugdunum.
^^The Celts declare WAR, nearly all together!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
128,26
124,12
142,26
92,40
endlocations
MAKEAGGRESSION
who=Celts
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Mediolanium
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Mediolanium.
^^The Celts declare WAR, nearly all together!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
182,28
186,8
174,10
180,8
endlocations
MAKEAGGRESSION
who=Celts
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Parma
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Parma.
^^The Cisalpine Celts declare WAR, all together!
^
^
ENDTEXT
CREATEUNIT
owner=Celts
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
182,28
190,28
188,32
194,32
endlocations
MAKEAGGRESSION
who=Celts
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Felsina
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Felsina.
^^The Cisalpine Etruscans declare WAR, all together!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
200,34
190,28
194,32
208,24
endlocations
MAKEAGGRESSION
who=Greeks
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Scodra
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Scodra.
^^The Illyrians and Macedonians declare WAR, all together!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=Hetairoi
count=8
veteran=no
homecity=none
randomize
locations
268,52
254,40
240,24
234,10
endlocations
MAKEAGGRESSION
who=Greeks
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Massilia
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Massilia.
^^Carthaginians and Celts, both, WAR on Rome.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
148,42
142,32
154,42
132,44
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Romans
MODIFYREPUTATION
who=Romans
betray=8
@ENDIF

@IF
CITYTAKEN
city=Massilia
attacker=Romans
defender=anybody
@THEN
JUSTONCE
MAKEAGGRESSION
who=Celts
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Genua
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Genua.
^^And Carthago has to come to the Aid. WAR on Rome.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Celtic Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
182,26
188,32
166,32
170,24
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Romans
MODIFYREPUTATION
who=Romans
betray=8
@ENDIF

@IF
CITYTAKEN
city=Dertosa
attacker=Romans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Town of Dertosa.
^^Carthaginians and Iberians, both, WAR on Rome.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Iberian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
98,74
90,84
104,70
96,88
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Romans
MODIFYREPUTATION
who=Romans
betray=8
@ENDIF

@IF
CITYTAKEN
city=Dertosa
attacker=Romans
defender=anybody
@THEN
JUSTONCE
MAKEAGGRESSION
who=Iberians
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Cartagena
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Carthaginian Town of Cartagena.
^^Carthago sends strong Reinforcements under General Mago.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=Libyan Spear Heavy
count=64
veteran=no
homecity=none
randomize
locations
78,122
76,126
70,134
86,120
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cartagena
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=Numidian Rider Heavy
count=32
veteran=no
homecity=none
randomize
locations
78,122
76,126
70,134
86,120
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cartagena
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
78,122
76,126
70,134
86,120
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cartagena
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=General
count=1
veteran=no
homecity=none
randomize
locations
78,122
76,126
70,134
86,120
endlocations
@ENDIF

@IF
CITYTAKEN
city=Lilybaeum
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered the Carthaginian Town of Lilybaeum.
^^Carthago sends strong Troopers and Fleet under General Hanno.
^
^
ENDTEXT
CREATEUNIT
owner=Carthaginians
unit=War Elephant
count=16
veteran=no
homecity=none
randomize
locations
210,126
226,132
230,136
218,130
endlocations
@ENDIF

@IF
CITYTAKEN
city=Lilybaeum
attacker=Romans
defender=Carthaginians
@THEN
JUSTONCE
CREATEUNIT
owner=Carthaginians
unit=Quinquereme
count=16
veteran=no
homecity=none
randomize
locations
210,140
208,122
202,132
185,143
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tarent
attacker=Romans
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered Magna Graecias Capital, Tarent.
^^Carthago sends Reinforcements as a Present to the Greeks.
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=War Elephant
count=4
veteran=no
homecity=none
randomize
locations
262,96
254,86
242,92
238,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tarent
attacker=Romans
defender=Greeks
@THEN
JUSTONCE
CREATEUNIT
owner=Greeks
unit=Quinquereme
count=4
veteran=no
homecity=none
randomize
locations
254,100
258,104
252,120
262,86
endlocations
@ENDIF

@IF
CITYTAKEN
city=Syracusae
attacker=Romans
defender=Greeks
@THEN
JUSTONCE
TEXT
^
^
^^The Romans have conquered Sicilys Capital, Syracusae.
^^Carthago sends Reinforcements as a Present, declaring WAR on Rome!
^
^
ENDTEXT
CREATEUNIT
owner=Greeks
unit=War Elephant
count=4
veteran=no
homecity=none
randomize
locations
226,132
224,134
228,130
210,126
endlocations
MAKEAGGRESSION
who=Carthaginians
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Syracusae
attacker=Romans
defender=Greeks
@THEN
JUSTONCE
CREATEUNIT
owner=Greeks
unit=Quinquereme
count=4
veteran=no
homecity=none
randomize
locations
238,136
238,146
238,116
246,130
endlocations
@ENDIF





@ENDEVENTS