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6.Units

Since not all units appear in the cilvilopedia, here are more data about most units. The only units that are not listed here are for special events, so you don´t have to worry about their combat values.

The table below should be self explaining, but it case someone has difficulties, it uses the following abbreviations:

Two space visibility = See x2
Ignore zones of control = No ZOC
Can make amphibious assaults = Marines
Submarine advantages/disadvantages = Sub
Can attack air units (fighter) = See the "Role" field
Ship must stay near land (trireme) = Not used
Negates city walls (howitzer) = Ignores walls
Can carry air units (carrier) = See the "Role" field
Can make paradrops = See the "Role" field
Alpine (treats all squares as road) = all Road
x2 on defense versus horse (pikemen) = x2 Def against move 2+ units
Free support for fundamentalism (fanatics) = Not used
Destroyed after attacking (missiles) = Missile
x2 on defense versus air (AEGIS) = x2 Def against air
Unit can spot submarines = Locate subs

An "x" in the "Cost" field means that the unit canot be built.

To the "Domain":

Ground: normal Civ2 land units, the idea is that they can only move on normal ocean ground
(= civ2 land squares), but not in deep sea areas, because they are not equipped for that.

Sea: Civ2 ocean squares are here deep sea. The idea is that deep sea units act similar to modern nuclear subs today - they do only operate in deep sea regions and leave them only for special tasks, or when returning to a base. Therefore they do not enter "normal" ocean ground.

Air: Ideal to simulate units that can cross the entire undersea region in flat waters. The several "Heli" type units simulate units that need to return to a homebase often to refuel.



All Civs
Domain
Move
Rng
Att
Def
HP
FP
Cost
Hold
Role
Flags
Constructor
Ground
1
0
1
2
1
5
Settler
Provider
Ground
2
4
6
2
2
6
Trade

no ZOC

SubForce
Domain
Move
Rng
Att
Def
HP
FP
Cost
Hold
Role
Flags
CargoDSV
Sea
4
0
8
2
2
20
4
Transport
CyberAgent
Ground
3
0
6
2
2
5
Spy

no ZOC, see x2

Dreadnought
Sea
5
16
10
5
5
100
Attack

no ZOC, see x2,
x2 Def against air, locate subs,

Recon Unit
Sea
6
0
4
1
x
Recon

see x2, locate subs, sub

SAR Team
Air
5
1
5
5
2
2
5
Rescue

no ZOC, locate subs, sub

SeaWolf
Sea
6
10
6
2
3
30
Attack

locate subs, sub

Signal Emitter
Air
1
1
0
1
1
1
x

self destructing

Special Forces
Ground
2
10
4
3
4
5
Paratrooper

no ZOC, see x2,
ignore walls,

Stingray
Air
6
1
8
6
2
2
7
Fighter

no Zoc, locate subs,
x2 Def against air

SubCarrier
Sea
5
8
10
5
5
100
8
Carrier

sub, x2 Def against air, see x2, locate subs,

SubCruiser
Sea
5
14
10
5
5
80
Attack

x2 Def against air,
locate subs,

Subtrooper
Ground
2
8
6
3
2
3
Defense

x2 Def against move 2+ units

Typhoon
Air
8
1
10
8
2
4
x
Fighter

no ZOC, see x2,
can attack air, x2 Def against air, locate subs

Workbee
Ground
3
0
1
2
1
6
Engineer

no ZOC

Company
Domain
Move
Rng
Att
Def
HP
FP
Cost
Hold
Role
Flags
Barracuda
Sea
5
8
6
2
2
20
Attack

see x2, locate subs

Corsair
Ground
5
16
6
2
3
10
Attack

no ZOC, see x2

Defender
Ground
0
6
6
2
2
10
Defense

Devastator
Ground
3
14
8
2
5
60
Attack

no ZOC

Hammerhead
Air
8
1
10
6
2
4
5
Fighter

no ZOC, see x2.
locate subs, x2 Def against air

Intruder
Ground
8
6
6
2
3
5
Heli

no ZOC, see x2

Marauder
Ground
5
10
6
2
3
10
Attack

no ZOC, see x2,
ignores walls

Protector
Ground
0
0
7
3
3
10
Defense

see x2, locate subs

Raider
Ground
5
8
4
2
2
4
Heli

no Zoc, locate subs,
ignores walls

Scout
Ground
4
5
3
2
1
5
Heli

no ZOC, see x2

SeaNomad
Ground
6
8
2
2
3
5
Heli

Shockwave
Air
5
1
99
50
1
1
16
Attack

mass destruction

Subdroid
Ground
0
0
6
2
2
6
Defense

see x2

Subdroid II
Ground
1
10
6
3
3
8
Attack

see x2, Marines

SubFreighter
Sea
5
0
6
2
2
14
4
Transport

SubRoc
Air
5
10
1
1
3
10
Attack

see x2, missile

SubTanker
Sea
4
0
6
2
2
10
Transport

Terrorists
Ground
1
6
4
2
2
5
Partisan

no ZOC, all road

Torpedolauncher
Ground
3
10
4
2
3
12
Attack

ignores walls

Trooper
Ground
2
8
4
2
2
5
Defense

see x2

Vampire
Ground
8
10
4
2
2
8
Heli

no Zoc, see x2, locate subs

Others
Domain
Move
Rng
Att
Def
HP
FP
Cost
Hold
Role
Flags
Base Ruins
Ground
0
0
1
1
1
x
Base Ruins
Ground
0
0
2
1
1
x
ComCenter
Ground
0
0
10
2
1
x

Please note:

I have not included the special flags
for these units, since they cannot be built and cannot attack .

Depot
Air
0
2
0
2
1
1
x
Detector
Air
0
2
0
6
2
1
x
Firewall
Air
0
2
0
10
2
1
x
Gastank
Air
0
2
0
4
1
1
x
Gasmine
Air
0
2
0
4
1
1
x
Ruine
Ground
0
0
10
2
2
x
Ruins
Ground
0
0
4
2
2
x
Stealth Base
Ground
0
0
10
2
2
x