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A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT
I played that "Brown Man´s Burden" by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)
So, "Brown Man´s Burden" was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build "Schutztruppe" nor "Askari", I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions.
That is one fun thing here: Lord Kitchener was a smart man, at least, he learned from the bad failures of his killed predecessors, as the Sirdar of Egypt, a river column, a desert column, but railroad NEEDED for supplies and reinforcements. He even waited for another military advance: Gunboats on the river! And since The Nameless One, Gunboats on the river, are possible now. I made sure, that you could reach Omdurman the Capital, by Gunboats, on the river. Yes, that IS one fun thing here! :)
Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achievement! :) (If they are able to see, and it is able to think actually, not a common achievement of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns, and hopefully I did a further advance, a final achievement to that beautiful scenario! :)
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)
README BY CARL FRITZ
"Pile on the brown man's burden and, if ye rouse his hate,
Meet his old-fashioned reasons with Maxims up to date."
Henry Labouchère, 1899 (parody of White Man's Burden by Kipling)
The Berlin Conference of 1884 set off a race among European powers to claim as much land as possible in Africa. This scenario recreates the Scramble for Africa. It begins in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. Menelik II, the new Emperor of Abyssinia is having none of that and looks to expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their own agendas: Britain would like to regain Sudan from the Mahdists and expand in South Africa, France would like to extend its empire in West Africa, Germany and Portugal try to expand their claims in East Africa, and the Ottomans would like to restore their empire to its former glory.
All civilizations are playable, but some are easier than others.
~ Hardest: Abyssinians, Ottomans, Italians
~ Middling: Germans, Portuguese
~ Easiest: Englishmen, Frenchmen
No Government changes, No Space Race (of course!).
6 turns per year. Slow Population Growth.
The original "Brown Man´s Burden" ended begin World War I. Me as a german guy, I know, that during WWI we had a bad struggle "German East Africa" vs all Europeans, by retreats and partisan fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could end 25. November 1918 with his final surrender, or Dec 1918. It will be an "end game" for a german game, 24 more turns! No. It will be an "end game" for all, I will split the Events in two. A german events, for a german game, and another events, for all others.
I made the Germans THE EVIL for a great end game! And after the creation of Corps Troops for all factions, plus Captains/Guards for all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a "Skull Division" plus "Skull General" for THE EVIL Germans for a badass end game, sry. That drifts into a kind of fantasy, but will be fun. I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI, just 24 turns of fun is too less in my opinion, I should spend perhaps another six years, til 1924 to exceed the fun, ten years, 60 turns more.
Have fun! :)
I played that "Brown Man´s Burden" by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.
I made six "barbarian factions", North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to "just throw ships, guns and troopers to play with". You just got what you got as an African Continent Viceroy or whatever.
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your "bowl of cherries" to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)
Have fun! :)
I began 30th of June 2018, today, 20th of July, I have all stuff plus a ~ 117 kb Events.txt v1.0 ready to testplay.
Most of the time I just put a v1.0 or a v1.2 just on air and leave again. After these efforts I am never really in the mood to testplay and fear to just lose grip and throw it away, so better a nice looking ruin than nothing. But this one really is fantastic done! It is a worthy, living, african continent colonial atmosphere, fun! I shall rest it for a while and then do a little gaming on it I guess. I will put my efforts, anyway, in here at last! :)
Get the [[Media:| AFRICAN COLONIES]] (x,x MB)