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== '''SCREENSHOT''' ==
== '''SCREENSHOT''' ==
Revision as of 05:19, 17 October 2013
A SCENARIO FOR CIVILIZATION II: TEST OF TIME
WHAT GODS CREATE.
THE OCEANS. LANDS.
THE LOVE. AND HATE.
THE MIGHT. AND GLORY.
WHO WILL RISE.
WHO WILL FALL.
AND ARMOR. STEEL.
This Scenario begins in the Year 280 BC. A King called Pyrrhus of Epirus
makes War versus a small Empire called Imperium Romanum, to free the allied
South Italy Greeks of Magna Graecia, Sicily Greeks and Northern Etruscans from
this audacious, upstarting, ancient Whip of this Roman Plague.
The North of Italy is Celtic, the Middle North is Etruscan, the Middle is Roman.
The South is Greek. Rome needs to rise and succeed. To give the Carthaginians
a Starter Slaughter also, to bother that great Thalassocracy the first ~ 60 Turns
til the First Punic War, there is War in North Africa versus its Opposite Poles:
The two North African Central Berber Tribes, Mauritanians in the whole West,
Numidians in the whole East. So the Romans and the Carthaginians also, have to face
their Enemies right on the Home Front, until they will perhaps be able to march on,
Sicily, or Spain. The struggling Carthage also needs to rise and succeed.
To begin in the Year 280 BC, and to give every Year Quarters means, from 280 BC until
the End of the Second Punic War 201 BC, 320 Turns. Both, Rome and Carthage, had their
Independence from the Etruscans or the Town of Tyros, around 500 BC, and began to move.
But to give these 320 Turns everything from Colonization til Supremacy of the West,
but to give from Pyrrhus til Zama, all the Expansion and all necessary Wars, all Fun,
all Possibilities, in a smooth Game, i tried to compress the Colonization, the Rising,
the most important Wars, until a perhaps coming Supremacy of all playable Empires,
into these 80 Years, or 320 Turns, to play totally free, a non-written History and Fun.
I wrote 7 Events.txts for all 7 playable Empires, varied just in the Enemy Units Amount.
So, to choose an Empire, you have to select that Empires Events.txt out of the Batch File.
Select a Difficulty Level, King/Hard, Imperator/Harder, Despot/Hardest, then your chosen
Empire. To play a smooth and normal Game, take the Multiplayer Events. Playable are:
Chief Syphax of the Mauritanians
Chief Dharrapha of the Iberians
Chief Massinissa of the Numidians
Chief Tacetorix of the Celts
King Pyrrhus of the Greeks
Suffete Hasdrubal of the Carthaginians
Consul Iunius Brutus of the Romans
There is no Victory Condition. No Flags to conquer Towns or Wonders. Only the
World of the Ancient Times, of the rising Romans and the struggling Carthaginians.
Dont know, why i like these Carthaginians much. Perhaps a tragical End, Hannibal,
the Elephants, an old and legendary Story about Rise and Fall, versus the mighty Rome.
There is almost no History Cheating Events. I wanted to create a totally free playable,
FUN GAME, with the Options of Government Changes, Terrain Changes as advanced Cultivation
of the Land and Empire, great Research, free Army Development and free Choose of one
of the seven Empires to play in a free World of the Ancient Times. You get, what youll get.
I dont want to be straight historical or geographical accurate, to teach a damned Lesson,
to cheat every five Turns another Army to make sure everything goes strictly like old Books,
i want to get a brilliant GAME PLAY, and especially in Spain, i tried to mix up Barbarians,
Iberians and Celts to a Mixture of Tribes, versus huge Power Blocs, that should be the Game.
I ever, wanted to create the Wars Carthage versus the mighty Rome, as a huge strategic
FUN GAME, and playable for all the seven included Empires, including everything.
Read perhaps the Civ2 Civilopedia in Game, to get much more Informations in Detail.
Many sweet little Things are included like Silver, Gold, and getting Barbarian Cavalry.
Little Note to the Mauritanians and Numidians. To create Carthage really huge, means, to create
an Opposite Pole. Not Barbarians only, and not one Numidian Tribe only, but two Tribes and
Barbarians for a real Massacre. To call the two Numidian Tribes Masaesyli and Massylii or
Maesulians, who knows what that means? To call them West and East Numidians would cause,
that to perhaps play one of these, would never allow becoming a real Empire. You conquer
as East Numidians, for Example, Carthage, and West Numidia and are still called East Numidia.
Not very mighty. My Game allows to play every of the seven Empires, and i want to have Fun
with every single Empire. Now, to call the Masaesyli Mauritanians, the Massylii Numidians, is ok.
+Fullsize Map 136 x 240
+255 Towns Maximum
+An own Skin, the Blood Skin
+An own Unit Sprites
+64bit Batch File
+Maximum TecTree 99
+Advanced Lands Cultivation ALC
+3 Difficulty Levels King, Imperator, Despot
+ ~ 81 kb Events.txt
+7 playable Empires
+Army Development System ADS
+Conquering Aggressive Reactions CAR
+General Resisters Order GRO
+Town Resisters Order TRO
+A whole Civilopedia README
DONE 1.1 11.10.2013
Modders perhaps know that. You worked quite hard, and everything
seemed fine... until you... just lose the Thread. I thought,
to finish that up perhaps some Weeks later, perhaps play another
smooth Testgame, and just finish that up. Problem: You perhaps never will.
You perhaps turn around into Real Life, or start another Project,
perhaps another PC Game Modding, you perhaps never play your Mod again,
and you perhaps never finish anything up. Therefor, a Community should
perhaps proclaim a huuuuuuuuuuuuuuge Desire. Problem: I have no.
But a good Reason to finish that up, was, that i am a German Guy,
and i get an ugly Feeling not to complete my Perfection.
Like a damned Grain of Sand in the damned Eye, annoying your whole
Day on the Beach Italy, it would be a Shame and Pity, not to give that
sweet little Scenario its Right to be, and so, i gave me half an Hour...
just to get a rough 1.1 done, just to get it done.
Hopefully, some good Guys will upload on CivFanatics. Have Fun.
Get the ANCIENT STEEL RAR (9,31 MB)
including all Sound, README, Blood Skin, just everything