Ancient Steel

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[[Category:Nicheal]]
[[Category:Nicheal]]
[[Category:Ancient Ages]]
[[Category:Ancient Ages]]
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[[Category:Civilization 2 Test of Time]]
+
[[Category:Civilization II: Test of Time]]
[[File:Ancient_Steel.png]]
[[File:Ancient_Steel.png]]
-
'''A Scenario for [[Civilization II: Test of Time]] by [[NICHEAL]].'''
+
'''A Scenario for [http://sleague.civfanatics.com/index.php/Category:Civilization_II:_Test_of_Time]Civilization II: Test of Time by Nicheal.'''
[[File:Ancient_Steel.png]]
[[File:Ancient_Steel.png]]
Line 10: Line 10:
== Description ==
== Description ==
 +
This Scenario begins in the Year 280 BC. A King called Pyrrhus of Epirus
 +
makes War versus a small Empire called Imperium Romanum, to free the allied
 +
South Italy Greeks of Magna Graecia, Sicily Greeks and Northern Etruscans from
 +
this audacious, upstarting, ancient Whip of this Roman Plague.
 +
The North of Italy is Celtic, the Middle North is Etruscan, the Middle is Roman.
 +
The South is Greek. Rome needs to rise and succeed. To give the Carthaginians
 +
a Starter Slaughter also, to bother that great Thalassocracy the first ~ 60 Turns
 +
til the First Punic War, there is War in North Africa versus its Opposite Poles:
 +
 +
The two North African Central Berber Tribes, Mauritanians in the whole West,
 +
Numidians in the whole East. So the Romans and the Carthaginians also, have to face
 +
their Enemies right on the Home Front, until they will perhaps be able to march on,
 +
Sicily, or Spain. The struggling Carthage also needs to rise and succeed.
 +
 +
To begin in the Year 280 BC, and to give every Year Quarters means, from 280 BC until
 +
the End of the Second Punic War 201 BC, 320 Turns. Both, Rome and Carthage, had their
 +
Independence from the Etruscans or the Town of Tyros, around 500 BC, and began to move.
 +
But to give these 320 Turns everything from Colonization til Supremacy of the West,
 +
 +
but to give from Pyrrhus til Zama, all the Expansion and all necessary Wars, all Fun,
 +
all Possibilities, in a smooth Game, i tried to compress the Colonization, the Rising,
 +
the most important Wars, until a perhaps coming Supremacy of all playable Empires,
 +
into these 80 Years, or 320 Turns, to play totally free, a non-written History and Fun.
 +
 +
The Events are Carthaginians and Romans. To play the Romans, and only the Romans,
 +
take the Roman Events. All the others will be stronger. To play all the others,
 +
all the other six Empires, take the Carthaginian Events. The Romans will be stronger.
 +
Especially, fore sure, the Carthaginians and Romans most. Playable are:
 +
 +
Chief Syphax of the Mauritanians
 +
Chief Dharrapha of the Iberians
 +
Chief Massinissa of the Numidians
 +
Chief Tacetorix of the Celts
 +
King Pyrrhus of the Greeks
 +
Suffete Hasdrubal of the Carthaginians
 +
Consul Iunius Brutus of the Romans
 +
 +
There is no Victory Condition. No Flags to conquer Towns or Wonders. Only the
 +
World of the Ancient Times, of the rising Romans and the struggling Carthaginians.
 +
Dont know, why i like these Carthaginians much. Perhaps a tragical End, Hannibal,
 +
the Elephants, an old and legendary Story about Rise and Fall, versus the mighty Rome.
 +
 +
There is almost no History Cheating Events. I wanted to create a totally free playable,
 +
FUN GAME, with the Options of Government Changes, Terrain Changes as advanced Cultivation
 +
of the Land and Empire, great Research, free Army Development and free Choose of one
 +
of the seven Empires to play in a free World of the Ancient Times. You get, what youll get.
 +
 +
I dont want to be straight historical or geographical accurate, to teach a damned Lesson,
 +
to cheat every five Turns another Army to make sure everything goes strictly like old Books,
 +
i want to get a brilliant GAME PLAY, and especially in Spain, i tried to mix up Barbarians,
 +
Iberians and Celts to a Mixture of Tribes, versus huge Power Blocs, that should be the Game.
 +
 +
I ever, wanted to create the Wars Carthage versus the mighty Rome, as a huge strategic
 +
FUN GAME, and playable for all the seven included Empires, including everything.
 +
Read perhaps the Civ2 Civilopedia in Game, to get much more Informations in Detail.
 +
Many sweet little Things are included like Silver, Gold, and getting Barbarian Cavalry.
 +
 +
Little Note to the Mauritanians and Numidians. To create Carthage really huge, means, to create
 +
an Opposite Pole. Not Barbarians only, and not one Numidian Tribe only, but two Tribes and
 +
Barbarians for a real Massacre. To call the two Numidian Tribes Masaesyli and Massylii or
 +
Maesulians, who knows what that means? To call them West and East Numidians would cause,
 +
 +
that to perhaps play one of these, would never allow becoming a real Empire. You conquer
 +
as East Numidians, for Example, Carthage, and West Numidia and are still called East Numidia.
 +
Not very mighty. My Game allows to play every of the seven Empires, and i want to have Fun
 +
with every single Empire. Now, to call the Masaesyli Mauritanians, the Massylii Numidians, is ok.
 +
 +
Have Fun.
== Screenshot ==
== Screenshot ==

Revision as of 21:16, 4 July 2013

File:Ancient Steel.png

A Scenario for [1]Civilization II: Test of Time by Nicheal.

File:Ancient Steel.png

Description

This Scenario begins in the Year 280 BC. A King called Pyrrhus of Epirus makes War versus a small Empire called Imperium Romanum, to free the allied South Italy Greeks of Magna Graecia, Sicily Greeks and Northern Etruscans from this audacious, upstarting, ancient Whip of this Roman Plague.

The North of Italy is Celtic, the Middle North is Etruscan, the Middle is Roman. The South is Greek. Rome needs to rise and succeed. To give the Carthaginians a Starter Slaughter also, to bother that great Thalassocracy the first ~ 60 Turns til the First Punic War, there is War in North Africa versus its Opposite Poles:

The two North African Central Berber Tribes, Mauritanians in the whole West, Numidians in the whole East. So the Romans and the Carthaginians also, have to face their Enemies right on the Home Front, until they will perhaps be able to march on, Sicily, or Spain. The struggling Carthage also needs to rise and succeed.

To begin in the Year 280 BC, and to give every Year Quarters means, from 280 BC until the End of the Second Punic War 201 BC, 320 Turns. Both, Rome and Carthage, had their Independence from the Etruscans or the Town of Tyros, around 500 BC, and began to move. But to give these 320 Turns everything from Colonization til Supremacy of the West,

but to give from Pyrrhus til Zama, all the Expansion and all necessary Wars, all Fun, all Possibilities, in a smooth Game, i tried to compress the Colonization, the Rising, the most important Wars, until a perhaps coming Supremacy of all playable Empires, into these 80 Years, or 320 Turns, to play totally free, a non-written History and Fun.

The Events are Carthaginians and Romans. To play the Romans, and only the Romans, take the Roman Events. All the others will be stronger. To play all the others, all the other six Empires, take the Carthaginian Events. The Romans will be stronger. Especially, fore sure, the Carthaginians and Romans most. Playable are:

Chief Syphax of the Mauritanians Chief Dharrapha of the Iberians Chief Massinissa of the Numidians Chief Tacetorix of the Celts King Pyrrhus of the Greeks Suffete Hasdrubal of the Carthaginians Consul Iunius Brutus of the Romans

There is no Victory Condition. No Flags to conquer Towns or Wonders. Only the World of the Ancient Times, of the rising Romans and the struggling Carthaginians. Dont know, why i like these Carthaginians much. Perhaps a tragical End, Hannibal, the Elephants, an old and legendary Story about Rise and Fall, versus the mighty Rome.

There is almost no History Cheating Events. I wanted to create a totally free playable, FUN GAME, with the Options of Government Changes, Terrain Changes as advanced Cultivation of the Land and Empire, great Research, free Army Development and free Choose of one of the seven Empires to play in a free World of the Ancient Times. You get, what youll get.

I dont want to be straight historical or geographical accurate, to teach a damned Lesson, to cheat every five Turns another Army to make sure everything goes strictly like old Books, i want to get a brilliant GAME PLAY, and especially in Spain, i tried to mix up Barbarians, Iberians and Celts to a Mixture of Tribes, versus huge Power Blocs, that should be the Game.

I ever, wanted to create the Wars Carthage versus the mighty Rome, as a huge strategic FUN GAME, and playable for all the seven included Empires, including everything. Read perhaps the Civ2 Civilopedia in Game, to get much more Informations in Detail. Many sweet little Things are included like Silver, Gold, and getting Barbarian Cavalry.

Little Note to the Mauritanians and Numidians. To create Carthage really huge, means, to create an Opposite Pole. Not Barbarians only, and not one Numidian Tribe only, but two Tribes and Barbarians for a real Massacre. To call the two Numidian Tribes Masaesyli and Massylii or Maesulians, who knows what that means? To call them West and East Numidians would cause,

that to perhaps play one of these, would never allow becoming a real Empire. You conquer as East Numidians, for Example, Carthage, and West Numidia and are still called East Numidia. Not very mighty. My Game allows to play every of the seven Empires, and i want to have Fun with every single Empire. Now, to call the Masaesyli Mauritanians, the Massylii Numidians, is ok.

Have Fun.

Screenshot

AS Screen.png

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