Battle of Italy 1943 - 1945

From Scenario League Wiki
Revision as of 02:36, 12 October 2023 by Tootall (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

BoI43 title.gif

Battle of Italy 1943 - 1945: ToTPP v018.4 and Lua

In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was

completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the 'soft underbelly of Europe'.

The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other

German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.

As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be

secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for "Operation Husky", the greatest amphibious invasion of the

war to date, were drawn up.

Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the

peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?

Screenshots

BoI43 SS 1.png

The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.

BoI43 SS 2.png

The invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land?

Victory Conditions

There are a number of ways for the Allied player to win or lose the game.

• You can win an automatic decisive victory if you control all 28 objective city points; or • You can win an a marginal victory if you control 24 objective city points

You can suffer an automatic defeat if you fail to:

• Capture 14 objective city points by the end of turn 49 (July I, 1944), or • Capture 19 objective points by the end of turn 62 (October II, 1944).

House Rules

There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard "6"):

For more important information, please read the scenario's Readme file.

Special Note

I would like to extend a very special note of gratitude to the following.

To Prof. Garfield for his lua template projects and for answering my many many technical questions!

To Knighttime for his AI ranged munitions, leader bonuses and supply modules!

To Fairline for his amazing set of WWII graphics!

To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!

To Sorfox whose transport module was adapted for use in this scenario!

Special Instructions

IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!

IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!

IMPORTANT - The scenario has been designed around TheNamelessOne's TOTPP version 0.18.4 located [[1]]. You must have it installed to play the game

VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.4 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files),

in the root directory of your Civilization Test of Time folder

Downloads

Install version 1.0 into a 'Battle of Italy' folder in your ToT main folder.

The scenario can be downloaded from the Civ Fanatics download site [[2]].