Battle of Zarklaw
From Scenario League Wiki
Welcome to the latest scenario in my fantasy series covering the races and areas of my "King Evil" world. It all started with "Bitterfrost" a scenario where you explored an conquered a large tundra island and also competed with other kingdoms for primacy. The same theme continued with the 2nd and 3rd installments, moving the action to a place called the jawbone, where inheritor cultures battled for space and wealth. Always the undead and ancients beset the players, even up to the 4th installment, which entered the world of the Zatarn, a race of blue-skinned beings (not Na'Vi!) that had more than a few cultural similarities to our world’s Viking peoples.
At the same time I have been writing a series of comics set in this world, one called "Tales from the Murk" and "King Evil", both feature races and locales that helped me formulate the scenarios. What came next was a new version of Bitterfrost, the 5th installment, that featured a good deal of lore and characters from the comics. It still had a hold over from the past, a purple-skinned race of no-goods called the ancients. I had renamed these guys as the "Dark Order", and had made them more abstract and mysterious. But more changes were to come!
I wanted to firmly root my latest scenario in the "King Evil" world , which contains no supernatural elements, and is basically a medieval world that has some 1900s technology, caught in a prolonged dark-age. Only races like the Kaneg are bringers of technological light, while the Skeer seek a world of pious order and holy law. So with such themes in mind, I have removed zombies and supernatural races, regarding earlier "Bitterfrost" scenarios as covering "Legendary" eras and telling sagas of heroes and monsters from mythical times…
The latest scenario now covers a war and political struggle within the Zarklaw, homelands of the Zatarn folk. A faction has adopted the Skeer faith and with support of Skeer agents has started a war to convert the pagan people of the Zatarn realms. Naturally, the bold lords of the traditional ways will not tolerate this. War is certainly assured. The goal is to take one of the Zatarn realms and either assist the primary lord (the Zefir under High Jaarl Voki) or rebel and make your own destiny. The Murklands, Khaarov, and Vorak are playable too.
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