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  • Dainichi Sekai Taisen v3.0
    [[Category:kobayashi]] ...ast scenarios authored by Kobayashi and was released in May 2005. (trivia: Kobayashi is from Singapore and is not Japanese)
    3 KB (536 words) - 04:05, 13 February 2011
  • Zweiter Weltkrieg v2.2
    [[Category:kobayashi]] '''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[kobayashi]].'''
    4 KB (666 words) - 06:48, 13 February 2011
  • Lord of the One Ring v1.1
    [[Category:kobayashi]] Those acquainted with Kobayashi's work will easily discern the parallels between this scenario and his earl
    3 KB (591 words) - 17:25, 13 February 2011
  • Fortress Koenigsberg (BFC)
    [[Category:kobayashi]] Battlefield Chess was developed by Kobayashi as a bridging platform for enthusiasts who were interested in scenario maki
    3 KB (545 words) - 11:17, 20 August 2012
  • WWII Europa
    Kobayashi for helping me set up this page.
    2 KB (331 words) - 04:16, 13 February 2011
  • Star Gate - SG1 v1.2
    [[Category:kobayashi]] ...even seasons of the TV series and is the last 'Space' scenario released by Kobayashi. It follows the adventures of a protagonist hero unit, the SG1 team as they
    2 KB (400 words) - 16:44, 19 August 2012
  • Star Trek - Battle for Alpha Quadrant v3.1b
    [[Category:kobayashi]] Star Trek BAQ was the first Kobayashi Civ2 scenario and originally came out in the late 1990s under a Fantastic W
    3 KB (545 words) - 16:43, 19 August 2012
  • Star Trek - Dominion War v1.1
    [[Category:kobayashi]] ...g Patrick Choo himself as mentioned in the scenario’s readme file, to be Kobayashi’s best work. The scenario faithfully and painstakingly adheres to the unf
    3 KB (521 words) - 16:44, 19 August 2012
  • Star Wars - Insurrection v1.3
    [[Category:kobayashi]] On the surface, Star Wars Insurrection is built off the same mould as Kobayashi's Star Trek:Battle for Alpha Quadrant. Like its predecessor, it has three m
    3 KB (466 words) - 16:44, 19 August 2012
  • The Wealth of Nations v1.1
    [[Category:kobayashi]] Wealth of Nations is the only Kobayashi scenario known to contain an Easter egg. To discover it, one would need to
    3 KB (464 words) - 04:04, 15 February 2011
  • Sounds Map
    Many thanks to Kobayashi for submitting the following edits to this tip (Dec 2000);
    5 KB (886 words) - 22:31, 6 March 2011
  • Alternative Uses for Terrain2
    [[Category:Kobayashi]] '''by [[Kobayashi]] (February 2001)'''
    7 KB (1,090 words) - 07:18, 25 March 2011
  • Mixing and Matching Land, Sea, and Air Unit Abilities
    [[Category:Kobayashi]] '''by [[Kobayashi]] (January 2001)'''
    20 KB (3,381 words) - 07:27, 25 March 2011
  • Getting the Units Right from the Beginning
    [[Category:Kobayashi]] '''by [[Kobayashi]] (December 2000)'''
    13 KB (2,242 words) - 07:34, 25 March 2011
  • Mamluks
    Thanks to CASE, KOBAYASHI, PROMETEUS for their help on civFanatics forums Also thanks for a guy in OT
    25 KB (4,310 words) - 22:34, 23 April 2011
  • Star Trek:Battle for Alpha Quadrant (ver 2.0) (Willem van Oranje review)
    [[Category:Kobayashi]] This is the first scenario kobayashi made, and I must say, he did a much better job than I did in my first scena
    6 KB (1,023 words) - 09:36, 22 August 2012
  • Star Trek:Battle for Alpha Quadrant (ver 2.0) (Chris Poulos review)
    [[Category:Kobayashi]] Kobayashi did all the ship types himself, and many look like stills from the screen.
    4 KB (677 words) - 09:37, 22 August 2012
  • Star Trek:Battle for Alpha Quadrant (ver 2.0) (Dan Silverwing review)
    [[Category:Kobayashi]]
    13 KB (2,209 words) - 09:37, 22 August 2012
  • The Rape of Nations v1.1
    [[Category:kobayashi]] '''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[kobayashi]].'''
    2 KB (235 words) - 21:57, 2 December 2011

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