<?xml version="1.0"?>
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	<id>https://sleague.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nicheal</id>
	<title>Scenario League Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sleague.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nicheal"/>
	<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php/Special:Contributions/Nicheal"/>
	<updated>2026-05-02T17:47:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4941</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4941"/>
		<updated>2018-08-18T13:07:26Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4940</id>
		<title>Civilization II: Test of Time PP</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4940"/>
		<updated>2018-07-30T08:24:19Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello guys! A dude called &amp;quot;The Nameless One&amp;quot;, perhaps a greek demigod, perhaps just a proper new one in their pantheon, I dont know, did a major overhaul Test of Time .dll, in fact, Civilization II had MGE, Multiplayer Gold Edition, then ToT, Test of Time, and now, ToTPP, Test of Time Patch Project, a GREAT evolution of... Civilization II gameplay, now with actually Lua ability, 127 unit slots, open end events file, etcpp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you didnt see that coming, I highly recommend to click the links below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently some guys out there create new scenarios, ToTPP scenarios, including even Lua scripting, which I, personally, sry, I am far too crazy to script that crazy speech Lua, I certainly could, I am a genius :), but... an open end events file is nice enough for me little crazy genius, for now! The reason for me to do that Test of Time PP page was, just to introduce it to this whole site, plus, to collect possible ToTPP scenarios, right here.&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;TEST OF TIME PATCH PROJECT SCENARIOS&#039;&#039;&#039;&lt;br /&gt;
|+ &#039;&#039;&#039;_&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Impi_Chief.png]]  || [[African Colonies]] || 1889-1924 || [[NICHEAL]] || [[Civilization II: Test of Time PP]]&lt;br /&gt;
|}&lt;br /&gt;
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Have fun! :)&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4939</id>
		<title>Civilization II: Test of Time PP</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4939"/>
		<updated>2018-07-30T08:23:37Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello guys! A dude called &amp;quot;The Nameless One&amp;quot;, perhaps a greek demigod, perhaps just a proper new one in their pantheon, I dont know, did a major overhaul Test of Time .dll, in fact, Civilization II had MGE, Multiplayer Gold Edition, then ToT, Test of Time, and now, ToTPP, Test of Time Patch Project, a GREAT evolution of... Civilization II gameplay, now with actually Lua ability, 127 unit slots, open end events file, etcpp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you didnt see that coming, I highly recommend to click the links below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently some guys out there create new scenarios, ToTPP scenarios, including even Lua scripting, which I, personally, sry, I am far too crazy to script that crazy speech Lua, I certainly could, I am a genius :), but... an open end events file is nice enough for me little crazy genius, for now! The reason for me to do that Test of Time PP page was, just to introduce it to this whole site, plus, to collect possible ToTPP scenarios, right here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;TEST OF TIME PATCH PROJECT SCENARIOS&#039;&#039;&#039;&lt;br /&gt;
|+ &#039;&#039;&#039;_&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Impi_Chief.png]]  || [[African Colonies]] || 1889-1924 || [[NICHEAL]] || [[Civilization II: Test of Time PP]]&lt;br /&gt;
|}&lt;br /&gt;
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Have fun! :)&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Category:Industrial&amp;diff=4938</id>
		<title>Category:Industrial</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Category:Industrial&amp;diff=4938"/>
		<updated>2018-07-21T08:13:38Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Industrial.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Industrial Revolution was a consequence of various mechanical inventions, such as the internal combustion engine which was patented in 1826, which led to a huge jump in manufacturing productivity. Concurrently, the upheaval caused by the introduction of new transport and communication technologies made the dream of a functioning global empire a possibility for the first time since man walked the Earth. Scenarios from this period cover Militarism in Europe, the colonization of Africa, American and Russian Civil Wars, Pax Britannica and of course World War I.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Scenarios&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Impi_Chief.png]]  || [[African Colonies]] || 1889-1924 || [[NICHEAL]] || [[Civilization II: Test of Time PP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AHD1861_Icon.gif]]  || [[A House Divided 1861 -1865]] || 1861-1865 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1ageofimp.png]]  || [[The Age of Imperialism 1870 v3]] || 1870-1919 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2ageofwar.png]]  || [[The Age of War]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3ageofwarredux.gif]] || [[The Age of War Redux]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:4acw.png]]  || [[The American Civil War]] || 1861-1865 || [[Captain Nemo]] &amp;amp; [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AmericanEmpire_Icon.gif]]  || [[American Empire]] || 1861-1899 || [[Exile]] &amp;amp; [[Charles Magee]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:10belleep.gif]]  || [[La Belle Epoque]] || 1905-1918 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BloodandIron201_Icon.gif]]  || [[Blood and Iron v2.01]] || 1866-1939 || [[Martín Carreras]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boerwar14_Icon.gif]]  || [[The Boer War v1.4]] || 1899-1914 || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:5bmbii.png]]  || [[Brown Man&#039;s Burden v2]] || 1889-1914 || [[Carl Fritz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Africa2_Icon.gif]]  || [[Colonial Empire - Africa v2.00]] || 1885-1918 || [[Ricardo Logus]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sable_Icon.gif]]  || [[Colonial Wars]] || 1885-1901|| [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:7adivnation.png]]  || [[A Divided Nation - US Civil War]] || 1861-1865 || [[Civ2units]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:8alaurens.png]]  || [[El Aurens v2]] || 1915-1918 || [[Boco]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WW1_20_Icon.gif]]  || [[The First World War v2.0]] || 1914-1918 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:9goldgulch.png]]  || [[Gold Gulch]] || Black Hills: 1870s || [[Harry Tuttle]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ggame2_Icon.gif]]  || [[The Great Game - Russia and England in Central Asia v2]] || 1832-1916 || [[Michael Daumen]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Indian_Icon.gif]]  || [[Indian Wars - War for the Great Plains]] || 1862-1891 || [[Andrew Hoekzema]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaiser_Icon.gif]]  || [[Kaiser]] || 1914-1934 || [[curtsibling]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MafiaEyn_Icon.gif]]  || [[Mafia]] || 1930s || [[Eyn]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:11mafia.gif]]  || [[Mafia v1.4]] || 1932-1990 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mejico_Icon.gif]]  || [[Méjico 1836]] || 1837-1896 || [[Zenehegí]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Menelik_Icon.gif]]  || [[Menelik II of Ethiopia]] || 1891-1909 || [[Blackclove]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OrientExpress_Icon.gif]]  || [[Orient Express]] || 1835-1909 || [[St Leo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:12redoct.png]]  || [[Red October - The Russian Civil War]] || 1917-1921 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Riverwar20a_Icon.gif]]  || [[The River War v2.0a]] || 1896-1899 || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Riverwar4_Icon.gif]]  || [[The River War v4.0]] || 1896-1899 || [[Allard Höfelt]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruciwar21_Icon.gif]]  || [[Russian Civil War v2.1]] || 1917-1921 || [[Techumseh]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RussianCivilWar_Icon.gif]]  || [[Russian Civil War - The White Guard&#039;s Last Battle]] || 1920- || [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Havana_Icon.gif]]  || [[The Spanish-American War - Cuba]] || 1895-1903 || [[Andrew Hoekzema]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weyler10_Icon.gif]]  || [[The War of Cuba]] || 1895-1899 || [[Jesús Muñoz Fernández]] &amp;amp; [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:13warchina.png]]  || [[Warlords of China]] || 1911-1937 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WFront_Icon.gif]]  || [[The Western Front v1.01]] || 1914-1918 || [[Markus Eklund]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell_Icon.gif]]  || [[World War I - To Hell and Back]] || 1914-1918 || [[John Petroski]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WorldWarOne20_Icon.gif]]  || [[World War One v2.0]] || 1914-1919 || [[Jim Panse]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4937</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4937"/>
		<updated>2018-07-20T18:07:28Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
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[[File:Impi_Chief.png]]&lt;br /&gt;
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== &#039;&#039;&#039;SPRITE GEN&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1.&lt;br /&gt;
&lt;br /&gt;
I had the problem, that SpriteGen just did sprites for the first 80 slots.&lt;br /&gt;
&lt;br /&gt;
Perhaps it would be nice, that ToTPP would just read Units.bmp and Unit_Sprites.bmp.&lt;br /&gt;
&lt;br /&gt;
You know, just the whole bunch of all of these new slots as Units and Sprites bmp.&lt;br /&gt;
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[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
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== &#039;&#039;&#039;IMPORTANT LINKS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made the Germans THE EVIL for a great end game! And after the&lt;br /&gt;
creation of Corps Troops for all factions, plus Captains/Guards for&lt;br /&gt;
all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a&lt;br /&gt;
&amp;quot;Skull Division&amp;quot; plus &amp;quot;Skull General&amp;quot; for THE EVIL Germans for a badass&lt;br /&gt;
end game, sry. That drifts into a kind of fantasy, but will be fun.&lt;br /&gt;
I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI,&lt;br /&gt;
just 24 turns of fun is too less in my opinion, I should spend perhaps&lt;br /&gt;
another six years, til 1924 to exceed the fun, ten years, 60 turns more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SHORT DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The main blah blah is written Civilopedia in-game, like creators thoughts. I played &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul already, done by Catfish. Some unit slots were empty, some units were useless, it was a little empty in-game and unresistant easy going, plus, no ToTPP scenario, so I just decided to tweak around a little just for me and my joy - to create a ToTPP major overhaul and a better threat actually - I could call it &amp;quot;general overhaul&amp;quot;. It was a nice atmospheric game already, now, as a ToTPP general overhaul, it kicks asses, most beautiful and &amp;quot;living&amp;quot;. You will see and enjoy what I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I play scenarios, the FIRST thing for me is, to disband weak troopers to boost the building of strong troopers, plus to tweak the tax rates. Never forget to look at the tax rates just turn ONE! It is most unrealistic, in my opinion, that african colonies would be able to build up Maxim Gun, Howitzer or Battleship hordes. So, you wont be able to build up the most troopers. You will be able to receive some of them, but not, to build them. So, you have to act like a serious general and make war with what you get. So, you wont be able to just conquer the whole continent in no time like I did as Germany. You will suffer and enjoy a rough game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I began 30th of June 2018, today, 20th of July, I have all stuff plus a ~ 117 kb Events.txt v1.0 ready to testplay.&lt;br /&gt;
&lt;br /&gt;
Most of the time I just put a v1.0 or a v1.2 just on air and leave again. After these efforts I am never really in the mood to testplay and fear to just lose grip and throw it away, so better a nice looking ruin than nothing. But this one really is fantastic done! It is a worthy, living, african continent colonial atmosphere, fun! I shall rest it for a while and then do a little gaming on it I guess. I will put my efforts, anyway, in here at last! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4936</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4936"/>
		<updated>2018-07-20T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SPRITE GEN ==&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that SpriteGen just did sprites for the first 80 slots, perhaps it would be nice, that ToTPP would just read Units.bmp and Unit_Sprites.bmp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IMPORTANT LINKS ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made the Germans THE EVIL for a great end game! And after the&lt;br /&gt;
creation of Corps Troops for all factions, plus Captains/Guards for&lt;br /&gt;
all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a&lt;br /&gt;
&amp;quot;Skull Division&amp;quot; plus &amp;quot;Skull General&amp;quot; for THE EVIL Germans for a badass&lt;br /&gt;
end game, sry. That drifts into a kind of fantasy, but will be fun.&lt;br /&gt;
I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI,&lt;br /&gt;
just 24 turns of fun is too less in my opinion, I should spend perhaps&lt;br /&gt;
another six years, til 1924 to exceed the fun, ten years, 60 turns more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SHORT DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The main blah blah is written Civilopedia in-game, like creators thoughts. I played &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul already, done by Catfish. Some unit slots were empty, some units were useless, it was a little empty in-game and unresistant easy going, plus, no ToTPP scenario, so I just decided to tweak around a little just for me and my joy - to create a ToTPP major overhaul and a better threat actually - I could call it &amp;quot;general overhaul&amp;quot;. It was a nice atmospheric game already, now, as a ToTPP general overhaul, it kicks asses, most beautiful and &amp;quot;living&amp;quot;. You will see and enjoy what I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I play scenarios, the FIRST thing for me is, to disband weak troopers to boost the building of strong troopers, plus to tweak the tax rates. Never forget to look at the tax rates just turn ONE! It is most unrealistic, in my opinion, that african colonies would be able to build up Maxim Gun, Howitzer or Battleship hordes. So, you wont be able to build up the most troopers. You will be able to receive some of them, but not, to build them. So, you have to act like a serious general and make war with what you get. So, you wont be able to just conquer the whole continent in no time like I did as Germany. You will suffer and enjoy a rough game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I began 30th of June 2018, today, 20th of July, I have all stuff plus a ~ 117 kb Events.txt v1.0 ready to testplay.&lt;br /&gt;
&lt;br /&gt;
Most of the time I just put a v1.0 or a v1.2 just on air and leave again. After these efforts I am never really in the mood to testplay and fear to just lose grip and throw it away, so better a nice looking ruin than nothing. But this one really is fantastic done! It is a worthy, living, african continent colonial atmosphere, fun! I shall rest it for a while and then do a little gaming on it I guess. I will put my efforts, anyway, in here at last! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4935</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4935"/>
		<updated>2018-07-20T13:33:23Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* DOWNLOAD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build &amp;quot;Schutztruppe&amp;quot; nor &amp;quot;Askari&amp;quot;, I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is one fun thing here: Lord Kitchener was a smart man, at least, he learned from the bad failures of his killed predecessors, as the Sirdar of Egypt, a river column, a desert column, but railroad NEEDED for supplies and reinforcements. He even waited for another military advance: Gunboats on the river! And since The Nameless One, Gunboats on the river, are possible now. I made sure, that you could reach Omdurman the Capital, by Gunboats, on the river. Yes, that IS one fun thing here! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achievement! :) (If they are able to see, and it is able to think actually, not a common achievement of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns, and hopefully I did a further advance, a final achievement to that beautiful scenario! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made the Germans THE EVIL for a great end game! And after the&lt;br /&gt;
creation of Corps Troops for all factions, plus Captains/Guards for&lt;br /&gt;
all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a&lt;br /&gt;
&amp;quot;Skull Division&amp;quot; plus &amp;quot;Skull General&amp;quot; for THE EVIL Germans for a badass&lt;br /&gt;
end game, sry. That drifts into a kind of fantasy, but will be fun.&lt;br /&gt;
I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI,&lt;br /&gt;
just 24 turns of fun is too less in my opinion, I should spend perhaps&lt;br /&gt;
another six years, til 1924 to exceed the fun, ten years, 60 turns more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I began 30th of June 2018, today, 20th of July, I have all stuff plus a ~ 117 kb Events.txt v1.0 ready to testplay.&lt;br /&gt;
&lt;br /&gt;
Most of the time I just put a v1.0 or a v1.2 just on air and leave again. After these efforts I am never really in the mood to testplay and fear to just lose grip and throw it away, so better a nice looking ruin than nothing. But this one really is fantastic done! It is a worthy, living, african continent colonial atmosphere, fun! I shall rest it for a while and then do a little gaming on it I guess. I will put my efforts, anyway, in here at last! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4934</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4934"/>
		<updated>2018-07-20T13:30:30Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* DOWNLOAD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build &amp;quot;Schutztruppe&amp;quot; nor &amp;quot;Askari&amp;quot;, I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is one fun thing here: Lord Kitchener was a smart man, at least, he learned from the bad failures of his killed predecessors, as the Sirdar of Egypt, a river column, a desert column, but railroad NEEDED for supplies and reinforcements. He even waited for another military advance: Gunboats on the river! And since The Nameless One, Gunboats on the river, are possible now. I made sure, that you could reach Omdurman the Capital, by Gunboats, on the river. Yes, that IS one fun thing here! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achievement! :) (If they are able to see, and it is able to think actually, not a common achievement of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns, and hopefully I did a further advance, a final achievement to that beautiful scenario! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made the Germans THE EVIL for a great end game! And after the&lt;br /&gt;
creation of Corps Troops for all factions, plus Captains/Guards for&lt;br /&gt;
all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a&lt;br /&gt;
&amp;quot;Skull Division&amp;quot; plus &amp;quot;Skull General&amp;quot; for THE EVIL Germans for a badass&lt;br /&gt;
end game, sry. That drifts into a kind of fantasy, but will be fun.&lt;br /&gt;
I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI,&lt;br /&gt;
just 24 turns of fun is too less in my opinion, I should spend perhaps&lt;br /&gt;
another six years, til 1924 to exceed the fun, ten years, 60 turns more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I began 30th of June 2018, today, 20th of July, I have all stuff plus a ~ 117 kb Events.txt v1.0 ready to testplay. I would really like to have testplayers for that gorgeous scenario.&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4933</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4933"/>
		<updated>2018-07-14T13:44:18Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build &amp;quot;Schutztruppe&amp;quot; nor &amp;quot;Askari&amp;quot;, I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is one fun thing here: Lord Kitchener was a smart man, at least, he learned from the bad failures of his killed predecessors, as the Sirdar of Egypt, a river column, a desert column, but railroad NEEDED for supplies and reinforcements. He even waited for another military advance: Gunboats on the river! And since The Nameless One, Gunboats on the river, are possible now. I made sure, that you could reach Omdurman the Capital, by Gunboats, on the river. Yes, that IS one fun thing here! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achievement! :) (If they are able to see, and it is able to think actually, not a common achievement of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns, and hopefully I did a further advance, a final achievement to that beautiful scenario! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made the Germans THE EVIL for a great end game! And after the&lt;br /&gt;
creation of Corps Troops for all factions, plus Captains/Guards for&lt;br /&gt;
all factions, and Bonehunter, Blood Warrior, Slaughtress, I will do a&lt;br /&gt;
&amp;quot;Skull Division&amp;quot; plus &amp;quot;Skull General&amp;quot; for THE EVIL Germans for a badass&lt;br /&gt;
end game, sry. That drifts into a kind of fantasy, but will be fun.&lt;br /&gt;
I will exceed the time limit, cause from 1914 til 1918 an evil enemy WWI,&lt;br /&gt;
just 24 turns of fun is too less in my opinion, I should spend perhaps&lt;br /&gt;
another six years, til 1924 to exceed the fun, ten years, 60 turns more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I began 30th of June 2018, today, 14th of July, some Events.txt stuff is missing, I have ~ 75 kb and perhaps it will end up ~ 90 kb, then I am looking forward to play a v1.0! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4932</id>
		<title>File:Impi Chief.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4932"/>
		<updated>2018-07-12T08:20:07Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:Impi Chief.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4931</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4931"/>
		<updated>2018-07-09T11:56:17Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4930</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4930"/>
		<updated>2018-07-09T11:53:19Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4929</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4929"/>
		<updated>2018-07-09T11:52:32Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;: Reverted to version as of 11:45, 9 July 2018&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4928</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4928"/>
		<updated>2018-07-09T11:46:11Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;: Reverted to version as of 11:42, 9 July 2018&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4927</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4927"/>
		<updated>2018-07-09T11:45:38Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4926</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4926"/>
		<updated>2018-07-09T11:42:48Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:AC Screen.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4925</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4925"/>
		<updated>2018-07-09T11:30:32Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build &amp;quot;Schutztruppe&amp;quot; nor &amp;quot;Askari&amp;quot;, I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is one fun thing here: Lord Kitchener was a smart man, at least, he learned from the bad failures of his killed predecessors, as the Sirdar of Egypt, a river column, a desert column, but railroad NEEDED for supplies and reinforcements. He even waited for another military advance: Gunboats on the river! And since The Nameless One, Gunboats on the river, are possible now. I made sure, that you could reach Omdurman the Capital, by Gunboats, on the river. Yes, that IS one fun thing here! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achievement! :) (If they are able to see, and it is able to think actually, not a common achievement of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns, and hopefully I did a further advance, a final achievement to that beautiful scenario! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4924</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4924"/>
		<updated>2018-07-09T11:20:24Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks, like just every scenario or game or creation I guess... 1) it was easy to just build up Maxim Guns and Howitzers, and even by AI rush build it didnt put up a counter fight really, 2) it was easy to just build up ANY great units and I didnt even build &amp;quot;Schutztruppe&amp;quot; nor &amp;quot;Askari&amp;quot;, I just didnt need them, 3) no doubt, that his efforts were great to create Africa as a map, that is GREAT DONE, no doubt that he put much brain into it, the city placement is mostly accurate, BUT: he never reached the city limit of 255, perhaps one hundred cities less, and didnt place Omdurman, THE Mahdi CAPITAL, THE last battleground of their defeat vs Lord Kitcheners divisions. Thats the problem in lonely putting scenarios together! A second pair of eyes and another brain ALWAYS is an achiefment! :) (If they are able to see, and it is able to think actually, not a common achiefment of mankind). Now, Omdurman exists, plus perhaps half a dozen further towns.&lt;br /&gt;
&lt;br /&gt;
I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn from ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Government changes, No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original &amp;quot;Brown Man´s Burden&amp;quot; ended begin World War I.&lt;br /&gt;
Me as a german guy, I know, that during WWI we had a bad struggle&lt;br /&gt;
&amp;quot;German East Africa&amp;quot; vs all Europeans, by retreats and partisan&lt;br /&gt;
fights, unbowed, see Paul von Lettow-Vorbeck, so, the game could&lt;br /&gt;
end 25. November 1918 with his final surrender, or Dec 1918.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for a german game, 24 more turns! No.&lt;br /&gt;
It will be an &amp;quot;end game&amp;quot; for all, I will split the Events in two.&lt;br /&gt;
A german events, for a german game, and another events, for all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4923</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4923"/>
		<updated>2018-07-09T10:03:15Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4922</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4922"/>
		<updated>2018-07-08T17:05:08Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Industrial]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4921</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4921"/>
		<updated>2018-07-08T17:02:31Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Enjoy the Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4920</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4920"/>
		<updated>2018-07-08T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SCREENSHOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#AFRICAN_COLONIES_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4919</id>
		<title>Nicheals Screenshots</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4919"/>
		<updated>2018-07-08T16:56:43Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO THE MODDER PAGE [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AS_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Ancient_Steel &#039;&#039;&#039;back to Ancient Steel Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:SD_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=SubWar &#039;&#039;&#039;back to SubWar Deluxe Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoB_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Cradle_of_Blood &#039;&#039;&#039;back to Cradle of Blood Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Xarthage_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Xarthage &#039;&#039;&#039;back to Xarthage Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AFRICAN COLONIES SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AC_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=African_Colonies &#039;&#039;&#039;back to African Colonies Scenario Page&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4918</id>
		<title>Nicheals Screenshots</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4918"/>
		<updated>2018-07-08T16:55:38Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO THE MODDER PAGE [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AS_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Ancient_Steel &#039;&#039;&#039;back to Ancient Steel Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:SD_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/SubWar &#039;&#039;&#039;back to SubWar Deluxe Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoB_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Cradle_of_Blood &#039;&#039;&#039;back to Cradle of Blood Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Xarthage_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage &#039;&#039;&#039;back to Xarthage Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AFRICAN COLONIES SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AC_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=African_Colonies &#039;&#039;&#039;back to African Colonies Scenario Page&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4917</id>
		<title>File:AC Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:AC_Screen.png&amp;diff=4917"/>
		<updated>2018-07-08T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4916</id>
		<title>Nicheals Screenshots</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots&amp;diff=4916"/>
		<updated>2018-07-08T16:53:07Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO THE MODDER PAGE [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AS_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Ancient_Steel &#039;&#039;&#039;back to Ancient Steel Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:SD_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/SubWar &#039;&#039;&#039;back to SubWar Deluxe Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoB_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Cradle_of_Blood &#039;&#039;&#039;back to Cradle of Blood Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Xarthage_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage &#039;&#039;&#039;back to Xarthage Scenario Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AFRICAN COLONIES SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:AC_Screen.png]]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/African Colonies &#039;&#039;&#039;back to African Colonies Scenario Page&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4915</id>
		<title>File:Impi Chief.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4915"/>
		<updated>2018-07-08T16:03:48Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:Impi Chief.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4914</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4914"/>
		<updated>2018-07-08T11:20:47Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP CivFanatics]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4913</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4913"/>
		<updated>2018-07-08T11:19:43Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP Test of Time PP]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I currently use ToTPP v0.15.1. I had the problem, that the sprite creator just did sprites for the first 80 slots, perhaps it would be nice, that sprites could be read as the same Units_Sprites.bmp with its 127 bmp slots! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4912</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4912"/>
		<updated>2018-07-08T11:11:54Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4911</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4911"/>
		<updated>2018-07-08T11:11:02Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* INTRO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4910</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4910"/>
		<updated>2018-07-08T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* INTRO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had test players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive improvements and troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
So, &amp;quot;Brown Man´s Burden&amp;quot; was a huuuge fun game to me to play, but had its lacks. I have to learn, that too huge maps are counter productive, too expensive improvements and troopers slow the game down and you just have to cheat AI troopers all the time and bombard the human player. I made just too many mistakes! I even have to learn out of ToTPP, that too many senseless used unit slots are just irritating, that just... too much... is too much. Actually, a most innocent game to play, a most balanced, compact, simple game would be... a better solution, in my opinion. So I try! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4909</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4909"/>
		<updated>2018-07-08T11:04:03Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* INTRO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry. Since my first attempt to create own scenarios, 2009, I never had Test Players as a lonely german guy, sigh, :), and so I just, like a child, made huger and huger maps, more expensive Improvements and Troopers, and never actually played my stuff, just did it - so, with the wise help of an ancient scenario maker and his wise values, I hope to achieve my first playable thing! :) I dont want to play overdosed art, just a game! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4908</id>
		<title>African Colonies</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=African_Colonies&amp;diff=4908"/>
		<updated>2018-07-08T11:00:25Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: Created page with &amp;quot;Category:Fictional Category:Civilization II: Test of Time PP  &amp;#039;&amp;#039;&amp;#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;BY NICHEAL&amp;#039;&amp;#039;&amp;#039;    [[File:Impi_Chief....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time PP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME PATCH PROJECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTRO&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around - so, in fact, I just tweaked an already existing scenario to a ToTPP state of art to just have more fun at all. I took a GFX major overhaul anyway, already existing, and just made a ToTPP major overhaul out of it, sry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Brown_Man%27s_Burden_v2 Brown Man´s Burden by Carl Fritz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README BY CARL FRITZ&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pile on the brown man&#039;s burden and, if ye rouse his hate,&lt;br /&gt;
&lt;br /&gt;
Meet his old-fashioned reasons with Maxims up to date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry Labouchère, 1899 (parody of White Man&#039;s Burden by Kipling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Berlin Conference of 1884 set off a race among European powers to claim as much &lt;br /&gt;
land as possible in Africa. This scenario recreates the Scramble for Africa. It begins &lt;br /&gt;
in 1889 when Italy has set up new colonies in Somalia and looks to take over Abyssinia. &lt;br /&gt;
Menelik II, the new Emperor of Abyssinia is having none of that and looks to &lt;br /&gt;
expand his empire. Britain, France, Germany, Portugal, and the Ottoman Empire have their &lt;br /&gt;
own agendas: Britain would like to regain Sudan from the Mahdists and expand in South &lt;br /&gt;
Africa, France would like to extend its empire in West Africa, Germany and Portugal try to  &lt;br /&gt;
expand their claims in East Africa, and the Ottomans would like to restore their empire to &lt;br /&gt;
its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civilizations are playable, but some are easier than others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~ Hardest:  Abyssinians, Ottomans, Italians&lt;br /&gt;
&lt;br /&gt;
~ Middling: Germans, Portuguese&lt;br /&gt;
&lt;br /&gt;
~ Easiest:  Englishmen, Frenchmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Game ends with the outbreak of World War I.&lt;br /&gt;
&lt;br /&gt;
SPECIAL RULES: No Government changes. No Space Race (of course!).&lt;br /&gt;
&lt;br /&gt;
6 turns per year. Slow Population Growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I played that &amp;quot;Brown Man´s Burden&amp;quot; by Carl Fritz 2018 the first time, so, it was a GFX major overhaul anyway. Some unit slots were empty, some units were useless, so I just decided to just tweak around. I could use all the 127 possible unit slots of ToTPP, problem is: You need quality troopers, not irritating quantity troopers you dont even get their usage properly.&lt;br /&gt;
&lt;br /&gt;
I made six &amp;quot;barbarian factions&amp;quot;, North-West, Askari faction, North-East, Mahdi faction, Middle-West, Amazon faction, Middle-South, Impi faction, East, Massai faction, Arab-East, Arab faction, to just collect the areas into a major... cultural group of enemies, providing fun, culture, war, as separated, obvious... areas of clash and culture.&lt;br /&gt;
&lt;br /&gt;
The problem for me was, I played as the Germans, that I just easily won, caused by the lack of counter attacks. You just have to build up your Maxim Gun defense and push forward by howitzers, point. And you just can build up too much and too good troopers. Even the mighty British Empire couldnt afford to &amp;quot;just throw ships, guns and troopers to play with&amp;quot;. You just got what you got as an African Continent Viceroy or whatever.&lt;br /&gt;
&lt;br /&gt;
One target is, that you arent able to build up troopers at all. You just get what you get as an African Continent Viceroy. You arent able to just rush build dozens of european rifles, ships, guns, and stuff, until you easily could invade your homeland. You can recruit Askari by capturing native warriors, you can get some troopers by capture troopers or towns, and you will crave for homeland deliveries, and perhaps you could actually build SOME stuff plus. And thats it. You have to fight with what you get and shut up. You have to be a serious general and just use the troopers you JUST HAVE, point! :)&lt;br /&gt;
&lt;br /&gt;
I played that game once, and just succeeded easily. I had just Maxim Guns, Howitzers, Armoured Cruisers, Battleships, and used my German Marines by Amphibious Attack, and just got no counter attacks at all, that was easy going. That thing, that you await the next delivery of German Marines was fine! Why should a colony in Africa actually be able to build up GERMAN soldiers??? Or BRITISH soldiers??? Or hundreds of Maxim Guns??? Or a dozen of Battleships built down Africa??? No. You are able to build up SOME troopers, and are eager to recruit these ASKARI! ASKARI! African Auxiliaries. They just didnt have 1.000 Maxim Guns, 10.000 european rifles and a lazy bunch of natives!&lt;br /&gt;
&lt;br /&gt;
They had some Maxim Guns, some white Officers, and regiments of Askari, and Dragoons werent useless at all! And thats my point here! :) That you wont be able to build up your &amp;quot;bowl of cherries&amp;quot; to march on easily. This is NOT Europe! This is Africa! And you better prepare yourself, with what you got! :)&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:‎| AFRICAN COLONIES‎]] (x,x MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Impi_Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4907</id>
		<title>Civilization II: Test of Time PP</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Civilization_II:_Test_of_Time_PP&amp;diff=4907"/>
		<updated>2018-07-08T10:34:57Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: Created page with &amp;quot;Hello guys! A dude called &amp;quot;The Nameless One&amp;quot;, perhaps a greek demigod, perhaps just a proper new one in their pantheon, i dont know, did a major overhaul Test of Time .dll, in fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello guys! A dude called &amp;quot;The Nameless One&amp;quot;, perhaps a greek demigod, perhaps just a proper new one in their pantheon, i dont know, did a major overhaul Test of Time .dll, in fact, Civilization II had MGE, Multiplayer Gold Edition, then ToT, Test of Time, and now, ToTPP, Test of Time Patch Project, a GREAT evolution of... Civilization II gameplay, now with actually Lua ability, 127 unit slots, open end events file, etcpp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you didnt see that coming, I highly recommend to click the links below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ Test of Time Patch Project]&lt;br /&gt;
&lt;br /&gt;
[https://forums.civfanatics.com/threads/civitas-a-modern-tot-savegame-editor.626602/ Civitas - A modern save game editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently some guys out there create new scenarios, ToTPP scenarios, including even Lua scripting, which I, personally, sry, I am far too crazy to script that crazy speech Lua, I certainly could, I am a genius :), but... an open end events file is nice enough for me little crazy genius, for now! The reason for me to do that Test of Time PP page was, just to introduce it to this whole site, plus, to collect possible ToTPP scenarios, right here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;TEST OF TIME PATCH PROJECT SCENARIOS&#039;&#039;&#039;&lt;br /&gt;
|+ &#039;&#039;&#039;_&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Impi_Chief.png]]  || [[African Colonies]] || 1889-1914 || [[NICHEAL]] || [[Civilization II: Test of Time PP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun! :)&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Category:Industrial&amp;diff=4906</id>
		<title>Category:Industrial</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Category:Industrial&amp;diff=4906"/>
		<updated>2018-07-08T10:09:16Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Industrial.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Industrial Revolution was a consequence of various mechanical inventions, such as the internal combustion engine which was patented in 1826, which led to a huge jump in manufacturing productivity. Concurrently, the upheaval caused by the introduction of new transport and communication technologies made the dream of a functioning global empire a possibility for the first time since man walked the Earth. Scenarios from this period cover Militarism in Europe, the colonization of Africa, American and Russian Civil Wars, Pax Britannica and of course World War I.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Scenarios&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Impi_Chief.png]]  || [[African Colonies]] || 1889-1914 || [[NICHEAL]] || [[Civilization II: Test of Time PP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AHD1861_Icon.gif]]  || [[A House Divided 1861 -1865]] || 1861-1865 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1ageofimp.png]]  || [[The Age of Imperialism 1870 v3]] || 1870-1919 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2ageofwar.png]]  || [[The Age of War]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3ageofwarredux.gif]] || [[The Age of War Redux]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:4acw.png]]  || [[The American Civil War]] || 1861-1865 || [[Captain Nemo]] &amp;amp; [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AmericanEmpire_Icon.gif]]  || [[American Empire]] || 1861-1899 || [[Exile]] &amp;amp; [[Charles Magee]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:10belleep.gif]]  || [[La Belle Epoque]] || 1905-1918 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BloodandIron201_Icon.gif]]  || [[Blood and Iron v2.01]] || 1866-1939 || [[Martín Carreras]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boerwar14_Icon.gif]]  || [[The Boer War v1.4]] || 1899-1914 || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:5bmbii.png]]  || [[Brown Man&#039;s Burden v2]] || 1889-1914 || [[Carl Fritz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Africa2_Icon.gif]]  || [[Colonial Empire - Africa v2.00]] || 1885-1918 || [[Ricardo Logus]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sable_Icon.gif]]  || [[Colonial Wars]] || 1885-1901|| [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:7adivnation.png]]  || [[A Divided Nation - US Civil War]] || 1861-1865 || [[Civ2units]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:8alaurens.png]]  || [[El Aurens v2]] || 1915-1918 || [[Boco]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WW1_20_Icon.gif]]  || [[The First World War v2.0]] || 1914-1918 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:9goldgulch.png]]  || [[Gold Gulch]] || Black Hills: 1870s || [[Harry Tuttle]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ggame2_Icon.gif]]  || [[The Great Game - Russia and England in Central Asia v2]] || 1832-1916 || [[Michael Daumen]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Indian_Icon.gif]]  || [[Indian Wars - War for the Great Plains]] || 1862-1891 || [[Andrew Hoekzema]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaiser_Icon.gif]]  || [[Kaiser]] || 1914-1934 || [[curtsibling]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MafiaEyn_Icon.gif]]  || [[Mafia]] || 1930s || [[Eyn]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:11mafia.gif]]  || [[Mafia v1.4]] || 1932-1990 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mejico_Icon.gif]]  || [[Méjico 1836]] || 1837-1896 || [[Zenehegí]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Menelik_Icon.gif]]  || [[Menelik II of Ethiopia]] || 1891-1909 || [[Blackclove]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OrientExpress_Icon.gif]]  || [[Orient Express]] || 1835-1909 || [[St Leo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:12redoct.png]]  || [[Red October - The Russian Civil War]] || 1917-1921 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Riverwar20a_Icon.gif]]  || [[The River War v2.0a]] || 1896-1899 || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Riverwar4_Icon.gif]]  || [[The River War v4.0]] || 1896-1899 || [[Allard Höfelt]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruciwar21_Icon.gif]]  || [[Russian Civil War v2.1]] || 1917-1921 || [[Techumseh]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RussianCivilWar_Icon.gif]]  || [[Russian Civil War - The White Guard&#039;s Last Battle]] || 1920- || [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Havana_Icon.gif]]  || [[The Spanish-American War - Cuba]] || 1895-1903 || [[Andrew Hoekzema]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weyler10_Icon.gif]]  || [[The War of Cuba]] || 1895-1899 || [[Jesús Muñoz Fernández]] &amp;amp; [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:13warchina.png]]  || [[Warlords of China]] || 1911-1937 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WFront_Icon.gif]]  || [[The Western Front v1.01]] || 1914-1918 || [[Markus Eklund]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell_Icon.gif]]  || [[World War I - To Hell and Back]] || 1914-1918 || [[John Petroski]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WorldWarOne20_Icon.gif]]  || [[World War One v2.0]] || 1914-1919 || [[Jim Panse]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4905</id>
		<title>File:Impi Chief.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Impi_Chief.png&amp;diff=4905"/>
		<updated>2018-07-08T10:05:36Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Ancient_Steel&amp;diff=4793</id>
		<title>Ancient Steel</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Ancient_Steel&amp;diff=4793"/>
		<updated>2015-12-14T00:41:42Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SCREENSHOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ancient Ages]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AS.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CHILDREN PLAY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHAT GODS CREATE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE OCEANS. LANDS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LOVE. AND HATE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE MIGHT. AND GLORY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRE. WHEEL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHO WILL RISE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHO WILL FALL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND ARMOR. STEEL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Scenario begins in the Year 280 BC. A King called Pyrrhus of Epirus&lt;br /&gt;
&lt;br /&gt;
makes War versus a small Empire called Imperium Romanum, to free the allied&lt;br /&gt;
&lt;br /&gt;
South Italy Greeks of Magna Graecia, Sicily Greeks and Northern Etruscans from&lt;br /&gt;
&lt;br /&gt;
this audacious, upstarting, ancient Whip of this Roman Plague.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The North of Italy is Celtic, the Middle North is Etruscan, the Middle is Roman.&lt;br /&gt;
&lt;br /&gt;
The South is Greek. Rome needs to rise and succeed. To give the Carthaginians&lt;br /&gt;
&lt;br /&gt;
a Starter Slaughter also, to bother that great Thalassocracy the first ~ 60 Turns&lt;br /&gt;
&lt;br /&gt;
til the First Punic War, there is War in North Africa versus its Opposite Poles:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The two North African Central Berber Tribes, Mauritanians in the whole West,&lt;br /&gt;
&lt;br /&gt;
Numidians in the whole East. So the Romans and the Carthaginians also, have to face&lt;br /&gt;
&lt;br /&gt;
their Enemies right on the Home Front, until they will perhaps be able to march on,&lt;br /&gt;
&lt;br /&gt;
Sicily, or Spain. The struggling Carthage also needs to rise and succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin in the Year 280 BC, and to give every Year Quarters means, from 280 BC until&lt;br /&gt;
&lt;br /&gt;
the End of the Second Punic War 201 BC, 320 Turns. Both, Rome and Carthage, had their&lt;br /&gt;
&lt;br /&gt;
Independence from the Etruscans or the Town of Tyros, around 500 BC, and began to move.&lt;br /&gt;
&lt;br /&gt;
But to give these 320 Turns everything from Colonization til Supremacy of the West,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
but to give from Pyrrhus til Zama, all the Expansion and all necessary Wars, all Fun,&lt;br /&gt;
&lt;br /&gt;
all Possibilities, in a smooth Game, i tried to compress the Colonization, the Rising,&lt;br /&gt;
&lt;br /&gt;
the most important Wars, until a perhaps coming Supremacy of all playable Empires,&lt;br /&gt;
&lt;br /&gt;
into these 80 Years, or 320 Turns, to play totally free, a non-written History and Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wrote 7 Events.txts for all 7 playable Empires, varied just in the Enemy Units Amount.&lt;br /&gt;
&lt;br /&gt;
So, to choose an Empire, you have to select that Empires Events.txt out of the Batch File.&lt;br /&gt;
&lt;br /&gt;
Select a Difficulty Level, King/Hard, Imperator/Harder, Despot/Hardest, then your chosen&lt;br /&gt;
&lt;br /&gt;
Empire. To play a smooth and normal Game, take the Multiplayer Events. Playable are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Syphax of the Mauritanians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Dharrapha of the Iberians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Massinissa of the Numidians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Tacetorix of the Celts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Pyrrhus of the Greeks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suffete Hasdrubal of the Carthaginians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consul Iunius Brutus of the Romans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no Victory Condition. No Flags to conquer Towns or Wonders. Only the&lt;br /&gt;
&lt;br /&gt;
World of the Ancient Times, of the rising Romans and the struggling Carthaginians.&lt;br /&gt;
&lt;br /&gt;
Dont know, why i like these Carthaginians much. Perhaps a tragical End, Hannibal,&lt;br /&gt;
&lt;br /&gt;
the Elephants, an old and legendary Story about Rise and Fall, versus the mighty Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is almost no History Cheating Events. I wanted to create a totally free playable,&lt;br /&gt;
&lt;br /&gt;
FUN GAME, with the Options of Government Changes, Terrain Changes as advanced Cultivation&lt;br /&gt;
&lt;br /&gt;
of the Land and Empire, great Research, free Army Development and free Choose of one&lt;br /&gt;
&lt;br /&gt;
of the seven Empires to play in a free World of the Ancient Times. You get, what youll get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont want to be straight historical or geographical accurate, to teach a damned Lesson,&lt;br /&gt;
&lt;br /&gt;
to cheat every five Turns another Army to make sure everything goes strictly like old Books,&lt;br /&gt;
&lt;br /&gt;
i want to get a brilliant GAME PLAY, and especially in Spain, i tried to mix up Barbarians,&lt;br /&gt;
&lt;br /&gt;
Iberians and Celts to a Mixture of Tribes, versus huge Power Blocs, that should be the Game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I ever, wanted to create the Wars Carthage versus the mighty Rome, as a huge strategic&lt;br /&gt;
&lt;br /&gt;
FUN GAME, and playable for all the seven included Empires, including everything.&lt;br /&gt;
&lt;br /&gt;
Read perhaps the Civ2 Civilopedia in Game, to get much more Informations in Detail.&lt;br /&gt;
&lt;br /&gt;
Many sweet little Things are included like Silver, Gold, and getting Barbarian Cavalry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little Note to the Mauritanians and Numidians. To create Carthage really huge, means, to create&lt;br /&gt;
&lt;br /&gt;
an Opposite Pole. Not Barbarians only, and not one Numidian Tribe only, but two Tribes and&lt;br /&gt;
&lt;br /&gt;
Barbarians for a real Massacre. To call the two Numidian Tribes Masaesyli and Massylii or&lt;br /&gt;
&lt;br /&gt;
Maesulians, who knows what that means? To call them West and East Numidians would cause,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
that to perhaps play one of these, would never allow becoming a real Empire. You conquer&lt;br /&gt;
&lt;br /&gt;
as East Numidians, for Example, Carthage, and West Numidia and are still called East Numidia.&lt;br /&gt;
&lt;br /&gt;
Not very mighty. My Game allows to play every of the seven Empires, and i want to have Fun&lt;br /&gt;
&lt;br /&gt;
with every single Empire. Now, to call the Masaesyli Mauritanians, the Massylii Numidians, is ok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;+Fullsize Map 136 x 240&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+255 Towns Maximum&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Skin, the Blood Skin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Unit Sprites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+64bit Batch File&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+HTML README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Multiplayer Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+3 Difficulty Levels King, Imperator, Despot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+ ~ 81 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+7 playable Empires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;11./17.10.2013 DONE 1.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modders perhaps know that.&#039;&#039;&#039; You worked quite hard, and everything&lt;br /&gt;
&lt;br /&gt;
seemed fine... until you... just lose the Thread. I thought,&lt;br /&gt;
&lt;br /&gt;
to finish that up perhaps some Weeks later, perhaps play another&lt;br /&gt;
&lt;br /&gt;
smooth Testgame, and just finish that up. Problem: You perhaps never will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You perhaps turn around into Real Life, or start another Project,&lt;br /&gt;
&lt;br /&gt;
perhaps another PC Game Modding, you perhaps never play your Mod again,&lt;br /&gt;
&lt;br /&gt;
and you perhaps never finish anything up. Therefor, a Community should&lt;br /&gt;
&lt;br /&gt;
perhaps proclaim a huuuuuuuuuuuuuuge Desire. Problem: I have no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But a good Reason to finish that up, was, that i am a German Guy,&lt;br /&gt;
&lt;br /&gt;
and i get an ugly Feeling not to complete my Perfection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like a damned Grain of Sand in the damned Eye, annoying your whole&lt;br /&gt;
&lt;br /&gt;
Day on the Beach Italy, it would be a Shame and Pity, not to give that&lt;br /&gt;
&lt;br /&gt;
sweet little Scenario its Right to be, and so, i gave me half an Hour...&lt;br /&gt;
&lt;br /&gt;
just to get a rough 1.1 done, just to get it done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hopefully, some good Guys will upload on CivFanatics. Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:Ancient_Steel 1.2.RAR‎| ANCIENT STEEL 1.2 RAR‎]] (9,29 MB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;including all Sound, README, Blood Skin, just everything&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=SubWar&amp;diff=4792</id>
		<title>SubWar</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=SubWar&amp;diff=4792"/>
		<updated>2015-12-14T00:41:18Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SCREENSHOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELUXE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SD.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;RUMOR UNDER THE SURFACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OF SHADOWS AND BLUE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND DEPTH, AND DARKNESS, FACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE DEPTH, AND DARKNESS, TO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUCCEED, TO DIE, TO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KILL, TO OVERTHROW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR ENEMIES OF SHADOWS, BLUE,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN THE WARS OF BLOOD,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OF DEATH AND FLOW.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;It is the Year 2187.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander. After gaining Control over the entire Region by the SubForce,&lt;br /&gt;
&lt;br /&gt;
everything seemed fine. All dirty Habitats underwater destroyed, all dirty&lt;br /&gt;
&lt;br /&gt;
Influences destroyed, such as Waste, BadEngines, BadGenerators, BadTanks,&lt;br /&gt;
&lt;br /&gt;
Mother Earth seemed more peaceful, Earthquakes seemed to be normalized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SubForce gained Control as only Power underwater, founded the new Colonies,&lt;br /&gt;
&lt;br /&gt;
founded the new Districts (SFDs, SubForceDistricts), founded a healthy&lt;br /&gt;
&lt;br /&gt;
System of DeepSea Structures and Connection Points, to build up a whole&lt;br /&gt;
&lt;br /&gt;
new Empire of Mankind... and finally got a High Commander, a true Emperor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now there are SFD Commanders, and the SFS (SubForceSeacracy) High Commander,&lt;br /&gt;
&lt;br /&gt;
a true Autarch of the Deep Sea, ignoring any Mandates of the Terran Union.&lt;br /&gt;
&lt;br /&gt;
That cannot be tolerated anymore. The Terran Union declared the SFS for illegal,&lt;br /&gt;
&lt;br /&gt;
outlawed Terrorism and Piracy, and the High Commander for an illegitimate Despot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROBLEM: How to defeat a Seacracy, totally out of Range, out of usual Business?&lt;br /&gt;
&lt;br /&gt;
YOU are the new Force in the Deep Sea, the new Rebellion, to defeat the SFS,&lt;br /&gt;
&lt;br /&gt;
by Union Mandate. YOU are the Commander of Law, the Commander of Judgement,&lt;br /&gt;
&lt;br /&gt;
to remove the High Commander, to do anything, to defeat that Outlaw SubEmpire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 7 Factions, all playable, are:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeepSea Beasts (The Beasts), Grrrarrr! Icrilot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantids (The Enemy), High King Arethan XII&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Centralics (SF-CentralX), High Commander Muten Abras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Atlantics (SF-AtlantX), SFD Commander Jular Hepth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Pacifics (SF-PacifX), SFD Commander Telmon Atimbras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RebellForce (The RF/The Rebells), Rebell Commander Tiberius Selfox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Terran) UnionForce (The UF/The Union), Union Commander Agraif Eidven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;+Hugesize Map 100 x 200&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+155 Towns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Skin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Unit Sprites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 HTML READMEs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Multiplayer Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+83,2 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+7 playable Seacracies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;This is the Sequel to BeBros Scenario [http://sleague.civfanatics.com/index.php?title=SubWars SubWars].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wanted to play another Civ2 Scenario, and found that most amazing&lt;br /&gt;
&lt;br /&gt;
sweet little Masterpiece of Atmosphere and Adventure, but it had&lt;br /&gt;
&lt;br /&gt;
some Lacks. Really too cute and small, and i decided to do a Sequel&lt;br /&gt;
&lt;br /&gt;
from the Scratch, more or less. Now, i congratulate myself for that Idea,&lt;br /&gt;
&lt;br /&gt;
and dont think to have to apologise for that, most successful Work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scenario League Wiki had a Blacklist Entry for &amp;quot;.Luxe.&amp;quot; and i had to&lt;br /&gt;
&lt;br /&gt;
create this Page as SubWar only. But it definitely is called SubWar Deluxe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:SubWar 1.2.RAR| SUBWAR DELUXE 1.2 RAR]] (4,58 MB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;including all Sound, READMEs, Skin, just everything&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=SubWar&amp;diff=4791</id>
		<title>SubWar</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=SubWar&amp;diff=4791"/>
		<updated>2015-12-14T00:41:06Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* NOTATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELUXE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SD.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;RUMOR UNDER THE SURFACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OF SHADOWS AND BLUE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND DEPTH, AND DARKNESS, FACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE DEPTH, AND DARKNESS, TO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUCCEED, TO DIE, TO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KILL, TO OVERTHROW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR ENEMIES OF SHADOWS, BLUE,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN THE WARS OF BLOOD,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OF DEATH AND FLOW.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;It is the Year 2187.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander. After gaining Control over the entire Region by the SubForce,&lt;br /&gt;
&lt;br /&gt;
everything seemed fine. All dirty Habitats underwater destroyed, all dirty&lt;br /&gt;
&lt;br /&gt;
Influences destroyed, such as Waste, BadEngines, BadGenerators, BadTanks,&lt;br /&gt;
&lt;br /&gt;
Mother Earth seemed more peaceful, Earthquakes seemed to be normalized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SubForce gained Control as only Power underwater, founded the new Colonies,&lt;br /&gt;
&lt;br /&gt;
founded the new Districts (SFDs, SubForceDistricts), founded a healthy&lt;br /&gt;
&lt;br /&gt;
System of DeepSea Structures and Connection Points, to build up a whole&lt;br /&gt;
&lt;br /&gt;
new Empire of Mankind... and finally got a High Commander, a true Emperor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now there are SFD Commanders, and the SFS (SubForceSeacracy) High Commander,&lt;br /&gt;
&lt;br /&gt;
a true Autarch of the Deep Sea, ignoring any Mandates of the Terran Union.&lt;br /&gt;
&lt;br /&gt;
That cannot be tolerated anymore. The Terran Union declared the SFS for illegal,&lt;br /&gt;
&lt;br /&gt;
outlawed Terrorism and Piracy, and the High Commander for an illegitimate Despot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROBLEM: How to defeat a Seacracy, totally out of Range, out of usual Business?&lt;br /&gt;
&lt;br /&gt;
YOU are the new Force in the Deep Sea, the new Rebellion, to defeat the SFS,&lt;br /&gt;
&lt;br /&gt;
by Union Mandate. YOU are the Commander of Law, the Commander of Judgement,&lt;br /&gt;
&lt;br /&gt;
to remove the High Commander, to do anything, to defeat that Outlaw SubEmpire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 7 Factions, all playable, are:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeepSea Beasts (The Beasts), Grrrarrr! Icrilot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantids (The Enemy), High King Arethan XII&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Centralics (SF-CentralX), High Commander Muten Abras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Atlantics (SF-AtlantX), SFD Commander Jular Hepth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SubForce Pacifics (SF-PacifX), SFD Commander Telmon Atimbras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RebellForce (The RF/The Rebells), Rebell Commander Tiberius Selfox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Terran) UnionForce (The UF/The Union), Union Commander Agraif Eidven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;+Hugesize Map 100 x 200&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+155 Towns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Skin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Unit Sprites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 HTML READMEs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Multiplayer Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+83,2 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+7 playable Seacracies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;This is the Sequel to BeBros Scenario [http://sleague.civfanatics.com/index.php?title=SubWars SubWars].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wanted to play another Civ2 Scenario, and found that most amazing&lt;br /&gt;
&lt;br /&gt;
sweet little Masterpiece of Atmosphere and Adventure, but it had&lt;br /&gt;
&lt;br /&gt;
some Lacks. Really too cute and small, and i decided to do a Sequel&lt;br /&gt;
&lt;br /&gt;
from the Scratch, more or less. Now, i congratulate myself for that Idea,&lt;br /&gt;
&lt;br /&gt;
and dont think to have to apologise for that, most successful Work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scenario League Wiki had a Blacklist Entry for &amp;quot;.Luxe.&amp;quot; and i had to&lt;br /&gt;
&lt;br /&gt;
create this Page as SubWar only. But it definitely is called SubWar Deluxe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:SubWar 1.2.RAR| SUBWAR DELUXE 1.2 RAR]] (4,58 MB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;including all Sound, READMEs, Skin, just everything&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Cradle_of_Blood&amp;diff=4790</id>
		<title>Cradle of Blood</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Cradle_of_Blood&amp;diff=4790"/>
		<updated>2015-12-14T00:40:37Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SCREENSHOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ancient Ages]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CoB.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;DROUGHTS. STARVATION. CIVIL WAR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRYING GODS. AND EARTH QUAKES RISE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSUNAMIS COME. TO CLEAN THE SHORE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO CLEAN ALL THAT UNHOLY PARADIZE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VASSALS REVOLT. AND CRIME AND BRAND.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE BLEEDING GODS. MARAUDERS TAKE YOUR LIFE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRE COMES. TO CLEAN THE LAND.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE TEMPLES BURN. A BRAVE NEW WORLD.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO DIE OR TO SURVIVE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
To play my Civilization 2 Test of Time Scenario Cradle of Blood&lt;br /&gt;
&lt;br /&gt;
you can choose between the .SCNs COMPLETE.SCN and HEARTLAND.SCN.&lt;br /&gt;
&lt;br /&gt;
All, Multiplayer, Single Player, use just these two .SCNs and their&lt;br /&gt;
&lt;br /&gt;
Events.txt. 2Clic! the Complete.batch to play the COMPLETE.SCN, and&lt;br /&gt;
&lt;br /&gt;
2Clic! the Heartland.batch to play the HEARTLAND.SCN. The only Difference&lt;br /&gt;
&lt;br /&gt;
between both Events is the Troopers Placement at the Beginning of the Game.&lt;br /&gt;
&lt;br /&gt;
The best Way to place the Basic Armies, for a Complete Empire, and for&lt;br /&gt;
&lt;br /&gt;
a Heartland only is, sry, to place the Basic Armies different for both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decided to do the most fair and smooth Variant of a fair and smooth&lt;br /&gt;
&lt;br /&gt;
Fun/Game/Play. So, 2Clic! the Complete.batch, load the COMPLETE.SCN,&lt;br /&gt;
&lt;br /&gt;
1500 BC all Empires at a Kind of Apex already, or 2Clic! the Heartland.batch,&lt;br /&gt;
&lt;br /&gt;
load the HEARTLAND.SCN, 1600 BC all Empires just 3 Towns Heartlands&lt;br /&gt;
&lt;br /&gt;
to conquer, explore, expand. No other Changes in the Events.txt,&lt;br /&gt;
&lt;br /&gt;
cause it includes no &amp;quot;1200 BC Turn 400 Sea Peoples kill the Game&amp;quot; Event.&lt;br /&gt;
&lt;br /&gt;
There is no Turn History Game Killer Cheating. Dont expect one sudden&lt;br /&gt;
&lt;br /&gt;
SUPER Strike... expect sudden HEAVY Strikes, but not a single Game Killer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hm. Any of the sudden HEAVY Strikes, could be your Game Killer if you are weak.&lt;br /&gt;
&lt;br /&gt;
But any Threat, could also be a Chance. Learn, how the Modder means that.&lt;br /&gt;
&lt;br /&gt;
Defend vs Threats, and take your Chances. I didnt want to create a usual Game,&lt;br /&gt;
&lt;br /&gt;
in which you just conquer not losing anything. I created a Game of permanent&lt;br /&gt;
&lt;br /&gt;
Death. That was, in my Mind, a permanent Struggle, a permanent Change of Life,&lt;br /&gt;
&lt;br /&gt;
and some handled it better than the others. So, handle sudden Strikes,&lt;br /&gt;
&lt;br /&gt;
handle your Empire, and dont expect the bad Sea Peoples as Game Killer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried to balance between Civil War and Starvation. Off the Civil War Message.&lt;br /&gt;
&lt;br /&gt;
Tried to create all seven Empires playable, but had to take the Free Peoples&lt;br /&gt;
&lt;br /&gt;
as the strong Basic Events Enemy Libya/Lukka/Crete/Cyprus/Amurru/Sea Peoples.&lt;br /&gt;
&lt;br /&gt;
They should not be played, as the general Sea Power and Free Power of the&lt;br /&gt;
&lt;br /&gt;
Eastern Mediterranean. Tried to create it compact as possible plus resistant&lt;br /&gt;
&lt;br /&gt;
as possible to uphold the Events given and active Troopers long and much&lt;br /&gt;
&lt;br /&gt;
as possible, and to expand their Threat. The other six Empires are fully playable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Peoples plus six playable Empires are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Galibli of the Free Peoples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Agamemnon of the Achaeans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Salmanassar of the Assyrians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Saustatar of the Mitanni&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Tarhuntaradu of the Arzawa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharao Ramesses of the Egyptians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great King Hattusili of the Hittites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That were hard Times surely, 1200 BC. As my sweet little Poem told.&lt;br /&gt;
&lt;br /&gt;
The Hittites, in my Opinion, were a Continental Empire, enough Work&lt;br /&gt;
&lt;br /&gt;
and War for them to control their Continental Vassals, and not enough&lt;br /&gt;
&lt;br /&gt;
Harbours and Ships to consolidate Shortages of Foods and Trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Droughts. Starvation. Then Civil Wars. Then Earthquakes destroying&lt;br /&gt;
&lt;br /&gt;
Troy, Crete, Greek Towns, Anatolian Towns. Then the Sea Peoples.&lt;br /&gt;
&lt;br /&gt;
Then the revolting Vassals and War after War. No Wonder, that the&lt;br /&gt;
&lt;br /&gt;
more... static and inflexible Empires came to their Death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Temples burned, the Elites massacred, the Gods bleeding.&lt;br /&gt;
&lt;br /&gt;
And the Hittites in the Middle of a dry Anatolian Continental Empire.&lt;br /&gt;
&lt;br /&gt;
The Scenarios begin 1600/1500 BC, a Turn a Year, to expand til these most&lt;br /&gt;
&lt;br /&gt;
interesting &amp;quot;End-Times&amp;quot;. The Scenario provides six playable Empires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of them need great Care and Love, to survive, and to march on.&lt;br /&gt;
&lt;br /&gt;
And the Hittites, damned difficult to play, damned difficult to survive.&lt;br /&gt;
&lt;br /&gt;
Created so-called Heartlands, and their Minor Provinces to conquer and&lt;br /&gt;
&lt;br /&gt;
to have Fun, to pack all these Wars into these Times of Curse and Death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have Fun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;+Fullsize Map 136 x 240&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+255 Towns Maximum&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Skin, the Blood Skin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Unit Sprites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 cute Batch Files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+HTML README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Multiplayer Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 different .SCNs COMPLETE &amp;amp; HEARTLAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+ ~ 82 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 playable Empires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Wrote a Thoughts of Modder HTML as a Kind of Creation History.&lt;br /&gt;
&lt;br /&gt;
Would need some Fanatic Civ2 ToT Friends as Testplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:Cradle_of_Blood.RAR‎| CRADLE OF BLOOD RAR‎]] (9,30 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didnt do any Testgaming yet, and i have no Fanatic Civ2 ToT Friends for, sry.&lt;br /&gt;
&lt;br /&gt;
I perhaps wont do any Testgaming, just no Time, and so, i cannot upload.&lt;br /&gt;
&lt;br /&gt;
If somebody would be interested in being a Testplayer, write to nicheal@freenet.de, thnx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
28.8.2014. I wont ever, finish that up. Wrote McMonkey many Mails, never got answers.&lt;br /&gt;
&lt;br /&gt;
When you dont have support, friends, or other fanatics, the whole circus grows obsolete.&lt;br /&gt;
&lt;br /&gt;
So take my scenario and do what you want! It was a huge effort, and at least, looks good. Bye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Xarthage&amp;diff=4789</id>
		<title>Xarthage</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Xarthage&amp;diff=4789"/>
		<updated>2015-12-14T00:39:40Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SCREENSHOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Xarthage.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MUST BURN SITUATION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAGE THAT HELL!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A BURNING FLESH AND HEART.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A DEADLY SMELL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Xreex act as the whole Barbarian Activity Land, Sea, Air.&lt;br /&gt;
&lt;br /&gt;
Nonplayable. The Scenario begins anno 280 Bifur Xreyxt.&lt;br /&gt;
&lt;br /&gt;
Playable are the Numixians and Xeltix as huge but &amp;quot;weak&amp;quot; Power Blox.&lt;br /&gt;
&lt;br /&gt;
Xandar the Great of Maxedonia as a small but strongly rising Power.&lt;br /&gt;
&lt;br /&gt;
Xerxex of the mighty but overstretched Xerxian Scumpire.&lt;br /&gt;
&lt;br /&gt;
Xanibal of the mighty but overstretched Xarthaginian Xalassocraxy.&lt;br /&gt;
&lt;br /&gt;
Zezar of Zome as a small but strongly rising Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrrox of the Xreex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maxinixa of the Numixians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xertixetorix of the Xeltix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xandar of the Maxedonians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xerxex of the Xerxians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanibal of the Xarthaginians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zezar of the Zomans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAVE FUN!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Map 100 x 100&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+255 Townshits Maximum&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+An own Skin, the Blood Skin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Scumprovements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+ ~ 81 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 playable Scumpires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22.9. - 20.10.2014 DONE 1.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24.10.2014 DONE 1.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the [[Media:XARTHAGE.RAR‎| XARTHAGE RAR‎]] (8,25 MB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is a very hard Scenario, perhaps THE Scenario, a Favorite,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a lucky Accident/Happening, that i created it, but awesome Fun!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4788</id>
		<title>NICHEAL</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4788"/>
		<updated>2015-12-14T00:39:15Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* XARTHAGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MODDER OF CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HeroRed.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MODDER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember. Bought Civilization II Test of Time, and was proud to win on&lt;br /&gt;
&lt;br /&gt;
Difficulty Level 3 Prince largest Map 10.000, then played the SciFi Scenario.&lt;br /&gt;
&lt;br /&gt;
Took Map 10.000, and had no Idea, what which Tech or Improvement was,&lt;br /&gt;
&lt;br /&gt;
how to get in Orbit or to the other Planets, and began to play, my &#039;&#039;&#039;Civ Alltime Favorite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominated the Main Planet, was the first Power on the Orbital Structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And was wondering why my Enemies didnt stop being mighty... then, by Cheat,&lt;br /&gt;
&lt;br /&gt;
i saw how MANY TOWNS in Orbit and on Naumachia, and was a worried Child.&lt;br /&gt;
&lt;br /&gt;
That was my first Contact with the Test of Time four Map Idea.&lt;br /&gt;
&lt;br /&gt;
That i could mod that easily, a four Map Game plus Events plus anything,&lt;br /&gt;
&lt;br /&gt;
made every newer Civilization Game like nothing compared with these Dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I mean, yes, better Gfx Civ5, for sure, but nothing tops a four Map Game!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Except, perhaps, Civ6 with the Option of endless Maps plus an Events.txt...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Played MJs World War One, as a German, the Germans. That was my first Civ2 Modder&lt;br /&gt;
&lt;br /&gt;
Scenario End of 2008. And caused by MJs Scenarios, i started to create my own,&lt;br /&gt;
&lt;br /&gt;
Begin of 2009. The Scenarios of that Michael J, are gone, thats the Reason,&lt;br /&gt;
&lt;br /&gt;
why i dont write his full Name. The Ones who know, know, the Ones who not, not.&lt;br /&gt;
&lt;br /&gt;
Now, one of my own Scenarios is uploaded to this Page, Ancient Steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not my first created Scenario, but the first Scenario uploaded to this Page.&lt;br /&gt;
&lt;br /&gt;
The Reason to create, not only an Ancient Steel Page, but a Nicheal Page also, is,&lt;br /&gt;
&lt;br /&gt;
that i like the Idea of a Presentation of my whole Works, if ever done more.&lt;br /&gt;
&lt;br /&gt;
That i can choose Test of Time Scenarios only, or a Modder only.&lt;br /&gt;
&lt;br /&gt;
See Ancient Steel Scenario, and its Screenshot, below. Have Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there were some first Tries and Ruins of my Worx never released-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there are some first Thoughts and Ruins never worked out still-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the first 5 not yet released in here but on CivFanatics-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MORDOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LORD OF THE SILVER SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SILMARILLION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOOD AND SIEGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRUZAN COLONY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the next 4 see below-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Numidian.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pyrrhus til Zama&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Ancient_Steel Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ancient Steel 1.2.RAR| Download 9,29 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Speeder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sequel to [http://sleague.civfanatics.com/index.php?title=SubWars SubWars by BeBro]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=SubWar Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:SubWar 1.2.RAR| Download 4,58 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoBHoplite.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egypt vs Hatti&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Cradle_of_Blood Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Cradle of Blood.RAR| SCENARIO Download 9,30 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xarthage vs Zome&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Xarthage Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:XARTHAGE.RAR| SCENARIO Download 8,25 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
It is a very hard Scenario, perhaps THE Scenario, a Favorite,&lt;br /&gt;
&lt;br /&gt;
a lucky Accident/Happening, that i created it, but awesome Fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4787</id>
		<title>NICHEAL</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4787"/>
		<updated>2015-12-14T00:38:47Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* CRADLE OF BLOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MODDER OF CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HeroRed.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MODDER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember. Bought Civilization II Test of Time, and was proud to win on&lt;br /&gt;
&lt;br /&gt;
Difficulty Level 3 Prince largest Map 10.000, then played the SciFi Scenario.&lt;br /&gt;
&lt;br /&gt;
Took Map 10.000, and had no Idea, what which Tech or Improvement was,&lt;br /&gt;
&lt;br /&gt;
how to get in Orbit or to the other Planets, and began to play, my &#039;&#039;&#039;Civ Alltime Favorite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominated the Main Planet, was the first Power on the Orbital Structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And was wondering why my Enemies didnt stop being mighty... then, by Cheat,&lt;br /&gt;
&lt;br /&gt;
i saw how MANY TOWNS in Orbit and on Naumachia, and was a worried Child.&lt;br /&gt;
&lt;br /&gt;
That was my first Contact with the Test of Time four Map Idea.&lt;br /&gt;
&lt;br /&gt;
That i could mod that easily, a four Map Game plus Events plus anything,&lt;br /&gt;
&lt;br /&gt;
made every newer Civilization Game like nothing compared with these Dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I mean, yes, better Gfx Civ5, for sure, but nothing tops a four Map Game!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Except, perhaps, Civ6 with the Option of endless Maps plus an Events.txt...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Played MJs World War One, as a German, the Germans. That was my first Civ2 Modder&lt;br /&gt;
&lt;br /&gt;
Scenario End of 2008. And caused by MJs Scenarios, i started to create my own,&lt;br /&gt;
&lt;br /&gt;
Begin of 2009. The Scenarios of that Michael J, are gone, thats the Reason,&lt;br /&gt;
&lt;br /&gt;
why i dont write his full Name. The Ones who know, know, the Ones who not, not.&lt;br /&gt;
&lt;br /&gt;
Now, one of my own Scenarios is uploaded to this Page, Ancient Steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not my first created Scenario, but the first Scenario uploaded to this Page.&lt;br /&gt;
&lt;br /&gt;
The Reason to create, not only an Ancient Steel Page, but a Nicheal Page also, is,&lt;br /&gt;
&lt;br /&gt;
that i like the Idea of a Presentation of my whole Works, if ever done more.&lt;br /&gt;
&lt;br /&gt;
That i can choose Test of Time Scenarios only, or a Modder only.&lt;br /&gt;
&lt;br /&gt;
See Ancient Steel Scenario, and its Screenshot, below. Have Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there were some first Tries and Ruins of my Worx never released-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there are some first Thoughts and Ruins never worked out still-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the first 5 not yet released in here but on CivFanatics-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MORDOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LORD OF THE SILVER SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SILMARILLION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOOD AND SIEGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRUZAN COLONY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the next 4 see below-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Numidian.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pyrrhus til Zama&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Ancient_Steel Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ancient Steel 1.2.RAR| Download 9,29 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Speeder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sequel to [http://sleague.civfanatics.com/index.php?title=SubWars SubWars by BeBro]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=SubWar Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:SubWar 1.2.RAR| Download 4,58 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoBHoplite.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egypt vs Hatti&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Cradle_of_Blood Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Cradle of Blood.RAR| SCENARIO Download 9,30 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xarthage vs Zome&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:XARTHAGE.RAR| SCENARIO Download 8,25 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
It is a very hard Scenario, perhaps THE Scenario, a Favorite,&lt;br /&gt;
&lt;br /&gt;
a lucky Accident/Happening, that i created it, but awesome Fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4786</id>
		<title>NICHEAL</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4786"/>
		<updated>2015-12-14T00:38:04Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* SUBWAR DELUXE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MODDER OF CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HeroRed.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MODDER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember. Bought Civilization II Test of Time, and was proud to win on&lt;br /&gt;
&lt;br /&gt;
Difficulty Level 3 Prince largest Map 10.000, then played the SciFi Scenario.&lt;br /&gt;
&lt;br /&gt;
Took Map 10.000, and had no Idea, what which Tech or Improvement was,&lt;br /&gt;
&lt;br /&gt;
how to get in Orbit or to the other Planets, and began to play, my &#039;&#039;&#039;Civ Alltime Favorite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominated the Main Planet, was the first Power on the Orbital Structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And was wondering why my Enemies didnt stop being mighty... then, by Cheat,&lt;br /&gt;
&lt;br /&gt;
i saw how MANY TOWNS in Orbit and on Naumachia, and was a worried Child.&lt;br /&gt;
&lt;br /&gt;
That was my first Contact with the Test of Time four Map Idea.&lt;br /&gt;
&lt;br /&gt;
That i could mod that easily, a four Map Game plus Events plus anything,&lt;br /&gt;
&lt;br /&gt;
made every newer Civilization Game like nothing compared with these Dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I mean, yes, better Gfx Civ5, for sure, but nothing tops a four Map Game!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Except, perhaps, Civ6 with the Option of endless Maps plus an Events.txt...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Played MJs World War One, as a German, the Germans. That was my first Civ2 Modder&lt;br /&gt;
&lt;br /&gt;
Scenario End of 2008. And caused by MJs Scenarios, i started to create my own,&lt;br /&gt;
&lt;br /&gt;
Begin of 2009. The Scenarios of that Michael J, are gone, thats the Reason,&lt;br /&gt;
&lt;br /&gt;
why i dont write his full Name. The Ones who know, know, the Ones who not, not.&lt;br /&gt;
&lt;br /&gt;
Now, one of my own Scenarios is uploaded to this Page, Ancient Steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not my first created Scenario, but the first Scenario uploaded to this Page.&lt;br /&gt;
&lt;br /&gt;
The Reason to create, not only an Ancient Steel Page, but a Nicheal Page also, is,&lt;br /&gt;
&lt;br /&gt;
that i like the Idea of a Presentation of my whole Works, if ever done more.&lt;br /&gt;
&lt;br /&gt;
That i can choose Test of Time Scenarios only, or a Modder only.&lt;br /&gt;
&lt;br /&gt;
See Ancient Steel Scenario, and its Screenshot, below. Have Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there were some first Tries and Ruins of my Worx never released-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there are some first Thoughts and Ruins never worked out still-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the first 5 not yet released in here but on CivFanatics-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MORDOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LORD OF THE SILVER SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SILMARILLION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOOD AND SIEGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRUZAN COLONY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the next 4 see below-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Numidian.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pyrrhus til Zama&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Ancient_Steel Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ancient Steel 1.2.RAR| Download 9,29 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Speeder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sequel to [http://sleague.civfanatics.com/index.php?title=SubWars SubWars by BeBro]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=SubWar Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:SubWar 1.2.RAR| Download 4,58 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoBHoplite.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egypt vs Hatti&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Cradle_of_Blood Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Cradle of Blood.RAR| SCENARIO Download 9,30 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xarthage vs Zome&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:XARTHAGE.RAR| SCENARIO Download 8,25 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
It is a very hard Scenario, perhaps THE Scenario, a Favorite,&lt;br /&gt;
&lt;br /&gt;
a lucky Accident/Happening, that i created it, but awesome Fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4785</id>
		<title>NICHEAL</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4785"/>
		<updated>2015-12-14T00:37:16Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: /* ANCIENT STEEL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MODDER OF CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HeroRed.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MODDER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember. Bought Civilization II Test of Time, and was proud to win on&lt;br /&gt;
&lt;br /&gt;
Difficulty Level 3 Prince largest Map 10.000, then played the SciFi Scenario.&lt;br /&gt;
&lt;br /&gt;
Took Map 10.000, and had no Idea, what which Tech or Improvement was,&lt;br /&gt;
&lt;br /&gt;
how to get in Orbit or to the other Planets, and began to play, my &#039;&#039;&#039;Civ Alltime Favorite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominated the Main Planet, was the first Power on the Orbital Structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And was wondering why my Enemies didnt stop being mighty... then, by Cheat,&lt;br /&gt;
&lt;br /&gt;
i saw how MANY TOWNS in Orbit and on Naumachia, and was a worried Child.&lt;br /&gt;
&lt;br /&gt;
That was my first Contact with the Test of Time four Map Idea.&lt;br /&gt;
&lt;br /&gt;
That i could mod that easily, a four Map Game plus Events plus anything,&lt;br /&gt;
&lt;br /&gt;
made every newer Civilization Game like nothing compared with these Dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I mean, yes, better Gfx Civ5, for sure, but nothing tops a four Map Game!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Except, perhaps, Civ6 with the Option of endless Maps plus an Events.txt...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Played MJs World War One, as a German, the Germans. That was my first Civ2 Modder&lt;br /&gt;
&lt;br /&gt;
Scenario End of 2008. And caused by MJs Scenarios, i started to create my own,&lt;br /&gt;
&lt;br /&gt;
Begin of 2009. The Scenarios of that Michael J, are gone, thats the Reason,&lt;br /&gt;
&lt;br /&gt;
why i dont write his full Name. The Ones who know, know, the Ones who not, not.&lt;br /&gt;
&lt;br /&gt;
Now, one of my own Scenarios is uploaded to this Page, Ancient Steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not my first created Scenario, but the first Scenario uploaded to this Page.&lt;br /&gt;
&lt;br /&gt;
The Reason to create, not only an Ancient Steel Page, but a Nicheal Page also, is,&lt;br /&gt;
&lt;br /&gt;
that i like the Idea of a Presentation of my whole Works, if ever done more.&lt;br /&gt;
&lt;br /&gt;
That i can choose Test of Time Scenarios only, or a Modder only.&lt;br /&gt;
&lt;br /&gt;
See Ancient Steel Scenario, and its Screenshot, below. Have Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there were some first Tries and Ruins of my Worx never released-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there are some first Thoughts and Ruins never worked out still-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the first 5 not yet released in here but on CivFanatics-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MORDOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LORD OF THE SILVER SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SILMARILLION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOOD AND SIEGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRUZAN COLONY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the next 4 see below-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Numidian.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pyrrhus til Zama&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Ancient_Steel Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php?title=Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ancient Steel 1.2.RAR| Download 9,29 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Speeder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sequel to [http://sleague.civfanatics.com/index.php/SubWars SubWars by BeBro]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/SubWar Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:SubWar 1.2.RAR| Download 4,58 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoBHoplite.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egypt vs Hatti&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Cradle_of_Blood Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Cradle of Blood.RAR| SCENARIO Download 9,30 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xarthage vs Zome&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:XARTHAGE.RAR| SCENARIO Download 8,25 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
It is a very hard Scenario, perhaps THE Scenario, a Favorite,&lt;br /&gt;
&lt;br /&gt;
a lucky Accident/Happening, that i created it, but awesome Fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4740</id>
		<title>NICHEAL</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=NICHEAL&amp;diff=4740"/>
		<updated>2014-11-05T07:43:21Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A MODDER OF CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HeroRed.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MODDER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I remember. Bought Civilization II Test of Time, and was proud to win on&lt;br /&gt;
&lt;br /&gt;
Difficulty Level 3 Prince largest Map 10.000, then played the SciFi Scenario.&lt;br /&gt;
&lt;br /&gt;
Took Map 10.000, and had no Idea, what which Tech or Improvement was,&lt;br /&gt;
&lt;br /&gt;
how to get in Orbit or to the other Planets, and began to play, my &#039;&#039;&#039;Civ Alltime Favorite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominated the Main Planet, was the first Power on the Orbital Structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And was wondering why my Enemies didnt stop being mighty... then, by Cheat,&lt;br /&gt;
&lt;br /&gt;
i saw how MANY TOWNS in Orbit and on Naumachia, and was a worried Child.&lt;br /&gt;
&lt;br /&gt;
That was my first Contact with the Test of Time four Map Idea.&lt;br /&gt;
&lt;br /&gt;
That i could mod that easily, a four Map Game plus Events plus anything,&lt;br /&gt;
&lt;br /&gt;
made every newer Civilization Game like nothing compared with these Dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I mean, yes, better Gfx Civ5, for sure, but nothing tops a four Map Game!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Except, perhaps, Civ6 with the Option of endless Maps plus an Events.txt...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Played MJs World War One, as a German, the Germans. That was my first Civ2 Modder&lt;br /&gt;
&lt;br /&gt;
Scenario End of 2008. And caused by MJs Scenarios, i started to create my own,&lt;br /&gt;
&lt;br /&gt;
Begin of 2009. The Scenarios of that Michael J, are gone, thats the Reason,&lt;br /&gt;
&lt;br /&gt;
why i dont write his full Name. The Ones who know, know, the Ones who not, not.&lt;br /&gt;
&lt;br /&gt;
Now, one of my own Scenarios is uploaded to this Page, Ancient Steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not my first created Scenario, but the first Scenario uploaded to this Page.&lt;br /&gt;
&lt;br /&gt;
The Reason to create, not only an Ancient Steel Page, but a Nicheal Page also, is,&lt;br /&gt;
&lt;br /&gt;
that i like the Idea of a Presentation of my whole Works, if ever done more.&lt;br /&gt;
&lt;br /&gt;
That i can choose Test of Time Scenarios only, or a Modder only.&lt;br /&gt;
&lt;br /&gt;
See Ancient Steel Scenario, and its Screenshot, below. Have Fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there were some first Tries and Ruins of my Worx never released-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-there are some first Thoughts and Ruins never worked out still-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the first 5 not yet released in here but on CivFanatics-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MORDOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE LORD OF THE SILVER SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SILMARILLION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOOD AND SIEGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRUZAN COLONY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-the next 4 see below-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ANCIENT STEEL&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Numidian.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pyrrhus til Zama&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Ancient_Steel Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#ANCIENT_STEEL_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ancient Steel 1.2.RAR| Download 9,29 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SUBWAR DELUXE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Speeder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sequel to [http://sleague.civfanatics.com/index.php/SubWars SubWars by BeBro]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/SubWar Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#SUBWAR_DELUXE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:SubWar 1.2.RAR| Download 4,58 MB 1.2 RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CRADLE OF BLOOD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:CoBHoplite.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egypt vs Hatti&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Cradle_of_Blood Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#CRADLE_OF_BLOOD_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:Cradle of Blood.RAR| SCENARIO Download 9,30 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
I dont have the Interests actually to do advanced Testgaming,&lt;br /&gt;
&lt;br /&gt;
so i give the 1.2, and hope, some Guys will have Fun with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;XARTHAGE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zoman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xarthage vs Zome&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Xarthage Scenario Page]&lt;br /&gt;
&lt;br /&gt;
[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
&lt;br /&gt;
[[Media:XARTHAGE.RAR| SCENARIO Download 8,25 MB RAR]]&lt;br /&gt;
&lt;br /&gt;
It is a very hard Scenario, perhaps THE Scenario, a Favorite,&lt;br /&gt;
&lt;br /&gt;
a lucky Accident/Happening, that i created it, but awesome Fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Xarthage&amp;diff=4739</id>
		<title>Xarthage</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Xarthage&amp;diff=4739"/>
		<updated>2014-11-05T07:42:55Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fictional]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A SCENARIO FOR CIVILIZATION II: TEST OF TIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY [[NICHEAL]]&#039;&#039;&#039;&lt;br /&gt;
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[[File:Xarthage.png]]&lt;br /&gt;
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== &#039;&#039;&#039;TITLE&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;A MUST BURN SITUATION!&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;RAGE THAT HELL!&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;A BURNING FLESH AND HEART.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;A DEADLY SMELL.&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;README&#039;&#039;&#039; ==&lt;br /&gt;
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The Xreex act as the whole Barbarian Activity Land, Sea, Air.&lt;br /&gt;
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Nonplayable. The Scenario begins anno 280 Bifur Xreyxt.&lt;br /&gt;
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Playable are the Numixians and Xeltix as huge but &amp;quot;weak&amp;quot; Power Blox.&lt;br /&gt;
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Xandar the Great of Maxedonia as a small but strongly rising Power.&lt;br /&gt;
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Xerxex of the mighty but overstretched Xerxian Scumpire.&lt;br /&gt;
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Xanibal of the mighty but overstretched Xarthaginian Xalassocraxy.&lt;br /&gt;
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Zezar of Zome as a small but strongly rising Power.&lt;br /&gt;
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&#039;&#039;&#039;Xyrrox of the Xreex&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Maxinixa of the Numixians&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Xertixetorix of the Xeltix&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Xandar of the Maxedonians&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Xerxex of the Xerxians&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Xanibal of the Xarthaginians&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Zezar of the Zomans&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;HAVE FUN!&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;INCLUDES&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;+Map 100 x 100&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+255 Townshits Maximum&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+An own Skin, the Blood Skin&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Maximum TecTree 99&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+All Wonders&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+All Scumprovements&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+All Governments&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Advanced Lands Cultivation ALC&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+ ~ 81 kb Events.txt&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+New Game.txt&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Full Advice.txt&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Smooth Sfx&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Smooth Gfx&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+6 playable Scumpires&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Army Development System ADS&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Conquering Aggressive Reactions CAR&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+General Resisters Order GRO&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Town Resisters Order TRO&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+A whole Civilopedia README&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Damned expensive&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Highest Difficulty&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;+Hopefully, FUN&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;NOTATIONS&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;22.9. - 20.10.2014 DONE 1.0&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;24.10.2014 DONE 1.2&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;SCREENSHOT&#039;&#039;&#039; ==&lt;br /&gt;
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[http://sleague.civfanatics.com/index.php/Nicheals_Screenshots#XARTHAGE_SCREENSHOT Screenshot]&lt;br /&gt;
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== &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
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[[File:Zoman.png]]&lt;br /&gt;
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Get the [[Media:XARTHAGE.RAR‎| XARTHAGE RAR‎]] (8,25 MB)&lt;br /&gt;
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&#039;&#039;&#039;It is a very hard Scenario, perhaps THE Scenario, a Favorite,&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;a lucky Accident/Happening, that i created it, but awesome Fun!&#039;&#039;&#039;&lt;br /&gt;
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[[File:Zoman.png]]&lt;br /&gt;
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---&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:XARTHAGE.RAR&amp;diff=4738</id>
		<title>File:XARTHAGE.RAR</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:XARTHAGE.RAR&amp;diff=4738"/>
		<updated>2014-11-05T07:42:29Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Xarthage.png&amp;diff=4737</id>
		<title>File:Xarthage.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Xarthage.png&amp;diff=4737"/>
		<updated>2014-10-24T18:28:57Z</updated>

		<summary type="html">&lt;p&gt;Nicheal: uploaded a new version of &amp;amp;quot;File:Xarthage.png&amp;amp;quot;: Reverted to version as of 07:37, 21 October 2014&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nicheal</name></author>
	</entry>
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