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	<id>https://sleague.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tootall</id>
	<title>Scenario League Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php/Special:Contributions/Tootall"/>
	<updated>2026-07-30T14:48:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Alesia_52_BC&amp;diff=5714</id>
		<title>Battle of Alesia 52 BC</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Alesia_52_BC&amp;diff=5714"/>
		<updated>2026-07-15T03:20:03Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Ancient Ages]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoA52_2_title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Alesia 52 B.C.: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the meantime, Commius and the rest of the leaders, to whom the supreme command had been intrusted, came with all their forces to Alesia, and having occupied the entire hill, encamped not more than a mile from our fortifications. The following day, having led forth their cavalry from the camp, they fill all that plain, which, we have related, extended three miles in length, and drew out their infantry a little from that place, and post them on the higher ground.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Julius Caesar&#039;s &#039;Gallic Commentaries&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Can you as the Gallic Chieftain, Vercingetorix, do better than your historical counterpart &lt;br /&gt;
and escape from the Roman trap they built around the oppidum of Alesia to fight another &lt;br /&gt;
day? Or will you meet the same fate and find yourself imprisoned in the &lt;br /&gt;
Tullianum in Rome only to be paraded one final time during Caesar&#039;s Gallic triumph?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Alesia52_SS_11.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vercingetorix waits atop the oppidum of Alesia for the Gallic Relief force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win a decisive victory the Gallic player must accomplish the following before the end of turn 30: &lt;br /&gt;
&lt;br /&gt;
• Manage to get Vercingetorix off the ‘Mandubii Land’ map and he, or his bodyguards, capture one of the 4 &#039;cities&#039; on the &#039;To Gaul&#039; map, and&lt;br /&gt;
&lt;br /&gt;
• Kill 22 or more Roman &#039;legionary&#039; type units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
&lt;br /&gt;
• Vercingetorix is killed in combat, or &lt;br /&gt;
&lt;br /&gt;
• The Gauls are unable to create a breach of the Roman outer defenses by the end of turn 10, or &lt;br /&gt;
&lt;br /&gt;
• Vercingetorix fails to escape the circumvallation zone by the end of turn 23, or &lt;br /&gt;
&lt;br /&gt;
• At anytime, the Gallic losses exceed 135 units, or&lt;br /&gt;
&lt;br /&gt;
• Vercingetorix fails to escape to the &#039;To Gaul&#039; map and capture one of its four cities by the end of turn 30. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can secure a draw if:&lt;br /&gt;
&lt;br /&gt;
• You failed to capture one of the 4 cities on the ‘To Gaul’ map by the end of the scenario but managed to either kill Julius Caesar OR killed 28 ‘legionary’ type units or more. &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario other than not using the cheat menu to view the Roman defensive dispositions.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file.&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his creation of the lua template!&lt;br /&gt;
&lt;br /&gt;
To Fairline for his amazing set of ancient Roman and Barbarian unit collection!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI Ranged munitions module!&lt;br /&gt;
&lt;br /&gt;
To TheNamelessOne for his development, over the years, of his Test of Time Patch Project.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Gallic player ONLY.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.4 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
OPTIONAL - You may run the “Alesia_rules.bat” batch file and select option #2 before you begin the game if you wish to play the game at a higher level of difficulty!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Alesia&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be downloaded from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-alesia-52-bc-v1-0-by-tootall_2012.32875/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoA52_2_title.png&amp;diff=5712</id>
		<title>File:BoA52 2 title.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoA52_2_title.png&amp;diff=5712"/>
		<updated>2026-07-13T14:44:22Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Category:Ancient_Ages&amp;diff=5711</id>
		<title>Category:Ancient Ages</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Category:Ancient_Ages&amp;diff=5711"/>
		<updated>2026-07-13T13:55:33Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheAncientAges.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Ancient Ages comprise the Bronze and Iron Ages and is generally acknowledged to have started with the first literate cities of Mesopotamia. The scenarios in this category cover the rise and decline of various dominant powers in the so-called Cradle of Civilization, the Mediterranean. These include the Minoans, Mycenaeans, Classical Greek city states and Cataginians. The period also encompasses the early Egyptian dynasties and their contemporaries in Asia Minor, China and India and ends with the rise, decline and fall of the Roman Empire.&lt;br /&gt;
&lt;br /&gt;
Scenarios which start with the beginning of civilization and span across multiple periods are located here as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Scenarios&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeterna_Civitas_2.png]]  || [[Aeterna Civitas II]] || 281 BC || [[McMonkey]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The_Age_of_Constantine.png]]  || [[The Age of Constantine]] || AD 306 - 337 || [[Masis Panos]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heaven114_Icon.gif]]  || [[All Under Heaven v1.14]] || 770 BC - AD 220 || [[Winterfritz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AE1200BC_Icon.gif]]  || [[Ancient Empires 1200 BC - The End of the Bronze Age v1.1a]] || 1200 BC - 455 BC|| [[Kull]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AE3500BC_Icon.gif]]  || [[Ancient Empires 3500 BC - Seeds of Greatness v1.1]] || 3500 BC - 1 BC || [[Kull]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Numidian.png]]  || [[Ancient Steel]] || 280 BC || [[NICHEAL]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Artaxerxes_Icon.gif]]  || [[Artaxerxes - The Fall of the Spartan Hegemony]] || 399 BC - 359 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alesia_icon.gif]]  || [[Battle of Alesia 52 BC]] || 52 BC || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Celtic_Italy.png]]  || [[Celtic Italy]] || 290 BC - 191 BC || [[Goddi Diego]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoBHoplite.png]]  || [[Cradle of Blood]] || 1600/1500 BC || [[NICHEAL]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fallrome_Icon.gif]]  || [[Fall of the Roman Empire]] || AD 429 - 476 || [[Mark Laanen]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caesar1.png]]  || [[Caesar&#039;s Gallic Wars]] || 58 BC || [[John Petroski &amp;amp; Grishnach]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germanicus1.png]]  || [[Germanicus on the Rhine]] || 14 AD || [[John Petroski]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hannibal_de_Bree_Icon.gif]]  || [[Hannibal]] || 219 BC - 202 BC || [[Simon de Bree]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hannibal_Otto_Icon.gif]]  || [[Hannibal - Carthaginian]] || 219 BC - 119 BC || [[Stephan Otto]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HannibalsWar2_Icon.gif]]  || [[Hannibal&#039;s War v2]] || 218 BC - 200 BC || [[Palaiologos]] &amp;amp; [[Fairline]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hellas.png]]  || [[Hellas]] || 750 BC - 360 BC || [[John Ellis]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hellenistic_Icon.gif]]  || [[The Hellenistic Age]] || 301 BC - AD 49 || [[Gabriele Quaglia]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AsiaA_Icon.gif]]  || [[History of Asia - Part A]] || 221 BC - AD 1920 || [[Patine]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homer2_Icon.gif]]  || [[Homer&#039;s World v2]] || 1338 BC - 358 BC || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imperium.png]]  || [[Imperium Romanum v2.2]] || 386 BC - AD 115 || [[Bernd Brosing]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iranians.png]]  || [[The Iranians]] || 1701 BC - 101 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KingDavid.png]]  || [[King David of Israel]] || 1005 BC - 972 BC || [[Beingofone]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LP.png]]  || [[Lost Paradise]] || 2001 BC - AD 1699 || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odyssey.png]]  || [[The Odyssey v1.0a]] || 1283 BC - 1138 BC || [[Kull]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Celtiberian.png]]  || [[Of Celts and Iberians]] || 218 BC - 19 BC || [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pelop_Icon.gif]]  || [[Peloponnesian War]] || 431 BC - || [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quest_for_Asia.png]]  || [[Quest for Asia - The Conquests of Alexander the Great v3.1]] || 334 BC - 323 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Darius22_Icon.gif]]  || [[Quest for Asia - Darius the Great v2.2]] || 520 BC - 486 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parsa_Icon.gif]]  || [[Quest for Asia - The Persian Empire]] || 550 BC - 522 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Riserome_Icon.gif]]  || [[The Rise of Rome]] || 278 BC - 28 BC || [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roman_Civil_Wars.png]]  || [[Roman Civil Wars]] || 55 BC - AD 27 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Romeemp_Icon.gif]]  || [[The Roman Empire]] || 58 BC - AD 341 || [[Michael Jeszenka]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RomanRiots.png]]  || [[Roman Riots v2]] || AD 1 || [[St Leo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rom102_Icon.gif]]  || [[Rome&#039;s History v1.02]] || 510 BC - 98 BC || [[Florian Borchert]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:A Soaring Spirit.png]]  || [[A Soaring Spirit]] || 750 BC || [[McMonkey]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SonsOfHeracles12_Icon.gif]]  || [[Sons of Heracles v1.2]] || 736 BC - 491 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spartacus.png]]  || [[Spartacus]] || 73 BC - 71 BC || [[Alex Mor]] &amp;amp; [[Captain Nemo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3dpunic_Icon.gif]]  || [[The Third Punic War v2.0]] || 149 BC - 145 BC || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trajan_Icon.gif]]  || [[Trajan&#039;s Conquest]] || AD 98 - 137 || [[Michael Garibaldi]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wars_of_Mediterranean.png]]  || [[Wars of the Mediterranean v2.31]] || 491 BC - AD 115 || [[Paul Mutică]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zhang.png]]  || [[Zhan Guo - Quest for Tian Xia]] || 230 BC - 210 BC || [[Prometeus]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Alesia52_SS_11.png&amp;diff=5710</id>
		<title>File:Alesia52 SS 11.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Alesia52_SS_11.png&amp;diff=5710"/>
		<updated>2026-07-13T13:52:05Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoA52_title.gif&amp;diff=5709</id>
		<title>File:BoA52 title.gif</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoA52_title.gif&amp;diff=5709"/>
		<updated>2026-07-13T13:51:14Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Alesia_icon.gif&amp;diff=5708</id>
		<title>File:Alesia icon.gif</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Alesia_icon.gif&amp;diff=5708"/>
		<updated>2026-07-13T13:50:50Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5625</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5625"/>
		<updated>2023-10-12T02:36:51Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.4 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be downloaded from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5624</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5624"/>
		<updated>2023-10-11T19:32:03Z</updated>

		<summary type="html">&lt;p&gt;Tootall: /* Special Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.4 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5623</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5623"/>
		<updated>2023-10-11T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5622</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5622"/>
		<updated>2023-10-11T17:38:19Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;he invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline not only for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5621</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5621"/>
		<updated>2023-10-11T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;he invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline not only for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-66#post-16214239/]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5620</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5620"/>
		<updated>2023-10-11T17:36:11Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;he invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline not only for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-66#post-16214239/|here]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5619</id>
		<title>Battle of Italy 1943 - 1945</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Battle_of_Italy_1943_-_1945&amp;diff=5619"/>
		<updated>2023-10-11T17:31:24Z</updated>

		<summary type="html">&lt;p&gt;Tootall: Created page with &amp;quot;Category: World War II Category:Tootall Category:Civilization II: Test of Time File:BoI43_title.gif  &amp;#039;&amp;#039;&amp;#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&amp;#039;&amp;#039;&amp;#039;  In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was   completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &amp;#039;soft underbelly of Europe&amp;#039;.   The objec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: World War II]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:BoI43_title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle of Italy 1943  - 1945: ToTPP v018.4 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Casablanca, Morocco, in January 1943, Allied leaders decided to use their massive military resources in the Mediterranean, once the Tunisian campaign was &lt;br /&gt;
&lt;br /&gt;
completed, to launch an invasion of Italy, which British Prime Minister Winston Churchill called the &#039;soft underbelly of Europe&#039;. &lt;br /&gt;
&lt;br /&gt;
The objectives were to remove Italy from World War II, secure the Mediterranean Sea and force Germany to divert some divisions from the Russian front and other &lt;br /&gt;
&lt;br /&gt;
German divisions from northern France, where the Allies were planning their cross-Channel landing at Normandy, France.&lt;br /&gt;
&lt;br /&gt;
As an absolute precursor to any invasion of the Italian mainland itself, the Allied Combined Chiefs of Staff mandated that the island of Sicily needed to be &lt;br /&gt;
&lt;br /&gt;
secured first, so that it could serve as the primary base of operation against Italy. Thus the plans for &amp;quot;Operation Husky&amp;quot;, the greatest amphibious invasion of the &lt;br /&gt;
&lt;br /&gt;
war to date, were drawn up.  &lt;br /&gt;
 &lt;br /&gt;
Can you as the Allied Commander of Allied Forces in the Mediterranen quickly conquer the island, bring about the capitulation of Italy and swift conquest of the &lt;br /&gt;
&lt;br /&gt;
peninsula? Or will you be stymied by the daunting Axis defenses as were your historical counterparts?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:BoI43_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Allied invasion fleets gathers off the coast of southern Sicily for Operation Husky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BoI43_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;he invasion fleet for Operation Avalanche approaches the Italian mainland. Where will it land? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the Allied player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
• You can win an automatic decisive victory if you control all 28 objective city points; or&lt;br /&gt;
• You can win an a marginal victory if you control 24 objective city points&lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic defeat if you fail to:&lt;br /&gt;
&lt;br /&gt;
• Capture 14 objective city points by the end of turn 49 (July I, 1944), or&lt;br /&gt;
• Capture 19 objective points by the end of turn 62 (October II, 1944).   &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are no house rules in this scenario though I strongly recommend that the players review the Game Tips and Concepts menu (keyboard &amp;quot;6&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to the following.&lt;br /&gt;
&lt;br /&gt;
To Prof. Garfield for his lua template projects and for answering my many many technical questions!&lt;br /&gt;
&lt;br /&gt;
To Knighttime for his AI ranged munitions, leader bonuses and supply modules!&lt;br /&gt;
&lt;br /&gt;
To Fairline not only for his amazing set of WWII graphics!&lt;br /&gt;
&lt;br /&gt;
To civ2units and John Petroski for some of whose ideas I borrowed and customized for this scenario!&lt;br /&gt;
&lt;br /&gt;
To Sorfox whose transport module was adapted for use in this scenario!&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the Allied player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “BOI_1943.bat” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.18.4 located [[https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-66#post-16214239/|here]]. You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.18.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), &lt;br /&gt;
&lt;br /&gt;
in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Battle of Italy&#039; folder in your ToT main folder. &lt;br /&gt;
&lt;br /&gt;
The scenario can be download from the Civ Fanatics download site [[https://forums.civfanatics.com/resources/battle-of-italy-1943-45-v1-0-by-tootall_2012.30997/|here]].&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Category:World_War_II&amp;diff=5618</id>
		<title>Category:World War II</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Category:World_War_II&amp;diff=5618"/>
		<updated>2023-10-11T17:22:31Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ww2.jpg]]&lt;br /&gt;
&lt;br /&gt;
World War II witnessed the advent of all elements of modern warfare as we know them today; airborne troops and special forces, guided munitions and ballistic missiles, the main battle tank and field radios, individual fieldcraft and camouflage, rotor and jet aircraft, aircraft carriers and strategic airpowers, radar and sonar. The huge popularity of World War II scenarios has allowed this short period of less six years to have its own section. Relive battles from all the major campaigns of the War including the Fall of France and Low Countries, North Africa, Barbarossa, D-Day, the Pacific Theatre and the Atlantic War.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Scenarios&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Akorps_Icon.gif]]  || [[Afrika Korps]] || 1940-1943 || [[John Petroski]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anstieg_Icon.gif]]  || [[Der Anstieg und der Fall des dritten Reich]] || 1940-1945|| [[John Petroski]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1apag.png]]  || [[Appeasement and Aggression]] || 1936-1949 || [[Case]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axis&amp;amp;Allies_Icon.gif]]  || [[Axis &amp;amp; Allies - European Front]] || 1939-1945 || [[Jim Panse]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BoF44_Icon.gif]]  || [[Battle of France 1944]] || 1944-1945 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BoI43_Icon.gif]]  || [[Battle of Italy 1943 - 1945]] || 1943-1945 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BOIJ45_2_Icon.gif]]  || [[Battle of Iwo Jima 1945]] || 1945 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BattleWW2_Icon.gif]]  || [[Battle World War II]] || 1940-1950 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blitz55_Icon.gif]]  || [[The Blitz beta]] || 1940 || [[Captain Nemo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2Blitzkrieg.gif]]  || [[The Blitzkrieg Series]] || 1936/1941/1942 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:4CruelSeaUnits.png]]  || [[The Cruel Sea]] || 1940-1944 || [[Case]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:5Kobayashi_DST.gif]]  || [[Dainichi Sekai Taisen v3.0]] || 1937-1945 || [[kobayashi]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:6Desert_war.gif]]  || [[The Desert War]] || 1941-1942 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dictator2-MGE_Icon.gif]]  || [[Dictator v2]] || 1940-1960 || [[curtsibling]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dictator2-ToT_v2.1_Icon.gif]]  || [[Dictator II - Final Battle v2.1]] || 1940-1950 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dictator3-MGE_Icon.gif]]  || [[Dictator III]] || 1940-1950 || [[curtsibling]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:7Curtsibling_dictatorTOT.gif]]  || [[Dictator V]] || 1940-1946 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:8Focke1.gif]]  || [[Dictator VI - Nations of Steel]] || 1941-1947 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dictator7-ToT_v2_Icon.gif]]  || [[Dictator VII v2]] || 1941-1946 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:16EW1.png]]  || [[The Eurasian Wars]] || 1941-1945 || [[curtsibling]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:9Churchill.gif]]  || [[Fortress Europe]] || 1941 || [[McMonkey]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kyokujitsu_beta_Icon.gif]]  || [[Kyokujitsu beta]] || 1937-1945 || [[DarthVeda]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:10BFC_icon.gif]]  || [[Fortress Koenigsberg (BFC)]] || 1945 || [[kobayashi]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:11Panse_goetterdaemmerung.gif]]  || [[Götterdämmerung]] || 1944-1945 || [[Jim Panse]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Civil_Icon.gif]]  || [[Guerra Civil (Spanish Civil War)]] || 1936-1939 || [[Guillermo López]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:12Weserbike.gif]]  || [[The Norwegian Campaign v2]] || 1940 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbstnebel2_Icon.gif]]  || [[Operation Herbstnebel v2.0]] || 1944 || [[DarthVeda]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:13OMGUNIT.gif]]  || [[Operation Market Garden]] || 1944 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OTRpreview.png]]  || [[Over the Reich]] || 1942-1945 || [[John P. Petroski &amp;amp; Prof. Garfield]] || [[Civilization II: ToTPP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3Chirunit.png]]  || [[Panzer Battles on the River Chir]] || 1942 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedFrontSL.png]]  || [[Red Front]] || 1941-1945 || [[Captain Nemo]] &amp;amp; [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15RoDic.gif]]  || [[Rise of the Dictators]] || 1936 || [[McMonkey]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SF_Icon.gif]]  || [[Second Front]] || 1944 || [[Captain Nemo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Madrid21_Icon.gif]]  || [[Spanish Civil War - The Defense of Madrid]] || 1936-1939 || [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:17SCWUNIT.png]]  || [[The Spanish Civil War v3]] || 1936-1939 || [[Pablostuka]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anarchist.png]]  || [[The Spanish Civil War ToTPP]] || 1936-1939 || [[McMonkey]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2194Days_Icon.gif]]  || [[2194 Days of War]] || 1941-1945 || [[Captain Nemo]] &amp;amp; [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boot_Icon.gif]]  || [[Up the Deadly Boot - The Italian Campaign]] || 1943-1945 || [[John Petroski]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ww2whole_Icon.gif]]  || [[The Whole Second World War]] || 1941-1961 || [[B. Stein]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TW1941_Icon.gif]]  || [[Total War 1941 - 1945]] || 1941-1945 || [[Tootall]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ww2euro22_Icon.gif]]  || [[World War II - The European Theater v2.2]] || 1940-1946 || [[Harlan Thompson]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ww2pacific_Icon.gif]]  || [[World War II - The Pacific Theater]] || 1941-1946 || [[Harlan Thompson]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ww2china_Icon.gif]]  || [[World War II in China - The Forgotten War]] || 1941-1945 || [[Harlan Thompson]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ww2guill_Icon.gif]]  || [[World War II in Europe]] || 1939-1972 || [[Guillermo López]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:18Panzerfaust.gif]]  || [[WWII Europa]] || 1941 || [[McMonkey]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:19Zweiter_Icon.gif]]  || [[Zweiter Weltkrieg v2.2]] || 1939- || [[kobayashi]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoI43_v1.zip&amp;diff=5617</id>
		<title>File:BoI43 v1.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoI43_v1.zip&amp;diff=5617"/>
		<updated>2023-10-11T14:39:32Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoI43_title.gif&amp;diff=5616</id>
		<title>File:BoI43 title.gif</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoI43_title.gif&amp;diff=5616"/>
		<updated>2023-10-11T14:39:02Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoI43_SS_2.png&amp;diff=5615</id>
		<title>File:BoI43 SS 2.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoI43_SS_2.png&amp;diff=5615"/>
		<updated>2023-10-11T14:38:37Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoI43_SS_1.png&amp;diff=5614</id>
		<title>File:BoI43 SS 1.png</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoI43_SS_1.png&amp;diff=5614"/>
		<updated>2023-10-11T14:38:15Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:BoI43_Icon.gif&amp;diff=5613</id>
		<title>File:BoI43 Icon.gif</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:BoI43_Icon.gif&amp;diff=5613"/>
		<updated>2023-10-11T14:37:51Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5605</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5605"/>
		<updated>2022-06-29T19:15:43Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder.&lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the units.bmp file with the attached file located in the Units_Nap_v1.3 zip. It contains newer Neapolitan, Polish and Spanish leader units. &lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the event.lua file with the attached file located in the Events_Nap_v1_4.zip. It fixes a bug where the French treasury was being subtracted 50 gold when Spain rather than Russia was subdued. &lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the event.lua file with the attached file located in the Events_Nap_v1_5.zip. It fixes a bug where French vessels were retaining 1 MP after receiving the &#039;European Ports&#039; advance (aka Nuclear Power in base game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Events_Nap_v1_5.zip | Event v1.5]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Events_Nap_v1_5.zip&amp;diff=5604</id>
		<title>File:Events Nap v1 5.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Events_Nap_v1_5.zip&amp;diff=5604"/>
		<updated>2022-06-29T19:10:58Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5603</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5603"/>
		<updated>2022-03-19T15:05:02Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder.&lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the units.bmp file with the attached file located in the Units_Nap_v1.3 zip. It contains newer Neapolitan, Polish and Spanish leader units. &lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the event.lua file with the attached file located in the Events_Nap_v1_4.zip. It fixes a bug where the French treasury was being subtracted 50 gold when Spain rather than Russia was subdued. &lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Events_Nap_v1_4.zip | Event v1.4]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5602</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5602"/>
		<updated>2022-03-19T15:03:52Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder.&lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the units.bmp file with the attached file located in the Units_Nap_v1.3 zip. It contains newer Neapolitan, Polish and Spanish leader units. &lt;br /&gt;
Note: you can replace the current version of the event.lua file with the attached file located in the Events_Nap_v1_4.zip. It fixes a bug where the French treasury was being subtracted 50 gold when Spain rather than Russia was subdued. &lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Events_Nap_v1_4.zip | Event v1.4]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Events_Nap_v1_4.zip&amp;diff=5601</id>
		<title>File:Events Nap v1 4.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Events_Nap_v1_4.zip&amp;diff=5601"/>
		<updated>2022-03-19T14:59:34Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5454</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5454"/>
		<updated>2020-02-27T20:25:22Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder.&lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the units.bmp file with the attached file located in the Units_Nap_v1.3 zip. It contains newer Neapolitan, Polish and Spanish leader units. &lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5453</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5453"/>
		<updated>2020-02-27T20:24:59Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder.&lt;br /&gt;
&lt;br /&gt;
Note: you can replace the current version of the units.bmp file with the attached file located in the Units_Na_v1.3 zip. It contains newer Neapolitan, Polish and Spanish leader units. &lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5452</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5452"/>
		<updated>2020-02-27T19:41:20Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Units_Nap_v1.3.zip | Updated Units.bmp for v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Units_Nap_v1.3.zip&amp;diff=5451</id>
		<title>File:Units Nap v1.3.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Units_Nap_v1.3.zip&amp;diff=5451"/>
		<updated>2020-02-27T19:39:31Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Units_Nap_v1.3.bmp&amp;diff=5450</id>
		<title>File:Units Nap v1.3.bmp</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Units_Nap_v1.3.bmp&amp;diff=5450"/>
		<updated>2020-02-27T19:23:57Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5439</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5439"/>
		<updated>2020-02-10T14:02:59Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main scenario folder which you simply need to copy and add to the main Sound folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5438</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5438"/>
		<updated>2020-02-10T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main folder which you simply need to copy and add to the main sound folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5437</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5437"/>
		<updated>2020-02-10T14:01:38Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.3 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
A thank you to countmc and Prof. Garfield for their suggestions, many of which were incorporated into version 1.3&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.3 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete any previous version first if you had already installed one. There are 3 &#039;new&#039; sound files in the main folder which you simply need to copy and add to the main sound folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.3.zip | Scenario Files v1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.3.zip | ReadMe Files v1.3]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.3.zip&amp;diff=5436</id>
		<title>File:Napoleon ReadMe v1.3.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.3.zip&amp;diff=5436"/>
		<updated>2020-02-10T13:56:23Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.3.zip&amp;diff=5435</id>
		<title>File:Napoleon v1.3.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.3.zip&amp;diff=5435"/>
		<updated>2020-02-10T13:55:59Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5139</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5139"/>
		<updated>2019-05-16T13:41:30Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.2 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you  to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.1 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete version 1.0 first if you had already installed it. In addition to version 1.1, extract the events.lua and Napoleon.scn from the Updated Files v1.2 zip and place them into the &#039;Napoléon&#039; folder in your ToT main folder (they will overwrite the exisitng 1.1 files). :&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.1.zip | Scenario Files v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon v1.2.zip | Updated Files v1.2]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon ReadMe v1.2.zip | ReadMe Files v1.2]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5138</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5138"/>
		<updated>2019-05-16T13:40:27Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.1 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you  to countmc, who revealed some unforseen logic errors in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.1 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete version 1.0 first if you had already installed it. In addition to version 1.1, extract the events.lua and Napoleon.scn from the Updated Files v1.2 zip and place them into the &#039;Napoléon&#039; folder in your ToT main folder (they will overwrite the exisitng 1.1 files). :&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.1.zip | Scenario Files v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon v1.2.zip | Updated Files v1.2]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon ReadMe v1.2.zip | ReadMe Files v1.2]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5137</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5137"/>
		<updated>2019-05-16T13:22:48Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.1 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you  to countmc, who revealed some unforseen logic error in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.1 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete version 1.0 first if you had already installed it. In addition to version 1.1, extract the events.lua and Napoleon.scn from the Updated Files v1.2 zip and place them into the &#039;Napoléon&#039; folder in your ToT main folder (they will overwrite the exisitng 1.1 files). :&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.1.zip | Scenario Files v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon v1.2.zip | Updated Files v1.2]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon ReadMe v1.2.zip | ReadMe Files v1.2]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5136</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5136"/>
		<updated>2019-05-16T13:21:54Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.1 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
A special thank you  to countmc, who revealed some unforseen logic error in the event file that have contributed to release version 1.2.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.1 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete version 1.0 first if you had already installed it. In addition to version 1.1, extract the events.lua and Napoleon.scn from the Updated v1.2 files zip and place them into the &#039;Napoléon&#039; folder in your ToT main folder (they will overwrite the exisitng 1.1 files). :&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.1.zip | Scenario Files v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon v1.2.zip | Updated Files v1.2]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon ReadMe v1.2.zip | ReadMe Files v1.2]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.2.zip&amp;diff=5135</id>
		<title>File:Napoleon ReadMe v1.2.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.2.zip&amp;diff=5135"/>
		<updated>2019-05-16T13:08:22Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.2.zip&amp;diff=5134</id>
		<title>File:Napoleon v1.2.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.2.zip&amp;diff=5134"/>
		<updated>2019-05-16T13:08:04Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5133</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=5133"/>
		<updated>2019-05-01T13:59:37Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I: ToTPP v015.1 and Lua UPDATED to version 1.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.1 Readme file as it has been updated and contains new valuable information on the house rules and game concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
A thank you to John Petroski, McMonkey, Northerner, countmc and Techumseh for all their play testing and invaluable feedback, which I hope served to make version 1.1 a better scenario.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.1 into a &#039;Napoléon&#039; folder in your ToT main folder. Please delete version 1.0 first if you had already installed it: :&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_v1.1.zip | Scenario Files v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoléon_ReadMe_v1.1.zip | ReadMe Files v1.1]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napol%C3%A9on_ReadMe_v1.1.zip&amp;diff=5132</id>
		<title>File:Napoléon ReadMe v1.1.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napol%C3%A9on_ReadMe_v1.1.zip&amp;diff=5132"/>
		<updated>2019-05-01T13:56:36Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napol%C3%A9on_v1.1.zip&amp;diff=5131</id>
		<title>File:Napoléon v1.1.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napol%C3%A9on_v1.1.zip&amp;diff=5131"/>
		<updated>2019-05-01T13:54:01Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=4953</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=4953"/>
		<updated>2018-11-22T02:44:48Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I version 1.0: ToTPP v015.1 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.0 Readme file as it contains valuable information on the house rules and game concepts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Napoléon&#039; folder in your ToT main folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.0.zip | Scenario Files v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.0.zip | ReadMe Files v1.0]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=4952</id>
		<title>Napoléon I</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Napol%C3%A9on_I&amp;diff=4952"/>
		<updated>2018-11-21T22:54:27Z</updated>

		<summary type="html">&lt;p&gt;Tootall: Created page with &amp;quot;Category: Age of Discovery Category:Tootall Category:Civilization II: Test of Time File:Napoleon_Title.gif  &amp;#039;&amp;#039;&amp;#039;Napoléon I version 1.0: ToTPP v015.1 and Lua&amp;#039;&amp;#039;&amp;#039;  O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Age of Discovery]]&lt;br /&gt;
[[Category:Tootall]]&lt;br /&gt;
[[Category:Civilization II: Test of Time]]&lt;br /&gt;
[[File:Napoleon_Title.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Napoléon I version 1.0: ToTPP v015.1 and Lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On December 2nd, 1804, Napoleon Bonaparte coronated himself as Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.&lt;br /&gt;
&lt;br /&gt;
To safeguard the sanctity of divine right and position based on noble birth, the European monarchies branded Bonaparte an international outlaw and pledged to remain at war with France until the Corsican usurper was overthrown and the Bourbon rule restored.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, the fate of the French Empire rested on the abilities of one man; as a warrior, and as a peacemaker.&lt;br /&gt;
&lt;br /&gt;
Can you as the Emperor of France do better than your historical counterpart and become the absolute ruler of Europe or will you meet the same fate and find yourself exiled on a remote and desolate island to live out your remaining days?&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:Napoleon_SS_1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the gates of Wien during the War of the 3rd Coalition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon_SS_2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smolensk, a roadblock on the way to Moskva during the invasion of Russia. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
There are a number of ways for the French player to win or lose the game. &lt;br /&gt;
&lt;br /&gt;
You can win a decisive victory if you control 11 of more objective cities. &lt;br /&gt;
&lt;br /&gt;
You can suffer an automatic decisive defeat if either:&lt;br /&gt;
• Paris is captured by the Coalition, or &lt;br /&gt;
• Napoleon is killed a second time in battle.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
There are eight house rules in this scenario that I strongly recommend human &lt;br /&gt;
players adhere to, which are:&lt;br /&gt;
&lt;br /&gt;
Firstly, changing city names is not permissible. A number of events apply to &lt;br /&gt;
specific cities and altering names will render them inactive. &lt;br /&gt;
&lt;br /&gt;
Secondly, it is forbidden to build new roads or upgrade to cobbled roads &lt;br /&gt;
on the ‘European’ map.&lt;br /&gt;
&lt;br /&gt;
Thirdly, the building of new cities is prohibited.&lt;br /&gt;
&lt;br /&gt;
Fourthly, French &amp;quot;Sapeurs&amp;quot; may only build Siege Works tile improvements.&lt;br /&gt;
&lt;br /&gt;
Fifthly, pillaging of roads and cobbled roads is prohibited. &lt;br /&gt;
&lt;br /&gt;
Sixthly, it is STRICTLY forbidden to re-home any of your French minor power units.  &lt;br /&gt;
&lt;br /&gt;
Seventhly, the ONLY production that is EVER allowed for the cities on the &lt;br /&gt;
‘European Powers’ map is the ‘(Money Market)’ improvement.&lt;br /&gt;
&lt;br /&gt;
Eighthly, it is equally forbidden from reassigning the citizens of your cities on &lt;br /&gt;
the ‘European Powers’ map to other tiles.&lt;br /&gt;
&lt;br /&gt;
For more important information, please read the scenario&#039;s Readme file. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please read the scenario&#039;s new v1.0 Readme file as it contains valuable information on the house rules and game concepts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Note==&lt;br /&gt;
&lt;br /&gt;
I would like to extend a very special note of gratitude to my partner Knighttime whose invaluable lua programming skills made this project possible.&lt;br /&gt;
&lt;br /&gt;
== Special Instructions==&lt;br /&gt;
IMPORTANT - This game is designed to be played as the French player ONLY. Do not even attempt to play any other power!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - You must run the “Napoleon_ONE” batch file, and select option #1 before you begin the game!&lt;br /&gt;
&lt;br /&gt;
IMPORTANT - The scenario has been designed around TheNamelessOne&#039;s TOTPP version 0.15.1 ([https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-47#post-15089974]). You must have it installed to play the game&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT - You must install the lua folder, which is included in the v 0.15.1 ZIP file (and which includes the civlua.lua, functions.lua and init.lua files), in the root directory of your Civilization Test of Time folder&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Install version 1.0 into a &#039;Napoléon&#039; folder in your ToT main folder:&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_v1.0.zip | Scenario Files v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_Sound_v1.0.zip | Sound Files]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Napoleon_ReadMe_v1.0.zip | ReadMe Files v1.0]]&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=Category:Age_of_Discovery&amp;diff=4951</id>
		<title>Category:Age of Discovery</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=Category:Age_of_Discovery&amp;diff=4951"/>
		<updated>2018-11-21T22:52:19Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ageofdiscovery.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Age of Discovery was triggered by two parallel forces. One of these was the Renaissance, which was a period of new ideas and philosophies, including the important concept that reading was not the province of the clergy and nobility. The second was the development of naval technology to the state where Europe would explore and colonize the other the continents, which it came to do so. We have chosen to begin the period in 1492, the year of Christopher Columbus’ first voyage across the Atlantic. Scenarios from this period cover the Rise of the Naval Powers, Holy Roman Empire, American War of Independence and Napoleonic Wars.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Scenarios&#039;&#039;&#039;&lt;br /&gt;
! Thumb || Name || Period || Designer || Version&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ANP.png]]  || [[The Age of Napoleon v1.2]] || 1802-1821 || [[Saladin]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder_Icon.gif]]  || [[The Age of Philip II - The Time of Thunder]] || 1580-1598 || [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Piracy_Icon.gif]]  || [[Age of Piracy]] || 1665-1730 || [[Shay Yates Roberts]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alba_Icon.gif]]  || [[Alba de América]] || 1492-1580|| [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minutemen.png]]  || [[American War of Independence]] || 1775-1785 || [[Civ2units]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almansa_Icon.gif]]  || [[La Batalla de Almansa]] || 1707- || [[Zenehegí]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceAge_Icon.gif]]  || [[The Big Little Ice Age That Could]] || 1502-1799 || [[St Leo]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bam_Icon.gif]]  || [[The Birth of America]] || 1703-1783 || [[Michael Daumen]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ellis_bonaparte.gif]]  || [[Bonaparte II]] || 1803-1815 || [[John Ellis]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OLG.png]]  || [[Bonaparte III]] || 1803-1815 || [[McMonkey]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hidalgo_Icon.gif]]  || [[Las Campañas de Hidalgo]] || 1810-1811 || [[El León]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carolus_Icon.gif]]  || [[Carolus Invictissimus]] || 1520-1556 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CBU.png]]  || [[Casus Belli: Magna Bellum Borealis 1700-1721 v2.5]] || 1700-1721 || [[Vegard Bjørketun]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:COL.png]]  || [[Colonialism]] || 1650-2000 || [[Jamestout]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonialism_Icon.gif]]  || [[Colonialism - The Age of Discovery]] || 1516-1789 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonies_Icon.gif]]  || [[Colonies - The Struggle for Empire]] || 1492-1792 || [[John Ellis]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonies2_Icon.gif]]  || [[Colonies II - The Struggle for Empire]] || 1660-1800 || [[John Ellis]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonies3_Icon.gif]]  || [[Colonies III - The Struggle for Empire]] || 1660-1800 || [[John Ellis]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonies42_Icon.gif]]  || [[Colonies IV - The Expansion of Europe]] || 1630-1780 || [[John Ellis]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Discage20_Icon.gif]]  || [[The Discovery Age v2.0]] || 1563-1759|| [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ImperiumUnit.png]]  || [[Empires]] || 1660-2000 || [[Jamestout]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charlemagne_Icon.gif]]  || [[The English Civil War v2.3]] || 1642-1649 || [[Philipp Blanz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Euro1650_Icon.gif]]  || [[Europe 1650]] || 1648-1789 || [[Markus Eklund]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coloniza_Icon.gif]]  || [[The European World - Era of Colonization]] || 1485- || [[Guillermo López]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aztecs_Icon.gif]]  || [[The Fall of the Aztecs]] || 1519-1529 || [[Macario Reyes]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FTGUnit.png]]  || [[Frederick the Great]] || 1756-1763 || [[Techumseh]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_Icon.gif]]  || [[The Golden Age of the Netherlands - The End of Pax Hispanica]] || 1588-1688|| [[Allard Höfelt]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gustaviii_Icon.gif]]  || [[Gustav III&#039;s Russian War]] || 1788-1791 || [[Jonas Hasselrot]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Habsburg20_Icon.gif]]  || [[The Habsburg Bid for Mastery v2.0]] || 1526-1648 || [[Michael Daumen]] &amp;amp; [[Harlan Thompson]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Historibus_Icon.gif]]  || [[&#039;de Historibus Europae v2.2]] || 1520-1721 || [[Henrik Lohmander]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italien.png]]  || [[The Italian Wars]] || 1494-1544 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Karl_Icon.gif]]  || [[Karl XII&#039;s Invasion of Russia]] || 1708-1709 || [[Markus Eklund]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Libertad_Icon.gif]]  || [[¡Libertad o Muerte!]] || 1810-1823 || [[Michael Daumen]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ModernAge_Icon.gif]]  || [[The Modern Age]] || 1483-1740 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mughal_Icon.gif]]  || [[The Mughal Conquests]] || 1519-1779 || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Napoleon_Icon.gif]]  || [[Napoléon I]] || 1805-1815 || [[Tootall &amp;amp; Knighttime]] || [[Civilization II: Test of Time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PWAS.png]]  || [[Pitt&#039;s War at Sea v2]] || 1759-1763 || [[Carl Fritz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quebec_Icon.gif]]  || [[Quebec - Conquest of the Great Lakes]] || 1754- || [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eldorado_Icon.gif]]  || [[Quest for Eldorado]] || 1561 || [[Jesús Balsinde]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRON_icon.gif]]  || [[The Rape of Nations v1.1]] || 1500-1801 || [[kobayashi]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alpujarras_Icon.gif]]  || [[The Resurrection of Al-Andalus - Revolt in Alpujarras]] || 1568-1571 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revol_Icon.gif]]  || [[Revolutionary War]] || 1776-1849 || [[Gary Longo]] || [[Civilization II: Conflicts in Civilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UniSengoku.png]]  || [[Sengoku Jidai v2.0]] || 1530-1649 || [[DarthVeda]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:7years_Icon.gif]]  || [[The Seven Years War]] || 1756-1762 || [[Michael Jeszenka]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UniShabani.png]]  || [[Shaibani - The Quest for Khorassan v1.2]] || 1500-1598 || [[Stefan Härtel]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slash.png]]  || [[Slash and Burn ]] || 1499-1539 || [[Dan Scheltema]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armada14_Icon.gif]]  || [[The Spanish Armada v1.4]] || 1584-1589 || [[Morten Blaabjerg]] || [[Civilization II: Multiplayer Gold Edition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odyssey20_Icon.gif]]  || [[The Spanish Odyssey v2.0]] || 1493-1560 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SFEUnit.png]]  || [[Struggle for Empire - The French and Indian War v3]] || 1755-1763 || [[Carl Fritz]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1_Thirty_Years_War.png]]  || [[The Thirty Years&#039; War v2.3]] || 1618-1648 || [[Jesús Muñoz Fernández]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haiti_Icon.gif]]  || [[Toussaint L&#039;Ouverture and the Haitian Revolution]] || 1794-1815 || [[Blackclove]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warmil12_Icon.gif]]  || [[War of 1812 v1.2]] || 1812-1816 || [[Techumseh]] || [[Civilization II: Fantastic Worlds]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.0.zip&amp;diff=4950</id>
		<title>File:Napoleon ReadMe v1.0.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_ReadMe_v1.0.zip&amp;diff=4950"/>
		<updated>2018-11-21T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_Sound_v1.0.zip&amp;diff=4949</id>
		<title>File:Napoleon Sound v1.0.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_Sound_v1.0.zip&amp;diff=4949"/>
		<updated>2018-11-21T22:45:59Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.0.zip&amp;diff=4948</id>
		<title>File:Napoleon v1.0.zip</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_v1.0.zip&amp;diff=4948"/>
		<updated>2018-11-21T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
	<entry>
		<id>https://sleague.civfanatics.com/index.php?title=File:Napoleon_Title.gif&amp;diff=4947</id>
		<title>File:Napoleon Title.gif</title>
		<link rel="alternate" type="text/html" href="https://sleague.civfanatics.com/index.php?title=File:Napoleon_Title.gif&amp;diff=4947"/>
		<updated>2018-11-21T22:42:07Z</updated>

		<summary type="html">&lt;p&gt;Tootall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tootall</name></author>
	</entry>
</feed>