;
;
; CRADLE OF BLOOD
;
; A CIV2 TEST OF TIME SCENARIO BY NICHEAL
;
; COMPLETE
;
; SCENARIO LOAD 1
; REINFORCEMENTS/TURN INTERVALS 30
; REINFORCEMENTS IMPERIAL TREASURY/MILITARY ACADEMY 3
; UNIT KILLS/INCAPITAL/CHANGE MONEY 45
; CREATE UNITS/ARMIES 45
; CITY TAKENS/ZEROS 23
; CITY TAKENS/SURPRISES 110
; CONQUERING AGGRESSIVE REACTIONS 30
;

@BEGINEVENTS





; SCENARIO LOAD 1

@IF
ScenarioLoaded
@THEN
JUSTONCE
PLAYWAVEFILE
Triumph.wav
@ENDIF





; REINFORCEMENTS TURN INTERVALS 30

@IF
TURNINTERVAL
interval=10
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^Another ten Years. Some Presents for the Great Kings.
^^And Marauders and Plagues are ready to devastate the Lands.
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Caravan
count=8
veteran=yes
homecity=none
randomize
locations
166,154
174,128
82,168
220,148
258,116
220,16
166,178
190,108
56,164
14,158
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Diconter War
count=8
veteran=yes
homecity=none
randomize
locations
30,98
148,114
82,104
108,146
94,10
16,126
118,104
56,120
142,138
110,10
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=20
@THEN
CREATEUNIT
owner=Free Peoples
unit=Triconter War
count=4
veteran=yes
homecity=none
randomize
locations
52,88
144,94
48,38
148,122
30,116
100,146
98,8
90,98
136,142
26,100
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=30
@THEN
CREATEUNIT
owner=Free Peoples
unit=Penteconter War
count=2
veteran=yes
homecity=none
randomize
locations
60,66
86,104
36,124
132,144
146,116
104,8
42,86
120,102
140,142
56,60
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Towns
unit=Pestilence
count=8
veteran=yes
homecity=none
randomize
locations
148,42
148,62
168,74
180,78
110,56
70,64
32,62
36,36
160,24
164,52
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Towns
unit=Pestilence
count=8
veteran=yes
homecity=none
randomize
locations
114,178
242,94
152,124
212,70
20,132
128,180
248,148
114,150
152,96
234,138
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
122,180
224,104
242,150
120,228
216,106
172,128
158,146
206,120
264,130
122,190
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
32,78
76,36
110,32
28,84
82,62
114,40
26,42
86,74
106,58
92,66
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
146,38
134,62
178,68
164,42
142,78
176,102
154,48
208,82
208,122
176,86
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Northman
count=8
veteran=yes
homecity=none
randomize
locations
22,46
18,32
28,18
38,18
56,12
70,6
76,8
12,32
20,14
32,8
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=8
veteran=yes
homecity=none
randomize
locations
168,158
192,118
90,180
244,162
212,128
102,216
178,130
172,150
140,180
46,160
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=SpearRider Heavy
count=8
veteran=yes
homecity=none
randomize
locations
242,80
238,58
214,34
192,30
208,64
258,102
258,80
244,56
220,42
236,28
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
owner=Free Peoples
unit=Nubian Warrior
count=8
veteran=yes
homecity=none
randomize
locations
140,232
130,202
108,228
102,216
96,178
140,176
126,196
90,198
146,170
82,168
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Achaeans
unit=Achaean Hero
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Assyrians
unit=Chariot Heavy
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Mitanni
unit=Chariot Heavy
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Arzawa
unit=Chariot Heavy
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Egyptians
unit=Chariot
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
incapital
owner=Hittites
unit=Chariot Heavy
count=2
veteran=no
homecity=none
@ENDIF

@IF
TURNINTERVAL
interval=40
@THEN
PLAYWAVEFILE
Earthquake.wav
CREATEUNIT
owner=Free Peoples
unit=Earthquake
count=1
veteran=yes
homecity=none
randomize
locations
44,76
86,54
22,56
54,110
134,60
180,76
102,76
164,52
178,56
50,40
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=40
@THEN
CREATEUNIT
owner=Free Peoples
unit=Earthquake
count=1
veteran=yes
homecity=none
randomize
locations
152,116
186,96
22,132
220,78
232,112
250,138
118,150
160,134
142,114
226,58
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=40
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^LIBYA. NUBIA. STRANGERS! EGYPTIAN FUROR!
^
^^KASKA. PALA. HITTITE FUROR!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Nubian Warrior
count=32
veteran=yes
homecity=none
randomize
locations
140,234
108,228
92,194
92,170
60,164
14,160
140,180
130,202
98,184
96,214
endlocations
CHANGEMONEY
receiver=Egyptians
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=40
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Hoplite
count=32
veteran=yes
homecity=none
randomize
locations
162,10
180,26
144,8
164,30
170,22
186,28
188,38
182,40
208,24
134,20
endlocations
CHANGEMONEY
receiver=Hittites
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=45
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^CAUCASIAN RIDERS! MITANNI FUROR!
^
^^PIRATES AT THE COASTS! ARZAWA FUROR!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=SpearRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
244,80
208,64
194,52
188,38
246,58
220,42
194,30
208,42
238,20
254,42
endlocations
CHANGEMONEY
receiver=Mitanni
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=45
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Hoplite
count=32
veteran=yes
homecity=none
randomize
locations
86,48
84,66
88,74
68,42
80,38
90,68
98,86
110,74
124,74
90,42
endlocations
CHANGEMONEY
receiver=Arzawa
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=50
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^STRANGERS FROM THE NORTH! ACHAEAN FUROR!
^
^^ELAM COMES! ASSYRIAN FUROR!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Northman
count=32
veteran=yes
homecity=none
randomize
locations
16,44
18,32
70,6
76,4
52,10
40,12
24,18
14,30
18,56
46,12
endlocations
CHANGEMONEY
receiver=Achaeans
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=50
@THEN
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
264,130
252,122
246,108
258,170
234,152
218,130
266,142
258,114
254,98
260,86
endlocations
CHANGEMONEY
receiver=Assyrians
amount=-15000
@ENDIF

@IF
TURNINTERVAL
interval=55
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^^ARABIAN MARAUDERS! EGYPTIAN FUROR!
^
^^TARHUNTASSA. KIZZUWATNA. HITTITE FUROR!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
166,176
170,148
90,182
178,126
250,172
32,160
200,122
144,178
174,160
180,134
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=55
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Hoplite
count=32
veteran=yes
homecity=none
randomize
locations
136,78
166,50
144,48
142,80
178,54
150,44
138,82
158,62
150,52
124,30
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=200
@THEN
PLAYWAVEFILE
Mrktplce.wav
TEXT
^
^
^^A GREAT DROUGHT! A GREAT STARVATION! O HATTUSA!
^
^
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
148,34,153,29,157,33,150,38
@ENDIF





; REINFORCEMENTS IMPERIAL TREASURY/MILITARY ACADEMY 3

@IF
CITYPRODUCTION
builder=anybody
improvement=1
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^^Our new High Palace was built, o mighty Great King!
^^4000 Talents while establishing our new Routes of Reign.
^^1000 Talents for our new Heavy Fortress in Capital.
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerReceiver
unit=Fortress Heavy
count=1
veteran=no
homecity=none
CHANGEMONEY
receiver=TriggerReceiver
amount=-5000
@ENDIF

@IF
CITYPRODUCTION
builder=anybody
improvement=17
@THEN
PLAYWAVEFILE
Death.wav
TEXT
^
^
^^New Imperial Treasury established!
^^1000 Talents for the mighty Great King.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerReceiver
amount=+1000
@ENDIF

@IF
CITYPRODUCTION
builder=anybody
improvement=35
@THEN
PLAYWAVEFILE
Death.wav
TEXT
^
^
^^New Military Academy established!
^^Heavy Chariots for the mighty Great King.
^
^
ENDTEXT
CREATEUNIT
incapital
owner=TriggerReceiver
unit=Chariot Heavy
count=2
veteran=no
homecity=none
@ENDIF





; UNIT KILLS/INCAPITAL/CHANGE MONEY 45

@IF
UNITKILLED
unit=Worker
attacker=anybody
defender=anybody
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Worker
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Oxdrawn Cart
attacker=anybody
defender=anybody
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Oxdrawn Cart
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Guard
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^A Guard was taken Prisoner.
^^Ransomed for 100 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+100
@ENDIF

@IF
UNITKILLED
unit=Ambassador
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^An Ambassador was taken Prisoner.
^^Ransomed for 200 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+200
@ENDIF

@IF
UNITKILLED
unit=Noble
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^A Noble was taken Prisoner.
^^Ransomed for 300 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+300
@ENDIF

@IF
UNITKILLED
unit=Caravan
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Drums.wav
TEXT
^
^
^^A Caravan was captured. 300 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+300
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
TEXT
^
^
^^A damned Fortress was conquered and destroyed to Dust.
^^In the Ruins 100 sweet little Talents were found.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+100
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Free Peoples
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Free Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Achaeans
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Achaean Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Assyrians
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Assyrian Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Mitanni
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Mitanni Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Arzawa
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Arzawa Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Egyptians
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Egypt Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Hittites
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Hittite Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress
attacker=anybody
defender=Free Towns
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Free Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Largexpl.wav
TEXT
^
^
^^A damned Heavy Fortress was conquered and destroyed.
^^In the Ruins 300 sweet little Talents were found.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+300
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Free Peoples
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Free Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Achaeans
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Achaean Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Assyrians
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Assyrian Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Mitanni
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Mitanni Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Arzawa
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Arzawa Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Egyptians
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Egypt Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Hittites
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Hittite Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Fortress Heavy
attacker=anybody
defender=Free Towns
@THEN
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Free Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Hero Phalanx
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Hero Phalanx
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Hero Phalanx
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=10
CREATEUNIT
owner=Free Peoples
unit=Hero Phalanx
count=1
veteran=yes
homecity=none
randomize
locations
12,32
46,160
88,44
190,110
194,48
172,140
246,96
134,82
64,2
210,60
endlocations
@ENDIF

@IF
UNITKILLED
defender only
unit=Hero Hoplite
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Hero Hoplite
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Hero Hoplite
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=10
CREATEUNIT
owner=Free Peoples
unit=Hero Hoplite
count=1
veteran=yes
homecity=none
randomize
locations
96,54
194,70
70,166
248,94
46,10
176,126
186,38
180,102
10,40
208,68
endlocations
@ENDIF

@IF
UNITKILLED
defender only
unit=General
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=General
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=General
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=10
CREATEUNIT
owner=Free Peoples
unit=General
count=1
veteran=yes
homecity=none
randomize
locations
182,40
142,178
22,16
140,8
254,98
176,132
66,166
190,74
74,6
88,48
endlocations
@ENDIF

@IF
UNITKILLED
defender only
unit=Witchmaster
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Witchmaster
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Witchmaster
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=10
CREATEUNIT
owner=Free Peoples
unit=Witchmaster
count=1
veteran=yes
homecity=none
randomize
locations
168,156
198,118
214,30
20,10
80,168
138,8
254,168
256,96
204,64
88,44
endlocations
@ENDIF

@IF
UNITKILLED
defender only
unit=Wild Elephant
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=War Elephant
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
unit=Wild Elephant
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=10
CREATEUNIT
owner=Free Peoples
unit=Wild Elephant
count=1
veteran=yes
homecity=none
randomize
locations
190,118
168,156
138,178
232,150
256,96
90,182
128,198
178,138
260,114
46,166
endlocations
@ENDIF

@IF
UNITKILLED
defender only
unit=Northman
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Northman
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Nubian Warrior
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Nubian Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Camel Warrior
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=Camel Warrior
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=BowRider Heavy
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=BowRider
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=SpearRider Heavy
attacker=anybody
defender=Free Peoples
@THEN
PLAYWAVEFILE
Drums.wav
CREATEUNIT
incapital
owner=TriggerAttacker
unit=SpearRider
count=1
veteran=no
homecity=none
@ENDIF

@IF
UNITKILLED
defender only
unit=Diconter
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Diconter is captured. 100 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+100
@ENDIF

@IF
UNITKILLED
defender only
unit=Diconter War
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Diconter War is captured. 100 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+100
@ENDIF

@IF
UNITKILLED
defender only
unit=Triconter
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Triconter is captured. 200 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+200
@ENDIF

@IF
UNITKILLED
defender only
unit=Triconter War
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Triconter War is captured. 200 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+200
@ENDIF

@IF
UNITKILLED
defender only
unit=Penteconter
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Penteconter is captured. 300 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+300
@ENDIF

@IF
UNITKILLED
defender only
unit=Penteconter War
attacker=anybody
defender=anybody
@THEN
PLAYWAVEFILE
Boatsink.wav
TEXT
^
^
^^Another Penteconter War is captured. 300 Talents.
^
^
ENDTEXT
CHANGEMONEY
receiver=TriggerAttacker
amount=+300
@ENDIF





; CREATE UNITS/ARMIES 45

; FREE PEOPLES 15

@IF
TURN
turn=1
@THEN
PLAYWAVEFILE
Barracks.wav
TEXT
^
^
^
^^WELCOME O YOU GREAT KING TO THE BRONZE AGE!
^
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Caravan
count=8
veteran=yes
homecity=none
randomize
locations
166,154
174,128
82,168
220,148
258,116
220,16
166,178
190,108
56,164
14,158
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
PLAYWAVEFILE
DEATH.wav
TEXT
^
^
^
^^DIE OR SURVIVE!
^
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Defender
count=16
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Warrior
count=16
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Composite Bow
count=16
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Hero Phalanx
count=2
veteran=yes
homecity=none
randomize
locations
12,32
46,160
88,44
190,110
194,48
172,140
246,96
134,82
64,2
210,60
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Hero Hoplite
count=2
veteran=yes
homecity=none
randomize
locations
96,54
194,70
70,166
248,94
46,10
176,126
186,38
180,102
10,40
208,68
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=General
count=1
veteran=yes
homecity=none
randomize
locations
182,40
142,178
22,16
140,8
254,98
176,132
66,166
190,74
74,6
88,48
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Witchmaster
count=1
veteran=yes
homecity=none
randomize
locations
168,156
198,118
214,30
20,10
80,168
138,8
254,168
256,96
204,64
88,44
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Wild Elephant
count=8
veteran=yes
homecity=none
randomize
locations
190,118
168,156
138,178
232,150
256,96
90,182
128,198
178,138
260,114
46,166
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Northman
count=8
veteran=yes
homecity=none
randomize
locations
22,46
18,32
28,18
38,18
56,12
70,6
76,8
12,32
20,14
32,8
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Nubian Warrior
count=8
veteran=yes
homecity=none
randomize
locations
140,232
130,202
108,228
102,216
96,178
140,176
126,196
90,198
146,170
82,168
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=SpearRider Heavy
count=8
veteran=yes
homecity=none
randomize
locations
242,80
238,58
214,34
192,30
208,64
258,102
258,80
244,56
220,42
236,28
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=8
veteran=yes
homecity=none
randomize
locations
168,158
192,118
90,180
244,162
212,128
102,216
178,130
172,150
140,180
46,160
endlocations
@ENDIF





; ACHAEANS 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Achaeans
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Achaeans
unit=Achaean Defender
count=16
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Achaeans
unit=Achaean Warrior
count=16
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Achaeans
unit=Bowman
count=16
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Achaeans
unit=Diconter
count=8
veteran=no
homecity=none
randomize
locations
33,71
34,66
120,36
114,26
31,37
44,22
95,33
42,64
67,47
83,91
endlocations
@ENDIF





; ASSYRIANS 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Assyrians
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Assyrians
unit=Assyrian Defender
count=16
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Assyrians
unit=Assyrian Warrior
count=16
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Assyrians
unit=Composite Bow
count=16
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Assyrians
unit=Chariot Heavy
count=8
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF





; MITANNI 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mitanni
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mitanni
unit=Mitanni Defender
count=16
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mitanni
unit=Mitanni Warrior
count=16
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mitanni
unit=Composite Bow
count=16
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Mitanni
unit=Chariot Heavy
count=8
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF





; ARZAWA 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Arzawa
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Arzawa
unit=Arzawa Defender
count=16
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Arzawa
unit=Arzawa Warrior
count=16
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Arzawa
unit=Bowman
count=16
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Arzawa
unit=Chariot Heavy
count=8
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF





; EGYPTIANS 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Egyptians
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Egyptians
unit=Egypt Defender
count=16
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Egyptians
unit=Egypt Warrior
count=16
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Egyptians
unit=Composite Bow
count=16
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Egyptians
unit=Chariot
count=8
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF





; HITTITES 5

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Hittites
unit=Worker
count=8
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Hittites
unit=Hittite Defender
count=16
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Hittites
unit=Hittite Warrior
count=16
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Hittites
unit=Bowman
count=16
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Hittites
unit=Chariot Heavy
count=8
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF





; CITY TAKENS/ZEROS 23

; ZERO 2

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=anybody
@THEN
CHANGEMONEY
receiver=TriggerAttacker
amount=+1000
PLAYWAVEFILE
Conquer.wav
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=anybody
@THEN
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
PLAYWAVEFILE
Largexpl.wav
@ENDIF





; FREE PEOPLES 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Free Peoples
@THEN
CREATEUNIT
owner=Free Peoples
unit=Free Hoplite
count=4
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=2
CREATEUNIT
owner=Free Peoples
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Free Peoples
@THEN
DELAY
delay=3
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=2
veteran=no
homecity=none
randomize
locations
24,140
181,83
163,145
109,69
122,166
173,93
138,88
156,168
165,129
93,83
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; ACHAEANS 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Achaeans
@THEN
CREATEUNIT
owner=Achaeans
unit=Achaean Hoplite
count=4
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Achaeans
@THEN
DELAY
delay=2
CREATEUNIT
owner=Achaeans
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Achaeans
@THEN
DELAY
delay=3
CREATEUNIT
owner=Achaeans
unit=Achaean Hero
count=2
veteran=no
homecity=none
randomize
locations
33,71
108,38
34,66
120,36
114,26
31,37
44,22
95,33
37,59
42,64
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; ASSYRIANS 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Assyrians
@THEN
CREATEUNIT
owner=Assyrians
unit=Assyrian Hoplite
count=4
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Assyrians
@THEN
DELAY
delay=2
CREATEUNIT
owner=Assyrians
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Assyrians
@THEN
DELAY
delay=3
CREATEUNIT
owner=Assyrians
unit=Chariot Heavy
count=2
veteran=no
homecity=none
randomize
locations
231,101
213,115
229,87
208,112
221,85
210,100
236,106
229,109
219,113
232,94
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; MITANNI 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Mitanni
@THEN
CREATEUNIT
owner=Mitanni
unit=Mitanni Hoplite
count=4
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Mitanni
@THEN
DELAY
delay=2
CREATEUNIT
owner=Mitanni
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Mitanni
@THEN
DELAY
delay=3
CREATEUNIT
owner=Mitanni
unit=Chariot Heavy
count=2
veteran=no
homecity=none
randomize
locations
206,76
167,89
174,62
180,94
209,91
191,95
170,108
182,72
189,83
202,70
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; ARZAWA 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Arzawa
@THEN
CREATEUNIT
owner=Arzawa
unit=Arzawa Hoplite
count=4
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Arzawa
@THEN
DELAY
delay=2
CREATEUNIT
owner=Arzawa
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Arzawa
@THEN
DELAY
delay=3
CREATEUNIT
owner=Arzawa
unit=Chariot Heavy
count=2
veteran=no
homecity=none
randomize
locations
99,61
77,65
119,49
121,61
99,45
68,36
80,72
107,51
87,59
84,36
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; EGYPTIANS 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Egyptians
@THEN
CREATEUNIT
owner=Egyptians
unit=Egypt Hoplite
count=4
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Egyptians
@THEN
DELAY
delay=2
CREATEUNIT
owner=Egyptians
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Egyptians
@THEN
DELAY
delay=3
CREATEUNIT
owner=Egyptians
unit=Chariot
count=2
veteran=no
homecity=none
randomize
locations
126,226
118,176
157,127
156,150
102,160
120,170
159,121
128,228
113,173
154,132
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; HITTITES 3

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Hittites
@THEN
CREATEUNIT
owner=Hittites
unit=Hittite Hoplite
count=4
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Hittites
@THEN
DELAY
delay=2
CREATEUNIT
owner=Hittites
unit=Composite Bow
count=4
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF

@IF
CITYTAKEN
city=anycity
attacker=anybody
defender=Hittites
@THEN
DELAY
delay=3
CREATEUNIT
owner=Hittites
unit=Chariot Heavy
count=2
veteran=no
homecity=none
randomize
locations
149,33
157,79
139,71
152,28
169,39
166,60
129,37
141,59
156,40
131,69
endlocations
CHANGEMONEY
receiver=TriggerDefender
amount=-5000
@ENDIF





; CITY TAKENS/SURPRISES 110

; FREE TOWNS 22

@IF
CITYTAKEN
city=Babylon
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Babylon is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
248,144
230,144
242,150
236,152
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sippar
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sippar is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=War Elephant
count=16
veteran=yes
homecity=none
randomize
locations
248,144
230,144
242,150
236,152
endlocations
@ENDIF

@IF
CITYTAKEN
city=Borsippa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Borsippa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Composite Bow
count=16
veteran=yes
homecity=none
randomize
locations
248,144
230,144
242,150
236,152
endlocations
@ENDIF

@IF
CITYTAKEN
city=Akkad
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Akkad is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
228,120
234,126
246,116
248,144
endlocations
@ENDIF

@IF
CITYTAKEN
city=Opis
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Opis is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
228,120
234,126
246,116
248,144
endlocations
@ENDIF

@IF
CITYTAKEN
city=Susa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Susa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
252,138
256,126
266,130
268,142
endlocations
@ENDIF

@IF
CITYTAKEN
city=Maladiya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Maladiya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
184,40
176,44
190,48
178,54
endlocations
@ENDIF

@IF
CITYTAKEN
city=Zalpa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Zalpa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
156,16
170,16
162,30
154,20
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sinup
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sinup is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
156,16
150,12
144,10
142,8
endlocations
@ENDIF

@IF
CITYTAKEN
city=Nerikka
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Nerikka is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
148,14
146,26
156,16
154,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Hakmissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Hakmissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
162,30
146,26
156,16
154,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sanahuitta
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sanahuitta is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
156,34
164,30
154,30
154,20
endlocations
@ENDIF

@IF
CITYTAKEN
city=Asharpaya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Asharpaya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
138,18
156,16
146,26
154,20
endlocations
@ENDIF

@IF
CITYTAKEN
city=Musasir
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Musasir is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
238,82
260,86
244,80
248,88
endlocations
@ENDIF

@IF
CITYTAKEN
city=Arbela
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Arbela is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=16
veteran=yes
homecity=none
randomize
locations
238,82
248,88
234,86
246,96
endlocations
@ENDIF

@IF
CITYTAKEN
city=Isuwa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Isuwa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
220,40
214,54
228,42
222,56
endlocations
@ENDIF

@IF
CITYTAKEN
city=Urartu
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Urartu is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
236,44
222,56
236,52
226,46
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tuspa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tuspa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
236,52
228,64
238,72
242,56
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gilzanu
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Gilzanu is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=16
veteran=yes
homecity=none
randomize
locations
238,82
248,88
248,58
248,78
endlocations
@ENDIF

@IF
CITYTAKEN
city=Subartu
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Subartu is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=16
veteran=yes
homecity=none
randomize
locations
224,76
218,62
208,68
216,82
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pahhuwa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Pahhuwa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=16
veteran=yes
homecity=none
randomize
locations
194,46
196,54
188,60
178,54
endlocations
@ENDIF

@IF
CITYTAKEN
city=Amissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Amissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
170,16
170,22
154,20
162,30
endlocations
@ENDIF





; FREE PEOPLES 18

@IF
CITYTAKEN
city=Kyrene
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kyrene is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
28,146
20,146
22,136
34,140
endlocations
@ENDIF

@IF
CITYTAKEN
city=Avaris
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Avaris is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=32
veteran=yes
homecity=none
randomize
locations
126,176
128,164
118,158
120,182
endlocations
@ENDIF

@IF
CITYTAKEN
city=Petra
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Petra is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
146,164
148,176
163,163
156,176
endlocations
@ENDIF

@IF
CITYTAKEN
city=Rabat Ammon
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Rabat Ammon is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
168,138
164,154
158,138
160,152
endlocations
@ENDIF

@IF
CITYTAKEN
city=Damasq
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Damasq is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
170,124
170,136
160,126
162,134
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tadmor
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tadmor is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
174,104
180,102
188,112
174,120
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ugarit
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ugarit is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
164,104
164,112
166,84
160,104
endlocations
@ENDIF

@IF
CITYTAKEN
city=Halpa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Halpa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
170,82
174,102
180,102
176,86
endlocations
@ENDIF

@IF
CITYTAKEN
city=Karkemish
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Karkemish is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,72
176,86
186,76
186,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tubruq
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tubruq is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
46,154
34,150
42,156
34,156
endlocations
@ENDIF

@IF
CITYTAKEN
city=Keheq
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Keheq is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
70,160
60,160
52,158
50,154
endlocations
@ENDIF

@IF
CITYTAKEN
city=Marraq
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Marraq is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
92,168
84,166
74,164
70,160
endlocations
@ENDIF

@IF
CITYTAKEN
city=Knossos
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Knossos is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Triconter War
count=8
veteran=yes
homecity=none
randomize
locations
46,94
62,96
58,112
54,86
endlocations
@ENDIF

@IF
CITYTAKEN
city=Enkomi
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Enkomi is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Triconter War
count=8
veteran=yes
homecity=none
randomize
locations
150,106
138,98
142,118
124,100
endlocations
@ENDIF

@IF
CITYTAKEN
city=Awarna
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Awarna is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
92,74
100,82
86,82
94,88
endlocations
@ENDIF

@IF
CITYTAKEN
city=Salawassa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Salawassa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
112,60
110,78
114,66
98,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Isawura
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Isawura is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
126,76
116,68
122,78
116,74
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ura
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ura is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
138,80
134,86
144,78
136,92
endlocations
@ENDIF





; ACHAEANS 13

@IF
CITYTAKEN
city=Mykene
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Mykene is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
32,78
33,63
36,68
26,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sparta
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sparta is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
26,68
22,74
28,84
32,76
endlocations
@ENDIF

@IF
CITYTAKEN
city=Athen
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Athen is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
37,55
33,63
44,60
44,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Korinth
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Korinth is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
32,76
26,68
36,68
30,64
endlocations
@ENDIF

@IF
CITYTAKEN
city=Theben
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Theben is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
33,53
26,56
44,60
33,63
endlocations
@ENDIF

@IF
CITYTAKEN
city=Larissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Larissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
26,42
26,34
36,42
26,48
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gordion
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Gordion is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
116,42
122,30
110,30
104,34
endlocations
@ENDIF

@IF
CITYTAKEN
city=Dorylaion
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Dorylaion is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
104,28
114,40
104,46
110,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Bithynion
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Bithynion is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
108,26
110,30
120,24
110,24
endlocations
@ENDIF

@IF
CITYTAKEN
city=Byzanthion
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Byzanthion is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
86,14
84,20
100,18
90,16
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kalchedon
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kalchedon is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
106,20
100,18
104,28
90,16
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pydna
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Pydna is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
26,34
36,30
26,24
36,20
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ainos
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ainos is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
68,20
62,16
56,16
74,20
endlocations
@ENDIF





; ASSYRIANS 7

@IF
CITYTAKEN
city=Assur
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Assur is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
226,106
240,104
222,94
228,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Nineveh
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Nineveh is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
224,78
232,78
236,88
228,78
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mari
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Mari is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
214,106
214,122
206,120
206,108
endlocations
@ENDIF

@IF
CITYTAKEN
city=Terqa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Terqa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
210,122
202,114
206,108
214,106
endlocations
@ENDIF

@IF
CITYTAKEN
city=Dur Katlimmu
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Dur Katlimmu is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
216,98
202,94
214,106
198,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Nisibis
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Nisibis is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
224,92
216,82
224,78
216,94
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kalakh
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kalakh is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
234,84
224,92
224,102
238,104
endlocations
@ENDIF





; MITANNI 10

@IF
CITYTAKEN
city=Wasuganni
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Wasuganni is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
214,74
198,68
216,82
196,74
endlocations
@ENDIF

@IF
CITYTAKEN
city=Amidar
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Amidar is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
196,68
214,74
196,74
208,84
endlocations
@ENDIF

@IF
CITYTAKEN
city=Taidar
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Taidar is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
208,84
200,92
218,94
204,98
endlocations
@ENDIF

@IF
CITYTAKEN
city=Nagar
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Nagar is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
218,94
216,80
208,84
214,102
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tegarama
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tegarama is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
178,58
176,72
182,66
186,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kummuh
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kummuh is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
188,68
180,66
176,70
174,76
endlocations
@ENDIF

@IF
CITYTAKEN
city=Emar
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Emar is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
184,102
174,102
174,86
178,102
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tuttul
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tuttul is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
186,102
198,92
192,104
188,88
endlocations
@ENDIF

@IF
CITYTAKEN
city=Alalakh
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Alalakh is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
174,86
168,96
174,102
170,82
endlocations
@ENDIF

@IF
CITYTAKEN
city=Qadesh
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Qadesh is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
176,108
172,126
176,120
164,112
endlocations
@ENDIF





; ARZAWA 12

@IF
CITYTAKEN
city=Arzawa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Arzawa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
112,60
90,68
100,52
92,66
endlocations
@ENDIF

@IF
CITYTAKEN
city=Wilusa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Wilusa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
80,38
76,34
66,42
76,38
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tismurna
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tismurna is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
82,58
80,50
82,68
68,60
endlocations
@ENDIF

@IF
CITYTAKEN
city=Apasa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Apasa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
82,68
76,74
82,58
68,60
endlocations
@ENDIF

@IF
CITYTAKEN
city=Milawa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Milawa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
86,74
84,68
76,74
78,76
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pitassa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Pitassa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
112,44
112,56
116,42
116,60
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kuwaliya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kuwaliya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
120,54
116,68
116,60
126,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Hapalla
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Hapalla is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
96,50
102,38
90,44
104,46
endlocations
@ENDIF

@IF
CITYTAKEN
city=Hapanuwa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Hapanuwa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
112,44
100,52
112,56
104,46
endlocations
@ENDIF

@IF
CITYTAKEN
city=Agissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Agissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
76,36
80,44
88,40
92,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Adramissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Adramissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
80,38
76,34
68,42
80,50
endlocations
@ENDIF

@IF
CITYTAKEN
city=Saruda
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Saruda is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
82,68
86,48
96,54
92,66
endlocations
@ENDIF





; EGYPTIANS 14

@IF
CITYTAKEN
city=Thebes
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Thebes is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=32
veteran=yes
homecity=none
randomize
locations
118,232
114,224
132,218
124,212
endlocations
@ENDIF

@IF
CITYTAKEN
city=Memphis
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Memphis is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=32
veteran=yes
homecity=none
randomize
locations
126,176
118,186
124,184
116,196
endlocations
@ENDIF

@IF
CITYTAKEN
city=Iunu
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Iunu is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
126,176
122,180
128,164
134,172
endlocations
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Jerusalem is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=8
veteran=yes
homecity=none
randomize
locations
150,162
150,144
158,138
152,156
endlocations
@ENDIF

@IF
CITYTAKEN
city=Byblos
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Byblos is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
164,112
160,126
170,124
160,112
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sidon
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sidon is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
158,138
162,134
170,124
150,144
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tyre
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tyre is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=16
veteran=yes
homecity=none
randomize
locations
160,126
158,138
162,134
150,144
endlocations
@ENDIF

@IF
CITYTAKEN
city=Rhakotis
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Rhakotis is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=8
veteran=yes
homecity=none
randomize
locations
98,168
104,168
92,168
104,172
endlocations
@ENDIF

@IF
CITYTAKEN
city=Saqqara
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Saqqara is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=8
veteran=yes
homecity=none
randomize
locations
104,172
104,180
104,186
104,168
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kairo
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kairo is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
110,172
126,176
122,180
104,172
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sile
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sile is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
138,160
134,172
138,168
128,164
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gaza
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Gaza is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
150,162
150,148
138,160
144,166
endlocations
@ENDIF

@IF
CITYTAKEN
city=Megiddo
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Megiddo is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=8
veteran=yes
homecity=none
randomize
locations
150,144
152,154
160,126
150,162
endlocations
@ENDIF

@IF
CITYTAKEN
city=Belor
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Belor is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot
count=16
veteran=yes
homecity=none
randomize
locations
170,126
172,120
162,134
168,134
endlocations
@ENDIF





; HITTITES 14

@IF
CITYTAKEN
city=Hattusa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Hattusa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
146,38
154,44
150,26
154,30
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sapinuwa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sapinuwa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
154,20
146,38
164,30
156,32
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ankuwa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ankuwa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
164,42
152,46
148,40
146,38
endlocations
@ENDIF

@IF
CITYTAKEN
city=Samuha
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Samuha is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
164,42
176,32
164,34
176,44
endlocations
@ENDIF

@IF
CITYTAKEN
city=Purushanda
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Purushanda is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
140,66
152,58
132,58
140,52
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ikuna
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ikuna is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
132,76
140,66
134,78
132,58
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tarhuntassa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Tarhuntassa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
134,62
146,74
134,78
142,78
endlocations
@ENDIF

@IF
CITYTAKEN
city=Adaniya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Adaniya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
158,62
160,60
164,64
160,72
endlocations
@ENDIF

@IF
CITYTAKEN
city=Kummanni
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Kummanni is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
166,50
160,60
158,62
160,72
endlocations
@ENDIF

@IF
CITYTAKEN
city=Azatiwataya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Azatiwataya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
166,84
156,74
164,64
170,74
endlocations
@ENDIF

@IF
CITYTAKEN
city=Apuzantiya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Apuzantiya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
158,62
156,74
148,74
160,60
endlocations
@ENDIF

@IF
CITYTAKEN
city=Lawazantiya
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Lawazantiya is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
178,68
164,64
174,76
166,84
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sarissa
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Sarissa is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=16
veteran=yes
homecity=none
randomize
locations
152,46
164,42
160,56
152,58
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ziplanda
attacker=anybody
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The mighty Town of Ziplanda is conquered!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=8
veteran=yes
homecity=none
randomize
locations
146,38
140,40
140,24
132,34
endlocations
@ENDIF





; CONQUERING AGGRESSIVE REACTIONS 30

; ACHAEANS 5

@IF
CITYTAKEN
city=Apasa
attacker=Achaeans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Apasa is conquered by Agamemnon!
^^Pirates at the Mykenaean Coasts!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
42,30
18,44
18,56
26,48
20,66
24,58
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF

@IF
CITYTAKEN
city=Knossos
attacker=Achaeans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Knossos is conquered by Agamemnon!
^^Pirate Ships in the Aegean.
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Triconter War
count=16
veteran=yes
homecity=none
randomize
locations
46,92
72,102
58,64
50,36
94,10
94,100
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF

@IF
CITYTAKEN
city=Sinup
attacker=Achaeans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Sinup is conquered by Agamemnon!
^^Refugees at the Bosporus!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
74,10
110,30
100,40
52,12
88,42
116,44
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF

@IF
CITYTAKEN
city=Pitassa
attacker=Achaeans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Pitassa is conquered by Agamemnon!
^^Arzawa hates the Mykenaeans!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Arzawa Hero
count=32
veteran=yes
homecity=none
randomize
locations
42,30
18,44
18,56
26,48
20,66
24,58
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF

@IF
CITYTAKEN
city=Sapinuwa
attacker=Achaeans
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Sapinuwa is conquered by Agamemnon!
^^Hatti hates the Mykenaeans!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
74,10
110,30
100,40
52,12
88,42
116,44
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Achaeans
@ENDIF





; ASSYRIANS 5

@IF
CITYTAKEN
city=Susa
attacker=Assyrians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Susa is conquered by Assur!
^^Elam comes!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
252,150
222,108
216,126
250,102
242,108
216,102
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF

@IF
CITYTAKEN
city=Karkemish
attacker=Assyrians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Karkemish is conquered by Assur!
^^Rebellion!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
192,74
204,102
180,102
222,108
212,124
198,90
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF

@IF
CITYTAKEN
city=Tadmor
attacker=Assyrians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Tadmor is conquered by Assur!
^^Counter Attack out of the Desert!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
216,126
216,104
222,132
180,102
246,104
198,114
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF

@IF
CITYTAKEN
city=Babylon
attacker=Assyrians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Babylon is conquered by Assur!
^^Babylon Resisters!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
252,150
222,108
216,126
250,102
242,108
216,102
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF

@IF
CITYTAKEN
city=Qadesh
attacker=Assyrians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Qadesh is conquered by Assur!
^^Egypt pays for an Arabian Storm!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
216,126
216,104
222,132
180,102
246,104
198,114
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Assyrians
@ENDIF





; MITANNI 5

@IF
CITYTAKEN
city=Tyre
attacker=Mitanni
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Tyre is conquered by Mitanni!
^^Furor at the Coasts!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
164,112
180,102
174,126
166,84
186,106
192,70
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF

@IF
CITYTAKEN
city=Apuzantiya
attacker=Mitanni
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Apuzantiya is conquered by Mitanni!
^^Kizzuwatna Rebellion!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,58
180,102
166,84
190,66
186,106
192,70
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF

@IF
CITYTAKEN
city=Maladiya
attacker=Mitanni
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Maladiya is conquered by Mitanni!
^^Caucasus Furor!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=BowRider Heavy
count=32
veteran=yes
homecity=none
randomize
locations
194,72
176,58
206,64
190,66
176,104
166,84
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF

@IF
CITYTAKEN
city=Nineveh
attacker=Mitanni
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Nineveh is conquered by Mitanni!
^^Assyrian Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
216,98
176,104
198,90
214,74
192,86
192,70
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF

@IF
CITYTAKEN
city=Gaza
attacker=Mitanni
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Gaza is conquered by Mitanni!
^^Egypt pays for an Assyrian Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
216,98
176,104
198,90
214,74
192,86
192,70
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Mitanni
@ENDIF





; ARZAWA 5

@IF
CITYTAKEN
city=Parha
attacker=Arzawa
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Parha is conquered by Arzawa!
^^Lukka Rebellion!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
96,54
90,68
98,68
112,44
86,46
112,60
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF

@IF
CITYTAKEN
city=Purushanda
attacker=Arzawa
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Purushanda is conquered by Arzawa!
^^Tarhuntassa Rebellion!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
112,60
112,44
118,70
134,80
126,70
112,56
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF

@IF
CITYTAKEN
city=Larissa
attacker=Arzawa
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Larissa is conquered by Arzawa!
^^Counter Attack by the Mykenaeans!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
78,38
88,74
88,48
92,66
96,54
84,68
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF

@IF
CITYTAKEN
city=Bithynion
attacker=Arzawa
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Bithynion is conquered by Arzawa!
^^Counter Attack by the Mykenaeans!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
78,38
88,74
88,48
92,66
96,54
84,68
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF

@IF
CITYTAKEN
city=Adaniya
attacker=Arzawa
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Adaniya is conquered by Arzawa!
^^Tarhuntassa Rebellion!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
112,60
112,44
118,70
134,80
126,70
112,56
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Arzawa
@ENDIF





; EGYPTIANS 5

@IF
CITYTAKEN
city=Ugarit
attacker=Egyptians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Ugarit is conquered by Egypt!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
164,162
144,172
172,130
176,104
184,104
168,104
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF

@IF
CITYTAKEN
city=Tubruq
attacker=Egyptians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Tubruq is conquered by Egypt!
^^Counter Attack by the Libyans!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Free Hero
count=32
veteran=yes
homecity=none
randomize
locations
100,178
142,232
114,226
86,168
122,192
76,168
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF

@IF
CITYTAKEN
city=Karkemish
attacker=Egyptians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Karkemish is conquered by Egypt!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
164,162
144,172
172,130
176,104
184,104
168,104
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF

@IF
CITYTAKEN
city=Apuzantiya
attacker=Egyptians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Apuzantiya is conquered by Egypt!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,102
168,136
210,124
168,158
164,104
166,84
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF

@IF
CITYTAKEN
city=Mari
attacker=Egyptians
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Mari is conquered by Egypt!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,102
168,136
210,124
168,158
164,104
166,84
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Egyptians
@ENDIF





; HITTITES 5

@IF
CITYTAKEN
city=Gaza
attacker=Hittites
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Gaza is conquered by Hatti!
^^Counter Attack by Egypt Desert Allies!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Camel Warrior
count=32
veteran=yes
homecity=none
randomize
locations
180,102
176,106
174,130
174,120
176,102
184,104
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF

@IF
CITYTAKEN
city=Arzawa
attacker=Hittites
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Arzawa is conquered by Hatti!
^^Counter Attack by Arzawa!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
142,80
122,30
112,44
132,80
126,70
142,44
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF

@IF
CITYTAKEN
city=Karkemish
attacker=Hittites
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Karkemish is conquered by Hatti!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,102
170,74
166,84
178,54
178,38
184,104
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF

@IF
CITYTAKEN
city=Tarhuntassa
attacker=Hittites
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Tarhuntassa is conquered by Hatti!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
142,80
122,30
112,44
132,80
126,70
142,44
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF

@IF
CITYTAKEN
city=Mari
attacker=Hittites
defender=anybody
@THEN
JUSTONCE
TEXT
^
^
^^The Town of Mari is conquered by Hatti!
^^Counter Attack!
^
^
ENDTEXT
CREATEUNIT
owner=Free Peoples
unit=Chariot Heavy
count=32
veteran=yes
homecity=none
randomize
locations
176,102
170,74
166,84
178,54
178,38
184,104
endlocations
MAKEAGGRESSION
who=Free Peoples
whom=Hittites
@ENDIF





@ENDEVENTS