As with all the civs the Crips will be rated on a 5 star basis in 4 categories.
Difficulty: |
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Fun: |
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Cost: |
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Time: |
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Here's how the ratings work. Difficulty is how hard it is to play a certain civilization; one star would denote that it is simple while five stars would denote it being very hard to win. Fun is the amount of enjoyment you can extract from playing as a certain civilization; one star means that it is boring or impossible while five stars indicates that you could extract much joy from it. The Cost rating is the average cost of units and how expensive it is to build them; one star being cheap deathtraps while five stars denoting expensive and destructive units. Time indicates the average ammount of time it will take to win as that civilization; while one star represents a quick finish, five stars indicates that an end could take a very long time.
My thoughts: The crips do have the possibility for a quick expansion in the beginning, but if they do not move fast enough, they can be easily crushed by the police. The faster the player moves the more fun and enjoyment the player can get.