As with all the civs the Panthers will be rated on a 5 star basis in 4 categories.
Difficulty: |
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Fun: |
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Cost: |
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Time: |
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Here's how the ratings work. Difficulty is how hard it is to play a certain civilization; one star would denote that it is simple while five stars would denote it being very hard to win. Fun is the amount of enjoyment you can extract from playing as a certain civilization; one star means that it is boring or impossible while five stars indicates that you could extract much joy from it. The Cost rating is the average cost of units and how expensive it is to build them; one star being cheap deathtraps while five stars denoting expensive and destructive units. Time indicates the average ammount of time it will take to win as that civilization; while one star represents a quick finish, five stars indicates that an end could take a very long time.
My thoughts: The Panthers are relatively weak in the beginning, but if their leader clusters the hangouts well enough, the Panthers can create a strong enough base in the city to take it over. However, if the Panthers can't found new cities, then they have already lost the game. The Panthers are ideal for expansionists.