As with all the civs the Mobsters will be rated on a 5 star basis in 4 categories.

Difficulty: StarStarStarStar
Fun: StarStarStarStar
Cost: StarStarStar
Time: StarStarStarStar

Here's how the ratings work. Difficulty is how hard it is to play a certain civilization; one star would denote that it is simple while five stars would denote it being very hard to win. Fun is the amount of enjoyment you can extract from playing as a certain civilization; one star means that it is boring or impossible while five stars indicates that you could extract much joy from it. The Cost rating is the average cost of units and how expensive it is to build them; one star being cheap deathtraps while five stars denoting expensive and destructive units. Time indicates the average ammount of time it will take to win as that civilization; while one star represents a quick finish, five stars indicates that an end could take a very long time.

My thoughts: While the mobsters can be very challenging and fun, it can get a tad bit boring with the limited amount of units. A Mobster game can be very time consuming because the odds are stacked against them so heavily. While the mobsters do not possess a large numerical superiority, they do have one ace up their sleeve, diplomacy, the Mafia can talk to any civ in the scenario and achieve peace treaties to save their neck. If you are looking for a challenging experience in scenario playing, perhaps the Mobsters are for you.