;
;  CIVILIZATION Test of Time POPUP BOXES
;  Copyright (c) 1999 by MicroProse Software
;
;  Altering the contents of this file may cause the
;  game to malfunction.
;

@MAINMENU
@width=300
@title=CIV2 TEST OF TIME: ANCIENT STEEL
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=300
@title=CIV2 TEST OF TIME: ANCIENT STEEL
@options
Start a New Game
Start on Pre-made World
Customize World

@MAINMENU2M
@width=300
@title=CIV2 TEST OF TIME: ANCIENT STEEL
@options
Start a New Game
Customize World

@STARTMENU
@width=300
@title=CIV2 TEST OF TIME: ANCIENT STEEL
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Players
Three (3) Players
Four (4) Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.

@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Player Starting Positions
All Players Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under player tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Pre-made World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He or she is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game. You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 AMBASSADOR
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 AMBASSADOR
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=DIPLOMACY
^^
^^No Contact!
^^


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an Audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an Audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of players have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Players to Move
^^We are waiting for player civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=600
@title=DIPLOMACY
@listbox=7
@button=DIPLOMACY
@button=CONTACT
@button=Set Attitude
Emperor, your armies are %STRING0, and you are regarded as %STRING1.
@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Master of Intelligence
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Master of Intelligence
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the presence
^^of any modems.

@NOINTEL
@width=400
@title=+++NO EMBASSY+++
^
^
^No Embassy, means no further Informations.
^
^

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless a
^^Civilization II CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway--without it.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the GENERAL COMMAND.
^^%NUMBER0 units lost.

@CASUALTY
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the GENERAL COMMAND.

@HOTHUMANSDEAD
@width=250
@title=GENERAL COMMAND
^^All players have been destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II : The Test of Time CD-ROM.
Please check that it is in a valid CD-ROM drive and then repeat the
search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Players: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=Town Information Request
^^The %STRING0 request that you share your Town
^^details during this trade session.
^^Please accept or deny this request.



@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=GAMESAVE FAILED
^
^
^Failed to save game! Error: %STRING0.
^
^

@SAVEOK
@width=300
@title=GAMESAVE Difficulty Level: %STRING4
^
^GAMESAVE
^
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
^
^GAMESAVE
^

@LOADNOTSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load game: file is not a saved game.
^
^

@LOADOLDSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load game: file is in obsolete format.
^
^

@LOADBADSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load game. Error: %STRING0.
^
^

@LOADNEWSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load game: file has more recent version number than game.
^
^

@LOADOK
@width=300
@title=GAMELOAD Difficulty Level: %STRING4
^
^GAMELOAD
^
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
^
^GAMELOAD
^

@DIFFICULTY
@width=320
@title=Challenge Level
@options
BARBAR
BONDSMAN
CITIZEN
KING
IMPERATOR
DESPOT

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small (40x50 squares, quick game)
Normal (50x80 squares)
Large (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Gender
@options
Man
Woman


@TRIBE
@width=600
@title=Select your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=500
@title=Set your Official Titles

@NAME
@width=440
@title=Enter your Name,Emperor
@options
Name:

@CUSTOMCITY
@width=320
@title=Select your Town Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=CIV2 TEST OF TIME: ANCIENT STEEL
@options
Sound Effects
Music
Always wait at end of turn
Autosave each turn
Show enemy moves
No pause after enemy moves
Fast piece slide
Instant advice
Tutorial help
Move units w/ mouse (cursor arrows)
ENTER key closes Town Screen


@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Units
Animated Terrain

@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select Town Report Options
@options
Warn when Town growth halted (Aquaedukt/Sewer System)
Show Town improvements built
Show non-combat units built
Show invalid build instructions
Announce Towns in disorder
Announce order restored in Town
Announce "We love the Emperor Day"
Warn when food dangerously low
Warn when new pollution occurs
Warn when changing production will cost shields
"Zoom-to-Town" NOT default Action


@INIT
@width=440
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1. May your reign be long
and prosperous. The %STRING1 have Knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the map.

@ZOC
@width=440
@title=Zones of Control
A Unit nearby is exacting a ZOC.

@FEATURE
@title=Not possible
Feature not yet implemented.

@AMPHIB
@title=NO COAST ATTACK!
^
^
^CoastAttack can only be performed by Troopers with that
^Special Ability. Type F2 to check your Armies Report.
^
^

@NONCOMBAT
@title=NO ATTACK!
^
^
^This Trooper is not trained to fight!
^
^

@FIGHTER
@title=NO AIR ATTACK!
^
^
^This Trooper is not able to face an Air Unit!
^
^

@FUEL
@title=AIR UNIT DOWN!
^
^
^Air Unit down!
^
^

@FATIGUE
@title=GENERAL COMMAND
^
^This brave Warrior is only at %NUMBER0/%NUMBER1 Strength!
^And will not attack at full Power. What are your Orders?
^

"Damned! Attack!"
"Then let him rest."

@LANDFALL
@title=NAVAL COMMAND
^
^Shall the Troopers onboard disembark?
^

"Stay onboard!"
"Disembark!"

@NOLANDFALL
@title=NAVAL COMMAND
^
^Our Ship cannot enter a Land Square.
^And all Troopers aboard cannot move.
^

@OCCUPY
@title=CAPTURE THE TOWN!
^
^
^Only Regular Troopers may occupy an Enemy Town.
^
^

@TRIREME
@title=SHIP SUNK!
^
^
^Your Ship has been lost at Sea, Emperor.
^
^Read Civilopedia carefully, to learn the
^Secrets and Art of Ship Building.
^
^

@FAMINE0
@title=TOWN COMMAND
^
^
^Food storage exhausted in %STRING0. %STRING1 lost.
^
^

@FAMINE1
@title=TOWN COMMAND
^
^
^Food storage exhausted in %STRING0. Famine feared.
^
^

@FAMINE2
@title=TOWN COMMAND
^
^
^Food storage exhausted in %STRING0.
^Trade route to %STRING1 terminated.
^
^

@DESTROYED
@title=EMPIRE DEAD
^
^
^%STRING0 Empire destroyed by %STRING1.
^
^

@DECREASE
@title=TOWN COMMAND
^
^
^Population Decrease in %STRING0.
^
^

@FOODSHORTAGE
@title=TOWN COMMAND
^
^
^%STRING0 is close to Starvation!
^
^

@BUILT
@title=TOWN COMMAND
^
^
^%STRING0 %STRING3 %STRING1.
^
^

@BUILT2
@title=DIPLOMACY
^
^
^%STRING0 (%STRING2) %STRING3 %STRING1.
^
^

@BUILT3
@title=TOWN COMMAND
^
^
^%STRING0 %STRING3 %STRING1. (Town is set to auto build).
^
^

@MANHATTAN
@title=ROMAN SENATE
^
^
^That is the Roman Senate.
^
^

@MOVECAPITAL
@title=DIPLOMACY
^
^
^%STRING1 Capital Town is now %STRING0!
^
^


@SUPPORT
@title=GENERAL COMMAND
^
^
^%STRING0 can't support %STRING1. Trooper disbanded.
^
^


@DISORDER
@title=REBELLION!
@width=400
^
^
^Rebellion in %STRING0! Town Command calls for help!
^
^


@REVOLT
@title=CRISIS!
^
^
^Discontented Citizens of %STRING0 revolt,
^Government collapses!
^
^

@NEWGOVT
@title=DIPLOMACY
^
^
^%STRING0 proclaimed %STRING1 of new %STRING2 %STRING3!
^
^

@CHANGED
@title=DIPLOMACY
^
^
^%STRING0 Government changed to %STRING1.
^%STRING2 proclaimed %STRING3.
^
^

@OVERTHROWN
@title=DIPLOMACY
^
^
^The %STRING0 Government has been overthrown.
^
^

@RESTORED
@title=TOWN COMMAND
^
^
^Order restored in %STRING0.
^
^

@WELOVEKING
@title=TOWN COMMAND
@width=280
^
^
^'We love the %STRING1' day celebrated in %STRING0!
^
^

@WEDONTLOVEKING
@title=TOWN COMMAND
^
^
^'We love the %STRING1' Celebration ends in %STRING0.
^
^

@FURTHERGROWTH
@title=TOWN COMMAND
^
^
^%STRING0 requires %STRING1 for further Growth.
^
^

@POLLUTION
@title=POLLUTION
^
^
^Pollution near %STRING0!!!
^
^

@CHERNOBYL
@title=CATASTROPHE
^
^
^A great Booom in %STRING0! Pollution feared!
^
^

@INHOCK
@title=CHIEF OF WORKERS
^
^
^%STRING0 can't maintain %STRING1!
^%STRING1 sold for %NUMBER0 Talents.
^
^

@ONLYSETTLERS
@title=CHIEF OF WORKERS
^
^
^Only Workers and Oxdrawn Carts can do that!
^
^

@ENGINEERS
@title=CHIEF OF WORKERS
^
^
^Only Oxdrawn Carts can do that!
^
^

@CITYATSEA
@title=DAMNED IDIOT
^
^
^It may surprise you to learn that Towns
^cannot be built at Sea, damned Idiot.
^
^

@ONLY10
@title=CHIEF OF WORKERS
^
^
^Workers may not be used to increase the 
^Size of a Town beyond level %NUMBER0.
^
^

@CANTIMPROVE
@title=CHIEF OF WORKERS
^
^
^That Function cannot be performed here.
^
^

@CANTDO
@title=CHIEF OF WORKERS
^
^
^That Function cannot be performed here.
^
^

@BRIDGES
@title=CHIEF OF WORKERS
^
^
^Roads cannot be built in Squares with Rivers until
^your Wisemen have discovered the Secret of Bridge Building.
^
^

@RAILROADS
@title=CHIEF OF WORKERS
^
^
^There is already a Road in this Square, Emperor.
^
^

@ALREADYROAD
@title=CHIEF OF WORKERS
^
^
^This Square already has Roads and Railroads.
^
^

@BRIDGEBUILDING
@title=CHIEF OF WORKERS
^
^
^Roads cannot be built in Squares with Rivers until
^your Wisemen have discovered the Secret of Bridge Building.
^
^

@NOWATER
@title=CHIEF OF WORKERS
^
^
^This Square has no Access to Water.
^
^

@FARMLAND
@title=CHIEF OF WORKERS
^
^
^This Square already has Irrigation.
^
^It cannot be improved to Farming until your
^Wisemen have discovered the Secret of Moloch.
^
^

@ALREADYIRRIGATION
@title=CHIEF OF WORKERS
^
^
^This Square already has Irrigation.
^
^

@ALREADYFARMLAND
@title=CHIEF OF WORKERS
^
^
^This Square already has Farming.
^
^

@ALREADYMINING
@title=CHIEF OF WORKERS
^
^
^This Square already has Mining.
^
^

@ALREADYFORT
@title=CHIEF OF WORKERS
^
^
^This area already has a Fortress.
^
^

@RADIO
@title=CHIEF OF WORKERS
^
^
^This Item cannot be built.
^
^

@ALREADYAIR
@title=CHIEF OF WORKERS
^
^
^This Square already has a Gate.
^
^

@POLLUTED
@title=CHIEF OF WORKERS
^
^
^You cannot build a Town or Gate in a polluted
^area until the damned Pollution is cleaned up.
^
^

@CONSTRUCTION
@title=CHIEF OF WORKERS
^
^
^Fortresses cannot be built until your Wisemen
^have discovered the Secret of Fortresses.
^
^

@NOPOLLUTION
@title=CHIEF OF WORKERS
^
^
^There is no Pollution in this Square.
^
^


@NAMECITY
@title=What shall we name this new Town?
@options
We name this Town:


@RENAMECITY
@title=What shall we rename this Town?
@options
We rename this Town in:


@ADJACENTCITY
@title=Chief of Workers
Town cannot be built in adjacent squares.


@DISBAND
@title=Warning!
^
^Really disband %STRING0?
^

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=600
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What Secret shall our %STRING0 pursue?
@width=340
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which Topic?
@width=320
@options

@RESEARCHGOAL
@title=What Lore are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=WISEMEN
@width=400
Then we should research
@button=Auto-Research

@STEALTHESE
@title=WISEMEN
@width=400
Then we should steal

@RESEARCHNONE
@title=WISEMEN
@width=400
No advances leading to %STRING0 can be researched
at this time.
@button=Auto-Research

@STEALNONE
@title=WISEMEN
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=WISEMEN
@width=320
^
^
^%STRING0 %STRING1 discover the Secret of %STRING2.
^
^

@SETHOMECITY
@title=Home Towns
@width=320
To change the "home" Town of a unit (the
Town which provides the unit's support),
you must first move the unit into its new home
Town and then give the 'H' or 'Set Home Town'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=LESS THAN 5
^
^
^A Town with less than five Citizens
^cannot support Taxmen or Scientists.
^
^


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1
^%STRING3

No changes.
Center map on unit.
Center map on unit and close Town screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home Town: %STRING2


@COMPLETE0
@title=Buy %STRING0
^
^Cost to complete %STRING0: %NUMBER0 Talents.
^Treasury: %NUMBER1 Talents.
^

@COMPLETE1
@title=Buy %STRING0
^
^Cost to complete %STRING0: %NUMBER0 Talents.
^Treasury: %NUMBER1 Talents.
^

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 Talents.
^Treasury: %NUMBER1 Talents.
^YOU MUST END THE MUTINY.

@HOCKTHIS
@title=Sell Town Improvement
Do you want to sell your %STRING0
for %NUMBER0 Talents?

Sell it.
Sell %STRING0 from all Towns for %NUMBER1 Talents.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Household, although you may
relocate it by ordering another Town to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where the Fuck is . . .
@width=360
@button=Zoom Town
@listbox

@REVOLUTION
@width=400
@title=DISSOLVE GOVERNMENT?
^
^
^Start a Revolution to dissolve the %STRING0 %STRING1?
^
^

Yes
No

@STARTREV
@width=400
@title=REVOLUTION!
^
^
^The %STRING0 are changing Government!
^Nobles begin political Manoevering.
^
^

@WARENDS
@width=320
@title=DIPLOMACY
^
^
^The War between the %STRING0 and the %STRING1 has ended.
^
^

@SIGNPEACE
@width=320
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 sign a Peace Treaty.
^
^

@ALLYMAKESPEACE
@width=320
@title=DIPLOMACY
^
^
^The %STRING0 report that they have signed a
^Peace Treaty with the %STRING1.
^
^

@ALLYMAKESWAR
@width=320
@title=DIPLOMACY
^
^
^The %STRING0 report that they now are at
^War with the %STRING1.
^
^

@SIGNALLIED
@width=320
@title=DIPLOMACY
^
^
^The treacherous %STRING0 and %STRING1 sign
^a secret Alliance against the %STRING2!
^
^

@SIGNNATO
@width=320
@title=DIPLOMACY
^
^
^The weak %STRING0 and %STRING1 sign "%STRING2 Pact"
^to contain %STRING3 Aggression!
^
^

@JOINWAR
@width=320
@title=DIPLOMACY
^
^
^The %STRING0 announce they will join the %STRING1
^in their War against the %STRING2!
^
^

@CANCELALLIED
@width=320
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 cancel Alliance.
^
^

@CANCELPEACE
@width=320
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 cancel Peace Treaty.
^
^

@ALLYUNDERATTACK
@width=320
@title=DIPLOMACY
^
^
^The %STRING0 report that they have been
^attacked by the %STRING1.
^
^

@DEMANDHELP
@width=320
@title=%STRING0 AMBASSADOR
^
^"We have been attacked by the evil %STRING1!
^Under the Terms of our Alliance, we insist
^that you come to our Aid at once!"
^

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 AMBASSADOR
^
^"Perhaps we could throw in %NUMBER0 Talents
^to make it worth your while?"
^

"No, not interested."
"Declare War on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Very well, but do not come crying to us
^for Help in the Future, Cowards!"
^
^

@ALLYATTACKING
@width=320
@title=DIPLOMACY
^
^
^The %STRING1 have sent Word that they
^are attacking the %STRING0.
^
^

@DECLAREWAR
@width=320
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 declare War on each other.
^
^


@TOOMANYUNITS
@width=320
@title=TOO MANY TROOPERS!
^
^
^A new Trooper cannot be created because there are
^too many Troopers in the Game. Try disbanding some.
^
^

@SURPRISETRIBE
@width=240
@title=VILLAGE
^
^
^You have discovered an advanced Tribe.
^
^

@SURPRISENOMADS
@width=300
@title=VILLAGE
^
^
^You discover a band of wandering Nomads.
^They agree to join your Tribe.
^
^

@SURPRISESCROLLS
@width=240
@title=VILLAGE
^
^
^You have discovered Scrolls of ancient Wisdom.
^
^

@SURPRISEMERCS
@width=300
@title=VILLAGE
^
^
^You have discovered a friendly Tribe of skilled Mercenaries.
^
^

@SURPRISEBARB
@width=300
@title=VILLAGE
^
^
^You have unleashed a Horde of Barbarians!
^
^

@SURPRISENOTHING
@width=320
@title=VILLAGE
^
^
^Weeds grow in empty Ruins.
^This Village has long been abandoned.
^
^

@SURPRISEMETALS
@width=300
@title=VILLAGE
^
^
^You have discovered valuable metal Deposits worth %NUMBER0 Talents.
^
^


@SNEAK
@width=300
@title=GENERAL MASTER
^
^
^Surprise Attack by %STRING0 Forces!
^
^

@BREAKCEASE
@width=300
@title=GENERAL MASTER
^
^
^The %STRING0 have broken the Cease Fire!
^
^

@CANCELPEACE
@width=300
@title=GENERAL MASTER
^
^
^%STRING0 cancel Peace Treaty with %STRING1.
^
^

@RANSOM
@width=500
@title=CAPTURED!
^
^
^Glorious Victory!
^
^

@PROMOTED
@width=300
@title=GENERAL MASTER
^
^
^For Bravery in Battle, our glorious
^%STRING0 is promoted to Veteran!
^
^

@MULTIPLEWIN
@width=300
@title=GENERAL MASTER
^
^
^%NUMBER0 Troopers destroyed.
^
^

@MULTIPLELOSE
@width=300
@title=GENERAL MASTER
^
^
^%NUMBER0 Troopers were lost.
^
^

@CITYCAPTURE
@width=300
@title=GENERAL MASTER
^
^
^%STRING1 %STRING3 %STRING0. 
^%NUMBER0 Talents is plundered.
^
^

@CITYCAPTURE2
@width=400
@title=GENERAL MASTER
^
^
^%STRING1 %STRING3 the %STRING2 Town of %STRING0.
^
^

@CITYWINALLY
@width=320
@title=GENERAL MASTER
^
^
^The %STRING1 report they have %STRING4
^the %STRING2 Town of %STRING0.
^
^

@CITYLOSEALLY
@width=320
@title=GENERAL MASTER
^
^
^The %STRING2 report they have lost the Town
^of %STRING0 to the evil %STRING1.
^
^

@TAKECIV
@width=320
@title=Select Lore
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Lore Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess War Machines Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=FUROR!
Pirate Invasion Force lands near %STRING0!

@BARBARIANS
@width=320
@title=DIPLOMACY
^
^%STRING0 near %STRING1!
^

@PRODCHANGE
@width=320
@title=Change of Production
@default=1
^
^Emperor, if we change our Production between Items of
^different General Types (Troopers, Town Improvements,
^Wonders of the World), there is a %NUMBER0%% Production Penalty!
^

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% Penalty.


@@PRODCHANGE
@@width=480
@@title=Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty. For
@ instance, if you are building Town Walls, you may freely
@ switch to a Granary (another Town Improvement).
@ ^
@ However, switching between different types--between Town Walls
@ and a Legion (a Unit), for instance, or between Town Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced. If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=BARRACKS
^
^
^The Development of %STRING0 has rendered all existing Barracks
^obsolete. Antiquated Barracks sold for %NUMBER0 Talents.
^
^

@EMISSARY
@width=320
@title=%STRING0 AMBASSADOR
^
^An Ambassador from %STRING1 %STRING2 of the %STRING3
^wishes to speak with you, great and glorious Emperor.
^Will you gladly and gracious receive %STRING4?
^

"Yes. I will grant an Audience."
"No. Call for the Guards."

@EMISSARYFORCE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^Sorry, Emperor, but this %STRING1 most impudent
^Ambassador has entered your Throneroom!
^
^

@GREETINGS00
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"I bring Hails from the mighty and glorious %STRING1, 
^%STRING2 of the %STRING3_._._."
^
^

@GREETINGS01
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"I offer you Gifts from %STRING1, most glorious Ruler and 
^mighty %STRING2 of the %STRING3_._._."
^
^

@GREETINGS02
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"I bear a holy Edict from our beloved and mighty %STRING2, 
^%STRING1 of the %STRING3_._._."
^
^

@GREETINGS03
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"I speak for the most Fearsome and Terrible Despot of the World.
^%STRING2 %STRING1 of the %STRING3_._._."
^
^

@GREETINGS10
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Beware, Breaker of Treaties! I bring a holy Command 
^from %STRING1, glorious %STRING2 of the %STRING3_._._."
^
^

@GREETINGS11
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"O you evil and treacherous Rival, hear now the holy Words
^of %STRING1, mighty Ruler and glorious %STRING2 of the %STRING3_._._."
^
^

@GREETINGS12
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Our deadly Enemy, the damned %STRING6! Now you shall hear the holy
^Demands of our most excellent %STRING2, %STRING1 of the %STRING3_._._."
^
^

@GREETINGS13
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Murderers of the Innocent, the damned %STRING6! I speak for the one
^and true Emperor of the World, %STRING2 %STRING1 of the %STRING3_._._."
^
^

@NUCLEARWEAPONS


@YOURNUKES1
@width=320
@title=%STRING0 PROMISE
^
^
^"Your Art of Warfare is bloody and cruel.
^We will strike back, in a red Ocean of Death!"
^
^

@YOURNUKES2
@width=320
@title=%STRING0 PROMISE
^
^
^"Your Art of Warfare is damned and Hell.
^We will strike back, in a red Ocean of Death!"
^
^

@NOEXCHANGEMAD
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"We have no Interest in the primitive
^Lore of your pathetic Empire."
^
^

@NOEXCHANGEMEDIUM
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"Our glorious Lore has advanced far beyond
^anything you might comprehend. We see little
^Point in wasting Time with Beggars like you."
^
^

@NOEXCHANGEWONDER
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"All of our great Minds are too busy working
^on our glorious Project, %STRING1.
^Perhaps we should speak again later."
^
^

@NOEXCHANGENOW
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"We have no damned Interest in exchanging
^any Knowledge at this Time. Very sorry."
^
^

@EXCHANGEGIFT
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"Your primitive Lands have nothing to offer us at 
^this Time. However, we present you with the Gift
^of %STRING1 to help you modernize your pity Lands."
^
^

@EXCHANGEGIFT2
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"We are appalled at the pathetic Lands to which your
^so-called Society has sunk. We have no Choice but to
^present you with the Gift of %STRING1, which we hope
^will help you modernize your poor dying Lands."
^
^

@SELLTECH
@title=%STRING0 AMBASSADOR
@width=320
^
^"Your useless Devices do not interest us.
^However, we will sell you the Secret of %STRING1
^for the modest Price of %NUMBER0 Talents."
^

Never mind.
Pay %NUMBER0 Talents.

@SELLTECH2
@title=%STRING0 AMBASSADOR
@width=320
^
^"Our Resources are stretched to the Limit and we have
^nothing to spare. We could, however, sell you the Secret
^of %STRING1 for the modest Price of %NUMBER0 Talents."
^

Never mind.
Pay %NUMBER0 Talents.

@SYMPATHY
@title=%STRING0 AMBASSADOR
@width=320
^
^
^"We sympathize with your Plight, but there
^is nothing we can do for you at this Time."
^
^

@EXCHANGE0
@title=%STRING0 AMBASSADOR
@width=320
^
^"We note that your primitive Lands have not even discovered
^%STRING1. We desire the Secret of %STRING3.
^Do you care to exchange Knowledge with us?"
^

"No. You may keep your %STRING1."
"Yes. We will exchange Knowledge."

@EXCHANGE1
@title=%STRING0 AMBASSADOR
@width=320
^
^"We are fascinated by your %STRING2 Concept, %STRING3.
^Will you tell us of %STRING3 in Exchange, perhaps, for %STRING1?"
^

"No. You may keep your %STRING1."
"Yes. We will exchange Knowledge."

@EXCHANGEPETTY
@title=%STRING0 AMBASSADOR
@width=400
^
^"We scoff at such petty Nonsense. Come back
^when you have something worthwhile to offer."
^

@CANCELTREATY0
@title=%STRING0 AMBASSADOR
@width=400
^
^"You are allied with our evil Rivals, the damned %STRING1.
^We %STRING2 you cancel this Alliance at once!"
^

"You jest! The %STRING1 are our firm Allies."
"Yes! Let us join Steel against the %STRING1!"

@CANCELTREATY1
@title=%STRING0 AMBASSADOR
@width=400
^
^"You have made Peace with our evil Enemies: The damned %STRING1.
^We %STRING2 you cancel this Treaty at once!"
^

"What do you think you are?... Get out!"
"Yes! Let us join Steel against the %STRING1!"

@CANCELTREATY2
@title=%STRING0 AMBASSADOR
@width=400
^
^"We are busily crushing our mutual Enemy, 
^the inferior %STRING1. We %STRING2 you 
^declare War on them at once and assist us!"
^

"You command me in my own court?... Get out!"
"Yes! Let us smite the %STRING1 soundly!"


@CANCELALLIANCE0
@width=320
@title=ALLIANCE CANCELLED!
^
^
^Our Alliance with the %STRING1 has been cancelled.
^All of our Troopers in %STRING2 Territory have been
^relocated to our nearest Towns and %STRING2 Troops
^in our Territory have been similarly relocated.
^
^

@CANCELALLIANCE1
@width=320
@title=DIPLOMACY
^
^
^The %STRING1 and %STRING3 have cancelled their Alliance.
^
^


@TRIBUTE0
@width=320
@title=%STRING0 AMBASSADOR
^
^"You are most unworthy to make Peace with us.
^However, we will agree to not crush your puny Lands,
^if you pay %NUMBER0 Talents in Tribute."
^

"Your Threats are meaningless Jokes!"
"We shall pay you %NUMBER0 Talents at once."


@TRIBUTE1
@width=400
@title=%STRING0 AMBASSADOR
^
^"Your pathetic Lands are hardly worth the Conquering. 
^We might forego destroying you to the bloody Dust,
^if you pay %NUMBER0 Talents in Tribute."
^

"Try to conquer my Ass, Idiot."
"Please take %NUMBER0 Talents in Tribute."

@TRIBUTE2
@width=320
@title=%STRING0 AMBASSADOR
^
^"You are living in Lands that are rightfully ours.
^However, we will restrain ourselves from culling you,
^if you pay %NUMBER0 Talents in Tribute."
^

"We gladly invite you try and remove us."
"We shall pay %NUMBER0 Talents in Reparations."

@TRIBUTE3
@width=320
@title=%STRING0 AMBASSADOR
^
^"%STRING1, our mighty %STRING2, sees your Lands as a Minor
^Province of our great %STRING3 Empire. Perhaps %STRING4 will
^suffer your continued Independence, for %NUMBER0 Talents."
^

"I see your Lands are a Pile of putrid DUNG!"
"We shall duly pay %NUMBER0 Talents."


@TRIBUTE8
@width=320
@title=%STRING0 AMBASSADOR
^
^"We shall not tolerate your continued Mockery of the Gods 
^and immoral heathen Orgies of Decadence. We insist that 
^you share %NUMBER0 Talents with us at once... or else!"
^

"We shall share STEEL with your Necks!"
"Please take %NUMBER0 Talents, as a Gift!"

@TRIBUTE9
@width=320
@title=%STRING0 AMBASSADOR
^
^"%STRING1, our mighty %STRING2, grows bored with
^this empty Alliance. Perhaps %NUMBER0 Talents
^will make %STRING4 happy and satisfied."
^

"We also tire of %STRING1's greedy Demands!"
"Please take %NUMBER0 Talents, our noble Ally!"


@TAKECIV0
@width=320
@title=%STRING0 AMBASSADOR
^
^"Your pungent Lands offend our heroic Noses!
^We will agree not to righteously destroy you
^in Exchange for the Secret of %STRING1."
^

"Throw this insolent Coward from the Walls!"
"We give you the Secret of %STRING1."


@TAKECIV1
@width=320
@title=%STRING0 AMBASSADOR
^
^"We laugh at your Excuse for an Empire. We will refrain from
^crushing it underfoot if you will give us the Secret of %STRING1."
^

"Guards! Slay this loud-mouthed Braggart!"
"Have the Secret of %STRING1."

@TAKECIV2
@width=320
@title=%STRING0 AMBASSADOR
^
^"We know you have Knowledge of %STRING1.
^Give us the Secret at once, or face the Consequences!"
^

"Consequences in your Ass, Bitch!"
"We can spare the Secret of %STRING1."


@TAKECIV8
@width=320
@title=%STRING0 AMBASSADOR
^
^"Your Lands holy Greatness is an Example for all, 
^but our Citizens are clamouring for your Comforts.
^Only the Secret of %STRING1 can appease them!"
^

"No, we are afraid."
"Have the Secret of %STRING1."

@TAKECIV9
@width=400
@title=%STRING0 AMBASSADOR
^
^"%STRING3, our great %STRING2, grows weary of this
^hollow Alliance. Perhaps %STRING4 can continue this
^Charade in Exchance for the Secret of %STRING1."
^

"O nice! At least one thing grew, Idiots."
"We can spare the Secret of %STRING1."

@OVERABARREL
@width=320
@title=%STRING0 AMBASSADOR
^
^"Your Grovelling amuses us, but our Mercy cannot be bought
^so cheaply. You must also give us the Secret of %STRING1!"
^

"You shall have no more Tribute from us!"
"We also give the Lore of %STRING1."

@BEGONE0
@width=320
@title=ALLIANCE CANCELLED
^
^
^"DAMNED! That Alliance with Fools is done at all!
^Begone from our Territory at once, or you will die!"
^
^

@BEGONE1
@width=320
@title=ALLIANCE CANCELLED
^
^
^"DAMNED! This Alliance is dead and buried at all!
^Begone from our Territory at once, or you will die!"
^
^

@NOVIOLATORS
@width=320
@title=NO TROOPERS
^
^
^"We have no Troopers in your Lands,
^so this Meeting is ended now."
^
^

@PROVOKE0
@width=320
@title=+++WAR+++
^
^
^"Our Patience and Tolerance are spent.
^Prepare your cowardly Armies for WAR!"
^
^

@PROVOKE1
@width=320
@title=+++WAR+++
^
^
^"Arrows will fly and Axes will clash!
^Prepare for WAR you damned Cowards!"
^
^

@PROVOKE2
@width=320
@title=+++WAR+++
^
^
^"We have determind to destroy your diseased Lands.
^Ancient Steel awaits! Prepare for WAR!"
^
^

@REJECT0
@width=320
@title=+++WAR+++
^
^
^Prepare for WAR!
^
^

@RID0
@width=320
@title=+++WAR+++
^
^
^Son of a Whore! Prepare for WAR!
^
^

@ACCURSEDWALL
@width=320
@title=%STRING0 +++EMPIRES STRENGTH+++
^
^
^"O your damned and unholy Empires Strength!
^Otherwise we would... another Time, your Might!"
^
^

@ACCURSEDUN
@width=320
@title=%STRING0 +++THRONE OF TRIBUTE+++
^
^
^"O your damned Throne of Tribute!
^Our People fear to... another Time, your Grace!"
^
^

@SENATEPEACE
@width=320
@title=TREACHERY!!!
^
^
^Your DAMNED Nobles meet with the %STRING1 Ambassador
^behind your Back and sign a Peace Treaty!
^
^

@SENATECEASE
@width=320
@title=COWARDS!!!
^
^
^Your DAMNED Nobles meet with the %STRING1 Ambassador
^behind your Back and sign a Cease Fire!
^
^

@WALLOVERPEACE
@width=320
@title=+++EMPIRES STRENGTH+++
^
^
^That Empires Strength forces us to sign Peace Treaty!
^
^

@WALLOVERCEASE
@width=320
@title=+++EMPIRES STRENGTH+++
^
^
^That Empires Strength forces us to sign a Cease Fire!
^
^

@UNOVERPEACE
@width=320
@title=+++THRONE OF TRIBUTE+++
^
^
^The mighty Throne of Tribute has forced us,
^to cancel our War Effort! DAMNED Peace Treaty signed!
^
^

@UNOVERCEASE
@width=320
@title=+++THRONE OF TRIBUTE+++
^
^
^The mighty Throne of Tribute has forced us,
^to cancel our War Effort! A Cease Fire signed!
^
^

@PROPOSEALLIANCE
@width=320
@title=%STRING0 AMBASSADOR
^
^"Our great Empire would present a most potent
^Combination against our Enemies! Why not join with 
^us for the Mutual Defence of our Interests?"
^

"Yes. Let us go forward as Allies and Friends."
"Your Offer is amusing but of no Use to us."

@GRANTCEASE
@width=320
@title=%STRING0 AMBASSADOR
^
^"You have shown Respect to your proper Masters.
^We now present you a most generous Treaty that
^should allow you a semi-honourable Surrender."
^

"We gratefully accept your Mercy."
"Your Terms are too harsh!"

@WALLCEASE
@width=320
@title=%STRING0 AMBASSADOR
^
^"You might have thwarted our Crusade to destroy
^your empy Lands to Ruins, but our Day will come.
^For now, we offer you a Cease Fire..."
^

"Very well. We duly accept."
"The War is not over yet!"

@PROPOSECEASE
@width=320
@title=%STRING0 AMBASSADOR
^
^"Enough People have died already.
^We suggest a Cease Fire."
^

"We accept. Let us lay down our Arms."
"You have not paid for your brutal Crimes!"

@PROPOSEPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^"I hold before you a Treaty which shall determine an
^honourable Peace for both our Empires. Will you sign it?"
^

"Yes. Let there be Peace with the %STRING1."
"No. We deem the Terms unsuitable."

@NOPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"You are arrogant as ever! But we will be vigilant
^against your inevitable Attacks and Pillages. Know that!"
^
^

@OVERRULECEASE
@width=320
@title=CEASE FIRE!
^
^
^The Nobles threaten Mutiny. Cease Fire signed!
^
^

@OVERRULEPEACE
@width=320
@title=PEACE!
^
^
^The Nobles threaten Mutiny. Peace Treaty signed!
^
^

@ALLIANCE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"From this Day forward let there be Friendship, 
^Trade and Mutual Defence between the Citizens of 
^the %STRING1 and %STRING2 Lands."
^
^

@TREATY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"From this Day forward let there be Peace between 
^the Citizens of the %STRING1 and %STRING2 Lands.
^Our Forces shall leave your Territory at once."
^
^

@CEASEFIRE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Let there be a temporary Peace between 
^the %STRING1 and %STRING2 Lands."
^
^

@CEASEEXPIRE
@width=320
@title=BEWARE!
^
^
^%STRING1 Troops have been spotted on your Borders...
^
^

@APOLOGIZE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We promise our Troops are now leaving,
^o you glorious and mighty Ruler of Destiny!"
^
^

@GIVECIV
@width=320
@title=%STRING0 AMBASSADOR
^
^"End this War and we will share
^with you the Secret of %STRING1."
^

"Pah! That is not enough!"
"Very well. I grant a Cease Fire."

@GIVECASH
@width=320
@title=%STRING0 AMBASSADOR
^
^"In Exchange for a Cease Fire we offer you
^%NUMBER0 Talents in Tribute to your manifest Magnificence."
^

Reject Offer
Sign Cease Fire

@GROVEL
@width=320
@title=%STRING0 AMBASSADOR
^
^"Have Mercy on our humble and peaceloving Lands.
^We will give you all of our Talents (%NUMBER0)
^and Knowledge if you let us live in Peace."
^

Reject Offer
Sign Cease Fire

@CONTINUEWAR
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Then so be it! Our Armies are mobilized for WAR!
^You will pay for your arrogant posturing!"
^
^

@CASHFORPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^"Perhaps we could throw in %NUMBER0 Talents
^to make it worth your while...?"
^

Reject Offer
Sign Peace Treaty

@ATTITUDEALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"In Spite of your condescending Attitude, we do
^NOT choose to cancel our Alliance at this Time."
^
^

@ATTITUDEPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"In Spite of your disrespectful Attitude, we will
^spare you from the Wrath of our mighty Armies."
^
^

@ATTITUDE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We grow weary of your Insolence.
^Consider yourself WARNED."
^
^

@WELCOMEALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We most %STRING1 celebrate our eternal Alliance
^with the %STRING2 People and their most wise
^and munificent Leader: %STRING3 %STRING4."
^
^

@WELCOMEPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We %STRING1 welcome the eternal Friendship
^of the %STRING2 People and their most wise
^and munificent Leader: %STRING3 %STRING4."
^
^

@WELCOME
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We %STRING1 appreciate this Period of
^Understanding between our two Peoples."
^
^

@HOWDYALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We always welcome an Opportunity to be of
^Service to our eternal Allies the %STRING2."
^
^

@HOWDYPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We are always pleased to speak with our
^beloved and mighty Friends, the %STRING2."
^
^

@HOWDY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We shall, GLADLY, speak with our Neighbors the %STRING2."
^
^

@DOODYALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We always welcome an Opportunity to be of Service
^to our eternal allies the %STRING2.
^Please be brief, however, for Time is short."
^
^

@DOODY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We shall grant you an Audience!
^But do not waste our valuable Time."
^
^

@NOTORIOUSBIG
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your damned Betrayal of the %STRING1 is legendary.
^Do not presume to think you can deal likewise with us!
^Keep to your Word and we shall be as Brothers.
^Betray us and you shall taste our Steel."
^
^

@NOTORIOUSSMALL
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Word of your Ill-Treatment of the %STRING1 has
^preceeded you. Should you think to do the same to us,
^know that we shall resist bitterly!"
^
^

@NOTORIOUSHATE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We chortle at your cruel Betrayal of our hated Enemies,
^the %STRING1. Do not presume to treat us likewise,
^however, for we are hardly so foolish."
^
^

@WORTHLESS
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Though we sign this Document, we are fully aware that
^no Agreement with you is worth the Paper it is printed on.
^You are foolish if you expect us to behave otherwise."
^
^

@OUTAHEREALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We are terribly sorry, but pressing Matters of State
^prevent us from granting an Audience at this Time."
^
^

@OUTAHERE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Sorry. Our mighty Ruler is too... call it busy,
^granting an Audience at this Time. Later perhaps."
^
^

@ALLYPLEA
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Our glorious and rightful War with the hated
^and damned %STRING1 is not going well for us,
^and we may not be able to hold out for much longer!
^Please send Military Help at once!"
^
^

@ALLYBRAG
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We are pleased to report that we have the hated %STRING1
^by the Throat. Soon, we will begin our final Offensive."
^
^

@DIPLOMACY
@width=320
@title=%STRING0 AMBASSADOR
You respond: "We..."

@DIPLOMACYMENU
call an END to this Meeting
suggest a Military Alliance
suggest a Peace Accord
ask a Gift of our Allies
DEMAND TRIBUTE
insist that you WITHDRAW at once
we CANCEL our Alliance
have a Proposal to make
bring you a GIFT

@TREATYMENU
@width=320
@title=%STRING0 AMBASSADOR
Pick a Treaty Proposal:

@TREATYOPTIONS
Never mind
Propose Alliance
Propose Peace Treaty
Threaten to cancel Alliance
Threaten to Attack
Demand withdrawal of Troops
Cancel Alliance
Cancel Peace Treaty


@FAVORMENU
@width=320
@title=%STRING0 AMBASSADOR
Pick a Proposal to make:

Never mind.
Ask to exchange Knowledge
Ask to declare War against an Enemy
Ask to share World Maps


@GIFTMENU
@width=320
@title=%STRING0 AMBASSADOR
Pick a Gift to offer:

Never mind
Offer Knowledge
Offer Talents
Offer Military Unit

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Sorry, no. At this Time we should watch,
^how this... Friendship evolves. Later perhaps."
^
^

@NOBETRAYWEAK
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Though we admire your Greatness, we cannot help,
^but notice that those who sign Agreements with you,
^often meet with unfortunate Accidents.
^Therefore we must respectfully decline."
^
^

@ALLIANCENOWINNING
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"NO. NO. NO. We shall not become Slaves
^of the decadent %STRING1 Empire."
^
^

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"No. We do not wish to associate with
^your pathetic %STRING1 Lands."
^
^

@ALLIANCENOSMALL
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"No. Your weak Lands have nothing to offer us."
^
^

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"The great %STRING2 Empire can protect its own
^Borders quite easily. With our mighty Armies
^and few Enemies, we have little need for an Alliance."
^
^

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your Offer is intriguing, but at Present we
^do not have Time to discuss it."
^
^

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 AMBASSADOR
^
^"Perhaps if you could throw in, perhaps,
^%NUMBER0 Talents, we would have a Deal."
^

Reject Offer.
Throw in %NUMBER0 Talents.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 AMBASSADOR
^
^"A fine Idea! Now, will you throw in, say,
^%NUMBER0 Talents, to sweeten the Pot."
^

Reject Offer.
Throw in %NUMBER0 Talents.


@PERHAPSSECRET0
@width-320
@title=%STRING0 AMBASSADOR
^
^"Perhaps if you would give us the Secret of
^%STRING3, perhaps, we would have a Deal."
^

Reject Offer.
Give Secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 AMBASSADOR
^
^"A worthy Idea. By the Way, we have always admired
^the %STRING1 Art of %STRING3. Will you teach it to us?"
^

Reject Offer.
Give Secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 AMBASSADOR
^
^"Very well. But you must prove your Worthiness
^by declaring WAR on our hated Enemies, the %STRING4."
^

"You go too far, Friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 AMBASSADOR
^
^"Excellent! Now, you must prove your Worthiness
^by declaring WAR on our hated Enemies, the %STRING4."
^

"You go too far, Friend."
"So be it! Let us teach the %STRING4 a damned Lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Then be OFF with you!"
^
^

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Ah, so your professed Friendship is only skin-deep?
^Then we thank you for your Gift.
^But we shall not sign this Document."
^
^

@PERHAPSBYE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Ah, so your professed Friendship is only skin-deep?
^Then be OFF with you!"
^
^

@PEACENOBETRAY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Do you take us for Fools? We'd no sooner turn our Back
^on you than we'd find your Knife there! Now begone!"
^
^

@PEACENOWINNING
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"No. We will not be manipulated
^to serve your damned Crown of Anger."
^
^

@PEACENODISLIKE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"No. Your puny Lands are unworthy to make Peace with us."
^
^

@PEACENOPATIENCE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your Offer is intriguing, but for now
^we cannot be bound by permanent Agreements."
^
^

@GIVEMORECIV
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"As a Sign of our Friendship, we shall
^share with you the Secret of %STRING1."
^
^

@GIVEMORE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We present you with a Gift of %NUMBER0 Talents
^in Tribute to your Peaceful Nature."
^
^

@GIVEMOREALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We present you with a Gift of %NUMBER0 Talents
^in Recognition of our ancient and holy Friendship."
^
^

@TAUNTALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your greed and sniveling make us ill.
^Consider this Alliance dissolved!"
^
^

@FEEBLEALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Our Patience wears thin. Do not press your Luck!"
^
^

@FEEBLE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Afraid, no."
^
^

@CANCELALLY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Then consider our Alliance dissolved.
^But we shall long remember this hateful Day!"
^
^

@CANCELOURPEACE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Then consider our Peace Treaty null and void.
^But we shall long remember this Treachery!"
^
^

@MUSTATTACK
@width=320
@title=%STRING0 AMBASSADOR
^
^"You must attack the evil . . ."
^

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We shall consider this Request in the near Future."
^
^

@ATWAR
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We are already at War with the worthless %STRING1."
^
^

@MERCENARY
@width=320
@title=%STRING0 AMBASSADOR
^
^"We will ruthlessly smite the evil %STRING1 in Exchange
^for %NUMBER0 Talents to cover our surely huge Expenses."
^

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 AMBASSADOR
^
^"We will mercilessly destroy the evil %STRING1 if you will
^teach us the Secrets of %STRING2 and %STRING3."
^

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 AMBASSADOR
^
^"What!? We shall never attack our eternal Allies the %STRING1!
^That is, unless you happen to have %NUMBER0 Talents..."
^

"Never mind."
"How fortunate that we have %NUMBER0 Talents right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Though your Offer is tempting, we cannot spare the necessary
^Forces from our Garrisons. Your Past Record indicates that
^to deplete these Forces would be most unwise."
^
^

@UNFORTUNATE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Unfortunately, your Treasury does not contain sufficient
^Funds to support your extravagant Promises."
^
^

@MERCDECLARE
@width=320
@title=GENERAL COMMAND
^
^
^%STRING1 declare WAR on the %STRING2.
^
^

@MERCBETRAYALLY
@width=320
@title=GENERAL COMMAND
^
^
^%STRING1 Spies have discovered our Betrayal!
^The %STRING2 have cancelled their Alliance with us.
^
^

@MERCBETRAY
@width=320
@title=GENERAL COMMAND
^
^
^%STRING1 Spies have discovered our Betrayal!
^The %STRING2 have declared WAR on us!
^
^

@MAPNO
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We have no Need for your -surely- nice drawn %STRING1 Maps."
^
^

@MAPYES
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Very well, we shall share our Knowledge of Geography with you."
^
^

@KNOWNO
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Hah! We have no need of your pathetic %STRING1 so-called Science."
^
^

@TECHGIFT
@width=320
@title=%STRING0 AMBASSADOR
^
^"Will you teach us the Secret of %STRING1
^in Exchange for our Goodwill?"
^

"No, sorry."
Give Secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 AMBASSADOR
^
^"Will you teach us the Secret of %STRING1
^in Exchange for our Goodwill?"
^

"No, sorry."
Give Secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Our mighty %STRING1 Armies have no Need
^for your inferior so-called Military Equipment."
^
^

@MILITARYNONE
@width=320
@title=MILITARY GIFTS
^
^
^You can give Troopers to another Power only if
^you have them available in one of your Towns.
^
^

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source Town For Gift

@BREAKTHROUGH
@width=320
@title=BREAKTHROUGH!
^
^
^The %STRING1 Wisemen have discovered 
^some new Lore thanks to your Gift!
^
^

@WASTING
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Tsk! Promises, Promises!"
^
^

@ACCEPT
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"The %STRING1 Lands are thankful for your Gift."
^
^

@MONEYGIFT
@width=320
@title=%STRING0 AMBASSADOR
^
^"What sort of Gift did you have in Mind?"
^

"Erm...I never mentioned a Gift!"


@PATIENCEALLY
@width=400
@title=%STRING0 AMBASSADOR
^
^
^"I have an Empire to attend to. Goodbye for now."
^
^

@PATIENCE
@width=400
@title=%STRING0 AMBASSADOR
^
^
^"Our Meeting must end now, as we -both- are busy Rulers."
^
^

@NEARCITY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We see your Troops creeping around %STRING1!
^If you do not leave soon, we will MAKE you leave."
^
^

@ADMIRECITY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your bloodthirsty Hordes are menacing %STRING1!
^We demand you immediately send them home, or we
^shall remove them using less gentle Methods!"
^
^

@PLEASECITY
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"To show your Word is worth something, we kindly ask that 
^you withdraw your Troops from the Vicinity of %STRING1."
^
^

@PLEASECITIES
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"We formally demand you withdraw your Troops from the 
^Vicinity of %STRING1 and all other %STRING2 Towns."
^
^

@TERMS
@width=320
@title=GENERAL COMMAND
^
^
^The %STRING2 are requesting that we withdraw all of our
^Troopers from the Vicinity of %STRING1 and all other %STRING3 Towns.
^
^

@INTRUDERS
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your Armies have been spotted near %STRING1 and other Towns. 
^If you value our Peace Treaty, you will send them Home immediately!"
^
^

@INTRUDER
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Your Armies have been spotted near %STRING1. If you value 
^our Peace Treaty, you will send them Home immediately!"
^
^

@VIOLATOR
@width=400
@title=%STRING0 AMBASSADOR
^
^"Your Armies are camped near %STRING1. 
^Move them now, or it is WAR! Will you comply?"
^

Withdraw Armies.
Refuse Request.

@VIOLATORS
@width=320
@width=400
@title=%STRING0 AMBASSADOR
^
^"Your Armies are camped near %STRING1 and other Towns. 
^Move them now, or it is WAR! Will you comply?"
^

Withdraw Armies.
Refuse Request.

@VIOLATE
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Fool! You shall pay for this Treachery!
^Prepare yourself for WAR!"
^
^

@WITHDRAWN
@width=320
@title=GENERAL COMMAND
^
^
^%NUMBER0 offending Troopers have been withdrawn to our nearest Towns.
^
^

@WITHDRAWN1
@width=320
@title=GENERAL COMMAND
^
^
^One offending Trooper has been withdrawn to our nearest Towns.
^
^

@HELPME
@width=500
@title=%STRING0 AMBASSADOR
^
^"We are threatened by the evil %STRING1. Will you 
^join with us to help repel their Blasphemy?
^We will send you %NUMBER0 Talents as Tribute."
^

"We do not have Armies for this War."
"Yes! Let us crush %STRING1!"

@HELPME2
@width=500
@title=%STRING0 AMBASSADOR
^
^"We are threatened by the evil %STRING1. Will you 
^join with us to help repel their Blasphemy?
^We will send you %NUMBER0 Talents as Tribute 
^and teach you the Secret of %STRING2."
^

"We do not have Armies for this War."
"Yes! Let us crush %STRING1!"

@HELPMEINSTEAD
@width=700
@title=%STRING0 AMBASSADOR
^
^"Those thrice-cursed Whores, the evil %STRING1, are plotting
^to dominate the World! It would be wiser for you to ally with us
^and stop their insane Dreams of Conquest!
^Join us and we will give you %NUMBER0 Talents!
^

"We see no reason to jump Sides."
"Yes! Let us crush %STRING1!"

@HELPMEINSTEAD2
@width=700
@title=%STRING0 AMBASSADOR
^
^"Those thrice-cursed Whores, the evil %STRING1, are plotting
^to dominate the World! It would be wiser for you to ally with us
^and stop their insane Dreams of Conquest! Join us and we will give
^you %NUMBER0 Talents, and teach you the Secret of %STRING2!"
^

"We see no reason to jump Sides."
"Yes! Let us crush %STRING1!"


@CRUSADE
@width=500
@title=%STRING0 AMBASSADOR
^
^"You love War, and that is no Secret. So we invite you
^to join our Battle against the wretched %STRING1.
^It will be Fun. We will even %STRING2 Alliance with you."
^

"March alongside you? Pah! No thanks!"
"Sounds good. We will join you!"

@JIHAD
@width=500
@title=%STRING0 AMBASSADOR
^
^"Why are you allied with the cesspit-dwelling %STRING1? 
^Our People are far more trustworthy and what is more,
^we have always admired your Lands! Help us smash the 
^%STRING1 and we shall rule the World together!"
^

"I assume this is some kind of a silly Joke?"
"You won me over. We will join you!"

@GAPE
@width=500
@title=%STRING0 AMBASSADOR
^
^
^"We thought, gracefully and overwhelming, that you
^should know, that the mighty and glorious %STRING1
^have just discovered the holy Secret of %STRING2.
^
^

@ANNOYALLIED
@width=320
@title=ALLIANCE!
^
^
^Emperor! We are allied with the %STRING1!
^End this Alliance before you begin a War!
^
^

@ANNOYPEACE
@width=320
@title=PEACE!
^
^We have signed a Peace Treaty with the %STRING1!
^Our Reputation will be damaged if we break that
^important Treaty treacherous and dishonorable!
^

Cancel Action.
Break foolish Treaty!


@ANNOYVASSAL
@width=320
@title=TRIBUTE!
^
^We have accepted Tribute from the %STRING1!
^Our Reputation will be damaged if we attack
^that defenseless Victim so soon, Emperor!
^

Cancel Action.
Continue fuckin anyway!


@ANNOYCEASE
@width=320
@title=CEASE FIRE!
^
^We have signed a Cease Fire with the %STRING1!
^Our Reputation will be damaged if we break that
^important Treaty treacherous and dishonorable!
^

Cancel Action.
Violate damned Cease Fire!

@ANNOY
@width=320
@title=WAR???
^
^Shall we REALLY declare WAR on the %STRING1?
^

Cancel Action.
DECLARE WAR.

@OVERRULE
@width=320
@title=REFUSED!
^
^
^Your Nobles refuse your dishonorable Order!
^Action cancelled.
^
^

@TAXES
@width=320
@title=Merchant Advisor
^
^The Treasury is looking empty! We soon shall have
^to sell off civic Buildings to make Talents!
^

Ignore that Damned
Consult the Treasury

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate Town
Steal Lore
SABOTAGE
Poison Wells
Alchemical Attack

@SABOTAGEOPTIONS
@width=320
@title=BRIBE OR KILL?
@options
Bribe that Trooper
Sabotage that Trooper

@BLEWITUP
@width=320
^
^
^%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!
^
^

@BOND007
@width=320
@title=My mission was a total Success
^
^
^Our Spy has escaped, and was elevated to Veteran!
^He has been returned to %STRING1 to recuperate.
^
^

@BOND
@width=320
@title=I have carried out my Orders
^
^
^Our Spy has escaped unharmed!
^He has been returned to %STRING1 to recuperate.
^
^

@BONDGLORY
@width=400
@title=I give my Life for the Cause
^
^
^Our Spy was caught and SLAIN...
^AFTER completing his Mission!
^
^

@NAILED
@width=320
@title=Death is my Reward for Failure
^
^
^Our Spy was caught and SLAIN...
^BEFORE completing his Mission!
^
^

@ENEMYEMBASSY
@width=320
@title=NEW EMBASSY!
^
^
^%STRING0 establish Embassy.
^
^

@ENEMYINVESTIGATE
@width=320
@title=INVESTIGATION!
^
^
^The %STRING0 have investigated %STRING1.
^
^

@STEALSPECIFIC
@width=320
@title=What shall I do, Emperor
^
^Shall our Spy attempt to steal specific Lore?
^

No, any will do.
Yes.

@STEALHARD
@width=320
@title=I must be cautious, Emperor
^
^The %STRING0 of %STRING1 are vigilant and wary!
^Shall our Spy attempt to steal Lore anyway? 
^(He cannot attempt to steal specific Lore).
^

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=I have done what you asked, Emperor
^
^
^%STRING0 steal %STRING1.
^
^

@NOSTEAL
@width=320
@title=They have nothing, Emperor
^
^
^No new Lore found!
^
^

@SABOTAGESPECIFIC
@width=320
@title=What are my Orders, Emperor
^
^Shall we give our Spy a Primary Target,
^or tell him to use his Judgement?
^

Use his Judgement.
Give Primary Target.

@SABOTAGEHARD
@width=320
@title=I urge Caution, Emperor
^
^Attempting SABOTAGE in an Enemy Capital,
^or against Town Walls is very risky!
^

Cancel Action.
Proceed.

@SABOTAGENO
@width=320
@title=I cannot succeed here, Emperor
^
^
^Our Diplomacy reports that the enemy Town is 
^surrounded by aggressive Patrols! No Sabotage is possible.
^
^

@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=SABOTAGE!
^
^
^%STRING0 destroyed!
^
^

@SABOTAGETWO
@width=320
@title=SABOTAGE!
^
^
^%STRING0 Production sabotaged!
^
^


@PRETEXTALLIED
@width=320
@title=DISHONORABLE INCIDENT!
^
^This underhand foolish Act by the %STRING0 gives
^us a valid Pretext to cancel our Alliance with them!
^

Not at the Moment.
"Cancel that Alliance with Traitors."

@PRETEXT
@width=320
@title=DISHONORABLE INCIDENT!
^
^This vile and stupid Act by the %STRING0 gives
^us a valid Pretext to declare WAR, how sweet.
^

No thanks.
"Declare War on these foolish %STRING0."


@INCIDENT
@width=320
@title=INCIDENT?
^
^This could cause an Incident if
^we are detected! Continue anyway?
^

CANCEL ACTION.
"Continue. I like Incidents."


@MAJORINCIDENT
@width=320
@title=MAJOR INCIDENT?
^
^This could cause a MAJOR Incident if
^we are detected! Continue anyway?
^

CANCEL ACTION.
"Continue. I AM a Major."


@INCIDENTALLIED
@width=320
@title=DISHONORABLE INCIDENT!
^
^
^%STRING1 cancel Alliance with %STRING0 over Espionage Furor!
^
^

@WIMPOUT
@width=320
@title=%STRING0 AMBASSADOR
^
^
^"Although you are our Friends and Allies,
^such unpleasant Actions cannot be tolerated.
^We shall overlook this minor Incident,
^but do not let it happen again."
^
^

@INCIDENTWAR
@width=320
@title=DISHONORABLE INCIDENT!
^
^
^%STRING1 declare WAR on %STRING0 over Espionage Furor!
^
^

@INCIDENTTERROR
@width=320
@title=DISHONORABLE INCIDENT!
^
^
^Dishonourable Incident! %STRING1 publicly
^condemn %STRING0 Terrorism.
^
^

@SENATESCANDAL
@width=320
@title=GOVERNMENT FALLS!
^
^
^Nobles resign in Disgrace! %STRING0 Government falls!
^
^

@DISSIDENTS
@width=320
@title=REVOLT?
^
^
^Dissidents in %STRING0 will revolt for %NUMBER0 Talents.
^
^

@DISSIDENTOPTIONS
Never mind.
Incite Revolt.
Incite Revolt (causes Incident).
Subvert Town (Talentsx2, no Incident).

@CIVILWAR
@width=320
@title=CIVIL WAR!
^
^
^%STRING0 rebel! Civil War in %STRING1.
^%STRING2 influence suspected (they laugh at).
^
^

@USEWEAPONS
@width=320
@title=NUCLEAR WEAPONS!
^
^
^%STRING0 use Nuclear Weapons!
^
^

@SDI
@width=320
@title=SDI!
^
^
^S.D.I. Defense in %STRING0 thwarts Nuclear Attack!
^
^

@PLANTEDNUKE
@width=320
@title=DIPLOMACY
^
^
^Mysterious Blast in %STRING0!
^
^

@PLANTEDNUKE2
@width=320
@title=Alchemical Terrorism!
^
^
^Massive Explosion in %STRING0! %STRING1 Spies
^caught red-handed moments before Blast!
^Major Dishonourable Incident!
^All Empires declare WAR on %STRING2!
^
^

@WATERSUPPLY
@width=320
@title=Town Wells poisoned!
^
^
^%STRING0 Wells poisoned!
^%STRING1 Spies suspected (they laugh at).
^
^

@DESERT
@width=320
@title=NOT ENOUGH TALENTS!
^
^
^%STRING0 %STRING1 will desert for %NUMBER0 Talents.
^
^

@DESERT2
@width=320
@title=ENOUGH TALENTS!
^
^%STRING0 %STRING1 will desert for %NUMBER0 Talents.
^

Forget it.
Pay %NUMBER0 Talents.

@DESERTED
@width=320
@title=BRIBED!
^
^
^%STRING0 %STRING1 bribed by %STRING2!
^
^

@ALREADYSOLD
@width=320
@title=NO!
^
^
^You cannot sell more than one Building in a single Turn.
^
^

@PARTISANS
@width=320
@title=New Enemies spotted!
^
^
^Barbarians rise in fury around %STRING1!
^
^

@REPORTSCIENCE
@width=540
@title=WISEMEN
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Secrets achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Towns Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Towns Trading In %STRING0
We know of no Towns trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply and Demand
@listbox

@REPORTCITY
@width=540
@title=Town Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=800
@title=THE EMPERORS OF THE WORLD
@listbox=7
@button=DIPLOMACY
@button=CONTACT
^
^Your Army is %STRING0 and you are regarded as %STRING1.
^

@NOFOREIGN
@width=320
@title=THE EMPERORS OF THE WORLD
^
^
^^No Contact!
^
^

@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=DIPLOMACY: %STRING0
@button=Town List

@INTELLCITY
@width=600
@listbox=12
@title=Town List: %STRING0



@REPORTWONDER
@width=540
@title=WONDERS OF THE WORLD
@listbox


@WONDERS
THE SWEET WONDERS
THE NICE WONDERS
THE BEAUTIFUL WONDERS
THE GREAT WONDERS


@AMBASSADORS
@width=320
@title=GENERAL MASTER
^
^
^%STRING1 agree to an Exchange of Diplomats.
^
^

@ENDWONDER
@width=320
@title=WISEMEN
^
^
^%STRING0 cancels the Effect of %STRING1.
^
^


@FEARWARMING
@width=320
@title=CATASTROPHE!
^
^
^Wisemen alarmed by rising Temperatures.
^Global Warming feared!
^
^

@GLOBALWARMING
@width=320
@title=CATASTROPHE!
^
^
^Global temperature rises! Icecaps melt. Severe drought.
^
^


@SCHISM
@width=400
@title=GENERAL COMMAND
^
^
^The %STRING0 Empire is swept by Civil War triggered by
^the legendary Fall of their Capital!
^When the Dust settles, the Empire has been split
^into loyal (%STRING0) and rebel (%STRING1) Factions.
^
^

@FERTILE
@width=500
@title=EMPIRES CITIZENS
^
^
^There are over %STRING2 happy Citizens in the
^beautiful and growing %STRING1 Empire!
^
^

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=TRADE ROUTE
^
^
^%STRING0 Goods from %STRING1 arrived in %STRING2.
^Trade Route established. Revenue: %NUMBER0 Talents.
^
^

@FOODCARAVAN
@width=420
@title=TRADE ROUTE
^
^
^Food Caravan from %STRING1 arrived in %STRING2.
^Citizens plan feast in Celebration.
^
^

@CARAVANHOME
@width=420
@title=TRADE ROUTE
^
^
^You cannot change the Home Town of a Caravan.
^
^

@CARAVANOTHER
@width=420
@title=TRADE ROUTE
^
^
^%STRING0 %STRING1 Shipment from %STRING2 arrived
^in %STRING3. %STRING1-%STRING4 Trade Route established.
^
^

@CARAVANBUILT
@width=420
@title=TRADE ROUTE
@button=Supply And Demand
^
^
^%STRING0 builds %STRING1. What Trade Goods shall it carry?
^
^

@CARACONFIRM
@width=320
@title=TRADE ROUTE
@button=Confirm Personally
^
^Confirm %STRING0 Shipment?
^

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 Town)
^
^
^Demands %STRING2, %STRING3, and %STRING4.
^
^

@STARTWONDER
@width=320
@title=GREAT WONDER
^
^
^The mighty %STRING1 have undertaken a great
^and glorious Project, %STRING2!
^
^

@SWITCHWONDER
@width=320
@title=CHANGE WONDER
^
^
^The mighty %STRING1 have changed Projects
^from %STRING2 to %STRING3.
^
^

@ABANDONWONDER
@width=320
@title=ABANDON WONDER
^
^
^The weak and suffering %STRING1 have abandoned
^their great Project, %STRING2.
^
^

@ALMOSTWONDER
@width=320
@title=COMPLETE WONDER
^
^
^The glorious %STRING1 have nearly completed
^their great Project, %STRING2.
^
^

@STILLWONDER1
@width=320
@title=CONTINUE WONDER
^
^
^The glorious %STRING1 continue to build their
^great Project, %STRING2, in one other Town!
^
^

@STILLWONDER2
@width=320
@title=CONTINUE WONDER
^
^
^The glorious %STRING1 continue to build their
^great Project, %STRING2, in %NUMBER0 other Towns!
^
^

@CAPTUREWONDER
@width=320
@title=+++WONDER+++
^
^
^Our glorious Armies have captured %STRING2%STRING1!
^
^

@LOSTWONDER
@width=320
@title=+++WONDER+++
^
^
^We have shameful lost Control of %STRING2%STRING1!
^
^

@ACTIVATEALLY
@width=600
@title=+++WAR+++
^
^
^The cowardly %STRING1 have given the %STRING2 
^a share of the Battle! %STRING2 declare WAR on %STRING3!
^
^

@ALLYHELPS
@width=320
@title=+++WAR+++
^
^
^The noble %STRING2 have announced that they will
^join our righteous Battle against the %STRING3!
^
^

@MILITARYAID1
@width=320
@title=+++WAR+++
^
^
^The %STRING0 have sent %STRING1 to the %STRING2
^to help them in their WAR against us!
^
^

@MILITARYAID2
@width=320
@title=+++WAR+++
^
^
^The %STRING0 have sent %STRING1 to %STRING2 to
^help us in our WAR against the %STRING3.
^
^

@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Lands
@listbox

@PARADROP
@width=320
@title=+++HERO+++
^
^
^Sneak Attack of a %STRING0 %STRING1 into %STRING2!
^
^

@PARADROPRULES1
@width=320
@title=NO!+++HERO+++NO!
^
^
^That glorious Hero has already moved this Turn.
^A Hero can only charge at the Beginning of his Turn.
^
^

@PARADROPRULES2
@width=320
@title=NO!+++HERO+++NO!
^
^
^That glorious Hero is not in a Town. In Order to be able
^to charge, a Hero must arm and prepare in a Town first.
^
^

@PARADROPTARGET
@width=320
@title=NO!+++HERO+++NO!
^
^
^That is an Ocean Square! Heroes may only target unoccupied
^or friendly occupied LAND Squares within %NUMBER0 Squares Radius.
^
^

@PARADROPTARGET1
@width=320
@title=NO!+++HERO+++NO!
^
^
^That Square is out of Range! Heroes may only target unoccupied
^or friendly occupied Land Squares within %NUMBER0 Squares Radius.
^
^

@PARADROPTARGET2
@width=320
@title=NO!+++HERO+++NO!
^
^
^That Square is out of Range! Heroes may only target unoccupied
^or friendly occupied Land Squares within %NUMBER0 Squares Radius.
^
^

@INCORRUPTIBLE
@width=320
@title=REBUFF!
^
^
^The Defenders refuse to be bribed!
^
^

@NOREVOLT
@width=320
@title=REBUFF!
^
^
^This Town refuses your Talents!
^
^

@UNFORCE
@width=320
@title=+++THRONE OF TRIBUTE+++
^
^
^The Throne of Tribute forces %STRING1 to make Peace with %STRING2!
^
^

@WALLFORCE
@width=320
@title=+++EMPIRES STRENGTH+++
^
^
^That Empires Strength forces %STRING1 to make Peace with %STRING2!
^
^

@MISSILEATTACK
@width=400
@title=Take Cover!
Rampaging near %STRING0!

@PEARLHARBOR
@width=400
@title=DRY SHIPS!
^
^
^%STRING0 %STRING1 catches %STRING2 Ships in Port!
^
^

@AUTOMONARCHY
@width=600
@title=+++THE FATE OF THE EMPIRE+++
^
The Citizens of your Empire are calling upon you to adopt Empire.
This Form of Rulership will increase Commerce and Productivity.
^
However, the Citizens will have less Freedom and they will likely
stage a revolt. The Citizens urge you to make your Choice known:

We shall not take away the traditional Freedoms!
The Citizens must always submit to our will!

@AUTOREV
@width=600
@title=+++THE FATE OF THE EMPIRE+++
^
The Citizens suggest adopting a new %STRING0 to bring new
Benefits and new Ages. Although many Citizens might
cling to the values of the old %STRING1, and might rebel...

Tradition dictates that the %STRING1 must be retained!
We bring our Citizens a new Age! Disband the %STRING1!

@BATTERY
@width=320
@title=COASTAL FORTRESS!
^
^
^HELL! There is a damned %STRING1 in %STRING2!!!
^
^

@BATTERY2
@width=320
@title=GENERAL COMMAND
^
^
^%STRING1 and %STRING3 in %STRING2 quadruple defense strength!
^
^

@SCRAMBLE
@width=320
@title=GENERAL COMMAND
^
^
^To protect %STRING2 versus that damned Air Unit
^you %STRING0 %STRING1 stay brave and glorious!
^
^

@AMPHIBMOTIZE
@width=320
@title=COAST ATTACK!
^
^
^%STRING1 %STRING2 attacks the Coast!
^
^

@CITYMODAL1
@width=400
@title=Town Window
@button=Close Town Window
^
^
^Close the this Window and the Game can proceed!
^
^

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the Town Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Chief of Workers
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=EMPIRES ARMORY
^
^
^%STRING2 upgrades all %STRING0 to %STRING1.
^
^

@ASTRONAUTS
@width=500
@title=IMPERIUM
^
^
^A complete View of the whole World!
^
^

@LONGMOVE
@width=320
@title=TROOPER IS CONFUSED!
^
^Continue moving Trooper?
^

Yes
No

@GHOSTTOWN
@width=320
@title=TOWN COMMAND
^
^%STRING0 is about to build %STRING1, but it
^is only a size 1 Town. Continue anyway?
^

Delay Worker production.
Build Worker anyway (DISBANDS TOWN!!!).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Diplomatic Immunity
^
^
^%STRING1 Ambassadors may only be expelled
^when they are in your Territory.
^
^

@UPYOURS
@width=320
@title=Diplomatic Incident
^
^
^%STRING0 %STRING1 expelled! 
^%STRING0 AMBASSADORs are insulted...!
^
^

@UPYOURSTOO
@width=320
@title=Diplomatic Incident
^
^
^%STRING0 %STRING1 expelled. 
^%STRING0 AMBASSADORs issue Apology.
^
^

@UPMINE
@width=320
@title=Diplomatic Incident
^
^
^The %STRING2 have expelled our %STRING1.
^Our Ambassadors issue the usual Statement of Protest.
^The %STRING1 has been returned to %STRING3.
^
^

@SPACERACE
@width=320
@title=The War Machines
^
^
^%STRING0 build War Machines!
^
^

@SPACESHIP
@width=480
@title=The War Machines
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=The War Machines
Confirm War Machines launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=The War Machines
%STRING0 launch War Machines.
Estimate Arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select War Machines Power
@options
Power Rate %NUMBER0 so far
Magical Fire %NUMBER1 so far

@MODULE
@width=320
@title=Select War Machines Module
@options
Habitation %NUMBER0 so far
Life Support %NUMBER1 so far
Magical Wings %NUMBER2 so far

@NOFURTHER
@width=320
@title=The War Machines
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View which War Machines
@options

@EAGLEHASLANDED
@width=320
@title=The War Machines
%STRING0 War Machines arrive on Under Earth!

@SPACERETURNS
@width=320
@title=The War Machines
%STRING0 War Machines return to World.

@SPACEDESTROYED
@width=320
@title=Wizard
%STRING0 War Machines destroyed.

@HISTORY
@width=600
@title=You mighty Emperors of the World
^
^
^The great %STRING1 wrote down a new History of the Lands.
^
^The Worlds %STRING2 Empires
^

@HISTORIANS
1
Tacitus


@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST WISE
HAPPIEST
LARGEST

@HISTORYRANK
Legendary
Famous
Great
Fine
Small
Pathetic
Laughable

@ALLOWUN
@width=320
@title=+++THRONE OF TRIBUTE+++
^
^
^The Nobles choose to allow the War to
^free the World and to protect the Throne.
^
^

@ALLOWAGGRESSOR
@width=320
@title=+++MAKE WAR+++
^
^
^Previous %STRING0 Aggression against us
^convinces the Nobles to allow this Action.
^
^

@ALLOWHAWKS
@width=320
@title=+++MAKE WAR+++
^
^
^War Mongers derail attempted Noble Interference.
^That Action is god damned confirmed!
^
^

@CONTINUEUN
@width=320
@title=+++THRONE OF TRIBUTE+++
^
^
^The Nobles pass a Resolution supporting more
^aggressive Protection of the Throne against the %STRING1.
^
^

@CONTINUEHAWKS
@width=320
@title=+++MAKE WAR+++
^
^
^The Nobles pass a Resolution supporting
^continued Action against the %STRING1.
^
^

@RANSOMCITY
@width=320
@title=GENERAL COMMAND
^
^The Chief of the Barbarian %STRING0 has sent us
^a Message: "We shall mercilessly sack the Town of
^%STRING1 unless you pay us %NUMBER0 Talents at once!"
^

"Just try it!"
Pay %NUMBER0 Talents.

@NOAIRPORT
@width=320
@title=+++SKYYARDS+++
^
^
^Troopers may only get Magical Access
^between Towns by Skyyards.
^
^

@NOAIRPORT2
@width=320
@title=+++SKYYARDS+++
^
^
^None of your other Towns has a Skyyard!
^Troopers may only get Magical Access
^between Towns by Skyyards.
^
^

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Town for Magical Access

@AIRLIFT
@width=320
@title=+++SKYYARDS+++
^
^
^Access from %STRING0 to %STRING1 accepted!
^
^

@SHOTDOWN
@width=320
@title=+++SKYYARDS+++
^
^
^The %STRING0 have deleted our Access!
^
^

@ALREADYAIRLIFT
@width=320
@title=+++SKYYARDS+++
^
^
^The Town of %STRING0 has already conducted
^a Magical Access this turn. Only one Trooper may
^be moved into or out of a Town in a single Turn.
^
^

@WESHOT
@width=320
@title=+++SKYYARDS+++
^
^
^Our Troopers have shot down an attempted
^Magical Access into %STRING0!
^
^

@WESAW
@width=320
@title=+++SKYYARDS+++
^
^
^We have detected an Enemy Access towards %STRING0!
^
^

@ENEMYFIGHTERS
@width=320
@title=+++SKYYARDS+++
^
^Enemy Troopers are based near our Towns.
^They could attack our Magical Access!
^

Cancel mission.
Proceed.

@LIFTSHIP
@width=320
@title=LOLWUT?
^
^
^Ships cannot be flown, silly.
^
^

@LIFTPLANE
@width=320
@title=+++SKYYARDS+++
^
^
^This Trooper cannot get Magical Access.
^He must relocate under his own Power.
^
^

@PILLAGEWHAT
@width=320
@title=GENERAL COMMAND
What should we pillage?

@PILLAGEMENU
Farming
Irrigation
Mining
Village
Gateway
Fortress
Clouds
Road

@ALLIEDREPAIR
@width=320
@title=GENERAL MASTER
^
^
^The %STRING1 have helped to repair our %STRING2.
^
^

@CANESCAPE
@width=320
@title=GOVERNMENT
^
^Emperor! Our Town is being overrun! There are
^Officers who will evacuate our Government to %STRING1
^if we pay them %NUMBER0 Talents...Shall we do this?
^

Alas! We have neither the time, nor the money.
Yes! Pay these dodgy fellows %NUMBER0 Talents.

@ESCAPE
@width=320
@title=GOVERNMENT
^
^
^%STRING2 Government escapes to %STRING1!
^
^

@ESCAPE2
@width=320
@title=GOVERNMENT
^
^
^%STRING2 Government escapes to %STRING1!
^Evacuation Cost: %NUMBER0 Talents.
^
^


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a Town reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=DIPLOMACY
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=DIPLOMACY
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel Action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The World is ROUND.
The World is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed Town starting locations in ocean
squares. The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=+++ALERT+++
^
^
^Towns cannot be placed adjacent to one another.
^
^

@NOTALLCITIES
@width=320
@title=+++ALERT+++
^
^Starting Locations have been designated for some
^but not all Tribes. Tribes with no designated
^Starting Locations will be placed randomly.
^

@GOLDENAGE
@width=320
@title=LEADING CULTURE
^
^
^The %STRING0 Empire and its great Mind,
^to think, to live, and to succeed.
^It is a new Age of Religion, Warfare, Industry.
^And it will be ours!
^
^

@LANDING
@width=320
@title=THE ENEMY COMES!
^
^
^%STRING0 land near %STRING1!
^
^

@NEWXFORM
@width=320
@title=THE SCORPION
^
^Wisemen found the Secret of the Scorpion,
^a Roman Heavy War Machine. The Romans rise!
^

@NEWFORTRESS
@width=320
@title=THE FORTRESS
^
^Our Workers can now use the Fortress ("f") Order to
^build a Fortress. Fortress Squares DOUBLE the Defense
^of Troopers defending within, and prevent more than
^one Trooper at a Time from being lost in Combat.
^

@NEWAIRLIFT
@width=320
@title=THE ACADEMY
^
^In Original Game you could, with the "n" order, now jump from
^Map to Map. It is a One Map Game, so it will you give Troopers only.
^

@NEWRAILROAD
@width=320
@title=THE POST
^
^Our Workers could now use the Railroad ("r") Order to lay Railroad
^Track in Squares that already contain Roads. Railroads increase
^Resource Shield Production by 50%%. Troopers moving along Railroads
^expend no Movement Points to do so. But its Tec is deleted in Scen.
^

@NEWFARMLAND
@width=320
@title=THE GREAT MARKET
^
^To discover the following Secret of Moloch will make it possible
^to change an Irrigation to Farming by Workers and the "i" Order.
^That Farming will bring an increase of Food Production,
^if a Town has a Great Market. Build them now to prepare
^your Empire for this great Invention!
^

@NEWPARADROP
@width=320
@title=SPEARMAN HEAVY
^
^
^Have Fun with Ancient Deluxe and your new Defense.
^
^

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=THE SPACE SHIPS
^
^
^No Space Ships.
^
^

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option". To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating Towns.

@REALLYRETIRE
@width=500
@title=RETIREMENT...
^
^Do you want announce that you are 
^calling it quits and retiring?
^

No, damned, i am still young!
Yes, i am old and bored!

@REALLYQUIT
@width=320
@title=REALLY LEAVE?
^
^
^Really leave, Emperor?
^
^

No, i stay to fight on!
Yes, enough for a damned Day

@REALLYCHEAT
@width=380
@title=REALLY CHEAT?
^
^
^The sad Problem of Cheating is, that you
^might get bored soon, you cheat and cheat,
^and you will turn a perhaps exciting Game
^into an uninteresting stress-free Burial.
^You should use this ONLY, for your Godseye.
^
^

No, i wont cheat!
I have to, i want to explore the Secrets!

@PLANRETIRE
@width=440
@title=RETIREMENT...
^
^Royal celebrations held!
^%STRING0 %STRING1 plans Retirement in 20 years!
^

@DORETIRE
@width=440
@title=RETIREMENT...
^
^
^%STRING1 retires after famous Career!
^
^

@SLAM
^
^
^Your marching glorious Troopers have conquered all the Lands
^of the World and you are Emperor now of everything! All hail!
^
^

@KEEPPLAYING
@width=320
@title=SUCCESS DONE!
^
^Your final Score has been computed. Do you want to
^keep playing? No further Score will be recorded.
^

No, thats done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=GAME OVER!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=500
@options
Both of Them
The Military
The Merchants

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM. If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD. You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected. The game may not be able to find suitable
starting locations for all players.

@THRONE
The People spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home Town
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select Town
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete all Wonders
Clear Disorder && We love Emperor
Copy another Towns Improvements
Set Shield Progress
Toggle Town Objective 1 pt. (%NUMBER0)
Toggle Town Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid Government switching? (%NUMBER0)
Forbid Tech from conquest? (%NUMBER1)
Eliminate Pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)
Terrain Animation lockout? (%NUMBER4)
Unit Animation lockout? (%NUMBER5)
.SPR File override? (%NUMBER6)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in frActions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by frAction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=350
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=SCENARIO SAVED
^
^SCENARIOSAVE
^
^^Scenario successfully saved with the Title
^
^^%STRING0
^
^SCENARIOSAVE
^

@SCENARIOLOADED
@width=480
@title=SCENARIO BEGIN
^
^
^^%STRING0
^
^^%NUMBER0/10 Rate of Lore.
^
^^Length: %STRING1 to %STRING2
^
^

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select Town to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=SCENARIO END
^
^
^^This Scenario ends in 5 Turns!
^
^

@SCENARIOEND
@width=440
@title=SCENARIO COMPLETE
^
^
^^This Scenario is now complete!
^
^


This game is now complete.
Ce jeu est maintenant complété.
Dieses Spiel ist nun vollständig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found new Town
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup. If Video for Windows
was successfully setup during the install, try
running the utility "vfwfix.bat" in the game's
"civ2\video" directory on the CD-ROM. If
you continue receiving this message, please
contact Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=HELL FUCKIN DAMNED!
^
^^There was an Error encountered in
^^the EVENTS.TXT file. Please read the
^^manual to find out how to debug that!
^

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless a
Civilization II CD is in the CDROM drive.

@PICKMUSICTOT
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurassic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"


@CENTAURI
In the %STRING0
%STRING4 finished the great
War Machine to dig down for
beating Morgoth the damned Dark Lord.
Populated by %STRING1 Valar Soldiers
that Machine successfully digged down
to the dark Caves of Underearth.
Arriving in that Hell these brave
Valar Soldiers began to beat all these
dark Creatures up.
%STRING4, your glorious Armies
have fulfilled the dream of the Noldor.
Your name will live forever
in the annals of Middle Earth!


@@CENTAURI2
In the %STRING0
%STRING4 finished the great
War Machine to dig down for
beating Morgoth the damned Dark Lord.
Populated by %STRING1 Valar Soldiers
that Machine successfully digged down
to the dark Caves of Underearth.
Arriving in that Hell these brave
Valar Soldiers began to beat all these
dark Creatures up.
%STRING4, the Elves and Noldor
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of Middle Earth.


@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient Empire.
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
%STRING1 will return!


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your Empire.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the %STRING0
%STRING4 finished the War Machines
to dig down for beating Sauron.

@CENTAURI1
%STRING1 of Catapults successfully
digged down to the dark Caves of Under Earth.

@CENTAURI2
Arriving in that Hell these brave
Machines began to beat all these
dark Creatures up.

@CENTAURI3
%STRING4, your glorious Machines
have fulfilled the dream of the Brave.
Your Name will live forever
in the Annals of Middle Earth!

@CENTAURI_BEATEN0
In the %STRING0
%STRING4 finished the War Machines
to dig down for beating Sauron.

@CENTAURI_BEATEN1
%STRING1 of Catapults successfully
digged down to the dark Caves of Under Earth.

@CENTAURI_BEATEN2
Arriving in that Hell these brave
Machines began to beat all these
dark Creatures up.

@CENTAURI_BEATEN3
%STRING4, the Eldar and Edain
have a long and glorious History.
Perhaps one day, your Name
will also be written
in the Annals of

@CENTAURI_BEATEN4
Middle Earth.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient Empire.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II The Test of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Zruloc Trader arrives in %STRING0. %NUMBER0
shields added to Project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
2Squares Sight.
Ignores Enemies.
CoastAttack.
Invisible.
FlightAttack.
Landnear Ship.
Ignores Walls.
Carrier.
Wizard.
Street Squares.
x2vs Troops.
Fundamentalism.
Attack Explode.
x2vs Flights.
Invisible Sight.

@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@NOTHIGHCOLOR
@width=440
@title=High Color Display Required
Civ II The Test of Time requires a
high color (16 bit) display in order
to run. Please select high color for
your display and restart the program.


@WRONGMAPSIZE
@width=320
@title=ERROR
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=320
@title=ERROR
Failed to save map file.

@NONDISBANDABLE
@title=NO!
^
^
^You may not disband this loyal Trooper!
^
^

@NOTRANSPORTER
@width=320
@title=Gateway Error!
Are you sure there is a Gateway?
If yes. Then your Army cannot use Gateways
or the target square is already used.

@NOTRANSPORTER2
@width=400
@title=Gateway Error!
Are you sure there is a Gateway?
If yes. Then your Army cannot use Gateways
or the target square is already used.

@TRANSPORTERSELECT
@width=440
@listbox=12
@title=Select target Town for access

@ALREADYTRANSPORTERED
@width=320
@title=Gateways
The Town of %STRING0 has already conducted
an access operation this turn. Only one unit may
be transfered into or out of a Town in a single turn.

@TRANSPORT
@width=320
@title=Wisemen Wisest
Transport from %STRING0 to %STRING1 successful!

@ALREADYTRANSPORTER
@title=Gateways
This square already has a Gate.

@BUILDTRANSPORTER
@width=200
@title=Gate Destination

@NATIVETRANSPORT
@width=200
@title=Destination Map

@TRANSPORTOPTIONS
WORLD OF THE WEST
map 1
map 2
map 3

@BUILDTRANSPORTERTYPE
@width=200
@title=Gateways

@TRANSPORTERTYPEOPTIONS
Ruins
Ruins
Ruins

@RESEARCHMANAGER
@width=320
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=320
@title=GENERAL COMMAND
Enemy units are based near our Towns. They
could interrupt our access operations!

Cancel transport.
Proceed.

@INTERRUPTED
@width=320
@title=GENERAL COMMAND
The %STRING0 have interrupted our access operation!

@WEINTERRUPTED
@width=320
@title=GENERAL COMMAND
Our units have interrupted an attempted
access operation into %STRING0!

@WEDETECTED
@width=320
@title=GENERAL COMMAND
We have detected an enemy access
operation into %STRING0!

@ADVNOTAVAIL
@width=360
@title=Advance not available
This advance is not available to you at this time.

@SCORE
History records that the year %STRING2 marked the end of
the long reign of %STRING0, legendary Emperor of the %STRING1.

@IMPORTMORE
@title=Import Maps
@width=340
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file