;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
13      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
2       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
7       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Eastern Bloc,       4,-2,  no,  no,  1, 1    ; AFl
Barcode (1974),     7, 1,  Cer, nil, 1, 0    ; Alp
Calculator (1974),  3,-2,  Tra, nil, 2, 0    ; Amp
ATM Machine (1975), 4, 1,  Alp, nil, 2, 0    ; Ast
Mtrl Req Plan(1976),4,-1,  Alp, nil, 1, 0    ; Ato
Indust Robot (1975),6,-1,  Ato, Cur, 1, 2    ; Aut
Spreadsheet (1979), 4, 1,  Bro, Cur, 3, 0    ; Ban
Fibre Optics (1975),4, 0,  Ast, nil, 0, 2    ; Bri
WordProcessor(1978),6,-1,  Cst, nil, 3, 0    ; Bro
Pascal (1972),      5, 0,  nil, nil, 3, 0    ; Cer
Phonebanking (1980),5,-1,  Ind, Rfg, 2, 0    ; Che
Porter's 5Force(80),4,-2,  Mon, Ban, 2, 1    ; Chi
Reuters Mon (1981), 4, 1,  Bri, Cur, 2, 0    ; CoL
Mob Computer (1991),5,-1,  Lab, Feu, 0, 0    ; CA 
Database (1980),    5,-1,  Ind, nil, 3, 0    ; Cmb
Svc-based Economy,  5, 0,  SFl, MP,  2, 1    ; Cmn
FinCalculator(1981),4, 1,  Ban, Rfg, 2, 0    ; Cmp
VCR (1971),         7,-1,  nil, nil, 0, 1    ; Csc
PCs (1975),         4, 0,  Amp, nil, 0, 0    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Options Exch(1973), 4, 1,  Cer, nil, 2, 0    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Mondex Card (1988), 4, 1,  Mys, Pla, 2, 0    ; Eco
Laserjet (1984),    4, 0,  Rob, Rep, 0, 0    ; E1 
B2C Model (1996),   4, 1,  NP,  The, 0, 2    ; E2 
CD-Rom (1984),      4, 0,  Rob, Cmb, 0, 0    ; Eng
Desktop Pub(1984),  3, 1,  Rob, nil, 3, 0    ; Env
EFTPOS (1986),      2,-1,  Map, Bri, 1, 0    ; Esp
Ent Resc Plan(1992),5, 0,  Hor, MP,  1, 0    ; Exp
Outsourcing (1987), 4,-1,  Map, nil, 1, 2    ; Feu
Multimedia (1988),  4,-1,  Env, Rad, 3, 0    ; Fli
Communist,          3,-2,  X1,  nil, 1, 1    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
True-Type (1989),   3, 2,  Env, nil, 3, 0    ; Gen
Unions Partnership, 4, 1,  MT,  nil, 3, 1    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
HR Mgt System(1988),4, 1,  Env, RR,  3, 1    ; Hor
Unix (1977),        6, 0,  Cer, Cst, 3, 0    ; Ind
Windows 3.0 (1990), 6, 0,  Lab, Rad, 3, 0    ; Inv
Copy Machine(1959), 6,-1,  nil, nil, 0, 0    ; Iro
Mega TX Chip (1989),4,-1,  RR,  Eng, 0, 0    ; Lab
InterModal Log,     4, 0,  Exp, Cmn, 1, 0    ; Las
X-Paper Cult (1995),5,-1,  Cmn, CA,  3, 1    ; Ldr
D.V.D (1995),       5, 2,  SFl, The, 0, 1    ; Lit
G.S.M. (1991),      5,-1,  SFl, nil, 0, 1    ; Too
Totl Log Mgt (1996),4,-1,  Las, Ldr, 1, 0    ; Mag
Express Deliv(1983),6,-1,  Phi, Cmp, 1, 0    ; Map
FlatScreen TV(1996),4, 1,  CA,  nil, 0, 1    ; Mas
Clnt Svc Arct(1990),5, 0,  Esp, RR,  0, 2    ; MP 
B2B Model (1996),   4,-1,  NP,  Mag, 0, 2    ; Mat
C2C Model (1997),   4, 0,  NP,  Ldr, 0, 2    ; Med
Cyber Bank (1995),  6,-2,  NP,  Lit, 2, 0    ; Met
Stat QC Plan (1997),4, 1,  Mag, nil, 1, 2    ; Min
Basel Accord (1998),8,-1,  Met, nil, 2, 1    ; Mob
Post-Colonialism,   5, 1,  Rep, nil, 1, 1    ; Mon
J.I.T. Mfg (1979),  5, 1,  Aut, Cst, 1, 2    ; MT 
Sys Furniture(1982),4, 0,  Rob, nil, 3, 1    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
H.T.M.L. (1991),    6,-2,  Fli, Inv, 3, 0    ; NF 
IP Address (1994),  3, 0,  NF,  Gen, 0, 2    ; NP 
Cell Phone (1980),  6, 1,  Chi, Bri, 0, 1    ; Phi
FreeTradeArea(1992),4,-1,  X1,  nil, 2, 1    ; Phy
Index Options(1983),7,-1,  CoL, Cmp, 2, 0     ; Pla
Maastricht (1992),  4, 0,  X1,  nil, 1, 1    ; Plu
Tiger Econ (1980),  4, 0,  X1,  nil, 2, 1    ; PT 
Glasnost (1986),    4, 1,  X1,  nil, 1, 1    ; Pot
G.U.Interface(1984),5,-1,  Rob, nil, 0, 0    ; Rad
L.A.N. (1985),      6, 0,  E1,  Mys, 0, 2    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Pre-empt Fed (1987),4, 1,  X1,  nil, 2, 1    ; Ref
ConsumerElectronics,3, 1,  Aut, Csc, 0, 1    ; Rfg
Mfg Res Plan (1980),5, 1,  Rfg, MT,  1, 0    ; Rep
Office PCs (1980),  5,-2,  Cmb, Ban, 3, 1    ; Rob
White Collar Crime, 6,-2,  NP,  nil,  3, 0   ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
End Coldwar (1990), 4, 1,  Eco, Feu, 1, 1    ; SFl
Quark,              3, 0,  no,  nil,  2, 2    ; Sth
Brunt,              3, 0,  no,  nil,  2, 2    ; SE 
Bok,                3, 0,  no,  nil,  2, 2    ; Stl
NOTHING,            7,-1,  no,  no, 2, 0    ; Sup
Tactics,            3, 0,  no,  no,  0, 0    ; Tac
P.D.A. (1993),      3, 2,  Inv, Too, 0, 0    ; The
Theory of Gravity,  3, 0,  no,  no,  0, 0    ; ToG
Free Market,        4, 2,  X3,  nil, 2, 1    ; Tra
University,         3, 0,  no,  no,  0, 0    ; Uni
Colour TV,          3, 0,  nil, nil, 0, 1    ; War
IDD,                3, 0,  nil, nil, 0, 2    ; Whe
Telex,              3, 0,  nil, nil, 0, 2    ; Wri
Irrelevant Tech,    1, 0,  Rfg, Whe, 0, 0    ; FT 
Second Oil Crisis,  3, 0,  X1,  nil, 1, 1    ; U1 
Energy Trading,     2, 0,  Mat, Min,  2, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Root,               3, 0,  no,  nil, 1, 1    ; X1 
Red Units,          1, 0,  X1,  nil, 1, 1    ; X2 
Freedom,            1, 0,  X1,  nil, 1, 1    ; X3 
Easter Egg,         1, 0,  X1,  nil, 2, 2   ; X4 
Fuel Cells,         6, 0,  X4,  Phi, 1, 2    ; X5 
Home Entn Center,   6, 0,  X5,  nil, 0, 1    ; X6 
BlueTooth,          6, 0,  X6,  nil, 0, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Regional Economic Forum,  10, 5,    Aut,
XBarracks,                 4, 1,    no, 
Intl Marketing Div,        6, 1,    Alp,
Human Resources Div,       4, 1,    Cer,
Finance Div,               8, 2,    Cur,
Research + Devp Div,       8, 2,    Tra,
Cross Holdings,            8, 3,    CoL,
Partial Govt Ownership,   12, 1,    Cst,
Aquisitions,               8, 2,    Amp,
Treasury Dept,            12, 3,    Ban,
Pension Plan,             12, 5,    MT, 
Consumer Survey,          16, 3,    Ast,
Audit Dept,               16, 1,    Pla,
Option Scheme,            10, 4,    Hor,
Chief Ops Officer,        14, 4,    Ind,
ISO9000 Certification,    32, 6,    Rob,
Full Disclosure Accounts, 20, 4,    Inv,
Independent Directors,    20, 2,    MP, 
Six Sigma Defect Rate,    12, 6,    Min,
XHydro Plant,             24, 4,    no, 
Corporate Culture,        20, 2,    E1, 
e-mail,                   16, 4,    Ldr,
IPO and Listing,          12, 4,    RR, 
Product Differentiation,   8, 3,    Rfg,
Flat Mgt Strucutre,       20, 5,    Exp,
R+D Alliances,            16, 3,    Eng,
XSAM Missile Battery,     10, 2,    no, 
XCoastal Fortress,         8, 1,    no, 
Flexi-Hours Workplace,    32, 4,    Mas,
Export Orientation,        6, 4,    Chi,
Offshore Manufacturing,   16, 4,    Feu,
Worker Exch Program,      16, 3,    SFl,
XPolice Station,           6, 2,    no, 
XPort Facility,            8, 3,    no, 
XSS Structural,            8, 0,    no, 
XSS Component,            16, 0,    no, 
XSS Module,               32, 0,    no, 
(Skills Training Levy),   60, 0,    Esp,
Boston.CG Matrix (1978),  20, 0,    Bro,
European Union (1993),    30, 0,    Plu,
ebay.com (1997),          40, 0,    Med,
Panamax Cont-ship(1983),  20, 0,    Map,
Perestroika(1989),        30, 0,    Pot,
Walkman (1979),           30, 0,    Rfg,
O.P.E.C. Era,             20, 0,    U1, 
Grand Nagus' Visit,       40, 0,    X6, 
N.A.F.T.A. (1994),        30, 0,    Phy,
Competive Strategy (1980),20, 0,    Chi,
Toyota Prod System (1975),40, 0,    MT, 
Dbase II (1980),          30, 0,    Cmb,
mySAP (1999),             40, 0,    Mag,
Apple II (1975),          30, 0,    Cst,
Asia Econ Miracle (1980s),40, 0,    PT, 
Visicalc (1979),          40, 0,    Ban,
HP-12C (1981),            20, 0,    Cmp,
Alan Greenspan (1987),    40, 0,    Ref,
Search for Excellc (1982),40, 0,    Phi,
XStatueofLiberty,         40, 0,    no, 
Macromind Director (1988),40, 0,    Fli,
Amazon.com,               20, 0,    E2, 
Alibaba.com (1999),       60, 0,    Mat,
Enron (2001),             60, 0,    U2, 
GATT thus WTO (1994),     50, 0,    SFl,
XApollo Program,          60, 0,    no, 
Pentium Processor (1992), 60, 0,    Lab,
Pagemaker (1985),         40, 0,    Env,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Boston.CG Matrix (1978)
nil,        ; European Union (1993)
nil,        ; ebay.com (1997)
Mag,        ; Panamax Cont-ship(1983)
nil,        ; Perestroika(1989)
Lit,        ; Walkman (1979)
SFl,        ; O.P.E.C. Era
nil,        ; Grand Nagus' Visit
nil,        ; N.A.F.T.A. (1994)
Feu,        ; Competive Strategy (1980)
SFl,        ; Toyota Prod System (1975)
nil,        ; Dbase II (1980)
nil,        ; mySAP (1999)
Inv,        ; Apple II (1975)
Eco,        ; Asia Econ Miracle (1980s)
Ldr,        ; Visicalc (1979)
nil,        ; HP-12C (1981)
nil,        ; Alan Greenspan (1987)
nil,        ; Search for Excellc (1982)
nil,        ; XStatueofLiberty
nil,        ; Macromind Director (1988)
nil,        ; Amazon.com
nil,        ; Alibaba.com (1999)
nil,        ; Enron (2001)
X4,         ; GATT thus WTO (1994)
nil,        ; XApollo Program
FT,         ; Pentium Processor (1992)
nil,        ; Pagemaker (1985)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Vice President,Rad, 0,  1.,0,  0a,2d,  1h,1f,  5,0,  5, Tra, 000000000000000
Senior VP,    nil, 0,  1.,0,  0a,3d,  1h,1f, 10,0,  5, Too, 000000000000000
Warriors,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Clerk,        Bro, 0,  0.,0,  1a,2d,  1h,1f,  3,0,  1, Tra, 000000000000000
Pte Security, nil, 0,  1.,0,  4a,3d,  1h,1f,  5,0,  2, X1,  000000000000110
Mafia,        Che, 0,  1.,0,  3a,2d,  1h,1f,  5,0,  2, X1,  000000000000110
Commune Chief,Tra, 0,  1.,0,  1a,3d,  1h,1f,  5,0,  1, X2,  000000000000000
Musketeers,   nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
Border Patrol,Tra, 1,  2.,2,  6a,1d,  1h,1f,  3,0,  0, X2,  000100000000001
Strike Worker,nil, 0,  1.,0,  1a,1d,  2h,1f, 10,0,  1, X1,  000001000000010
Corp Lawyer,  Lit, 1,  3.,0,  2a,2d,  1h,1f,  8,0,  3, Gen, 100000100001001
Terrorist,    nil, 1,  2.,0, 10a,4d,  1h,1f,  4,0,  2, X1,  001000000000000
Admin Officer,Eco, 0,  0.,0,  1a,2d,  2h,1f,  3,0,  1, Bro, 000000000000000
Trade Diplomat,nil, 0,  1.,0,  0a,3d,  1h,1f,  7,0,  3, Rep, 010000000000010
Mech. Inf.,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, no,  000000000000000
Charity Rep,  nil, 0,  1.,0,  4a,3d,  1h,1f,  5,0,  2, X1,  000000001000010
NGO Rep,      nil, 0,  1.,0,  4a,3d,  1h,1f,  5,0,  1, no,  000000000000001
Entreprenuer, nil, 0,  2.,0,  0a,4d,  1h,1f, 10,0,  5, Rad, 000001000001000
Nobody,       nil, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Knights,      nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, no,  000000000000000
Dragoons,     nil, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, no,  000000000000000
Cavalry,      nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, no,  000000000000000
Salesman,     Che, 0,  2.,0,  2a,1d,  1h,1f,  4,0,  0, Tra, 000000000000000
Catapult,     nil, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, no,  000000000000000
SalesExecutive,NF,  0,  2.,0,  3a,2d,  1h,1f,  6,0,  0, Che, 000000000000000
Sales Manager,Met, 0,  2.,0,  4a,2d,  1h,1f,  8,0,  0, NF,  000001000000000
Sales Director,nil, 0,  2.,0,  4a,3d,  1h,1f, 10,0,  0, Met, 000001000000000
Admin Manager,nil, 0,  1.,0,  0a,4d,  1h,1f,  6,0,  1, Eco, 000000000000000
Senior Partner,nil, 1,  5.,0,  2a,4d,  1h,1f, 12,0,  3, Lit, 100000100001001
Banker,       Mys, 0,  1.,0,  0a,1d,  1h,1f, 10,0,  6, Bri, 000000000000000
Inv Banker,   The, 0,  2.,0,  0a,2d,  1h,1f, 14,0,  6, Mys, 000000000000000
Y,            nil, 1, 12.,0, 14a,5d,  2h,2f, 16,0,  6, no,  000000000000001
Head Hunter,  nil, 0,  2.,0,  0a,4d,  1h,1f, 10,0,  6, Mob, 000001000001001
Consignment,  Mag, 0,  2.,0,  0a,3d,  1h,1f, 10,0,  7, Feu, 000001000000010
Bulk Freight, Ato, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  7, Tra, 000000000000000
Cont. Freight,Feu, 0,  2.,0,  0a,2d,  1h,1f,  8,0,  7, Ato, 000000000000010
Container Ship,nil, 2,  6.,0,  0a,1d,  2h,1f,  8,6,  2, Cmb, 000000000000000
Freight Jumbo,nil, 2,  7.,0,  0a,1d,  2h,1f, 16,1,  2, Las, 000000100000000
Bulk Carrier, Cmb, 2,  4.,0,  0a,0d,  1h,1f,  4,3,  2, nil, 000000000000000
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no,  110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, X1,  001000000000000
A,            nil, 0,  1.,0,  6a,6d,  1h,1f, 12,0,  0, no,  000001001000011
M+A Specialist,nil, 0,  2.,0,  0a,2d,  1h,1f, 18,0,  6, The, 000000000000001
B,            nil, 0,  2.,0,  0a,7d,  1h,1f, 14,0,  6, no,  000001000001001
Turnkey Proj, nil, 0,  2.,0,  0a,4d,  1h,1f, 12,0,  7, Mag, 000000000000000
C,            nil, 0,  2.,0,  0a,7d,  1h,1f, 14,0,  6, no,  000001000001001
KS Li,        nil, 0,  1.,0,  6a,6d,  1h,2f, 12,0,  0, X1,  000001001000010
H Kravis,     nil, 0,  1.,0,  6a,6d,  1h,2f, 12,0,  0, X1,  000001001000010
D Kozlowski,  nil, 0,  1.,0,  7a,5d,  1h,2f, 12,0,  0, X1,  000001001000010
Damion,       nil, 0,  2.,0,  6a,6d,  1h,2f, 10,0,  0, SE,  000011001000110
FCA Liquidator,nil, 2,  5.,0,  6a,6d,  3h,2f, 10,0,  2, SE,  100000000000001
Trader,       nil, 0,  1.,0,  3a,4d,  2h,1f,  5,0,  1, Sth, 000010000000110
M Son,        nil, 0,  1.,0,  6a,6d,  1h,2f, 12,0,  0, X1,  000001001000010
R Branson,    nil, 0,  1.,0,  6a,6d,  1h,2f, 12,0,  0, X1,  000001001000010
A Bond,       nil, 0,  1.,0,  7a,5d,  1h,2f, 12,0,  0, X1,  000001001000010
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 8,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Lifestyle,  1,2,  1,1,1,   yes, 2, 5, 1,   yes, 1,10,  1,  Mou,   ; Drt
Industrial, 1,2,  1,2,0,   yes, 1, 5, 1,   yes, 2, 5,  1,  Hil,   ; Pln
Market Niche,1,2,  4,2,2,   yes, 1, 5, 1,   no,  0,10,  0,  no,    ; Grs
Finance,    2,2,  1,1,3,   yes, 1, 5, 1,   no,  0,10,  3,  Pln,   ; For
Electronics,1,2,  2,1,1,   yes, 1, 5, 1,   yes, 1,10,  1,  Swa,   ; Hil
Consumer,   1,2,  1,1,2,   yes, 1,10, 1,   yes, 1,10,  1,  Drt,   ; Mou
Resource,   1,2,  1,2,0,   yes, 1,10, 1,   yes, 2,10,  1,  For,   ; Tun
Infrastructure,1,2,  2,1,1,   no,  1, 0, 1,   yes, 2,10,  1,  Tun,   ; Gla
Technology, 1,2,  1,1,1,   yes, 3,15, 1,   no,  1,15,  1,  Jun,   ; Swa
Pharmaceutical,1,2,  1,1,1,   yes, 2,15, 1,   no,  0,15,  0,  Gla,   ; Jun
Transport Net,1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Franchise,  1,2,  2,2,2,
Industrialists,1,2,  2,2,2,
Grassland,  1,2,  2,2,2,
Baby Boomers,2,2,  2,2,2,
Export Model,2,2,  2,2,2,
Brand Equity,2,2,  2,2,2,
Precious Gems,2,2,  2,2,2,
First Mover,2,2,  2,2,1,
Ventur Capital,2,2,  2,2,2,
Research Grant,2,2,  2,2,2,
Deep Sea Port,1,2,  2,2,2,
Cult Persona,2,2,  2,2,2,
Govt Subsidies,2,2,  2,2,2,
Grassland,  1,2,  2,2,2,
Consolidation,2,2,  2,2,2,
Skilled Labour,2,2,  2,2,1,
Domestic Mkt,2,2,  2,2,2,
Fossil Fuels,2,2,  2,2,2,
Govt Contracts,2,2,  2,2,2,
Acad Research,2,2,  2,2,1,
Health Net, 2,2,  2,2,2,
Trade Nexus,2,2,  2,2,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Isolationism,   General,     General
New Economy,    C.E.O.,      C.E.O.
Globalism,      C.E.O.,      C.E.O.
Communism,      Comrade,     Comrade
Nationalism,    C.E.O.,      C.E.O.
Impossible,     President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,    0,  1, -1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Commissar, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       1,  1,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Raw Mtrls1,
Raw Mtrls2,
Component1,
Intermed1,
Intermed2,
Component2,
Fin Gds1,
Fin Gds2,
Spr Parts1,
Svcs1,
Svcs2,
Spr Parts2,
LicenseA,
LicenseB,
Consult1,
Consult2,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Rep Office,   F
Build Business Link, R
Build Assoc. Co.,   I
Build Factory,      m
Transform,          O
Pacify Boycott,     p
Build Logist Base,  E
Go to,              G


@DIFFICULTY
Wimpy
Wimpy
Wimpy
Wimpy
Standard
Impossible

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













