;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows new Economic Paradigm.
^Allows building of Rep Offices(fortress).
^Allows building of Logistics Bases(airbase).
^Allows building of IT Networks(railroads).
^Allows building of Subsidiaries(farmland).
^Increases effectiveness of HR departments(temples).
^Increases effectiveness of Stock Options(colosseums).
^Worth bonus points in Civilization score.
^Increases transport units movement rates by one.
^Improves Spaceship thrust by 25%.
^Free technology advance for first power to discover.
^Decreases the effect of Pension Plans(Cathedrals).
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.........
^Ignores enemy Zones of Control.......
^Market Campaigns on the move.........
^Low Profile unit.....................
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores Government Ownership........
^Can carry friendly air units.
^Jetsetter - Can jump 7 squares.........
^Treats all squares as business links...
^Defense +50% versus Fast units.......
^Only Communists can have..............
^One time use.
^Resistant to Border Patrols Checks...
^Can spot Low Profile units..............


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Economic Paradigms


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: Company Milestones

@PEDIAIMPROVE
@width=480
@title=Company Milestones
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates inflation and defects in the company,
and decreases it in similar types of companies

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of company's sales surplus is depleted when
stakeholders increase in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented stakeholder groups are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases net profit by 50%.

@;Library
@PEDIAIMPROVE6
Increases R+D output by 50%.

@;Courthouse
@PEDIAIMPROVE7
Decreases inflation by 50%. Makes company more resistant
to takeover bids by enemy bankers and other specialists.  

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus market attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows comapny to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases net profit by an additional 50% 
(cumulative w/ FInance Division).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy stakeholder groups content 
(Three after GLobalism).

@;University
@PEDIAIMPROVE12
Increases R+D output by an additional
50% (cumulative w/ R+D Division).

@;Mass Transit
@PEDIAIMPROVE13
Diffuses internal Boycott pressure.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ B2C Model).

@;Factory
@PEDIAIMPROVE15
Increases productivity by 50%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases productivity by an additional 50%
(cumulative w/ Chief Operating Officer).

@;SDI Defense
@PEDIAIMPROVE17
Protects company from Accounting Scandals.

@;Recycling Center
@PEDIAIMPROVE18
Decreases chance of Boycotts caused by 
excesses of Chief Operating Officer.

@;Power Plant
@PEDIAIMPROVE19
Increases productivity by 50% but not very
popular with stakeholders, causing more boycotts.

@;Hydro Plant
@PEDIAIMPROVE20
Increases productivity by 50%. Most acceptable
means of productivity increase to activists. (hydro)

@;Nuclear Plant
@PEDIAIMPROVE21
Increases productivity by 50% and also reduces
boycott pressure but makes company vulnerable to 
Corporate Scandals.

@;Stock Exchange
@PEDIAIMPROVE22
Boosts net profit by an additional 50% 
(cumulative with Finance Div and Treasury Dept
for a grand total of 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows company to grow beyond size 13.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the company's operating radius 
with subsidiaries improvement to produce 50% more sales.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with supply chains
(or IT Networks) produce 50% more income.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%
(cumulative with R+D Dept and Consumer Survey for a
grand total of 150%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases productivity by 50%.  Most acceptable means
of productivity increase to activists. (Solar)

@;Harbor
@PEDIAIMPROVE30
All transport net squares in the company's 
operating radius produce one extra unit of sales.

@;Offshore Platform
@PEDIAIMPROVE31
All transport net squares in the company's 
operating radius produce one extra shield.

@;Airport
@PEDIAIMPROVE32
Allows companies to send employees to sister 
companies at any time.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by employees 
on long business trips by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production directly into profit.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Marketing Division in every company.

@;Hanging Gardens
@PEDIAIMPROVE40
One extra happy stakeholder in every company.

@;Colossus
@PEDIAIMPROVE41
Company has extra income in each square that
already produces income.

@;Lighthouse
@PEDIAIMPROVE42
All transportation units have their movement rate 
increased by one and any new tranportation units
built will receive professional status.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any technology
already discovered by two other economic powers.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your HR Divisions.

@;Great Wall
@PEDIAIMPROVE45
Competing regions must offer Tarrifs+Quotas/Oligopoly
during trade negotiations.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;King Richard's Crusade
@PEDIAIMPROVE47
Every square in the company's radius produces an extra
resource "shield".

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free regional chambers of commerce in every 
rival region (so your intelligence report will always be complete).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
National Pension Plan so you don't need individual 
company pension schemes.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of company by 50%.

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all transport units is increased by two.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy stakeholders in company are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your employees becomes obsolete because of 
a new technology, it is immediately replaced by an equivalent 
updated employee.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy stakeholders in the same region
by 2 per company.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of company.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all corporate milestones which
require a maintennance cost 1 per month. 

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free technology advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest when you are changing
economic paradigms. Also allows any economic paradigms 
to be chosen, even if the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
When you first obtain control of the Eiffel Tower,
Every competitior's attitude toward you is immediately shifted 25 points
in your favor (on a hundred point scale).  Attitudes continue to improve
gradually over time.

@;Hoover Dam
@PEDIAIMPROVE61
Provides 50% increased productivity to every company.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows Accounting Scandals to occur.

@;United Nations
@PEDIAIMPROVE63
^* Free chambers of commerce in every geographical region.
^* Competitors cannot refuse your Oligopoly offers.


@;Apollo Program
@PEDIAIMPROVE64
Allows construction of spaceship improvements.

@;SETI Program
@PEDIAIMPROVE65
Gives all your companies a R+D Alliance; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
One extra happy stakeholder in each company.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The economic paradigm you choose for your region will
affect the way resources are distributed in your companies, the
rate at which your workers can produce and sustain new employees
and corporate milestones, and the extent to which your 
companies' stakeholders have a say.
^
Some forms of government, allow you to expand rapidly, to produce 
and sustain large numbers of employees, and to control your affairs 
completely. Nationalism, on the other hand, allows your workers
greater ability to generate income, which increases your reserves
and knowledge rapidly. On the other hand, your stakeholders may grow 
unhappy more easily and politicians tend to interfere in the 
signing of trade treaties.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Isolationism
^
^Equivalent to Despotism in standard Civ2. high rate of corruption, it is almost
^

@PEDIAGOVT2
@width=600
@title=Civilization Government: New Economy
^
^Equivalent to Monarchy in standard Civ2.  
^

@PEDIAGOVT3
@width=600
@title=Civilization Government: Globalism
^
^ Equivalent to Despotism in standard Civ2 but the corruption level
^ is much higher.
^

@PEDIAGOVT4
@width=600
@title=Civilization Government: Communism
^
^ Equivalent to Fundamentalism in standard Civ2 but the corruption level
^ is much higher.
^


@PEDIAGOVT5
@width=600
@title=Civilization Government: Nationalism
^
^ Equivalent to Republic in standard Civ2  
^

@PEDIAGOVT6
@width=600
@title=Civilization Government: Impossible
^
^ Equivalent to Democracy in standard Civ2 but no advance will
^ lead to this in the scenario.
^

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