;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Scumpire Advances

@PEDIACIV
@width=480
@title=Scumpire Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows workers to build fortresses.
^Allows workers to build battlefields.
^Allows workers to build railroads.
^Allows workers to improve farming.
^Increases the effect of templums.
^Increases the effect of xollossums.
^Worth bonus points in Scumpire score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of xollossums.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^


@PEDIAUNITFACTS
^2SquareSight.
^IgnoreEnemy.
^CoastAttack.
^NoCoastAttack.
^SkyAttack.
^Coastnear.
^Stormer.
^Carrier.
^Witcher.
^Runner.
^DefTroops.
^Fundamentalism.
^AttackExplode.
^DefSky.
^InvisibleSight.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: Townshit Scumprovements

@PEDIAIMPROVE
@width=480
@title=Townshit Scumprovement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Capital of the Scumpire.
Glory of all nearer Townshits.
Damned expensive in Maintenance.

@;Barracks
@PEDIAIMPROVE2
Townshit builds Xeterans.
Faster healed.

@;Granary
@PEDIAIMPROVE3
A growing Townshit needs
less of Food.

@;Temple
@PEDIAIMPROVE4
Two Shittyzens less nervous.

@;Marketplace
@PEDIAIMPROVE5
Tax and Luxury +50 %.

@;Library
@PEDIAIMPROVE6
Research +50 %.

@;Courthouse
@PEDIAIMPROVE7
Corruption -50 %.
Scumpire one Shittyzen less nervous.
Shadows cant buy off.

@;City Walls
@PEDIAIMPROVE8
Stronger Defense versus Heavy Troopers.
Damned expensive in Maintenance.

@;Aqueduct
@PEDIAIMPROVE9
Growth +8.

@;Bank
@PEDIAIMPROVE10
Tax and Luxury +50 % (Market upper).

@;Cathedral
@PEDIAIMPROVE11
Three or four Shittyzens less nervous.

@;University
@PEDIAIMPROVE12
Research +50 % (Archive upper).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates Pollution caused by Population.

@;Colosseum
@PEDIAIMPROVE14
Three or four Shittyzens less nervous.

@;Factory
@PEDIAIMPROVE15
Production +50 %.

@;Mfg. Plant
@PEDIAIMPROVE16
Production +50 % (Manufacture upper).
If Guild built you can and should still build
Blacksmith/ Guildhouse/ Moloch/ Supreme Facility
to increase the Production Power of Townshit.

@;SDI Defense
@PEDIAIMPROVE17
Prevents from Bombabada Attacks!

@;Recycling Center
@PEDIAIMPROVE18
Decreases Pollution caused by Industry.

@;Power Plant
@PEDIAIMPROVE19
Production of Manufacture +50 %.
Not very clean. If Blacksmith built you could
still build Guildhouse/ Moloch/ Supreme Facility,
but it wouldnt increase Production anymore.
ONLY ONE OUT OF FOUR NEEDED!

@;Hydro Plant
@PEDIAIMPROVE20
Production of Manufacture +50 %.
Not very clean. If Guildhouse built you could
still build Supreme Facility/ you cannot/
dont need to build Blacksmith/ Moloch,
but it wouldnt increase Production anymore.
ONLY ONE OUT OF FOUR NEEDED!

@;Nuclear Plant
@PEDIAIMPROVE21
Production of Manufacture +50 %.
Not very clean and unsave. (Military Academy for Safety).
If Moloch built you could still build Guildhouse/
Supreme Facility/ you cannot/ dont need to build Blacksmith,
but it wouldnt increase Production anymore.
ONLY ONE OUT OF FOUR NEEDED!

@;Stock Exchange
@PEDIAIMPROVE22
Tax and Luxury +50 % (Market +Treasury upper 150 %).

@;Sewer System
@PEDIAIMPROVE23
Growth +12.

@;Supermarket
@PEDIAIMPROVE24
Townshit radius with "Farm Storage" (Better Farmhouse) +50 % Food.

@;Superhighways
@PEDIAIMPROVE25
Townshit radius with Streets Trade +50 %.

@;Research Lab
@PEDIAIMPROVE26
Research +50 % (Archive +Alchemistry upper 150 %).

@;SAM Missile Battery
@PEDIAIMPROVE27
Better Defense versus Flying Enemies.

@;Coastal Fortress
@PEDIAIMPROVE28
Better Defense versus Sailing Enemies.

@;Solar Plant
@PEDIAIMPROVE29
Production of Manufacture +50 %.
Very clean and save. Decreases Pollution.
If Supreme Facility built you cannot/
dont need to build Blacksmith/ Guildhouse/
Moloch anymore, it wouldnt increase Production.
ONLY ONE OUT OF FOUR NEEDED!

@;Harbor
@PEDIAIMPROVE30
Townshit Ocean radius +1 Food.

@;Offshore Platform
@PEDIAIMPROVE31
Townshit Ocean radius +1 Tool.

@;Airport
@PEDIAIMPROVE32
The Townshit produces Xeteran Wings.
Spending its entire Turn in Townshit,
completely repaired. Sudden Traffic
Townshit to Townshit, Heavy Troopers ONLY!

@;Police Station
@PEDIAIMPROVE33
Saver Townshit. Armies must hold it less.

@;Port Facility
@PEDIAIMPROVE34
Townshit builds Xeteran Ships.
Faster healed.

@;Transporter
@PEDIAIMPROVE35
1000 Zalenz for building it.
1000 Zalenz for disbanding it again -
Pay no Maintenance for it.

@;SS Structural
@PEDIAIMPROVE36
No.

@;SS Component
@PEDIAIMPROVE37
No.

@;SS Module
@PEDIAIMPROVE38
No.

@;Capitalization
@PEDIAIMPROVE39
Production into Zalenz.

@;Pyramids
@PEDIAIMPROVE40
Every Townshit a Granary.

@;Hanging Gardens
@PEDIAIMPROVE41
Shittyzens in whole Scumpire
less nervous and happy.

@;Colossus
@PEDIAIMPROVE42
A very productive Townshit.
You can and should still build Blacksmith/
Guildhouse/ Moloch to increase
the Production Power of Habitat.

@;Lighthouse
@PEDIAIMPROVE43
Coast-near Ships dont sink anymore.
Xeterans.
Non-Coast-near Ships one Square faster.

@;Great Library
@PEDIAIMPROVE44
Gives Secrets two Scumpires have.

@;Oracle
@PEDIAIMPROVE45
Doubles the Effect of Templums.

@;Great Wall
@PEDIAIMPROVE46
Diplomacy is great.
Every Townshit a Wall.

@;Sun Tzu's War Academy
@PEDIAIMPROVE47
All built Troopers Xeterans.
All Winners Xeterans.

@;King Richard's Crusade
@PEDIAIMPROVE48
The Townshit is very busy and a bit uncleaner.
You can and should still build Blacksmith/
Guildhouse/ Moloch and Supreme Facility to increase
the Production Power of Townshit.

@;Marco Polo's Embassy
@PEDIAIMPROVE49
Embaxies everywhere. How beautiful.

@;Michelangelo's Chapel
@PEDIAIMPROVE50
Shittyzens in whole Scumpire
less nervous and happy.

@;Copernicus' Observatory
@PEDIAIMPROVE51
The Townshit is very wise.

@;Magellan's Expedition
@PEDIAIMPROVE52
Coast-near Ships dont sink anymore.
Two Squares faster.

@:Shakespeare's Theatre
@PEDIAIMPROVE53
Shittyzens in this Townshit
less nervous and happy.

@;Da Vinci's Workshop
@PEDIAIMPROVE54
Old Units getting better Units.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE55
On the same Continent two Shittyzens
are getting happier in every Townshit.

@;Isaac Newton's College
@PEDIAIMPROVE56
All the Wisers research better.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE57
All Scumprovements Maintenance 1 are payed
AND by Type F5 out of Maintenance Costs.

@;Darwin's Voyage
@PEDIAIMPROVE58
Two free Secrets.

@;The Statue of Liberty
@PEDIAIMPROVE59
All Governments free selectable, even
if these Governments are not researched.

@;The Eiffel Tower
@PEDIAIMPROVE60
Scumpires are peaceful
and less nervous.

@;Women's Suffrage
@PEDIAIMPROVE61
Prefexums in all Townshits.

@;Hoover Dam
@PEDIAIMPROVE62
All Townshits Guildhouses and more Production.
You cannot and dont need to build
Blacksmith/ Moloch/ Supreme Facility anymore.
All that is built by the Guildhouses.

@;Manhattan Project
@PEDIAIMPROVE63
Enables Bombabada.

@;United Nations
@PEDIAIMPROVE64
The pure Diplomatic Strength.

@;Apollo Program
@PEDIAIMPROVE65
Nice View of whole Blood and Ashes.

@;SETI Program
@PEDIAIMPROVE66
Research in all Townshits.

@;Cure for Cancer
@PEDIAIMPROVE67
Shittyzens in whole Scumpire
less nervous and happy.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of Government you choose for your Scumpire will
affect the way Resources are distributed in your Townshits,
the rate at which your Shittyzens can produce and sustain new
Units and Townshit Scumprovements, and the extent to which your
Shittyzens have a say in the way you govern them.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
It is not a Government in this way but an Scumpires Error.
Was the Government too weak and broken or is the Scumpire
in Revolution, this way of Non-Government hits.
After a few Turns the Leader will get a new Chance of
Government to force its Strength.

Corruption is great. Tax and Research are dead at all.
Try to get a strong Government. Anarchy.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Pile of Shit
A small and weak Pile of Shit. Research and Production are small.

Corruption is great. Townshits far away from Xapital are totally unloyal.

*until 3 units in town getting one shittyzen happy
*rate tax, lux, research max 60 %
*terrains producing 3+ of resource food, shield, trade, producing 1-
*corruption is great. Despotism.

@PEDIAGOVT2
@width=600
@title=Civilization Government: Shitdom
A great and strong Early Shitdom. Research and Production increase.

Corruption is huge. Townshits far away from Xapital are a bit unloyal.

*until 3 units in town getting one shittyzen happy
*rate tax, lux, research max 70 %
*great government for younger empires. Monarchy.

@PEDIAGOVT3
@width=600
@title=Civilization Government: Scumpire
Pure strength and highly producing.

*Shadows Xeterans
*until 3 units in town getting two shittyzens happy
*rate tax, lux, research max 80 %
*no corruption
*great government for great armies. Comunism.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Holy Scumpire
A fanatic Age of Warfare without Unhappyness.
Shadows everywhere, in Awe and endless Fear.

*never unhappy
*no corruption
*rate tax, lux, research max 80 %
*research - x % and research max by Game or Scenario Rules
*Shadows normal. Fundamentalism.

@PEDIAGOVT5
@width=600
@title=Civilization Government: High Shitdom
War makes unhappy. Expensive Armies. A great Research and Production.

Every Unit not in town radius forces the Xapital to getting unhappier.
Corruption normal. Townshits far away from Xapital are a bit unloyal.

*rate tax, lux, research max 80 %
*Senate could force peace
*great research and trade but unhappy
*expensive armies. Republic.

@PEDIAGOVT6
@width=600
@title=Civilization Government: High Scumpire
War makes unhappy. Expensive Armies. A great Research and Production.

Every Unit not in town radius forces the Xapital to getting unhappier.

*no corruption
*rate tax, lux, research max 100 %
*Senate could force peace
*great research and trade but unhappy
*cant buy off. Democracy.

@;This line must remain at the end of this file!