;
;  CIVILIZATION Test of Time POPUP BOXES
;  Copyright (c) 1999 by MicroProse Software
;
;  Altering the contents of this file may cause the
;  game to malfunction.
;

@MAINMENU
@width=360
@title=CIV2 TEST OF TIME: XARTHAGE
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=360
@title=CIV2 TEST OF TIME: XARTHAGE
@options
Start a New Game
Start on Pre-made World
Customize World

@MAINMENU2M
@width=360
@title=CIV2 TEST OF TIME: XARTHAGE
@options
Start a New Game
Customize World

@STARTMENU
@width=360
@title=CIV2 TEST OF TIME: XARTHAGE
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Zalenz

@HOTSEAT1
@width=220
@title=Hot Seat
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Players
Three (3) Players
Four (4) Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.

@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=500
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=500
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Player Starting Positions
All Players Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under player tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Pre-made World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=500
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=500
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=500
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He or she is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game. You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=500
@title=%STRING0 AMBAXADOR
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 Scumpire crumbles to dust.


@RETIREAI
@width=500
@title=%STRING0 AMBAXADOR
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 Scumpire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=500
@title=DIPLOMACY
^^
^^No Contact!
^^


@MULTIPLAYEROPTIONS
@checkbox
@width=500
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=500
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an Audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an Audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=500
@title=Game Full
^^The maximum number of players have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=500
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=500
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=500
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=500
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=500
@title=Waiting on Players to Move
^^We are waiting for player civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=600
@title=DIPLOMACY
@listbox=7
@button=DIPLOMACY
@button=CONTACT
@button=Set Attitude
Scumperor, your armies are %STRING0, and you are regarded as %STRING1.
@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=500
@title=Master of Intelligence
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Master of Intelligence
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=500
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=500
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=500
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=500
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=500
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=500
@title=New Player
^^A new player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=500
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=500
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=500
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=500
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more players.
^^The change is denied.

@PMCHANGECLIENT
@width=500
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=500
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=500
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all players.
^^The changes are effective immediately.

@PMCHANGENO
@width=500
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Zalenz
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Zalenz
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=500
@title=No Modems Detected
^^Windows 95 is not reporting the presence
^^of any modems.

@NOINTEL
@width=500
@title=+++NO EMBASSY+++
^
^
^No Embassy, means no further Informations.
^
^

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless a
^^Civilization II CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway--without it.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=500
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=500
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the GENERAL COMMAND.
^^%NUMBER0 units lost.

@CASUALTY
@width=500
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the GENERAL COMMAND.

@HOTHUMANSDEAD
@width=250
@title=GENERAL COMMAND
^^All players have been destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=500
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II : The Test of Time CD-ROM.
Please check that it is in a valid CD-ROM drive and then repeat the
search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=500
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=500
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=500
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Players: %STRING9)

@REVEALUNITORIGINS
@width=500
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=500
@title=Townshit Information Request
^^The %STRING0 request that you share your Townshit
^^details during this trade session.
^^Please accept or deny this request.



@CUSTOMLAND
@width=500
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=500
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=500
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=500
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=500
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=500
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=500
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=GAMESAVE FAILED
^
^
^Failed to save Game.
^Error: %STRING0.
^
^

@SAVEOK
@width=300
@title=GAMESAVE DIFFICULTY LEVEL: %STRING4
^
^GAMESAVE
^
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
^
^GAMESAVE
^

@LOADNOTSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load Game:
^File is not a saved Game.
^
^

@LOADOLDSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load Game:
^File is in obsolete Format.
^
^

@LOADBADSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load Game.
^Error: %STRING0.
^
^

@LOADNEWSAVE
@width=200
@title=GAMELOAD FAILED
^
^
^Failed to load Game:
^File has more recent Version Number than Game.
^
^

@LOADOK
@width=300
@title=GAMELOAD DIFFICULTY LEVEL: %STRING4
^
^GAMELOAD
^
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
^
^GAMELOAD
^

@DIFFICULTY
@width=500
@title=GAME DIFFICULTY LEVEL
@options
SOMEWHAT STUPISH
NEARLY NOT INSANE
HARDLY INSANE
ACCEPTASHLE
A CRUEL PILATOR
INSANE SHAMAN

@SIZEOFMAP
@width=500
@title=Select Size of World
@button=Custom
@default=1
@options
Small (40x50 squares, quick game)
Normal (50x80 squares)
Large (75x120 squares, long game)

@CUSTOMSIZE
@width=500
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=500
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=500
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=500
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=500
@title=ARE YOU SCUMPEROR OR SCUMPRESS?
@options
SCUMPEROR
SCUMPRESS


@TRIBE
@width=600
@title=Select your Tribe
@button=Custom


@CUSTOMTRIBE
@width=500
@title=Customize your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=500
@title=Set your Official Titles

@NAME
@width=500
@title=YOUR NAME, SCUMPEROR OR SCUMPRESS!
@options
NAME:

@CUSTOMCITY
@width=500
@title=Select your Townshit Style



@ADVANCED
@checkbox
@width=500
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=500
@title=Select Starting Year
@options
%NUMBER0 Bifur Xreyxt (Normal Start)
%NUMBER1 Bifur Xreyxt
%NUMBER2 Bifur Xreyxt (Accelerated Start)

@OPPONENT
@width=500
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=500
@title=CIV2 TEST OF TIME: XARTHAGE
@options
Sound Effects
Music
Always wait at End of Turn
Autosave each Turn
Show Enemy Moves
No Pause after Enemy Moves
Fast Piece Slide
Instant Advice
Tutorial Help
Move Units w/ Mouse (cursor arrows)
ENTER Key closes Townshit Screen


@GRAPHICOPTIONS
@checkbox
@width=500
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Troopers
Animated Terrain

@MESSAGEOPTIONS
@checkbox
@width=500
@title=Select Townshit Report Options
@options
Warn when Townshit growth halted (Aquadum/Sewer System)
Show Townshit Scumprovements built
Show non-combat Units built
Show invalid Build Instructions
Announce Townshits in Disorder
Announce Order restored in Townshit
Announce "We love the Scumperor Day"
Warn when Food dangerously low
Warn when new Pollution occurs
Warn when changing Production will cost Shields
"Zoom-to-Townshit" NOT default Action


@INIT
@width=500
@title=In the Beginning . . .
%STRING0, you have risen to become Scumperor
of the %STRING1. May your reign be long
and prosperous. The %STRING1 have Knowledge
of Irrigation, Mining, %STRING2 and Roads.


@NOTONMAP
@width=340
@title=STOP! IN THE NAME OF LOVE!
^
^
^Beyond the Edges of the Lava Sea.
^There lives a Creature made of Night
^and Stars and dreaming Agony
^and Fight and Scars.
^
^And dreaming Wonders made to be.
^
^

@ZOC
@width=500
@title=Zones of Control
A Unit nearby is exacting a ZOC.

@FEATURE
@title=Not possible
Feature not yet implemented.

@AMPHIB
@title=NO COAST ATTACK!
^
^
^CoastAttack can only be performed by Troopers with that
^Special Ability. Type F2 to check your Armies Report.
^
^

@NONCOMBAT
@title=NO ATTACK!
^
^
^This Trooper is not trained to fight!
^
^

@FIGHTER
@title=NO AIR ATTACK!
^
^
^This Trooper is not able to face a Flying Dragon!
^
^

@FUEL
@title=TROOPER DOWN!
^
^
^This Trooper went down to have a really bad Day!
^
^

@FATIGUE
@title=GENERAL COMMAND
^
^This brave Warrior is only at %NUMBER0/%NUMBER1 Strength!
^And will not attack at full Power. What are your Orders?
^

"Damned! Attack!"
"Then let him rest."

@LANDFALL
@title=LAVA COMMAND
^
^Shall the Troopers onboard disembark?
^

"Stay onboard!"
"Disembark!"

@NOLANDFALL
@title=LAVA COMMAND
^
^
^Our Ship cannot enter a Land Square.
^And all Troopers aboard arent able to move anymore.
^
^

@OCCUPY
@title=CAPTURE THE TOWNSHIT!
^
^
^Only Land Troopers and Flying Dragons may occupy a Townshit.
^
^

@TRIREME
@title=SHIP EATEN!
^
^
^Your Ship has been burned and eaten by Lava, Scumperor.
^
^

@FAMINE0
@title=LOST! FAMINE! LOST!
^
^
^FOOD STORAGE EXHAUSTED! >>> %STRING0.
^
^%STRING1 LOST!
^
^

@FAMINE1
@title=WARNING! FAMINE! WARNING!
^
^
^FOOD STORAGE EXHAUSTED! >>> %STRING0.
^
^Famine feared.
^
^

@FAMINE2
@title=LOST! FAMINE! LOST!
^
^
^FOOD STORAGE EXHAUSTED! >>> %STRING0.
^
^Trade Route to %STRING1 terminated.
^
^

@DESTROYED
@title=SCUMPIRE DESTROYED
^
^
^
^The weak Scumeaters, the %STRING0 Scumpire were
^finally destroyed by the righteous and mighty %STRING1.
^
^
^

@DECREASE
@title=POPULATION DECREASE
^
^
^WARNING! POPULATON DECREASE! >>> %STRING0.
^
^

@FOODSHORTAGE
@title=CLOSE TO STARVATION
^
^
^WARNING! CLOSE TO STARVATION! >>> %STRING0.
^
^

@BUILT
@title=TOWNSHIT COMMAND
^
^
^%STRING0 %STRING3 %STRING1.
^
^

@BUILT2
@title=A GLORIOUS WONDER IS BUILT!
^
^
^%STRING0 (%STRING2) %STRING3 %STRING1.
^
^

@BUILT3
@title=TOWNSHIT COMMAND
^
^
^%STRING0 %STRING3 %STRING1. (Townshit is set to Auto Build).
^
^

@MANHATTAN
@title=+++BOMBABADA ALERT+++
^
^
^The first Bombabada Strike in History. Fear the Rising.
^
^

@MOVECAPITAL
@title=A NEW XAPITAL!
^
^
^%STRING1 Xapital Townshit is now >>> %STRING0!
^
^


@SUPPORT
@title=GENERAL COMMAND
^
^
^%STRING0 can't support %STRING1. TROOPER DISBANDED.
^
^


@DISORDER
@title=REBELLION!
@width=500
^
^
^Rebellion in %STRING0! Townshit Command calls for Help!
^
^


@REVOLT
@title=CRISIS!
^
^
^Discontented Shittyzens of %STRING0 revolt!
^Government collapses!
^
^

@NEWGOVT
@title=A NEW GOVERNMENT!
^
^
^%STRING0 proclaimed %STRING1 of new %STRING2 %STRING3!
^
^

@CHANGED
@title=A NEW GOVERNMENT!
^
^
^%STRING0 Government changed to %STRING1.
^%STRING2 proclaimed %STRING3.
^
^

@OVERTHROWN
@title=GOVERNMENT FAILED!
^
^
^The %STRING0 Government has been overthrown.
^
^

@RESTORED
@title=TOWNSHIT COMMAND
^
^
^Order restored in >>> %STRING0.
^
^

@WELOVEKING
@title=TOWNSHIT COMMAND
@width=280
^
^
^'We love the %STRING1' day celebrated in >>> %STRING0.
^
^

@WEDONTLOVEKING
@title=TOWNSHIT COMMAND
^
^
^'We love the %STRING1' Celebration ends in >>> %STRING0.
^
^

@FURTHERGROWTH
@title=TOWNSHIT COMMAND
^
^
^%STRING0 requires %STRING1 for further Growth.
^
^

@POLLUTION
@title=POLLUTION
^
^
^POLLUTION!!! >>> %STRING0.
^
^

@CHERNOBYL
@title=CATASTROPHE
^
^
^A great BOOOOOOOOOM in %STRING0! Pollution feared!
^
^

@INHOCK
@title=CONSTRUCTION COMMAND
^
^
^%STRING0 can't maintain %STRING1!
^%STRING1 sold for %NUMBER0 Zalenz.
^
^

@ONLYSETTLERS
@title=CONSTRUCTION COMMAND
^
^
^Only Worker and Tabrlal can do that!
^
^

@ENGINEERS
@title=CONSTRUCTION COMMAND
^
^
^Only Tabrlal can do that!
^
^

@CITYATSEA
@title=NO TOWNSHITS INTO LAVA
^
^
^REALLY?
^
^

@ONLY10
@title=CONSTRUCTION COMMAND
^
^
^Worker and Tabrlal may not be used to increase
^the Size of a Townshit beyond Level %NUMBER0.
^
^

@CANTIMPROVE
@title=CONSTRUCTION COMMAND
^
^
^That Function cannot be performed here.
^
^

@CANTDO
@title=CONSTRUCTION COMMAND
^
^
^That Function cannot be performed here.
^
^

@BRIDGES
@title=CONSTRUCTION COMMAND
^
^
^Roads cannot be built in Squares with Rivers until
^your Wisers have discovered the Secret of Bridgebuilding.
^
^

@RAILROADS
@title=CONSTRUCTION COMMAND
^
^
^There is already a Road in this Square, Scumperor.
^
^

@ALREADYROAD
@title=CONSTRUCTION COMMAND
^
^
^This Square already has Roads and Railroads.
^
^

@BRIDGEBUILDING
@title=CONSTRUCTION COMMAND
^
^
^Roads cannot be built in Squares with Rivers until
^your Wisers have discovered the Secret of Bridgebuilding.
^
^

@NOWATER
@title=CONSTRUCTION COMMAND
^
^
^This Square has no Access to the Lava Sea.
^Farmhouse and Farm Storage need the Lava Sea,
^or another Farmhouse or Storage next to.
^
^

@FARMLAND
@title=CONSTRUCTION COMMAND
^
^
^This Square already has a Farmhouse.
^
^It cannot be improved to Farm Storage until your
^Wisers have discovered the Secret of Farm Storage.
^
^

@ALREADYIRRIGATION
@title=CONSTRUCTION COMMAND
^
^
^This Square already has a Farmhouse.
^
^

@ALREADYFARMLAND
@title=CONSTRUCTION COMMAND
^
^
^This Square already has a Farm Storage.
^
^

@ALREADYMINING
@title=CONSTRUCTION COMMAND
^
^
^This Square already has Mining.
^
^

@ALREADYFORT
@title=CONSTRUCTION COMMAND
^
^
^This Square already has a Fortress.
^
^

@RADIO
@title=CONSTRUCTION COMMAND
^
^
^This Item cannot be built.
^
^

@ALREADYAIR
@title=CONSTRUCTION COMMAND
^
^
^This Square already has a Gate.
^
^

@POLLUTED
@title=CONSTRUCTION COMMAND
^
^
^You cannot build a Townshit or Gate on a polluted
^Square until the damned Pollution is cleaned up.
^
^

@CONSTRUCTION
@title=CONSTRUCTION COMMAND
^
^
^Fortresses cannot be built until your Wisers
^have discovered the Secret of Fortress.
^
^

@NOPOLLUTION
@title=CONSTRUCTION COMMAND
^
^
^There is no Pollution in this Square.
^
^


@NAMECITY
@title=What shall we name this new Townshit?
@options
We name this Townshit:


@RENAMECITY
@title=What shall we rename this Townshit?
@options
We rename this Townshit in:


@ADJACENTCITY
@title=CONSTRUCTION COMMAND
^
^
^Townshit cannot be built.
^
^

@DISBAND
@title=DAMNED WARNING!
^
^Really disband >>> %STRING0?
^

No
Yes


@PRODUCTION
@title=WHAT SHALL WE BUILD?
@width=600
@listbox
@button=AUTO
@button=HELP

@RESEARCH
@title=WHAT SHALL WE RESEARCH?
@width=340
@listbox
@button=HELP
@button=GOAL

@HELPON
@title=HELP ON WHICH TOPIC?
@width=500
@options

@RESEARCHGOAL
@title=WHAT SECRET TO RESEARCH?
@width=500
@listbox=10
@button=HELP

@RESEARCHTHESE
@title=WISERS DISCOVERY
@width=500
^
^Then we should research
^
@button=Auto-Research

@STEALTHESE
@title=WISERS DISCOVERY
@width=500
^
^Then we should steal
^

@RESEARCHNONE
@title=WISERS DISCOVERY
@width=500
^
^No Advances leading to %STRING0
^can be researched at this Time.
^
@button=Auto-Research

@STEALNONE
@title=WISERS DISCOVERY
@width=500
^
^No Advances leading to %STRING0
^can be stolen at this Time.
^

@CIVADVANCE
@title=WISERS DISCOVERY
@width=500
^
^
^%STRING0 %STRING1 discover the Secret of %STRING2.
^
^

@SETHOMECITY
@title=HOME TOWNSHITS
@width=500
To change the Home Townshit of a Trooper
(the Townshit which provides its Support)
you must first move the Trooper into another one,
then to give the 'H' or 'Set Home Townshit' Order.

@PICKGOVT
@title=SELECT GOVERNMENT
@width=240

@ELVISERR
@title=LESS THAN 5
^
^
^A Townshit with less than five Shittyzens
^cannot support Taxmen or Wisers.
^
^


@CHILDCLICK
@width=500
@title=Supported Unit Information
^%STRING0
^Location: %STRING1
^%STRING3

No Changes.
Center Map on Trooper.
Center Map on Trooper and close Townshit Screen.
Order Trooper to return Home.


@UNITOPTIONS
@width=500
@title=Unit Information
^%STRING0
^Home Townshit: %STRING2


@COMPLETE0
@title=TOO LESS ZALENZ!
^
^
^Cost to complete %STRING0: %NUMBER0 Zalenz.
^Treasury: %NUMBER1 Zalenz.
^You see: Too less Zalenz.
^
^

@COMPLETE1
@title=COMPLETE IT!
^
^Cost to complete %STRING0: %NUMBER0 Zalenz.
^Treasury: %NUMBER1 Zalenz.
^

"YES!"
"Never mind."


@COMPLETE2
@title=XIVIL WAR!
^
^Cost to complete %STRING0: %NUMBER0 Zalenz.
^Treasury: %NUMBER1 Zalenz.
^FIRST END THE XIVIL WAR!
^

@HOCKTHIS
@title=Sell Townshit Scumprovement
^
^Do you REALLY want to sell your %STRING0 for %NUMBER0 Zalenz?
^

"YES. SELL IT!"
"Sell %STRING0 from all Townshits for %NUMBER1 Zalenz."
"Never mind."

@CANTHOCKTHIS
@title=HIGH TEMPLUM
@width=500
^
^
^You cannot sell your Xapitals High Templum, although you may
^relocate it by ordering another Townshit to build one.
^
^

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=WHERE THE FUCK IS . . .
@width=360
@button=Zoom Townshit
@listbox

@REVOLUTION
@width=500
@title=DISSOLVE GOVERNMENT?
^
^
^Start a Revolution to dissolve the %STRING0 %STRING1?
^
^

Yes
No

@STARTREV
@width=500
@title=REVOLUTION!
^
^
^The %STRING0 are changing Government!
^Nobles begin political Manoevering.
^
^

@WARENDS
@width=500
@title=DIPLOMACY
^
^
^The Bloody War between the %STRING0 and the %STRING1
^has finally ended. Welcome Peace or not.
^
^

@SIGNPEACE
@width=500
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 sign a Peace Treaty.
^
^

@ALLYMAKESPEACE
@width=500
@title=DIPLOMACY
^
^
^The %STRING0 report that they have signed a
^PEACE TREATY with the %STRING1.
^
^

@ALLYMAKESWAR
@width=500
@title=DIPLOMACY
^
^
^The %STRING0 report that they now are at
^WAR with the %STRING1.
^
^

@SIGNALLIED
@width=500
@title=DIPLOMACY
^
^
^The treacherous %STRING0 and %STRING1 sign
^a secret Alliance against the %STRING2!
^
^

@SIGNNATO
@width=500
@title=DIPLOMACY
^
^
^The weak %STRING0 and %STRING1 sign "%STRING2 Pact"
^to contain %STRING3 Aggression!
^
^

@JOINWAR
@width=500
@title=DIPLOMACY
^
^
^The %STRING0 announce they will join the %STRING1
^in their War against the %STRING2!
^
^

@CANCELALLIED
@width=500
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 cancel Alliance.
^
^

@CANCELPEACE
@width=500
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 cancel Peace Treaty.
^
^

@ALLYUNDERATTACK
@width=500
@title=DIPLOMACY
^
^
^The %STRING0 report that they have been
^attacked by the %STRING1.
^
^

@DEMANDHELP
@width=500
@title=%STRING0 AMBAXADOR
^
^We have been attacked by the evil %STRING1!
^Under the Terms of our Alliance, we insist
^that you come to our Aid at once!
^

"No, too busy."
"Yes! Let us teach the %STRING1 a Bloody Lesson!"

@HELPBONUS
@width=500
@title=%STRING0 AMBAXADOR
^
^Perhaps we could throw in %NUMBER0 Zalenz
^to make it worth your while?
^

"No, not interested."
"Declare War on %STRING1."

@DIDNTHELP
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Very well, but do not come crying to us
^for Help in the Future, numb Cowards!
^
^

@ALLYATTACKING
@width=500
@title=DIPLOMACY
^
^
^The %STRING1 have sent Word that they
^are attacking the %STRING0.
^
^

@DECLAREWAR
@width=500
@title=DIPLOMACY
^
^
^%STRING0 and %STRING1 declare WAR on each other.
^
^


@TOOMANYUNITS
@width=500
@title=TOO MANY TROOPERS!
^
^
^A new Trooper cannot be created because there are
^too many Troopers in the Game. Try disbanding some.
^
^

@SURPRISETRIBE
@width=240
@title=VILLAGE
^
^
^You have discovered an advanced Tribe.
^
^

@SURPRISENOMADS
@width=300
@title=VILLAGE
^
^
^You discover a band of wandering Nomads.
^They agree to join your Tribe.
^
^

@SURPRISESCROLLS
@width=240
@title=VILLAGE
^
^
^You have discovered Scrolls of ancient Wisdom.
^
^

@SURPRISEMERCS
@width=300
@title=VILLAGE
^
^
^You have discovered a friendly Tribe of skilled Mercenaries.
^
^

@SURPRISEBARB
@width=300
@title=VILLAGE
^
^
^You have unleashed a Horde of Xarxarians!
^
^

@SURPRISENOTHING
@width=500
@title=VILLAGE
^
^
^Weeds grow in empty Ruins.
^This Village has long been abandoned.
^
^

@SURPRISEMETALS
@width=300
@title=VILLAGE
^
^
^You have discovered valuable metal Deposits worth %NUMBER0 Zalenz.
^
^


@SNEAK
@width=300
@title=SURPRISE ATTACK
^
^
^Damned Surprise Attack by the cowardly evil %STRING0 Forces!
^
^

@BREAKCEASE
@width=300
@title=BROKEN THE CEASE FIRE
^
^
^These cowardly damned %STRING0 have broken the Cease Fire!
^
^

@CANCELPEACE
@width=300
@title=CANCEL THE PEACE TREATY
^
^
^WARNING! %STRING0 cancel Peace Treaty with %STRING1.
^
^

@RANSOM
@width=500
@title=CAPTURED!
^
^
^GLORIOUS VICTORY!
^
^

@PROMOTED
@width=500
@title=PROMOTED TO XETERAN
^
^+++++
^
^For Bravery in Battle, our glorious
^%STRING0 is promoted to Xeteran!
^
^+++++
^

@MULTIPLEWIN
@width=300
@title=GENERAL COMMAND
^
^
^%NUMBER0 Troopers destroyed.
^
^

@MULTIPLELOSE
@width=300
@title=GENERAL COMMAND
^
^
^%NUMBER0 Troopers were lost.
^
^

@CITYCAPTURE
@width=500
@title=THAT TOWNSHIT IS TAKEN!
^
^
^The mighty %STRING1 %STRING3 %STRING0. 
^%NUMBER0 + 1000 Zalenz plundered.
^
^

@CITYCAPTURE2
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 %STRING3 the %STRING2 Townshit of %STRING0.
^
^

@CITYWINALLY
@width=500
@title=GENERAL COMMAND
^
^
^The %STRING1 report they have %STRING4
^the %STRING2 Townshit of %STRING0.
^
^

@CITYLOSEALLY
@width=500
@title=GENERAL COMMAND
^
^
^The %STRING2 report they have lost the Townshit
^of %STRING0 to the evil %STRING1.
^
^

@TAKECIV
@width=500
@title=Select Secret
@listbox
@button=GOAL

@TOOKCIV
@width=500
@title=SECRET STOLEN!
^
^
^%STRING0 take %STRING1!
^
^

@BADBUILD
@width=500
@title=ALREADY BUILT!
^
^%STRING0 is still building %STRING1.
^Senseless, cause already built.
^

@BADSPACE
@width=500
@title=Excess Machine Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=500
@title=FUROR!
^
^
^Pirate Invasion Force lands near %STRING0!
^
^

@BARBARIANS
@width=500
@title=FUROR!
^
^
^%STRING0 near %STRING1!
^
^

@PRODCHANGE
@width=500
@title=Change of Production
@default=1
^
^Scumperor, if we change our Production between Items of
^different General Types (Troopers, Townshit Scumprovements,
^Wonders of the World), there is a %NUMBER0%% Production Penalty!
^

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% Penalty.


@@PRODCHANGE
@@width=500
@@title=Change of Production
@ You are allowed to change your Production between
@ Items of the same General Type without Penalty.
@ For Instance, if you are building Townshit Walls, you may
@ freely switch to a Granary (another Townshit Scumprovement).
@ ^
@ However, switching between different Types--between Townshit
@ Walls and a Trooper, for Instance, or between Townshit Walls
@ and a Wonder---incurs a %NUMBER0%% Production Penalty on Shields
@ already produced. If decide to switch anyway, you can change your
@ Mind until you switch Townshits or the Turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=500
@title=BARRAX
^
^
^The Development of %STRING0, needs new Barrax.
^The old ones sold for %NUMBER0 Zalenz.
^
^

@EMISSARY
@width=500
@title=%STRING0 AMBAXADOR
^
^Arrived at our Xapital. An Ambaxador from
^
^%STRING1 %STRING2 of the %STRING3
^
^wishes to speak with you, Scumperor.
^Will you gladly and gracious receive %STRING4?
^

"Yes. I will grant an Audience."
"No. Send that Shit back in Pieces."

@EMISSARYFORCE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Sorry, Scumperor, but this %STRING1 most
^impudent Ambaxador has entered your Throneroom!
^
^

@GREETINGS00
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I bring Hails from the mighty and glorious %STRING1, 
^%STRING2 of the %STRING3_._._.
^
^

@GREETINGS01
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I offer you Gifts from %STRING1, most glorious Scumperor
^and mighty %STRING2 of the %STRING3_._._.
^
^

@GREETINGS02
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I bring Hails and Insults from the glorious
^and mighty %STRING2, %STRING1 of the %STRING3_._._.
^
^

@GREETINGS03
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I speak for the most Fearsome and Terrible Scumperor
^%STRING2, %STRING1 of the %STRING3_._._.
^
^

@GREETINGS10
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Hey there numb Weaklings! I bring a holy Insult
^from %STRING1, glorious %STRING2 of the %STRING3_._._.
^
^

@GREETINGS11
@width=500
@title=%STRING0 AMBAXADOR
^
^
^O you weak little Weaklittles, hear now the glorious Command
^of %STRING1, mighty Scumperor and glorious %STRING2 of the %STRING3_._._.
^
^

@GREETINGS12
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Our deadly Enemy, the damned %STRING6!
^Now you shall hear the holy Demands of our most excellent
^%STRING2, %STRING1 of the %STRING3_._._.
^
^

@GREETINGS13
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Murderers of the Innocent, the damned %STRING6!
^I speak for the one and true Scumperor of the Blood and Ashes,
^%STRING2, %STRING1 of the %STRING3_._._.
^
^

@NUCLEARWEAPONS
^
^
^Bombabada! Boom Boom! Bombabada! Boom Boom!

@YOURNUKES1
@width=500
@title=%STRING0 PROMISE
^
^
^Your Art of Warfare is bloody and cruel.
^We will strike back, in a red Ocean of Death!
^
^

@YOURNUKES2
@width=500
@title=%STRING0 PROMISE
^
^
^Your Art of Warfare is damned and Hell.
^We will strike back, in a red Ocean of Death!
^
^

@NOEXCHANGEMAD
@title=%STRING0 AMBAXADOR
@width=500
^
^
^We mistrust your Interests. The Secret we own,
^is perhaps the only Way to protect us. So sorry. No.
^
^

@NOEXCHANGEMEDIUM
@title=%STRING0 AMBAXADOR
@width=500
^
^
^Take this hard Stone to crack your Nuts.
^
^

@NOEXCHANGEWONDER
@title=%STRING0 AMBAXADOR
@width=500
^
^
^All of our great Minds are too busy working
^on our glorious Project, %STRING1.
^Perhaps we should speak again later.
^
^

@NOEXCHANGENOW
@title=%STRING0 AMBAXADOR
@width=500
^
^
^We have no damned Interest in exchanging
^any Knowledge at this Time. Very sorry.
^
^

@EXCHANGEGIFT
@title=%STRING0 AMBAXADOR
@width=500
^
^
^Your primitive Pile of Shit has nothing to offer us
^at this Time. However, we present you with the Gift
^of %STRING1 to help you modernize your pity Ruins.
^
^

@EXCHANGEGIFT2
@title=%STRING0 AMBAXADOR
@width=500
^
^
^We are appalled at the pathetic Lands to which your
^so-called Society has sunk. We have no Choice but to
^present you with the Gift of %STRING1, which we hope
^will help you modernize your poor dying Pile of Shit.
^
^

@SELLTECH
@title=%STRING0 AMBAXADOR
@width=500
^
^Your useless Devices do not interest us.
^However, we will sell you the Secret of %STRING1
^for the modest Price of %NUMBER0 Zalenz.
^

Never mind.
Pay %NUMBER0 Zalenz.

@SELLTECH2
@title=%STRING0 AMBAXADOR
@width=500
^
^Our Resources are stretched to the Limit and we have
^nothing to spare. We could, however, sell you the Secret
^of %STRING1 for the modest Price of %NUMBER0 Zalenz.
^

Never mind.
Pay %NUMBER0 Zalenz.

@SYMPATHY
@title=%STRING0 AMBAXADOR
@width=500
^
^
^We sympathize with your Plight, but there
^is nothing we can do for you at this Time.
^
^

@EXCHANGE0
@title=%STRING0 AMBAXADOR
@width=500
^
^We note that your primitive Lands have not even discovered
^%STRING1. We desire the Secret of %STRING3.
^Do you care to exchange Knowledge with us?
^

"No. You may keep your %STRING1."
"Yes. We will exchange Knowledge."

@EXCHANGE1
@title=%STRING0 AMBAXADOR
@width=500
^
^We are fascinated by your %STRING2 Concept, %STRING3.
^Will you tell us of %STRING3 in Exchange, perhaps, for %STRING1?
^

"No. You may keep your %STRING1."
"Yes. We will exchange Knowledge."

@EXCHANGEPETTY
@title=%STRING0 AMBAXADOR
@width=500
^
^
^We scoff at such petty Nonsense. Come back
^when you have something worthwhile to offer.
^
^

@CANCELTREATY0
@title=%STRING0 AMBAXADOR
@width=500
^
^You are allied with our evil Rivals: The damned %STRING1.
^We %STRING2 you cancel this Alliance at once!
^

"You jest! The %STRING1 are our firm Allies."
"Yes! Let us join Steel against the %STRING1!"

@CANCELTREATY1
@title=%STRING0 AMBAXADOR
@width=500
^
^You have made Peace with our evil Enemies: The damned %STRING1.
^We %STRING2 you cancel this Treaty at once!
^

"What do you think you are?... Get out!"
"Yes! Let us join Steel against the %STRING1!"

@CANCELTREATY2
@title=%STRING0 AMBAXADOR
@width=500
^
^We are busily crushing our mutual Enemy: The inferior %STRING1.
^We %STRING2 you declare WAR on them at once and assist us!
^

"You command me in my own Court?... Get out!"
"Yes! Let us smite the %STRING1 soundly!"


@CANCELALLIANCE0
@width=500
@title=ALLIANCE CANCELLED!
^
^
^Our Alliance with the %STRING1 has been cancelled.
^All of our Troopers in %STRING2 Territory have been
^relocated to our nearest Townshits and %STRING2 Troops
^in our Territory have been similarly relocated.
^
^

@CANCELALLIANCE1
@width=500
@title=DIPLOMACY
^
^
^The %STRING1 and %STRING3 have cancelled their Alliance.
^
^


@TRIBUTE0
@width=500
@title=%STRING0 AMBAXADOR
^
^You are most unworthy to make Peace with us.
^However, we will agree to not crush your pity Ruins,
^if you pay %NUMBER0 Zalenz in Tribute.
^

"And you are unworthy Scumeaters, Idiot."
"We shall pay you %NUMBER0 Zalenz at once."


@TRIBUTE1
@width=500
@title=%STRING0 AMBAXADOR
^
^Your pathetic Lands are hardly worth the Conquering. 
^We might forego destroying you to the bloody Dust,
^if you pay %NUMBER0 Zalenz in Tribute.
^

"Try to conquer my Ass, Idiot."
"Please take %NUMBER0 Zalenz in Tribute."

@TRIBUTE2
@width=500
@title=%STRING0 AMBAXADOR
^
^You are living in Lands that are rightfully ours.
^However, we will restrain ourselves from culling you,
^if you pay %NUMBER0 Zalenz in Tribute.
^

"You get rightfully my Spear in your Ass!"
"We shall pay %NUMBER0 Zalenz in Reparations."

@TRIBUTE3
@width=500
@title=%STRING0 AMBAXADOR
^
^%STRING1, our mighty %STRING2, sees your Lands as a Minor Province
^of our great %STRING3 Scumpire. Perhaps %STRING4 will
^suffer your continued Independence, for %NUMBER0 Zalenz.
^

"You will suffer my Spear in your Ass!"
"We shall duly pay %NUMBER0 Zalenz."


@TRIBUTE8
@width=500
@title=%STRING0 AMBAXADOR
^
^We shall not tolerate your continued Mockery of the Gods 
^and immoral heathen Orgies of Decadence. We insist that 
^you share %NUMBER0 Zalenz with us at once... or else!
^

"You did not see Orgies, that was just your Daughter."
"Please take %NUMBER0 Zalenz, as a Gift!"

@TRIBUTE9
@width=500
@title=%STRING0 AMBAXADOR
^
^%STRING1, our mighty %STRING2, grows bored with
^this empty Alliance. Perhaps %NUMBER0 Zalenz
^will make %STRING4 happy and satisfied.
^

"Grrffzz, what? Sorry, had a Sleep."
"Please take %NUMBER0 Zalenz, our noble Ally!"


@TAKECIV0
@width=500
@title=%STRING0 AMBAXADOR
^
^Your pungent Dungland offends our Superior Noses!
^We will agree not to righteously exterminate you
^in Exchange for the little Secret of %STRING1.
^

"Your Scumeater Noses in your Daughters Ass."
"We humbly present it to you."


@TAKECIV1
@width=500
@title=%STRING0 AMBAXADOR
^
^We laugh at that what you call a Scumpire!
^We will refrain from crushing it underfoot
^if you will give us the Secret of %STRING1.
^

"Secrets in your Ass, Bitch!"
"We humbly present it to you."

@TAKECIV2
@width=500
@title=%STRING0 AMBAXADOR
^
^We know you have Knowledge of %STRING1.
^Give us the Secret at once, or face the Consequences!
^

"Consequences in your Ass, Bitch!"
"We can spare the Secret of %STRING1."


@TAKECIV8
@width=500
@title=%STRING0 AMBAXADOR
^
^Your Lands holy Greatness is an Example for all, 
^but our Shittyzens are clamouring for your Comforts.
^Only the Secret of %STRING1 can appease them!
^

"Sorry, no."
"Have that Secret, beloved Brothers!"

@TAKECIV9
@width=500
@title=%STRING0 AMBAXADOR
^
^%STRING3, our great %STRING2, grows weary of this
^hollow Alliance. Perhaps %STRING4 can continue this
^Charade in Exchange for the Secret of %STRING1.
^

"O nice! At least one Thing grew, Idiots."
"Have that Secret, beloved Allies!"

@OVERABARREL
@width=500
@title=%STRING0 AMBAXADOR
^
^Your Grovelling amuses us, but our Mercy cannot be bought
^so cheaply. You must also give us the Secret of %STRING1!
^

"Hahaha! Then a cheap No for you Cheaplings."
"Yes, for sure, Scumperor."

@BEGONE0
@width=500
@title=ALLIANCE CANCELLED
^
^
^DAMNED! This Alliance is dead and buried at all!
^Begone from our Territory at once, or you will die!
^... No, sorry. Stay. You will die either way.
^
^

@BEGONE1
@width=500
@title=ALLIANCE CANCELLED
^
^
^DAMNED! This Alliance is dead and buried at all!
^Begone from our Territory at once, or you will die!
^... No, sorry. Stay. You will die either way.
^
^

@NOVIOLATORS
@width=500
@title=NO TROOPERS
^
^
^We have no Troopers in your Scumpire.
^So we suggest an End of that "Meeting", Jerx.
^
^

@PROVOKE0
@width=500
@title=+++BLOODY WAR+++
^
^
^Our little Patience and less Tolerance are spent.
^Prepare your cowardly Armies for your last BLOODY WAR!
^
^

@PROVOKE1
@width=500
@title=+++BLOODY WAR+++
^
^
^We will crush your ugly Heads with a numb Stone.
^Prepare for another BLOODY WAR you damned Scumeaters!
^
^

@PROVOKE2
@width=500
@title=+++BLOODY WAR+++
^
^
^We have determind to destroy your diseased Scumpire.
^Another BLOODY WAR awaits! Prepare for your last one!
^
^

@REJECT0
@width=500
@title=+++BLOODY WAR+++
^
^
^O you cruel and pervert Scumeaters!
^Prepare for another BLOODY WAR you foolish Maggots!
^
^

@RID0
@width=500
@title=+++BLOODY WAR+++
^
^
^Son of a Whore! Prepare for another BLOODY WAR!
^Hehehe, you silly Scumwhore.
^
^

@ACCURSEDWALL
@width=500
@title=%STRING0 +++TOWNSHIT WALL SYSTEM+++
^
^
^O your damned and unholy Wall System!
^Otherwise we would... another Time, your Might!
^
^

@ACCURSEDUN
@width=500
@title=%STRING0 +++THRONE OF TRIBUTE+++
^
^
^O your damned Throne of Tribute!
^Our People fear to... another Time, your Grace!
^
^

@SENATEPEACE
@width=500
@title=TREACHERY!!!
^
^
^Your DAMNED Nobles meet with the %STRING1 Ambaxador
^behind your Back and sign a Peace Treaty!
^
^

@SENATECEASE
@width=500
@title=COWARDS!!!
^
^
^Your DAMNED Nobles meet with the %STRING1 Ambaxador
^behind your Back and sign a Cease Fire!
^
^

@WALLOVERPEACE
@width=500
@title=+++TOWNSHIT WALL SYSTEM+++
^
^
^The Owner of that Wall System is unbeatable!
^We are forced to sign Peace Treaty!
^
^

@WALLOVERCEASE
@width=500
@title=+++TOWNSHIT WALL SYSTEM+++
^
^
^The Owner of that Wall System is unbeatable!
^We are forced to sign a Cease Fire!
^
^

@UNOVERPEACE
@width=500
@title=+++THRONE OF TRIBUTE+++
^
^
^The mighty Throne of Tribute has forced us,
^to cancel our War Effort! DAMNED Peace Treaty signed!
^
^

@UNOVERCEASE
@width=500
@title=+++THRONE OF TRIBUTE+++
^
^
^The mighty Throne of Tribute has forced us,
^to cancel our War Effort! DAMNED Cease Fire signed!
^
^

@PROPOSEALLIANCE
@width=500
@title=%STRING0 AMBAXADOR
^
^Our great Scumpire would present a most potent
^Combination against our Enemies! Why not join with 
^us for the Mutual Defence of our Interests?
^

"Yes. Let us go forward as Allies and Friends."
"You mean that weak Pile of Shit? NO WAY!"

@GRANTCEASE
@width=500
@title=%STRING0 AMBAXADOR
^
^You have shown Respect to your proper Masters.
^We now present you a most generous Treaty that
^should allow you a semi-honourable Surrender.
^

"We gratefully accept your Mercy."
"NO FUCKING NEVER ANY WAY!"

@WALLCEASE
@width=500
@title=%STRING0 AMBAXADOR
^
^You might have thwarted our Crusade to destroy
^your empy Lands to Ruins, but our Day will come.
^For now, we offer you a Cease Fire...
^

"Very well. We duly accept."
"No. No. No. You are not done yet!"

@PROPOSECEASE
@width=500
@title=%STRING0 AMBAXADOR
^
^Please, you mighty Whip of the Blood and Ashes.
^Enough of our Shittyzens have died already.
^We beg you, let us sign a Cease Fire.
^

"We accept. Let us lay down our Arms."
"I like to hear you beg. But more, to watch you all die!"

@PROPOSEPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^I hold before you a Treaty which shall determine an
^honourable Peace for both our Scumpires. Will you sign it?
^

"Yes. Let there be Peace with the %STRING1."
"Just no way."

@NOPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^You are arrogant as ever! But we will be vigilant against
^your inevitable Attacks and Pillages. KNOW THAT FOREVER!
^
^

@OVERRULECEASE
@width=500
@title=CEASE FIRE!
^
^
^The Nobles threaten Mutiny. Cease Fire signed!
^
^

@OVERRULEPEACE
@width=500
@title=PEACE!
^
^
^The Nobles threaten Mutiny. Peace Treaty signed!
^
^

@ALLIANCE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^From this Day forward let there be Friendship, 
^Trade and Mutual Defence between the Shittyzens of 
^the %STRING1 and %STRING2 Scumpires.
^
^

@TREATY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^From this Day forward let there be Peace between 
^the Shittyzens of the %STRING1 and %STRING2 Scumpires.
^Our Forces shall leave your Territory at once.
^
^

@CEASEFIRE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Let there be a temporary Peace between 
^the %STRING1 and %STRING2 Scumpires.
^
^

@CEASEEXPIRE
@width=500
@title=BEWARE!
^
^
^The brave Troopers of the marching %STRING1
^have been spotted on your Borders!
^
^

@APOLOGIZE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We promise our Troops are now leaving,
^o you glorious and mighty Ruler of Destiny!
^
^

@GIVECIV
@width=500
@title=%STRING0 AMBAXADOR
^
^End this War and we will share
^with you the Secret of %STRING1.
^

"Pah! That is not enough!"
"Very well. I grant a Cease Fire."

@GIVECASH
@width=500
@title=%STRING0 AMBAXADOR
^
^In Exchange for a Cease Fire we offer you
^%NUMBER0 Zalenz in Tribute to your Magnificence.
^

"I HATE Cease Fire. So... NO!"
"How boring, but well. I grant a Cease Fire."

@GROVEL
@width=500
@title=%STRING0 AMBAXADOR
^
^Have Mercy on our humble and peaceloving Scumpire.
^We will give you all of our Zalenz (%NUMBER0)
^and Knowledge if you let us live in Peace.
^

"Peace is for weak Maggots like you. So... NO!"
"Very well. I grant a Peace."

@CONTINUEWAR
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Then so be it! Our Armies are mobilized for BLOODY WAR!
^You will pay for your arrogant Posturing!
^
^

@CASHFORPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^Perhaps we could throw in %NUMBER0 Zalenz
^to make it worth your while...?
^

"Never! You will suffer your sudden Death!"
"Sounds ok. Peace then."

@ATTITUDEALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^In Spite of your condescending Attitude, we do
^NOT choose to cancel our Alliance at this Time.
^
^

@ATTITUDEPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^In Spite of your disrespectful Attitude, we will
^spare you from the Wrath of our mighty Armies.
^
^

@ATTITUDE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We grow weary of your Insolence.
^Consider yourself WARNED, Idiot.
^
^

@WELCOMEALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We most %STRING1 celebrate our eternal Alliance
^with the %STRING2 Shittyzens and their most wise
^and munificent Leader: %STRING3 %STRING4.
^
^

@WELCOMEPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We %STRING1 welcome the eternal Friendship
^of the %STRING2 Shittyzens and their most wise
^and munificent Leader: %STRING3 %STRING4.
^
^

@WELCOME
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We %STRING1 appreciate this Period of
^Understanding between our two Scumpires.
^
^

@HOWDYALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We always welcome an Opportunity to be of
^Service to our eternal Allies the %STRING2.
^
^

@HOWDYPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We are always pleased to speak with our
^beloved and mighty Friends, the %STRING2.
^
^

@HOWDY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We shall, GLADLY, speak with our Neighbors the %STRING2.
^
^

@DOODYALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We always welcome an Opportunity to be of Service
^to our eternal Allies the %STRING2.
^Please be brief, however, for Time is short.
^
^

@DOODY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Say what you have to, then GO!
^
^

@NOTORIOUSBIG
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your damned Betrayal of the %STRING1 is legendary.
^Do not presume to think you can deal likewise with us!
^Keep to your Word and we shall be as Brothers.
^Betray us and you shall taste our Bloody Hell.
^
^

@NOTORIOUSSMALL
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Word of your Ill-Treatment of the %STRING1 has
^preceeded you. Should you think to do the same
^to us, know that we shall resist bitterly!
^
^

@NOTORIOUSHATE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We chortle at your cruel Betrayal of our hated Enemies,
^the %STRING1. Do not presume to treat us likewise,
^however, for we are hardly so foolish.
^
^

@WORTHLESS
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Though we sign this Document, we are fully aware that
^no Agreement with you is worth the Paper it is printed on.
^You are foolish if you expect us to behave otherwise.
^
^

@OUTAHEREALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Just GO!
^
^

@OUTAHERE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Call it... busy... to just pee on you. Hear? Psssssss.
^
^

@ALLYPLEA
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Our glorious and rightful War with the hated
^and damned %STRING1 is not going well for us,
^and we may not be able to hold out for much longer!
^Please send Military Help at once!
^
^

@ALLYBRAG
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We are pleased to report that we have the hated %STRING1
^by the Throat. Soon, we will begin our Final Offensive.
^
^

@DIPLOMACY
@width=500
@title=%STRING0 AMBAXADOR
You respond: "We..."

@DIPLOMACYMENU
call an END to this Meeting
suggest a Military Alliance
suggest a Peace Accord
ask a Gift of our Allies
DEMAND TRIBUTE
insist that you WITHDRAW at once
we CANCEL our Alliance
have a Proposal to make
bring you a GIFT

@TREATYMENU
@width=500
@title=%STRING0 AMBAXADOR
Pick a Treaty Proposal:

@TREATYOPTIONS
Never mind
Propose Alliance
Propose Peace Treaty
Threaten to cancel Alliance
Threaten to Attack
Demand Withdrawal of Troops
Cancel Alliance
Cancel Peace Treaty


@FAVORMENU
@width=500
@title=%STRING0 AMBAXADOR
Pick a Proposal to make:

Never mind.
Ask to exchange Knowledge
Ask to declare War against an Enemy
Ask to share World Maps


@GIFTMENU
@width=500
@title=%STRING0 AMBAXADOR
Pick a Gift to offer:

Never mind
Offer Knowledge
Offer Zalenz
Offer Trooper

@ALLIANCENOBETRAY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Sorry, no. At this Time we should watch,
^how this... Friendship evolves. Later perhaps.
^
^

@NOBETRAYWEAK
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Though we admire your Greatness, we cannot help.
^But we notice indeed, that those who sign Agreements
^with you, often meet with unfortunate Accidents.
^Therefore we must respectfully decline.
^
^

@ALLIANCENOWINNING
@width=500
@title=%STRING0 AMBAXADOR
^
^
^NO. NO. NO. We shall not become Slaves
^of the decadent %STRING1 Scumpire.
^
^

@ALLIANCENODISLIKE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^No. We do not wish to associate with
^your pathetic %STRING1 Ruins.
^
^

@ALLIANCENOSMALL
@width=500
@title=%STRING0 AMBAXADOR
^
^
^No. Your weak Ruins have nothing to offer us.
^
^

@ALLIANCENOTHANKS
@width=500
@title=%STRING0 AMBAXADOR
^
^
^The great %STRING2 Scumpire can protect its own
^Borders quite easily. With our mighty Armies
^and few Enemies, we have little need for an Alliance.
^
^

@ALLIANCENOPATIENCE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your Offer is intriguing, but at Present we
^do not have Time to discuss it.
^
^

@PERHAPSTHROWIN0
@width=500
@title=%STRING0 AMBAXADOR
^
^Perhaps if you could throw in, perhaps,
^%NUMBER0 Zalenz, we would have a Deal.
^

"Never."
"Throw in, say, %NUMBER0 Zalenz."

@PERHAPSTHROWIN1
@width=500
@title=%STRING0 AMBAXADOR
^
^A fine Idea! Now, will you throw in, say,
^%NUMBER0 Zalenz, to sweeten the Pot.
^

"Never."
"Throw in, say, %NUMBER0 Zalenz."


@PERHAPSSECRET0
@width-320
@title=%STRING0 AMBAXADOR
^
^Perhaps if you would give us the Secret of
^%STRING3, perhaps, we would have a Deal.
^

"Never."
"Give Secret of %STRING3."


@PERHAPSSECRET1
@width-320
@title=%STRING0 AMBAXADOR
^
^A worthy Idea. By the Way, we have always admired
^the %STRING1 Art of %STRING3. Will you teach it to us?
^

"Never."
"Give Secret of %STRING3."


@PERHAPSSOLIDARITY
@width=500
@title=%STRING0 AMBAXADOR
^
^Very well. But you must prove your Worthiness
^by declaring WAR on our hated Enemies, the %STRING4.
^

"You go too far, needy greedy Traitor."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=500
@title=%STRING0 AMBAXADOR
^
^Excellent! Now, you must prove your Worthiness
^by declaring WAR on our hated Enemies, the %STRING4.
^

"You go too far, needy greedy Traitor."
"So be it! Let us teach the %STRING4 a damned Lesson!"

@PERHAPSDIDNTPROVE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Then be OFF with you!
^
^

@PERHAPSTHANKSANYWAY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Ah, so your professed Friendship is only skin-deep?
^Then we thank you for your Gift.
^But we shall not sign this Document.
^
^

@PERHAPSBYE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Ah. Then GO!
^
^

@PEACENOBETRAY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Just NO!
^
^

@PEACENOWINNING
@width=500
@title=%STRING0 AMBAXADOR
^
^
^No. We will not be manipulated
^to serve your damned Crown of Anger.
^
^

@PEACENODISLIKE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^No. Your shitty Lands are unworthy to make Peace with us.
^
^

@PEACENOPATIENCE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your Offer is intriguing, but for now
^we cannot be bound by permanent Agreements.
^
^

@GIVEMORECIV
@width=500
@title=%STRING0 AMBAXADOR
^
^
^As a Sign of our Friendship, we shall
^share with you the Secret of %STRING1.
^
^

@GIVEMORE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We present you with a Gift of %NUMBER0 Zalenz
^in Tribute to your Peaceful Nature.
^
^

@GIVEMOREALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We present you with a Gift of %NUMBER0 Zalenz
^in Recognition of our ancient and holy Friendship.
^
^

@TAUNTALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your Greed and Sniveling make us ill.
^Consider this Alliance dissolved!
^
^

@FEEBLEALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Our Patience wears thin. Do not press your Luck!
^
^

@FEEBLE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Afraid, NO!
^
^

@CANCELALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Then consider our Alliance dissolved.
^But we shall long remember this hateful Day!
^
^

@CANCELOURPEACE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Then consider our Peace Treaty null and void.
^But we shall long remember this Treachery!
^
^

@MUSTATTACK
@width=500
@title=%STRING0 AMBAXADOR
^
^You must attack the evil . . .
^

Never mind.

@NOCONTACT
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We shall consider this Request in the near Future.
^
^

@ATWAR
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We are already at War with the worthless %STRING1.
^
^

@MERCENARY
@width=500
@title=%STRING0 AMBAXADOR
^
^We will ruthlessly smite the evil %STRING1 in Exchange
^for %NUMBER0 Zalenz to cover our surely huge Expenses.
^

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=500
@title=%STRING0 AMBAXADOR
^
^We will mercilessly destroy the evil %STRING1 if you will
^teach us the Secrets of %STRING2 and %STRING3.
^

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=500
@title=%STRING0 AMBAXADOR
^
^What!? We shall never attack our eternal Allies the %STRING1!
^That is, unless you happen to have %NUMBER0 Zalenz...
^

"Never mind."
"How fortunate that we have %NUMBER0 Zalenz right here!"

@HELLNOWEWONTGO
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Though your Offer is tempting, we cannot spare the
^necessary Forces from our Garrisons. Your Past Record
^indicates that to deplete these Forces would be most unwise.
^
^

@UNFORTUNATE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Unfortunately, your Treasury does not contain sufficient
^Funds to support your extravagant Promises.
^
^

@MERCDECLARE
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 declare WAR on the %STRING2.
^
^

@MERCBETRAYALLY
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 Shadows have discovered our Betrayal!
^The %STRING2 have cancelled their Alliance with us.
^
^

@MERCBETRAY
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 Shadows have discovered our Betrayal!
^The %STRING2 have declared WAR on us!
^
^

@MAPNO
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We have no Need for your -surely- nice drawn %STRING1 Maps.
^
^

@MAPYES
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Very well, we shall share our Knowledge of Geography with you.
^
^

@KNOWNO
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Hah! We have no need of your pathetic %STRING1 so-called Science.
^
^

@TECHGIFT
@width=500
@title=%STRING0 AMBAXADOR
^
^Will you teach us the Secret of %STRING1
^in Exchange for our Goodwill?
^

"Goodwill, Blubbrill."
Give Secret of %STRING1.

@TECHGIFT2
@width=500
@title=%STRING0 AMBAXADOR
^
^Will you teach us the Secret of %STRING1
^in Exchange for our Goodwill?
^

"Goodwill, Blubbrill."
Give Secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Our mighty %STRING1 Armies have no Need
^for your inferior so-called Military Equipment.
^
^

@MILITARYNONE
@width=500
@title=MILITARY GIFTS
^
^
^You can give Troopers to another Power only if
^you have them available in one of your Townshits.
^
^

@MILITARYSOURCE
@width=500
@listbox=12
@title=Select Source Townshit For Gift

@BREAKTHROUGH
@width=500
@title=BREAKTHROUGH!
^
^
^The %STRING1 Wisers have discovered 
^some new Secret thanks to your Gift!
^
^

@WASTING
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Tsk! Promises, Promises!
^
^

@ACCEPT
@width=500
@title=%STRING0 AMBAXADOR
^
^
^The %STRING1 Lands are thankful for your Gift.
^
^

@MONEYGIFT
@width=500
@title=%STRING0 AMBAXADOR
^
^What sort of Gift did you have in Mind?
^

"Erm...I never mentioned a Gift!"


@PATIENCEALLY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I have a Scumpire to attend to. Goodbye for now.
^
^

@PATIENCE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^I have to go pee onto or kill something or both. Bye!
^
^

@NEARCITY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We see your Troopers creeping around %STRING1!
^If you do not leave soon, we will MAKE you leave.
^
^

@ADMIRECITY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your bloodthirsty Hordes are menacing %STRING1!
^We demand you immediately send them home, or we
^shall remove them using less gentle Methods!
^
^

@PLEASECITY
@width=500
@title=%STRING0 AMBAXADOR
^
^
^To show your Word is worth something, we kindly ask that 
^you withdraw your Troopers from the Vicinity of %STRING1.
^
^

@PLEASECITIES
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We formally demand you withdraw your Troopers from the 
^Vicinity of %STRING1 and all other %STRING2 Townshits.
^
^

@TERMS
@width=500
@title=GENERAL COMMAND
^
^
^The %STRING2 are requesting that we withdraw all of our
^Troopers from the Vicinity of %STRING1 and all other %STRING3 Townshits.
^
^

@INTRUDERS
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your Troopers have been spotted near %STRING1 and other Townshits. 
^If you value our Peace Treaty, you will send them Home immediately!
^
^

@INTRUDER
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Your Troopers have been spotted near %STRING1. If you value 
^our Peace Treaty, you will send them Home immediately!
^
^

@VIOLATOR
@width=500
@title=%STRING0 AMBAXADOR
^
^Your Troopers are camped near %STRING1. 
^Move them now, or it is WAR! Will you comply?
^

"I will tell my General, command them leave."
"That are just Illusions in your insane Scumeater Mind, uuu."

@VIOLATORS
@width=500
@width=500
@title=%STRING0 AMBAXADOR
^
^Your Troopers are camped near %STRING1 and other Townshits. 
^Move them now, or it is WAR! Will you comply?
^

"I will tell my General, command them leave."
"That were Preparations for War, you ugly foolish Idiots."

@VIOLATE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Fool! You shall pay for this Treachery!
^Prepare yourself for WAR!
^
^

@WITHDRAWN
@width=500
@title=GENERAL COMMAND
^
^
^%NUMBER0 offending Troopers have been withdrawn to our nearest Townshits.
^
^

@WITHDRAWN1
@width=500
@title=GENERAL COMMAND
^
^
^One offending Trooper has been withdrawn to our nearest Townshits.
^
^

@HELPME
@width=500
@title=%STRING0 AMBAXADOR
^
^We are threatened by the evil %STRING1. Will you 
^join with us to help repel their Blasphemy?
^We will send you %NUMBER0 Zalenz as Tribute.
^

"We do not have Troopers for this War."
"Yes! Let us crush %STRING1!"

@HELPME2
@width=500
@title=%STRING0 AMBAXADOR
^
^We are threatened by the evil %STRING1. Will you 
^join with us to help repel their Blasphemy?
^We will send you %NUMBER0 Zalenz as Tribute 
^and teach you the Secret of %STRING2.
^

"We do not have Troopers for this War."
"Yes! Let us crush %STRING1!"

@HELPMEINSTEAD
@width=700
@title=%STRING0 AMBAXADOR
^
^Those thrice-cursed Whores, the evil %STRING1, are plotting
^to dominate the Blood and Ashes! It would be wiser for you to
^ally with us and stop their insane Dreams of Conquest!
^Join us and we will give you %NUMBER0 Zalenz!
^

"I dont want to act wise, perhaps, wiser."
"Yes! Let us crush %STRING1!"

@HELPMEINSTEAD2
@width=700
@title=%STRING0 AMBAXADOR
^
^Those thrice-cursed Whores, the evil %STRING1, are plotting
^to dominate the Blood and Ashes! It would be wiser for you to
^ally with us and stop their insane Dreams of Conquest! Join us!
^We will give you %NUMBER0 Zalenz. Teach you the Secret of %STRING2!
^

"And we will pay with Blood and Fools? NO!"
"Yes! Let us crush %STRING1!"


@CRUSADE
@width=500
@title=%STRING0 AMBAXADOR
^
^You love War, and that is no Secret. So we invite you
^to join our Battle against the wretched %STRING1.
^It will be Fun. We will even %STRING2 Alliance with you.
^

"An Alliance is no Fun, but a foolish Pact of Blood."
"Sounds good. We will join you!"

@JIHAD
@width=500
@title=%STRING0 AMBAXADOR
^
^Why are you allied with the cesspit-dwelling %STRING1? 
^Our People are far more trustworthy and what is more,
^we have always admired your Lands! Help us smash the 
^%STRING1 and we shall rule the Blood and Ashes together!
^

"Well, my Son fucked his Daughter, thats why."
"You won me over. We will join you!"

@GAPE
@width=500
@title=%STRING0 AMBAXADOR
^
^
^We, the mighty and glorious %STRING1
^have just discovered the Secret of %STRING2.
^Fear us, you numb Scumeater Weaklings!
^
^

@ANNOYALLIED
@width=500
@title=ALLIANCE!
^
^
^Scumperor! We are allied with the %STRING1!
^End this Alliance before you begin a WAR!
^
^

@ANNOYPEACE
@width=500
@title=PEACE!
^
^We have signed a Peace Treaty with the %STRING1!
^Our Reputation will be damaged if we break that
^important Treaty treacherous and dishonorable!
^

"Well, then, NO!"
"Thats a foolish Treaty, we have to break it!"


@ANNOYVASSAL
@width=500
@title=TRIBUTE!
^
^We have accepted Tribute from the %STRING1!
^Our Reputation will be damaged if we attack
^that defenseless Victim so soon, Scumperor!
^

"Well, then, NO!"
"What is a Reptuation? Never heard of it."


@ANNOYCEASE
@width=500
@title=CEASE FIRE!
^
^We have signed a Cease Fire with the %STRING1!
^Our Reputation will be damaged if we break that
^important Treaty treacherous and dishonorable!
^

"Well, then, NO!"
"What is a Reptuation? Fuck them anyway!"

@ANNOY
@width=500
@title=WAR???
^
^Shall we REALLY declare BLOODY WAR on the %STRING1?
^

"NO!"
"FUCK THEM ALL! YES!"

@OVERRULE
@width=500
@title=REFUSED!
^
^
^Your Nobles refuse your dishonorable Order!
^Action cancelled.
^
^

@TAXES
@width=500
@title=TREASURY EMPTY!
^
^The Treasury is looking empty! Perhaps sell off so called
^unimportant -but expensive- Scumprovements. Or damned kill
^or conquer something make Zalenz in this Month!
^

"Go away with that unimportant!"
"CONSULT THE TREASURY! NOW!"

@SPYMENU
@width=500
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate Townshit
Steal Secret
SABOTAGE
Poison Water
Bombabada BOOM!

@SABOTAGEOPTIONS
@width=500
@title=BRIBE OR KILL?
@options
Bribe that Trooper
Sabotage that Trooper

@BLEWITUP
@width=500
^
^
^%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!
^
^

@BOND007
@width=500
@title=Mission was a total Success
^
^
^Our Shadow has escaped, and was elevated to Xeteran!
^He has been returned to %STRING1 to recuperate.
^
^

@BOND
@width=500
@title=Carried out Orders, Scumperor
^
^
^Our Shadow has escaped unharmed!
^He has been returned to %STRING1 to recuperate.
^
^

@BONDGLORY
@width=500
@title=My Life for the Cause
^
^
^Our Shadow was caught and SLAIN...
^AFTER completing his Mission!
^
^

@NAILED
@width=500
@title=Death is my Reward for Failure
^
^
^Our Shadow was caught and SLAIN...
^BEFORE completing his Mission!
^
^

@ENEMYEMBASSY
@width=500
@title=NEW EMBAXY!
^
^
^%STRING0 establish Embaxy.
^
^

@ENEMYINVESTIGATE
@width=500
@title=INVESTIGATION!
^
^
^The %STRING0 have investigated %STRING1.
^
^

@STEALSPECIFIC
@width=500
@title=What shall I do, Scumperor
^
^Shall our Shadow attempt to steal a specific Secret?
^

"No, any will do."
"Specific, please!"

@STEALHARD
@width=500
@title=I must be cautious, Scumperor
^
^The %STRING0 of %STRING1 are vigilant and wary!
^Shall our Shadow attempt to steal a Secret anyway? 
^(He cannot attempt to steal a specific Secret).
^

"Never mind."
"Yes, make the Attempt."

@STEAL
@width=500
@title=DONE, Scumperor
^
^
^%STRING0 steal %STRING1.
^
^

@NOSTEAL
@width=500
@title=They have nothing, Scumperor
^
^
^No new Secrets found!
^
^

@SABOTAGESPECIFIC
@width=500
@title=What are my Orders, Scumperor
^
^Shall we give our Shadow a Primary Target,
^or tell him to use his Judgement?
^

"Use his Judgement."
"Give Primary Target."

@SABOTAGEHARD
@width=500
@title=I urge Caution, Scumperor
^
^Attempting SABOTAGE in an Enemy Xapital,
^or against Townshit Walls is very risky!
^

"Cancel Action."
"Proceed."

@SABOTAGENO
@width=500
@title=I cannot succeed here, Scumperor
^
^
^Our Shadow reports that the Enemy Townshit is 
^surrounded by aggressive Patrols! No Sabotage is possible.
^
^

@SABOTAGE
@width=500
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=500
@title=SABOTAGE!
^
^
^%STRING0 destroyed!
^
^

@SABOTAGETWO
@width=500
@title=SABOTAGE!
^
^
^%STRING0 Production sabotaged!
^
^


@PRETEXTALLIED
@width=500
@title=DISHONORABLE INCIDENT!
^
^This underhand foolish Act by the %STRING0 gives
^us a valid Pretext to cancel our Alliance with them!
^

"Not at the Moment."
"Cancel that Alliance with foolish Traitors."

@PRETEXT
@width=500
@title=DISHONORABLE INCIDENT!
^
^This vile and stupid Act by the %STRING0 gives
^us a valid Pretext to declare WAR, how sweet.
^

"No thanks."
"Declare WAR on these foolish %STRING0."


@INCIDENT
@width=500
@title=INCIDENT?
^
^This could cause an Incident if
^we are detected! Continue anyway?
^

"No thanks."
"Continue. I like Incidents."


@MAJORINCIDENT
@width=500
@title=MAJOR INCIDENT?
^
^This could cause a MAJOR Incident if
^we are detected! Continue anyway?
^

"No thanks."
"Continue. I AM a Major."


@INCIDENTALLIED
@width=500
@title=DISHONORABLE INCIDENT!
^
^
^%STRING1 cancel Alliance with %STRING0 over Espionage Furor!
^
^

@WIMPOUT
@width=500
@title=%STRING0 AMBAXADOR
^
^
^Although you are our Friends and Allies,
^such unpleasant Actions cannot be tolerated.
^We shall overlook this minor Incident,
^but do not let it happen again.
^
^

@INCIDENTWAR
@width=500
@title=DISHONORABLE INCIDENT!
^
^
^%STRING1 declare WAR on %STRING0 over Espionage Furor!
^
^

@INCIDENTTERROR
@width=500
@title=DISHONORABLE INCIDENT!
^
^
^Dishonourable Incident! %STRING1 publicly
^condemn %STRING0 Shadowism.
^
^

@SENATESCANDAL
@width=500
@title=GOVERNMENT FALLS!
^
^
^Nobles resign in Disgrace! %STRING0 Government falls!
^
^

@DISSIDENTS
@width=500
@title=REVOLT?
^
^
^Dissidents in %STRING0 will revolt for %NUMBER0 Zalenz.
^
^

@DISSIDENTOPTIONS
Never mind.
Incite Revolt.
Incite Revolt (causes Incident).
Subvert Townshit (Zalenzx2, no Incident).

@CIVILWAR
@width=500
@title=SHITTYZEN WAR!
^
^
^%STRING0 rebel! Shittyzen War in %STRING1.
^%STRING2 influence suspected (they laugh at).
^
^

@USEWEAPONS
@width=500
@title=BOMBABADA! BOOM!
^
^
^%STRING0 use Bombabadas!
^
^

@SDI
@width=500
@title=MILITARY ACADEMY!
^
^
^Military Academy in %STRING0 thwarts Bombabada Attack!
^
^

@PLANTEDNUKE
@width=500
@title=BOOOOOOOOOOOM!
^
^
^Mysterious Blast in %STRING0!
^
^

@PLANTEDNUKE2
@width=500
@title=BOOOOOOOOOOOM!
^
^
^Massive Explosion in %STRING0!
^%STRING1 Shadows caught red-handed moments before Blast!
^Major Dishonourable Incident!
^All Scumpires declare WAR on %STRING2!
^
^

@WATERSUPPLY
@width=500
@title=TOWNSHIT WATER POISONED!
^
^
^%STRING0 Townshit Water poisoned!
^%STRING1 Shadows suspected (they laugh at).
^
^

@DESERT
@width=500
@title=NOT ENOUGH ZALENZ!
^
^
^%STRING0 %STRING1 would desert for %NUMBER0 Zalenz.
^
^

@DESERT2
@width=500
@title=ENOUGH ZALENZ!
^
^%STRING0 %STRING1 will desert for %NUMBER0 Zalenz.
^

"Forget it."
"Pay %NUMBER0 Zalenz."

@DESERTED
@width=500
@title=BRIBED!
^
^
^%STRING0 %STRING1 bribed by %STRING2!
^
^

@ALREADYSOLD
@width=500
@title=NO!
^
^
^You cannot sell more than one Building in a single Turn.
^
^

@PARTISANS
@width=500
@title=TOWNSHIT HAMMERS!
^
^
^Hammer Thrower Resisters around %STRING1!
^
^

@REPORTSCIENCE
@width=540
@title=WISERS
@listbox=12
@columns=3
@button=INFO
@button=GOAL
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Secrets achieved:

@SUPPLYSEARCH
@width=500
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=500
@title=Townshits Trading In %STRING0
@listbox

@SUPPLYNONE
@width=500
@title=Townshits Trading In %STRING0
^
^
^We know of no Townshits trading in %STRING0 at this Time.
^
^

@REPORTTRADE
@width=500
@title=Trade Advisor Report
@button=Supply and Demand
@listbox

@REPORTCITY
@width=540
@title=Townshit Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=800
@title=THE SCUMPERORS OF THE BLOOD AND ASHES
@listbox=7
@button=DIPLOMACY
@button=CONTACT
^
^
^Your Army is %STRING0 and you are regarded as %STRING1.
^
^

@NOFOREIGN
@width=500
@title=THE SCUMPERORS OF THE BLOOD AND ASHES
^
^
^^Scumperor. We have not made any Contact yet,
^^to another Scumpires. Enjoy that Moment of Peace.
^
^

@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=DIPLOMACY: %STRING0
@button=TOWNSHIT LIST

@INTELLCITY
@width=600
@listbox=12
@title=TOWNSHIT LIST: %STRING0



@REPORTWONDER
@width=540
@title=WONDERS OF THE BLOOD AND ASHES
@listbox


@WONDERS
THE SWEET WONDERS
THE NICE WONDERS
THE BEAUTIFUL WONDERS
THE GREAT WONDERS


@AMBASSADORS
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 agree to an Exchange of Ambaxadors.
^
^

@ENDWONDER
@width=500
@title=WISERS
^
^
^%STRING0 cancels the Effect of %STRING1.
^
^


@FEARWARMING
@width=500
@title=CATASTROPHE!
^
^
^Wisers alarmed by rising Temperatures.
^Lava Warming feared!
^
^

@GLOBALWARMING
@width=500
@title=CATASTROPHE!
^
^
^Lava Temperature rises! All melts. Severe drought.
^
^


@SCHISM
@width=500
@title=GENERAL COMMAND
^
^
^The %STRING0 Scumpire is swept by Xivil War triggered by
^the legendary Fall of their Xapital!
^When the Dust settles, the Scumpire has been split
^into Loyal (%STRING0) and Rebel (%STRING1) Factions.
^
^

@FERTILE
@width=500
@title=SCUMPIRES SHITTYZENS
^
^
^There are over %STRING2 happy Shittyzens in the
^beautiful and growing %STRING1 Scumpire!
^
^

@CARAVANMENU
@width=500
@title=%STRING0 Cargo Options

@CARAVAN
@width=420
@title=TRADE ROUTE
^
^
^%STRING0 Goods from %STRING1 arrived in %STRING2.
^Trade Route established. Revenue: %NUMBER0 Zalenz.
^
^

@FOODCARAVAN
@width=420
@title=TRADE ROUTE
^
^
^Food Cargo from %STRING1 arrived in %STRING2.
^Shittyzens plan feast in Celebration.
^
^

@CARAVANHOME
@width=420
@title=TRADE ROUTE
^
^
^You cannot change the Home Townshit of a Cargo.
^
^

@CARAVANOTHER
@width=420
@title=TRADE ROUTE
^
^
^%STRING0 %STRING1 Shipment from %STRING2 arrived
^in %STRING3. %STRING1-%STRING4 Trade Route established.
^
^

@CARAVANBUILT
@width=420
@title=TRADE ROUTE
@button=Supply And Demand
^
^
^%STRING0 builds %STRING1. What Trade Goods shall it carry?
^
^

@CARACONFIRM
@width=500
@title=TRADE ROUTE
@button=Confirm Personally
^
^Confirm %STRING0 Shipment?
^

Confirmed.
Reconsider.

@CITYINFO
@width=500
@title=%STRING0 (%STRING1 Townshit)
^
^
^Demands %STRING2, %STRING3, and %STRING4.
^
^

@STARTWONDER
@width=500
@title=BEGIN OF A GREAT WONDER
^
^
^The mighty %STRING1 have undertaken a
^great and glorious Project:  %STRING2!
^
^

@SWITCHWONDER
@width=500
@title=CHANGE WONDER
^
^
^The glorious %STRING1 have changed
^their Project from %STRING2 to:  %STRING3.
^
^

@ABANDONWONDER
@width=500
@title=ABANDON WONDER
^
^
^The weak and suffering %STRING1 have
^abandoned their great Project:  %STRING2.
^
^

@ALMOSTWONDER
@width=500
@title=WONDER NEARLY COMPLETED!
^
^
^The glorious %STRING1 have nearly
^completed their great Project:  %STRING2.
^
^

@STILLWONDER1
@width=500
@title=CONTINUE WONDER
^
^
^The glorious %STRING1 continue to build their
^great Project, %STRING2, in one other Townshit!
^
^

@STILLWONDER2
@width=500
@title=CONTINUE WONDER
^
^
^The glorious %STRING1 continue to build their
^great Project, %STRING2, in %NUMBER0 other Townshits!
^
^

@CAPTUREWONDER
@width=500
@title=+++WONDER+++
^
^
^Our glorious Armies have captured %STRING2%STRING1!
^
^

@LOSTWONDER
@width=500
@title=+++WONDER+++
^
^
^We have shameful lost Control of %STRING2%STRING1!
^
^

@ACTIVATEALLY
@width=600
@title=+++BLOODY WAR+++
^
^
^The cowardly %STRING1 have given the %STRING2 
^a share of the Battle! %STRING2 declare WAR on %STRING3!
^
^

@ALLYHELPS
@width=500
@title=+++BLOODY WAR+++
^
^
^The noble %STRING2 have announced that they will
^join our righteous Battle against the %STRING3!
^
^

@MILITARYAID1
@width=500
@title=+++BLOODY WAR+++
^
^
^The %STRING0 have sent %STRING1 to the %STRING2
^to help them in their WAR against us!
^
^

@MILITARYAID2
@width=500
@title=+++BLOODY WAR+++
^
^
^The %STRING0 have sent %STRING1 to %STRING2 to
^help us in our WAR against the %STRING3.
^
^

@GOTO
@width=500
@title=Select Destination for %STRING0
@button=All Lands
@listbox

@PARADROP
@width=500
@title=~~~WITCHER~~~
^
^
^Could it be? These Idiots let their Townshit of %STRING2 unguarded?
^A lucky %STRING0 %STRING1 to fuck these Idiots up!
^
^

@PARADROPRULES1
@width=500
@title=NO!+++WITCHER+++NO!
^
^
^That glorious Witcher has already moved this Turn.
^A Witcher can only witch at the Beginning of his Turn.
^
^

@PARADROPRULES2
@width=500
@title=NO!+++WITCHER+++NO!
^
^
^That glorious Witcher is not in a Townshit. In Order to be able
^to witch, a Witcher must arm and prepare in a Townshit first.
^
^

@PARADROPTARGET
@width=500
@title=NO!+++WITCHER+++NO!
^
^
^That is a Sea Square! Witcher may only target unoccupied
^or friendly occupied LAND Squares within %NUMBER0 Squares Radius.
^
^

@PARADROPTARGET1
@width=500
@title=NO!+++WITCHER+++NO!
^
^
^That Square is out of Range! Witcher may only target unoccupied
^or friendly occupied Land Squares WITHIN %NUMBER0 Squares Radius.
^
^

@PARADROPTARGET2
@width=500
@title=NO!+++WITCHER+++NO!
^
^
^That Square is out of Range! Witcher may only target unoccupied
^or friendly occupied Land Squares WITHIN %NUMBER0 Squares Radius.
^
^

@INCORRUPTIBLE
@width=500
@title=REBUFF!
^
^
^The Defenders refuse to be bribed!
^
^

@NOREVOLT
@width=500
@title=REBUFF!
^
^
^This Townshit refuses your Zalenz!
^
^

@UNFORCE
@width=500
@title=+++THRONE OF TRIBUTE+++
^
^
^The Throne of Tribute forces %STRING1 to make Peace with %STRING2!
^
^

@WALLFORCE
@width=500
@title=+++ZERO WALL SYSTEM+++
^
^
^The Owner of the Zero Wall System forces
^%STRING1 to make Peace with %STRING2!
^
^

@MISSILEATTACK
@width=500
@title=AAAAAAAAAAAAAARRRG!
^
^
^Rampaging near %STRING0!
^
^

@PEARLHARBOR
@width=500
@title=DRY FISH!
^
^
^%STRING0 %STRING1 catches %STRING2 Ships in Port!
^
^

@AUTOMONARCHY
@width=600
@title=+++THE FATE OF THE SCUMPIRE+++
^
The Shittyzens of your Scumpire are calling upon you to adopt the Shitdom.
This Form of Rulership will increase Commerce and Productivity.
^
However, the Shittyzens will have less Freedom and they will likely
stage a revolt. The Shittyzens urge you to make your Choice known:

"We shall not take away the traditional Freedoms!"
"The Shittyzens must always submit to our Will!"

@AUTOREV
@width=600
@title=+++THE FATE OF THE SCUMPIRE+++
^
The Shittyzens suggest adopting a new %STRING0 to bring new
Benefits and new Ages. Although many Shittyzens might
cling to the values of the old %STRING1, and might rebel...

"Tradition dictates that the %STRING1 must be retained!"
"We bring our Shittyzens a new Age! Disband the %STRING1!"

@BATTERY
@width=500
@title=SEA DEFENSE!
^
^
^HELL! There is a damned %STRING1 in %STRING2!!!
^
^

@BATTERY2
@width=500
@title=GENERAL COMMAND
^
^
^%STRING1 and %STRING3 in %STRING2 quadruple Defense Strength!
^
^

@SCRAMBLE
@width=500
@title=SKY DEFENSE!
^
^
^%STRING0 %STRING1 rises to protect %STRING2
^versus that damned Attack!
^
^

@AMPHIBMOTIZE
@width=500
@title=COAST ATTACK!
^
^
^%STRING1 %STRING2 attacks the Coast!
^
^

@CITYMODAL1
@width=500
@title=Townshit Window
@button=Close Townshit Window
^
^
^Close the this Window and the Game can proceed!
^
^

@CITYMODAL2
@width=500
@title=End of Turn Update
@button=PROCEED
^
^Right now you may only interact with the Townshit Screen.
^Use any "Proceed" Button when you are ready to continue.
^

@UPGRADED
@width=500
@title=CONSTRUCTION COMMAND
^
^Production orders in %STRING0 upgraded
^from %STRING1 to %STRING2.
^

@UPGRADE
@width=500
@title=SCUMPIRES ARMORY
^
^
^%STRING2 upgrades all %STRING0 to %STRING1.
^
^

@ASTRONAUTS
@width=500
@title=SCUMPERORS EYE
^
^
^I SEE YOU!
^
^

@LONGMOVE
@width=500
@title=TROOPER IS CONFUSED!
^
^Continue moving Trooper?
^

Yes
No

@GHOSTTOWN
@width=500
@title=TOWNSHIT COMMAND
^
^%STRING0 is about to build %STRING1, but it
^is only a size 1 Townshit. Continue anyway?
^

Delay that Production!
Build anyway (DISBANDS TOWNSHIT!!!).

@EXPEL
@width=500
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=500
@title=DIPLOMATIC IMMUNITY
^
^
^%STRING1 Ambaxadors may only be expelled
^when they are in your Territory.
^
^

@UPYOURS
@width=500
@title=DIPLOMATIC INCIDENT
^
^
^%STRING0 %STRING1 expelled! 
^%STRING0 Ambaxadors are insulted...!
^
^

@UPYOURSTOO
@width=500
@title=DIPLOMATIC INCIDENT
^
^
^%STRING0 %STRING1 expelled. 
^%STRING0 Ambaxadors issue Apology.
^
^

@UPMINE
@width=500
@title=DIPLOMATIC INCIDENT
^
^
^The %STRING2 have expelled our %STRING1.
^Our Ambaxadors issue the usual Statement of Protest.
^The %STRING1 has been returned to %STRING3.
^
^

@SPACERACE
@width=500
@title=MACHINE
^
^
^%STRING0 build Machine!
^
^

@SPACESHIP
@width=500
@title=MACHINE
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=500
@title=MACHINE
Confirm Machine launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=500
@title=MACHINE
%STRING0 launch Machine.
Estimate Arrival in %NUMBER0.

@COMPONENT
@width=500
@title=Select Machine Power
@options
Power Rate %NUMBER0 so far
Engine %NUMBER1 so far

@MODULE
@width=500
@title=Select Machine Module
@options
Habitation %NUMBER0 so far
Life Support %NUMBER1 so far
Wings %NUMBER2 so far

@NOFURTHER
@width=500
@title=MACHINE
No further %STRING0 required.

@SPACESHIPS
@width=500
@title=View which Machine
@options

@EAGLEHASLANDED
@width=500
@title=MACHINE
^
^
^%STRING0 Machine gains Control over the Blood and Ashes!
^
^

@SPACERETURNS
@width=500
@title=MACHINE
^
^
^%STRING0 Machine return to World.
^
^

@SPACEDESTROYED
@width=500
@title=END OF MACHINE
^
^
^%STRING0 Machine destroyed.
^
^

@HISTORY
@width=600
@title=THE MIGHTY SCUMPERORS
^
^
^%STRING1 had a Vision of the Blood and Ashes.
^
^The %STRING2 Scumpires
^

@HISTORIANS
1
Xokrates


@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST WISE
HAPPIEST
LARGEST

@HISTORYRANK
Legendary
Famous
Great
Fine
Small
Pathetic
Laughable

@ALLOWUN
@width=500
@title=+++THRONE OF TRIBUTE+++
^
^
^The Nobles choose to allow another WAR to
^free the Blood and Ashes and to protect the Scumpire.
^
^

@ALLOWAGGRESSOR
@width=500
@title=+++MAKE WAR+++
^
^
^Previous %STRING0 Aggression against us
^convinces the Nobles to allow this Action.
^
^

@ALLOWHAWKS
@width=500
@title=+++MAKE WAR+++
^
^
^War Mongers derail attempted Noble Interference.
^That Action is god damned confirmed!
^
^

@CONTINUEUN
@width=500
@title=+++THRONE OF TRIBUTE+++
^
^
^The Nobles pass a Resolution supporting more
^aggressive Protection of the Scumpire against the %STRING1.
^
^

@CONTINUEHAWKS
@width=500
@title=+++MAKE WAR+++
^
^
^The Nobles pass a Resolution supporting
^continued Action against the %STRING1.
^
^

@RANSOMCITY
@width=500
@title=GENERAL COMMAND
^
^The Chief of the Xarxarian %STRING0 has sent us
^a Message: "We shall mercilessly sack the Townshit of
^%STRING1 unless you pay us %NUMBER0 Zalenz at once!"
^

"Just try it!"
"Pay %NUMBER0 Zalenz."

@NOAIRPORT
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^Troopers may only witch between Townshits,
^both owning a Skyyard.
^
^

@NOAIRPORT2
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^None of your other Townshits has a Skyyard!
^Troopers may only witch between Townshits,
^both owning a Skyyard.
^
^

@AIRLIFTSELECT
@width=500
@listbox=12
@title=SELECT WITCHER TARGET

@AIRLIFT
@width=500
@title=~~~WITCHER!~~~
^
^
^Access from %STRING0 to %STRING1 accepted!
^
^

@SHOTDOWN
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^The %STRING0 have deleted our Access!
^
^

@ALREADYAIRLIFT
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^The Townshit of %STRING0 has already conducted
^a Witch this Turn. Only one Trooper may
^be moved into or out of a Townshit in a single Turn.
^
^

@WESHOT
@width=500
@title=~~~WITCHER DEATH~~~
^
^
^Our Troopers have shot down an attempted
^Witch Access into %STRING0!
^
^

@WESAW
@width=500
@title=~~~WITCH DETECTED~~~
^
^
^We have detected an Enemy Access towards %STRING0!
^
^

@ENEMYFIGHTERS
@width=500
@title=~~~WITCH ALERT~~~
^
^
^Enemy Troopers are based near our Townshits.
^They could attack our Witch Access!
^
^

"Cancel Mission."
"PROCEED, DAMNED!"

@LIFTSHIP
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^NO!
^
^

@LIFTPLANE
@width=500
@title=NO!~~~WITCHER!~~~NO!
^
^
^NO!
^
^

@PILLAGEWHAT
@width=500
@title=GENERAL COMMAND
^
^What should we pillage?
^

@PILLAGEMENU
Farm Storage
Farmhouse
Mine Storage
Eyrie
Gateway
Fortress
Witchy Fire
Road

@ALLIEDREPAIR
@width=500
@title=GENERAL COMMAND
^
^
^The %STRING1 have helped to repair our %STRING2.
^
^

@CANESCAPE
@width=500
@title=GOVERNMENT
^
^Scumperor! Our Townshit is being overrun! There are
^Nobles who will evacuate our Government to %STRING1
^if we pay them %NUMBER0 Zalenz...Shall we do this?
^

"Alas! We have neither the time, nor the Zalenz."
"Yes! Pay these dodgy Fellows %NUMBER0 Zalenz."

@ESCAPE
@width=500
@title=GOVERNMENT
^
^
^%STRING2 Government escapes to %STRING1!
^
^

@ESCAPE2
@width=500
@title=GOVERNMENT
^
^
^%STRING2 Government escapes to %STRING1!
^Evacuation Cost: %NUMBER0 Zalenz.
^
^


@AQUEDUCT
@width=520
@title=AQUADUM NEEDED!
^
^
^The large Population of %STRING0 is beginning to strain
^the Water Resources. Once a Townshit reaches Size %NUMBER0
^it cannot grow further unless you improve its
^Water Supply by building an Aquadum.
^
^

@CURSES
@width=500
@title=SHADOW
^
^Shadow Attempt foiled by Enemy %STRING1!
^

@FOILEDAGAIN
@width=500
@title=SHADOW
^
^Our %STRING1 has foiled a %STRING2 Shadow Attempt!
^

@UNSAVED
@width=500
@title=WARNING! WARNING! WARNING!
^
^%STRING0 has unsaved Changes!
^

Cancel Action.
Continue anyway (lose Changes).

@FLATEARTH
@width=500
@title=Choose Earth Shape
Which Shape do you prefer?

The World is ROUND.
The World is FLAT.

@LANDWARNING
@width=500
@title=WARNING! WARNING! WARNING!
^
^More than %NUMBER0 land masses have been detected.
^You may play on such a map, but the "intelligence" Level of
^Computer opponents may at times be slightly impaired.
^

@SEAWARNING
@width=500
@title=WARNING! WARNING! WARNING!
^
^More than %NUMBER0 bodies of water have been detected.
^You may play on such a map, but the "intelligence" Level of
^Computer opponents may at times be slightly impaired.
^

@NOTENOUGHWARNING
@width=500
@title=WARNING! WARNING! WARNING!
^
^Not enough Land has been detected. The Game may not
^be able to find Starting Locations for all Players.
^

@CITIESINOCEAN
@width=500
@title=WARNING! WARNING! WARNING!
^
^You have placed Townshit starting locations in ocean
^squares. The game will ignore all such squares (the
^tribes in question will start in random locations).
^


@ANALYZEOK
@width=500
@title=Map Analysis OK!
^
^The map has been analyzed and no problems have been detected.
^

@FAILEDTOLOAD
@width=500
@title=ERROR!
^
^Failed to load Map File.
^

@MAPSAVED
@width=500
@title=MAP SAVED!
^
^Map successfully saved as
^%STRING0
^

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=500
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=500
@title=+++ALERT+++
^
^
^Townshits cannot be placed adjacent to one another.
^
^

@NOTALLCITIES
@width=500
@title=+++ALERT+++
^
^
^Starting Locations have been designated for some
^but not all Tribes. Tribes with no designated
^Starting Locations will be placed randomly.
^
^

@GOLDENAGE
@width=500
@title=THE HOLY CRADMOAR
^
^
^The %STRING0 Scumpire reached to control
^the Hells Beast Cradmoar! It is a new Age of
^Scumpire, Warfare, Industry. And it has begun!
^
^

@LANDING
@width=500
@title=THE ENEMY COMES!
^
^
^%STRING0 land near %STRING1!
^
^

@NEWXFORM
@width=500
@title=TABRLAL
^
^
^An advanced Worker, the Tabrlal,
^able to build up Walls and Stuff.
^
^

@NEWFORTRESS
@width=500
@title=THE FORTRESS
^
^
^Our Tabrlal can now use the Fortress ("f") Order
^to build a Fortress. Fortress Squares DOUBLE the Defense
^of Troopers defending within, and prevent more than
^one Trooper at a Time from being lost in Combat.
^
^

@NEWAIRLIFT
@width=500
@title=SKYYARD
^
^
^At least two Townshits need to have a Skyyard.
^Troopers use the "l" Order to witcher Townshit to
^Townshit, just one Trooper per Turn and both Yards.
^
^

@NEWRAILROAD
@width=500
@title=RAILROAD
^
^
^Our Tabrlal could now use the Railroad ("r") Order to lay
^Railroads in Squares that already contain Roads. Railroads increase
^Resource Shield Production by 50%%. Troopers moving along Railroads
^expend no Movement Points to do so. But its Tech is deleted in Scen.
^
^

@NEWFARMLAND
@width=500
@title=FARM STORAGE
^
^
^To discover the following Secret of Farm Storage will make it possible to
^change a Farmhouse to Farm Storage by Tabrlal and the "i" Order.
^That will bring an Increase of Food Production, if a Townshit has a
^Great Market. Build them now to prepare your Scumpire for that.
^
^

@NEWPARADROP
@width=500
@title=WITCHER
^
^
^Only Witchers can use the push ("p") Order to witch over
^%NUMBER0 Squares from own Townshits at Beginning of their Turn.
^
^

@ADDTOTHRONE
Which Section shall we improve?

@NOSPACESHIPS
@width=500
@title=THE SPACE SHIPS
^
^
^No Space Ships.
^
^

@CODECNOTFOUND
@width=500
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option". To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=500
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies Crato Traders.
Food Supplies Crato Traders cause one food per turn to be transferred
between the participating Townshits.

@REALLYRETIRE
@width=500
@title=RETIREMENT...
^
^
^Really retire o you mighty Scumperor?
^
^

"No, damned, i am still young!"
"Yes, i am old, bored, and prefer to die!"

@REALLYQUIT
@width=500
@title=REALLY LEAVE?
^
^
^Really leave o you mighty Scumperor?
^
^

"No, i stay to fight on!"
"Yes, enough for a damned Day!"

@REALLYCHEAT
@width=500
@title=REALLY CHEAT?
^
^
^Really cheat o you mighty Scumperor?
^
^

"No, i am a mighty Scumperor!"
"Yes, better cheat and survive!"

@PLANRETIRE
@width=500
@title=RETIREMENT...
^
^
^Royal celebrations held!
^%STRING0 %STRING1 plans Retirement in 20 years!
^
^

@DORETIRE
@width=500
@title=RETIREMENT...
^
^
^%STRING1 retires after famous Career!
^
^

@SLAM
^
^
^Your marching glorious Troopers have conquered all the
^Blood and Ashes and you are High Scumperor now of everything!
^
^All hail!
^
^

@KEEPPLAYING
@width=500
@title=SUCCESS DONE!
^
^Your Final Score has been computed. Do you want to
^keep playing? No further Score will be recorded.
^

"No, thats done."
"Yes, keep playing."

@INSERTHERE
@width=500
@title=GAME OVER!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=500
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=500
@options
Both of Them
The Military
The Merchants

@CDROMNOTFOUND
@width=500
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM. If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD. You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=500
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected. The game may not be able to find suitable
starting locations for all players.

@THRONE
The People spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=500
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Xeteran Status
Clear Movement Allowance
Set Hit Points
Set Home Townshit
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=500
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=500
@title=Select Townshit
@listbox
@button=None


@CITYEDIT
@width=500
@title=Editing %STRING0
@options
No Changes
Change Size
Delete all Wonders
Clear Disorder && We love Scumperor
Copy another Townshits Scumprovements
Set Shield Progress
Toggle Townshit Objective 1 pt. (%NUMBER0)
Toggle Townshit Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=500
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=500
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=500
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=500
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=500
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=500
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=500
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=500
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=500
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid Government switching? (%NUMBER0)
Forbid Tech from conquest? (%NUMBER1)
Eliminate Pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)
Terrain Animation lockout? (%NUMBER4)
Unit Animation lockout? (%NUMBER5)
.SPR File override? (%NUMBER6)

@EDITSCEN
@width=500
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=500
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=500
@title=Scenario Tech Paradigm
Set tech paradigm in frActions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by frAction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=500
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=500
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=500
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=500
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=500
@title=SCENARIO SAVED
^
^SCENARIOSAVE
^
^^Scenario successfully saved with the Title
^
^^%STRING0
^
^SCENARIOSAVE
^

@SCENARIOLOADED
@width=500
@title=SCENARIO BEGIN
^
^
^^%STRING0
^
^^%NUMBER0/10 Rate of Lore.
^
^^Length: %STRING1 to %STRING2
^
^

@SCENNAME
@width=500
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=500
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select Townshit to copy
@width=360
@listbox

@SCENARIOENDS
@width=500
@title=SCENARIO END
^
^
^^This Scenario ends in 5 Turns!
^
^

@SCENARIOEND
@width=500
@title=SCENARIO COMPLETE
^
^
^^This Scenario is now complete!
^
^


This game is now complete.
Ce jeu est maintenant complété.
Dieses Spiel ist nun vollständig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found new Townshit
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=500
We have encountered a possible problem
with your video setup. If Video for Windows
was successfully setup during the install, try
running the utility "vfwfix.bat" in the game's
"civ2\video" directory on the CD-ROM. If
you continue receiving this message, please
contact Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=HELL FUCKIN DAMNED!
^
^
^^There was an Error encountered in
^^the EVENTS.TXT File. DAMNED!!!
^
^

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless a
Civilization II CD is in the CDROM drive.

@PICKMUSICTOT
@width=500
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurassic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"


@CENTAURI
In the %STRING0
%STRING4 finished the great
War Machine to dig down for
beating Morgoth the damned Dark Lord.
Populated by %STRING1 Valar Soldiers
that Machine successfully digged down
to the dark Caves of Underearth.
Arriving in that Hell these brave
Valar Soldiers began to beat all these
dark Creatures up.
%STRING4, your glorious Armies
have fulfilled the dream of the Noldor.
Your name will live forever
in the annals of Middle Earth!


@@CENTAURI2
In the %STRING0
%STRING4 finished the great
War Machine to dig down for
beating Morgoth the damned Dark Lord.
Populated by %STRING1 Valar Soldiers
that Machine successfully digged down
to the dark Caves of Underearth.
Arriving in that Hell these brave
Valar Soldiers began to beat all these
dark Creatures up.
%STRING4, the Elves and Noldor
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of Middle Earth.


@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient Scumpire.
Evidence of thriving Townshits,
%STRING0roads,
and a centralized government
amaze the startled Wisers.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
%STRING1 will return!


@COUNCILTIME
@width=500
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your Scumpire.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the %STRING0
%STRING4 finished the War Machines
to dig down for beating Sauron.

@CENTAURI1
%STRING1 of Catapults successfully
digged down to the dark Caves of Under Earth.

@CENTAURI2
Arriving in that Hell these brave
Machines began to beat all these
dark Creatures up.

@CENTAURI3
%STRING4, your glorious Machines
have fulfilled the dream of the Brave.
Your Name will live forever
in the Annals of Middle Earth!

@CENTAURI_BEATEN0
In the %STRING0
%STRING4 finished the War Machines
to dig down for beating Sauron.

@CENTAURI_BEATEN1
%STRING1 of Catapults successfully
digged down to the dark Caves of Under Earth.

@CENTAURI_BEATEN2
Arriving in that Hell these brave
Machines began to beat all these
dark Creatures up.

@CENTAURI_BEATEN3
%STRING4, the Eldar and Edain
have a long and glorious History.
Perhaps one day, your Name
will also be written
in the Annals of

@CENTAURI_BEATEN4
Middle Earth.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient Scumpire.

@ARCHAEOLOGISTS1
Evidence of thriving Townshits,
%STRING0roads,
and a centralized government
amaze the startled Wisers.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=500
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=500
@title=Civ2 Diplomatic Heralds
Civilization II The Test of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=500
@title=Wonder Project
Zruloc Trader arrives in %STRING0. %NUMBER0
shields added to Project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=500
@title=Abilities Editor (%STRING0)
@options
2Square Sight.
Ignore Enemy.
CoastAttack.
Invisible.
FlightAttack.
Landnear Ship.
Ignore Walls.
Carrier.
Witcher.
Runner.
x2vs Troops.
Fundamentalism.
Attack Explode.
x2vs Flights.
Invisible Sight.

@TRIGGERS
@width=500
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=500
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=500
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@NOTHIGHCOLOR
@width=500
@title=High Color Display Required
Civ II The Test of Time requires a
high color (16 bit) display in order
to run. Please select high color for
your display and restart the program.


@WRONGMAPSIZE
@width=500
@title=ERROR
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=500
@title=ERROR
Failed to save map file.

@NONDISBANDABLE
@title=NO!
^
^
^You may not disband this loyal Trooper!
^
^

@NOTRANSPORTER
@width=500
@title=Gateway Error!
Are you sure there is a Gateway?
If yes. Then your Army cannot use Gateways
or the target square is already used.

@NOTRANSPORTER2
@width=500
@title=Gateway Error!
Are you sure there is a Gateway?
If yes. Then your Army cannot use Gateways
or the target square is already used.

@TRANSPORTERSELECT
@width=500
@listbox=12
@title=Select target Townshit for access

@ALREADYTRANSPORTERED
@width=500
@title=Gateways
The Townshit of %STRING0 has already conducted
an access operation this turn. Only one unit may
be transfered into or out of a Townshit in a single turn.

@TRANSPORT
@width=500
@title=WISERS
Transport from %STRING0 to %STRING1 successful!

@ALREADYTRANSPORTER
@title=Gateways
This square already has a Gate.

@BUILDTRANSPORTER
@width=200
@title=Gate Destination

@NATIVETRANSPORT
@width=200
@title=Destination Map

@TRANSPORTOPTIONS
BLOOD AND ASHES
map 1
map 2
map 3

@BUILDTRANSPORTERTYPE
@width=200
@title=Gateways

@TRANSPORTERTYPEOPTIONS
Ruins
Ruins
Ruins

@RESEARCHMANAGER
@width=500
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=500
@title=GENERAL COMMAND
Enemy units are based near our Townshits. They
could interrupt our access operations!

Cancel transport.
Proceed.

@INTERRUPTED
@width=500
@title=GENERAL COMMAND
The %STRING0 have interrupted our access operation!

@WEINTERRUPTED
@width=500
@title=GENERAL COMMAND
Our units have interrupted an attempted
access operation into %STRING0!

@WEDETECTED
@width=500
@title=GENERAL COMMAND
We have detected an enemy access
operation into %STRING0!

@ADVNOTAVAIL
@width=500
@title=Advance not available
This advance is not available to you at this time.

@SCORE
History records that the year %STRING2 marked the end of
the long reign of %STRING0, legendary Scumperor of the %STRING1.

@IMPORTMORE
@title=Import Maps
@width=500
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file