;
;   CIVILIZATION GAME DATA - XARTHAGE
;   A TEST OF TIME SCENARIO BY NICHEAL IN SEPTEMBER/OCTOBER 2014
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
80      ; Fundamentalism loses this % of science
100     ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1	; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Barrax,			4,-1,	Mon,nil,		0, 2	; AFl		;0
Granary,		4, 1,	Mon,nil,		0, 2	; Alp
Templum,		4, 1,	nil,nil,		0, 2	; Amp
Market,			4, 1,	nil,nil,		0, 2	; Ast
Archive,		4, 1,	Feu,nil,		0, 2	; Ato
Courthouse,		4,-1,	Mon,nil,		0, 2	; Aut
Townshit Walls,		4,-1,	AFl,nil,		0, 2	; Ban
Aquadum,		4,-1,	Mon,nil,		0, 2	; Bri
Trashury,		4, 1,	Mon,nil,		0, 2	; Bro
Beast Arena,		4,-1,	Mon,nil,		0, 2	; Cer
Alchemistry,		4, 1,	Cmn,Ato,		0, 2	; Che		;10
Streets,		4, 1,	Cmn,nil,		0, 2	; Chi
Butchers Theatre,	4,-1,	Cmn,Cer,		0, 2	; CoL
Manufacture,		4,-1,	Mon,nil,		0, 2	; CA
Guild,			4,-1,	Cmn,nil,		0, 2	; Cmb
Scumpire,		4,-1,	CA,Ban,			0, 1	; Cmn
Scumperial Trashury,	4, 1,	Cmn,Bro,		0, 2	; Cmp
Blacksmith,		4, 1,	Fun,nil,		0, 2	; Csc
Fortress,		4,-1,	AFl,nil,		0, 2	; Cst
Guildhouse,		4, 1,	Fun,nil,		0, 2	; Cor
Moloch,			4, 1,	Rfg,nil,		0, 2	; Cur		;20
High Scumpire,		4,-1,	Rfg,Rep,		0, 1	; Dem
Great Trashury,		4, 1,	Cmn,Bro,		0, 2	; Eco
Sewer System,		4,-1,	Cmn,Bri,		0, 2	; E1
Great Market,		4,-1,	Cmn,nil,		0, 2	; E2
Street System,		4, 1,	Cmn,nil,		0, 2	; Eng
Laboratory,		4, 1,	Fun,Che,		0, 2	; Env
Shadow,			4,-1,	Cmn,nil,		0, 4	; Esp
Sky Defense,		4, 1,	The,Whe,		0, 2	; Exp
Pile of Shit,		4,-1,	Amp,Ast,		0, 1	; Feu
Sea Defense,		4, 1,	Pla,Rob,		0, 2	; Fli		;30
Holy Scumpire,		4,-1,	Gue,E1,			0, 1	; Fun
Supreme Facility,	4, 1,	Rep,nil,		0, 2	; FP
Fishyard,		4, 1,	Feu,nil,		0, 2	; Gen
Townshit Hammer,	4,-1,	Mon,nil,		0, 4	; Gue
Workyard,		4, 1,	Feu,nil,		0, 2	; Gun
Skyyard,		4, 1,	The,Whe,		0, 2	; Hor
Zome Architecture,	4, 0,	no,no,			0, 1	; Ind
Xarthage Architecture,	4, 0,	no,no,			0, 1	; Inv
Prefexum,		4, 1,	Fun,nil,		0, 2	; Iro
Seayard,		4, 1,	Pla,Rob,		0, 2	; Lab		;40
Tabrlal,		4,-1,	Cmn,nil,		0, 1	; Las
Zrod Legro,		4,-1,	Feu,nil,		0, 4	; Ldr
Zrod Guardo,		4,-1,	Cmn,nil,		0, 4	; Lit
Zrod Centuro,		4,-1,	Fun,Lit,		0, 4	; Too
Zrod General,		4,-1,	Fun,Too,		0, 4	; Mag
Standard,		4,-1,	Rep,Too,		0, 4	; Map
Arad Legro,		4,-1,	Feu,nil,		0, 4	; Mas
Arad Guardo,		4,-1,	Cmn,nil,		0, 4	; MP
Arad Centuro,		4,-1,	Fun,MP,			0, 4	; Mat
Arad General,		4,-1,	Fun,Mat,		0, 4	; Med		;50
Hero,			4,-1,	Rep,Mat,		0, 4	; Met
Shaman,			4,-1,	Fun,MP,			0, 4	; Min
Assassine,		4,-1,	Fun,Esp,		0, 4	; Mob
Shitdom,		4,-1,	Ldr,Mas,		0, 1	; Mon
Tarulpa Female Secret,	4, 0,	nil,no,			0, 4	; MT
Tarulpa Male Secret,	4, 0,	nil,no,			0, 4	; Mys
Hells Navigation,	4,-1,	Ref,nil,		0, 3	; Nav
Tarulpa Breeding,	4,-1,	MT,Mys,			0, 4	; NF
Hells Ships,		4,-1,	Ref,nil,		0, 3	; NP
Cradmoar,		4,-1,	X4,Whe,			0, 4	; Phi		;60
Tarulpa,		4,-1,	NF,Cmn,			0, 4	; Phy
Cargonaut,		4,-1,	Gen,Gun,		0, 3	; Pla
Kill Cargo,		4,-1,	Cmn,Pla,		0, 3	; Plu
Hell Cargo,		4,-1,	Fun,Plu,		0, 3	; PT
Dreadnought,		4,-1,	Pla,Rob,		0, 3	; Pot
Eyrie,			4,-1,	The,Whe,		0, 2	; Rad
Heroes,			4, 0,	no,no,			0, 4	; RR
Kill Dread,		4,-1,	Plu,Roc,		0, 3	; Rec
Hell Dread,		4,-1,	PT,San,			0, 3	; Ref
Farm Storage,		4,-1,	Fun,E2,			0, 2	; Rfg		;70
High Shitdom,		4,-1,	Mag,Med,		0, 1	; Rep
Skip Jack,		4,-1,	Gen,Gun,		0, 3	; Rob
Kill Jack,		4,-1,	Cmn,Rob,		0, 3	; Roc
Hell Jack,		4,-1,	Fun,Roc,		0, 3	; San
Crato Female Secret,	4, 0,	nil,no,			0, 4	; Sea
Crato Male Secret,	4, 0,	nil,no,			0, 4	; SFl
Crato Breeding,		4,-1,	Sea,SFl,		0, 4	; Sth
Crato,			4,-1,	Sth,Fun,		0, 4	; SE
Atrilar Female Secret,	4, 0,	nil,no,			0, 4	; Stl
Atrilar Male Secret,	4, 0,	nil,no,			0, 4	; Sup		;80
Atrilar Breeding,	4,-1,	Stl,Sup,		0, 4	; Tac
Atrilar,		4,-1,	Tac,nil,		0, 4	; The
Cradar Female Secret,	4, 0,	nil,no,			0, 4	; ToG
Crato Trader,		4,-1,	Ast,Sea,		0, 1	; Tra
Cradar Male Secret,	4, 0,	nil,no,			0, 4	; Uni
Cradar Breeding,	4,-1,	ToG,Uni,		0, 4	; War
Cradar,			4,-1,	War,Fun,		0, 4	; Whe
Cratoar,		4,-1,	X5,SE,			0, 4	; Wri
Endless Waves,		4, 0,	Dem,nil,		0, 1	; ...
Bombabada Agency,	4,-1,	U2,nil,			0, 2	; U1		;90
Bombada,		4,-1,	Che,nil,		0, 4	; U2
Bombabada,		4,-1,	Fun,U2,			0, 4	; U3
Crato Sieger,		4,-1,	Cmn,Tra,		0, 4	; X1
Crato Siegerr,		4,-1,	Fun,X1,			0, 4	; X2
Crato Siegerrr,		4,-1,	Rep,X2,			0, 4	; X3
Cradmoar Secret,	4, 0,	nil,no,			0, 4	; X4
Cratoar Secret,		4, 0,	nil,no,			0, 4	; X5
x,			4,-1,	no,no,			0, 0	; X6
x,			4,-1,	no,no,			0, 0	; X7		;99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,		50,	0,    nil,
High Templum,		100,	50,   Feu,	;01imp
Barrax,			100,	25,   AFl,
Granary,		50,	5,    Alp,
Templum,		10,	1,    Amp,
Market,			10,	1,    Ast,
Archive,		10,	1,    Ato,
Courthouse,		50,	5,    Aut,
Townshit Walls,		100,	25,   Ban,
Aquadum,		100,	25,   Bri,
Trashury,		50,	5,    Bro,	;10imp
Beast Arena,		100,	25,   Cer,
Alchemistry,		50,	5,    Che,
Streets,		50,	5,    Chi,
Butchers Theatre,	100,	25,   CoL,
Manufacture,		100,	25,   CA,
Guild,			100,	25,   Cmb,
Bombabada Agency,	100,	25,   U1,
Shits,			10,	1,    nil,
Blacksmith,		50,	5,    Csc,
Guildhouse,		50,	5,    Cor,	;20imp
Moloch,			50,	5,    Cur,
Great Trashury,		50,	5,    Eco,
Sewer System,		100,	25,   E1,
Great Market,		50,	5,    E2,
Street System,		50,	5,    Eng,
Laboratory,		50,	5,    Env,
Sky Defense,		50,	5,    Exp,
Sea Defense,		50,	5,    Fli,
Supreme Facility,	50,	5,    FP,
Fishyard,		10,	1,    Gen,	;30imp
Workyard,		10,	1,    Gun,
Skyyard,		100,	25,   Hor,
Prefexum,		10,	1,    Iro,
Seayard,		50,	5,    Lab,
Scumperial Trashury,	50,	5,    Cmp,
RS Struktur,            10,	0,    no,
RS-Komponente,          10,	0,    no,
RS-Modul,               10,	0,    no,
Blood and Ashes,	50,	0,    Cmn,
Great Granary,		200,	5,    Alp,	;40imp
Butchers Xollossum,	200,	5,    CoL,
City Manufacture,	200,	5,    CA,
Sea Maps,		200,	5,    Roc,
Secret School,		200,	5,    Env,
Statue of Blood,	200,	5,    Amp,
Townshit Wall System,	200,	5,    Ban,
Hammer of War,		200,	5,    Mag,
Supreme Blacksmith,	200,	5,    Csc,
Supreme Embaxador,	200,	5,    Roc,
Supreme Xollossum,	200,	5,    Mon,	;50imp
Townshit of Wisers,	200,	5,    Ato,
Daemon of the Seas,	200,	5,    Rec,
Townshit Theatre,	200,	5,    Cer,
Scumpires Armory,	200,	5,    Mas,
Continental Theatre,	200,	5,    Cur,
Supreme Archive,	200,	5,    Ato,
Cradmoar Graves,	200,	5,    Cmp,
Book of Secrets,	200,	5,    Che,
Supreme Politix,	200,	5,    U1,
Peacemaker Statue,	200,	5,    Tra,	;60imp
Supreme Prefexum,	200,	5,    Iro,
Great Guild,		200,	5,    Cmb,
Dark Grave,		200,	5,    Cmn,
Throne of Tribute,	200,	5,    Fun,
Scumperors Eye,		200,	5,    Rep,
Supreme Alchemistry,	200,	5,    Che,
Supreme Xollossum,	200,	5,    Fun,	;67imp

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,		; Great Granary
nil,		; Butchers Xollossum
nil,		; City Manufacture
nil,		; Sea Maps
nil,		; Secret School
nil,		; Statue of Blood
nil,		; Townshit Wall System
nil,		; Hammer of War
nil,		; Supreme Blacksmith
nil,		; Supreme Embaxador
nil,		; Supreme Xollossum
nil,		; Townshit of Wisers
nil,		; Daemon of the Seas
nil,		; Townshit Theatre
nil,		; Scumpires Armory
nil,		; Continental Theatre
nil,		; Supreme Archive
nil,		; Cradmoar Graves
nil,		; Book of Secrets
nil,		; Supreme Politix
nil,		; Peacemaker Statue
nil,		; Supreme Prefexum
nil,		; Great Guild
nil,		; Dark Grave
nil,		; Throne of Tribute
nil,		; Scumperors Eye
nil,		; Supreme Alchemistry
nil,		; Supreme Xollossum

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Worker,		Las, 0,  2.,0,  0a,1d,  1h,3f, 10,0,  5, nil, 000001001000011		;0
Tabrlal,	nil, 0,  2.,0,  0a,2d,  1h,3f, 20,0,  5, Las, 000001001000011
Wildling,	nil, 0,  3.,0,  3a,1d,  1h,3f,  5,0,  0, nil, 000001001000011
Zero Runner,	nil, 0,  2.,0,  4a,2d,  1h,3f, 10,0,  0, Ldr, 000001001000011
Kill Runner,	nil, 0,  2.,0,  5a,3d,  1h,3f, 20,0,  0, Lit, 000001001000011
Hell Runner,	nil, 0,  2.,0,  6a,3d,  1h,3f, 30,0,  0, Too, 000001001000011
Trashury Blood, nil, 1,  0.,0,  9a,2d,  1h,3f,100,0,  1, RR,  010000001000001
Trashury Black, nil, 1,  0.,0,  9a,2d,  1h,3f,100,0,  1, RR,  010000001000001
Trashury Gold,  nil, 1,  0.,0,  9a,2d,  1h,3f,100,0,  1, RR,  010000001000001
Hammer Thrower,	nil, 0,  2.,0,  6a,3d,  1h,3f, 10,0,  0, Mas, 010000001010000
Kill Hammer,	nil, 0,  2.,0,  7a,4d,  1h,3f, 20,0,  0, MP,  010000001010000		;10
Hell Hammer,	nil, 0,  2.,0,  8a,4d,  1h,3f, 30,0,  0, Mat, 010000001010000
Zero Thrasher,	nil, 0,  1.,0,  6a,5d,  1h,3f, 10,0,  1, Ldr, 000000001000000
Kill Thrasher,	nil, 0,  1.,0,  7a,6d,  1h,3f, 20,0,  1, Lit, 000000001000000
Hell Thrasher,	nil, 0,  1.,0,  8a,6d,  1h,3f, 30,0,  1, Too, 000000001000000
Zero Xoplite,	nil, 0,  2.,0,  6a,4d,  1h,3f, 10,0,  0, Mas, 000000001000000
Kill Xoplite,	nil, 0,  2.,0,  7a,5d,  1h,3f, 20,0,  0, MP,  000000001000000
Hell Xoplite,	nil, 0,  2.,0,  8a,5d,  1h,3f, 30,0,  0, Mat, 000000001000000
Zero Archer,	nil, 0,  2.,0,  7a,2d,  1h,3f, 10,0,  0, Mas, 010000001010001
Kill Archer,	nil, 0,  2.,0,  8a,3d,  1h,3f, 20,0,  0, MP,  010000001010001
Hell Archer,	nil, 0,  2.,0,  9a,3d,  1h,3f, 30,0,  0, Mat, 010000001010001		;20
General,	nil, 0,  2.,0,  8a,4d,  1h,3f, 40,0,  0, Med, 000001001000001
Hero,		nil, 0,  2.,0,  9a,4d,  1h,3f, 40,0,  0, Met, 000000001000100
Shaman,		nil, 0,  2.,0,  7a,4d,  1h,3f, 40,0,  0, Min, 010001101010011
Xandar,		nil, 0,  2.,0,  9a,6d,  1h,3f,100,0,  0, RR,  000001001000001
Xerxex,		nil, 0,  2.,0,  7a,6d,  1h,3f,100,0,  0, RR,  010001101010011
Zom Zero,	nil, 0,  2.,0,  5a,3d,  1h,3f, 10,0,  0, nil, 000001001000001
ZomZrod Legro,	nil, 0,  1.,0,  6a,5d,  1h,3f, 20,0,  1, Ldr, 000000001000000
ZomZrod Guardo,	nil, 0,  1.,0,  7a,5d,  1h,3f, 30,0,  1, Lit, 000000001000000
ZomZrod Centuro,nil, 0,  1.,0,  8a,6d,  1h,3f, 40,0,  1, Too, 000000001000001
ZomZrod General,nil, 0,  1.,0,  8a,5d,  1h,3f, 40,0,  1, Mag, 000001001000001		;30
Zom Standard,	nil, 0,  2.,0,  0a,9d,  1h,3f, 40,0,  1, Map, 000001001000001
ZomArad Legro,	nil, 0,  2.,0,  6a,4d,  1h,3f, 20,0,  0, Mas, 000000001000000
ZomArad Guardo,	nil, 0,  2.,0,  7a,4d,  1h,3f, 30,0,  0, MP,  000000001000000
ZomArad Centuro,nil, 0,  2.,0,  8a,5d,  1h,3f, 40,0,  0, Mat, 000000001000001
ZomArad General,nil, 0,  2.,0,  8a,4d,  1h,3f, 40,0,  0, Med, 000001001000001
Zom Hero,	nil, 0,  2.,0,  9a,4d,  1h,3f, 40,0,  0, Met, 000000001000101
Zipio,		nil, 0,  2.,0,  9a,5d,  1h,3f,100,0,  0, RR,  000001001000001
Zezar,		nil, 0,  2.,0,  9a,6d,  1h,3f,100,0,  0, RR,  000001001000001
Xar Zero,	nil, 0,  2.,0,  5a,2d,  1h,3f, 10,0,  0, nil, 000001001000001
XarZrod Legro,	nil, 0,  1.,0,  6a,4d,  1h,3f, 20,0,  1, Ldr, 000000001000000		;40
XarZrod Guardo,	nil, 0,  1.,0,  7a,4d,  1h,3f, 30,0,  1, Lit, 000000001000000
XarZrod Centuro,nil, 0,  1.,0,  8a,5d,  1h,3f, 40,0,  1, Too, 000000001000001
XarZrod General,nil, 0,  1.,0,  8a,4d,  1h,3f, 40,0,  1, Mag, 000001001000001
Xar Standard,	nil, 0,  2.,0,  0a,9d,  1h,3f, 40,0,  1, Map, 000001001000001
Bombada,	nil, 0,  2.,0,  9a,3d,  1h,3f, 20,0,  0, U2,  011001001000111
Bombabada,	nil, 0,  2.,0, 99a,3d,  1h,3f,100,0,  0, U3,  011001001000111
Shadow,		nil, 0,  2.,0,  0a,3d,  1h,3f, 40,0,  6, Esp, 010001001000011
Assassine,	nil, 0,  2.,0,  8a,3d,  1h,3f, 60,0,  0, Mob, 010001101000011
Crato Trader,	nil, 0,  2.,0,  0a,3d,  1h,3f, 20,0,  7, Tra, 000001001000011
XarArad Legro,	nil, 0,  2.,0,  6a,3d,  1h,3f, 20,0,  0, Mas, 000000001000000		;50
XarArad Guardo,	nil, 0,  2.,0,  7a,3d,  1h,3f, 30,0,  0, MP,  000000001000000
XarArad Centuro,nil, 0,  2.,0,  8a,4d,  1h,3f, 40,0,  0, Mat, 000000001000001
XarArad General,nil, 0,  2.,0,  8a,3d,  1h,3f, 40,0,  0, Med, 000001001000001
Xar Hero,	nil, 0,  2.,0,  9a,3d,  1h,3f, 40,0,  0, Met, 000000001000101
Xaxubal,	nil, 0,  2.,0,  9a,4d,  1h,3f,100,0,  0, RR,  000001001000001
Xanibal,	nil, 0,  2.,0,  9a,5d,  1h,3f,100,0,  0, RR,  000001001000001
Crato Sieger,	nil, 0,  1.,0,  8a,7d,  1h,3f, 60,0,  0, X1,  010000001000000
Crato Siegerr,	nil, 0,  1.,0,  9a,7d,  1h,3f, 80,0,  0, X2,  010000001000000
Crato Siegerrr,	nil, 0,  1.,0,  9a,8d,  1h,3f,100,0,  0, X3,  010000001000000
Crato Female,	nil, 0,  2.,0,  8a,6d,  1h,3f, 60,0,  0, SE,  000001001000000		;60
Crato Male,	nil, 0,  2.,0,  9a,6d,  1h,3f, 80,0,  0, SE,  000001001000000
Cratoar,	nil, 0,  2.,0,  9a,7d,  1h,3f,100,0,  0, Wri, 000001001000000
Cargonaut,	nil, 2,  6.,0,  0a,1d,  1h,3f, 20,2,  4, Pla, 000000001100010
Kill Cargo,	nil, 2,  6.,0,  0a,2d,  1h,3f, 30,3,  4, Plu, 000000001100010
Hell Cargo,	nil, 2,  6.,0,  0a,3d,  1h,3f, 40,4,  4, PT,  000000001100010
Dreadnought,	nil, 2,  4.,0,  7a,5d,  1h,3f, 40,0,  0, Pot, 010000001100001
Kill Dread,	nil, 2,  4.,0,  8a,6d,  1h,3f, 60,0,  0, Rec, 010000001100001
Hell Dread,	nil, 2,  4.,0,  9a,7d,  1h,3f, 80,0,  0, Ref, 010000001100001
Skip Jack,	nil, 2,  8.,0,  5a,3d,  1h,3f, 20,0,  2, Rob, 000000001100011
Kill Jack,	nil, 2,  8.,0,  6a,4d,  1h,3f, 40,0,  2, Roc, 000000001100011		;70
Hell Jack,	nil, 2,  8.,0,  7a,5d,  1h,3f, 60,0,  2, San, 000000001100011
Palpar,		nil, 2,  8.,0,  9a,7d,  1h,3f,100,0,  0, RR,  010000001001010
Tarulpa Female,	nil, 2,  6.,0,  8a,6d,  1h,3f, 60,0,  0, Phy, 010000001000010
Tarulpa Male,	nil, 2,  6.,0,  9a,6d,  1h,3f, 80,0,  0, Phy, 010000001000010
Atrilar Female,	nil, 1,  8.,0,  8a,7d,  1h,3f, 60,0,  0, The, 000000001010010
Atrilar Male,	nil, 1,  8.,0,  9a,7d,  1h,3f, 80,0,  0, The, 000000001010010
Cradar Female,	nil, 1,  6.,0,  8a,7d,  1h,3f, 60,0,  0, Whe, 000000001010011
Cradar Male,	nil, 1,  6.,0,  9a,7d,  1h,3f, 80,0,  0, Whe, 000000001010011
Cradmoar,	nil, 1,  6.,0,  9a,8d,  1h,3f,100,0,  0, Phi, 000000001010011
xxx,		nil, 0,  0.,0,  0a,0d,  0h,0f,  0,0,  0,  no, 000000000000000		;80

;
;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Field,		1,2,  2,0,2,   yes,  2,20, 1,   Pln,   0,20, 2,  Mou,  no, ; Drt
Farm,		2,3,  4,0,4,   yes,  2,20, 1,   Tun,   0,20, 2,  Mou,  no, ; Pln
Plains,		1,2,  0,0,0,   Drt,  0,20, 1,   Gla,   0,20, 1,  Hil,  no, ; Grs
Mountains,	6,3,  0,3,3,   Grs,  0,30, 0,   yes,   6,20, 1,  Grs,  no, ; For
Market,		4,3,  3,3,9,   Grs,  0,20, 0,   Grs,   0,20, 0,  Grs,  no, ; Hil
Forest,		4,3,  1,2,1,   Drt,  0,20, 1,   Gla,   0,20, 1,  Grs,  no, ; Mou
Farm Facility,	2,3,  6,0,6,   yes,  2,20, 1,   Grs,   0,20, 0,  Mou,  no, ; Tun
Quarry,		4,3,  0,3,3,   Swa,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Gla
Mine,		4,3,  0,6,6,   Jun,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Swa
Mine Facility,	4,3,  0,9,9,   Grs,  0,20, 0,   yes,   6,20, 1,  For,  no, ; Jun
Lava,		1,2,  0,1,0,    no,  0, 0, 0,    no,   0, 0, 0,   no,  no, ; Oce
Field Store,		1,2,  4,0,4,   yes,  2,20, 1,   Pln,   0,20, 2,  Mou,  no, ; Drt
Farm Store,		2,3,  6,0,6,   yes,  2,20, 1,   Tun,   0,20, 2,  Mou,  no, ; Pln
Plains,			1,2,  0,0,0,   Drt,  0,20, 1,   Gla,   0,20, 1,  Hil,  no, ; Grs
Gold,			6,3,  0,6,12,  Grs,  0,30, 0,   yes,   6,20, 1,  Grs,  no, ; For
Market Store,		4,3,  6,6,12,  Grs,  0,20, 0,   Grs,   0,20, 0,  Grs,  no, ; Hil
Deer,			4,3,  4,2,2,   Drt,  0,20, 1,   Gla,   0,20, 1,  Grs,  no, ; Mou
Farm Store,		2,3,  8,0,8,   yes,  2,20, 1,   Grs,   0,20, 0,  Mou,  no, ; Tun
Quarry Store,		4,3,  0,6,6,   Swa,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Gla
Mine Store,		4,3,  0,9,9,   Jun,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Swa
Mine Store,		4,3,  0,12,12, Grs,  0,20, 0,   yes,   6,20, 1,  For,  no, ; Jun
Lava,			1,2,  0,1,0,    no,  0, 0, 0,    no,   0, 0, 0,   no,  no, ; Oce
Field Store,			1,2,  4,0,4,   yes,  2,20, 1,   Pln,   0,20, 2,  Mou,  no, ; Drt
Farm Store,			2,3,  6,0,6,   yes,  2,20, 1,   Tun,   0,20, 2,  Mou,  no, ; Pln
Plains,				1,2,  0,0,0,   Drt,  0,20, 1,   Gla,   0,20, 1,  Hil,  no, ; Grs
Steel,				6,3,  0,12,6,  Grs,  0,30, 0,   yes,   6,20, 1,  Grs,  no, ; For
Market Store,			4,3,  6,6,12,  Grs,  0,20, 0,   Grs,   0,20, 0,  Grs,  no, ; Hil
Lumber,				4,3,  0,4,4,   Drt,  0,20, 1,   Gla,   0,20, 1,  Grs,  no, ; Mou
Farm Store,			2,3,  8,0,8,   yes,  2,20, 1,   Grs,   0,20, 0,  Mou,  no, ; Tun
Quarry Store,			4,3,  0,6,6,   Swa,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Gla
Mine Store,			4,3,  0,9,9,   Jun,  0,20, 2,   yes,   6,20, 1,  For,  no, ; Swa
Mine Store,			4,3,  0,12,12, Grs,  0,20, 0,   yes,   6,20, 1,  For,  no, ; Jun
Lava,				1,2,  0,1,0,    no,  0, 0, 0,    no,   0, 0, 0,   no,  no, ; Oce

@GOVERNMENTS
Anarchy,		Brother,	Sister
Pile of Shit,		Pilator,	Pilatress
Shitdom,		Shitor,		Shitress
Scumpire,		Scumperor,	Scumpress
Holy Scumpire,		Holy Scumperor,	Holy Scumpress
High Shitdom,		High Shitor,	High Shitress
High Scumpire,		High Scumperor, High Scumpress

;;   Leaders;;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,		Livia,			0, 1, 2, Romans,	Roman,		1,  1,  -1,
Hammurabi,	Ishtari,		0, 2, 3, Babylonians,	Babylonian,	1,  1,  -1,
Friedrich,	Maria Theresa,		0, 3, 1, Germans,	German,		1,  1,  -1,
Ramesses,	Cleopatra,		0, 4, 0, Egypts,	Egypt,		1,  1,  -1,
Abe Lincoln,	E. Roosevelt,		0, 5, 3, Americans,	American,	1,  1,  -1,
Alexander,	Hippolyta,		0, 6, 3, Greeks,	Greek,		1,  1,  -1,
Mohandas Gandhi,Indira Gandhi,		0, 7, 0, Indians,	Indian,		1,  1,  -1,
Lenin,		Katherina die Große,	0, 1, 2, Russians,	Russian,	1,  1,  -1,
Shaka,		Shakala,		0, 2, 3, Zulu,		Zulu,		1,  1,  -1,
Louis XIV,	Jeanne d'Arc,		0, 3, 1, French,	French,		1,  1,  -1,
Montezuma,	Nazca,			0, 4, 0, Aztecs,	Aztec,		1,  1,  -1,
Mao Tse Tung,	Wu Zhao,		0, 5, 3, Chinese,	Chinese,	1,  1,  -1,
Henry VIII,	Elizabeth I,		0, 6, 3, English,	English,	1,  1,  -1,
Genghis Khan,	Bortei,			0, 7, 0, Mongols,	Mongolish,	1,  1,  -1,
Cunobelin,	Boadicea,		0, 1, 2, Celts,		Celtic,		1,  1,  -1,
Tokugawa,	Amaterasu,		0, 2, 3, Japanese,	Japanese,	1,  1,  -1,
Canute,		Gunnhild,		0, 3, 1, Vikings,	Viking,		1,  1,  -1,
Philip II,	Isabella,		0, 4, 0, Spanish,	Spanish,	1,  1,  -1,
Xerxes,		Scheherezade,		0, 5, 3, Persians,	Persian,	1,  1,  -1,
Hannibal,	Dido,			0, 6, 3, Carthaginians,	Carthaginian,	1,  1,  -1,
Sitting Bull,	Sacajawea,		0, 7, 0, Sioux,		Sioux,		1,  1,  -1,
Saladin,	...,			0, 5, 0, Arabians,	Arabian,	1,  1,  -1,
Atawallpa,	...,			0, 1, 0, Inka,		Inka,		1,  1,  -1,

;
;   Trading Commodities
;
@CARAVAN
Salt,
Pepper,
Timber,
Iron,
Steel,
Magic,
Cradmoar Pee,
Cradmoar Shit,
Purpur Wine,
Spice,
Silver,
Gold,
Slaves,
Weapons,
Cradmoar Blood,
Cradmoar Bones,

@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         M
Transform,          O
Clean Pollution,    P
Build Gate,	    E
Go to,              G

@DIFFICULTY
SOMEWHAT STUPISH
NEARLY NOT INSANE
HARDLY INSANE
ACCEPTASHLE
A CRUEL PILATOR
INSANE SHAMAN

@ATTITUDES
in love!
veeery happy
happy
cooperative
neutral
uncooperative
angry
veeery angry
enraged!

@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
1		; Ind
2		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7

@LEADERS2
00000000			;Romans,	Roman,		1,  1,  -1,
00000000			;Babylonians,	Babylonian,	1,  1,  -1,
00000000			;Germans,	German,		1,  1,  -1,
00000000			;Egypts,	Egyptian,	1,  1,  -1,
00000000			;Americans,	American,	1,  1,  -1,
00000000			;Greeks,  	Greek,		1,  1,  -1,
00000000			;Gazpichi,	Gazpichish,	1,  1,  -1,
00000000			;Russians,	Russian,	1,  1,  -1,
00000000			;Zulus,		Zulue,		1,  1,  -1,
00000000			;French,	French,		1,  1,  -1,
00000000			;Aztecs,   	Aztec,		1,  1,  -1,
00000000			;Chinese,	Chinese,	1,  1,  -1,
00000000			;English,	English,	1,  1,  -1,
00000000			;Mongols,	Mongol,		1,  1,  -1,
00000000			;Celts,	 	Celtic,		1,  1,  -1,
00000000			;Japanese,	Japanese,	1,  1,  -1,
00000000			;Vikings,      	Vikingish,	1,  1,  -1,
00000000			;Spanish,	Spanish,	1,  1,  -1,
00000000			;Persians,	Persian,	1,  1,  -1,
00000000			;Carthaginians,	Carthaginian,	1,  1,  -1,
00000000			;Sioux,		Sioux,		1,  1,  -1,
00000000			;Arabians,	Arabian,	1,  1,  -1,
00000000			;Inka,		Inka,		1,  1,  -1,

; Advanced unit fields

; A) tribe may build mask:					0 - can't; 1 - can
; B) cannot build unit on map or use native transport mask:	1 - cannot build unit on map
; C) minimum bribe amount:					n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) build transport site mask:					1: can; 0: can't for each site type
; E) use transport site mask:					1: can; 0: can't for each site type
; F) native transport ability:					1: can; 0: can't for each map relationship type
; G) General flags

;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G
; Zomans Xarthaginians Xerxians Maxedonians Xeltix Numixians Xreex Xarxarians

@UNITS_ADVANCED
11111111, 00000000,   500, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Worker		;0
11111111, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11100000  ; Tabrlal
00111111, 00000000,   500, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Wildling
00111111, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Zero Runner
00111111, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Runner
00111111, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Runner
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Trashury Blood
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Trashury Black
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Trashury Gold
00001101, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hammer Thrower
00001101, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Hammer		;10
00001101, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Hammer
00111111, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Zero Thrasher
00111111, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Thrasher
00111111, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Thrasher
00010011, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Zero Xoplite
00010011, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Xoplite
00010011, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Xoplite
00100001, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Zero Archer
00100001, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Archer
00100001, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Archer		;20
00111111, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; General
00111111, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Hero
00111111, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Shaman
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xandar
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xerxex
10000000, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Zom Zero
10000000, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomZrod Legro
10000000, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomZrod Guardo
10000000, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomZrod Centuro
10000000, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; ZomZrod General	;30
10000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Zom Standard
10000000, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomArad Legro
10000000, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomArad Guardo
10000000, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; ZomArad Centuro
10000000, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; ZomArad General
10000000, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Zom Hero
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Zipio
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Zezar
01000000, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Xar Zero
01000000, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarZrod Legro	;40
01000000, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarZrod Guardo
01000000, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarZrod Centuro
01000000, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; XarZrod General
01000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xar Standard
11111111, 00000000,  1000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Bombada
11111111, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Bombabada
11111111, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Shadow
11111111, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Assassine
11111111, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Crato Trader
01000000, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarArad Legro	;50
01000000, 00000000,  3000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarArad Guardo
01000000, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; XarArad Centuro
01000000, 00000000,  5000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; XarArad General
01000000, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xar Hero
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xaxubal
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Xanibal
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Crato Sieger
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Crato Siegerr
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Crato Siegerrr
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Crato Female		;60
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Crato Male
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Cratoar
11111111, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Cargonaut
11111111, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Cargo
11111111, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Cargo
11111111, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Dreadnought
11111111, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Dread
11111111, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Dread
11111111, 00000000,  2000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Skip Jack
11111111, 00000000,  4000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Kill Jack		;70
11111111, 00000000,  6000, 0000000000000000,1111111111111111,0000000000000000, 11000000  ; Hell Jack
00000000, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001010  ; Palpar
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Tarulpa Female
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Tarulpa Male
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Atrilar Female
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Atrilar Male
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Cradar Female
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Cradar Male
11111111, 00000000,    -1, 0000000000000000,1111111111111111,0000000000000000, 11001000  ; Cradmoar		;79

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1   Gate
0,1  ; 1/2   Gate
0,0  ; 2/3   Gate
0,0  ; 3/1   STAIRS
0,0  ; 4/2   STAIRS
0,0  ; 5/3   STAIRS
0,0  ; 6/1   STAIRS
0,0  ; 7/2   STAIRS
0,0  ; 8/3   STAIRS
0,0  ; 9/1   STAIRS
0,0  ; 10/2  STAIRS
0,0  ; 11/3  STAIRS
0,0  ; 12/1  STAIRS
0,0  ; 13/2  STAIRS
0,0  ; 14/3  STAIRS
0,0  ; 15/1  STAIRS

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Worker		;0
<none>  	; Tabrlal
Zrod.wav	; Wildling
Zrod.wav	; Zero Runner
Zrod.wav	; Kill Runner
Zrod.wav	; Hell Runner
<none>  	; Trashury Blood
<none>  	; Trashury Black
<none>  	; Trashury Gold
Infantry.wav	; Hammer Thrower
Infantry.wav	; Kill Hammer		;10
Infantry.wav	; Hell Hammer
Arad.wav	; Zero Thrasher
Arad.wav	; Kill Thrasher
Arad.wav	; Hell Thrasher
Arad.wav	; Zero Xoplite
Arad.wav	; Kill Xoplite
Arad.wav	; Hell Xoplite
Infantry.wav	; Zero Archer
Infantry.wav	; Kill Archer
Infantry.wav	; Hell Archer		;20
Hero.wav	; General
Hero.wav	; Hero
Shaman.wav	; Shaman
Hero.wav	; Xandar
Shaman.wav	; Xerxex
Zrod.wav	; Zom Zero
Zrod.wav	; ZomZrod Legro
Zrod.wav	; ZomZrod Guardo
Zrod.wav	; ZomZrod Centuro
Hero.wav	; ZomZrod General	;30
<none>		; Zom Standard
Arad.wav	; ZomArad Legro
Arad.wav	; ZomArad Guardo
Arad.wav	; ZomArad Centuro
Hero.wav	; ZomArad General
Hero.wav	; Zom Hero
Hero.wav	; Zipio
Hero.wav	; Zezar
Zrod.wav	; Xar Zero
Zrod.wav	; XarZrod Legro		;40
Zrod.wav	; XarZrod Guardo
Zrod.wav	; XarZrod Centuro
Hero.wav	; XarZrod General
<none>		; Xar Standard
Nukexplo.wav	; Bombada
Nukexplo.wav	; Bombabada
<none>		; Shadow
Killemall.wav	; Assassine
<none>		; Crato Trader
Arad.wav	; XarArad Legro		;50
Arad.wav	; XarArad Guardo
Arad.wav	; XarArad Centuro
Hero.wav	; XarArad General
Hero.wav	; Xar Hero
Hero.wav	; Xaxubal
Hero.wav	; Xanibal
Cratoar.wav	; Crato Sieger
Cratoar.wav	; Crato Siegerr
Cratoar.wav	; Crato Siegerrr
Cratoar.wav	; Crato Female		;60
Cratoar.wav	; Crato Male
Cratoar.wav	; Cratoar
<none>  	; Cargonaut
<none>  	; Kill Cargo
<none>  	; Hell Cargo
Dread.wav	; Dreadnought
Dread.wav	; Kill Dread
Dread.wav	; Hell Dread
Jack.wav	; Skip Jack
Jack.wav	; Kill Jack		;70
Jack.wav	; Hell Jack
Palpar.wav	; Palpar
Tarulpa.wav	; Tarulpa Female
Tarulpa.wav	; Tarulpa Male
Atrilar.wav	; Atrilar Female
Atrilar.wav	; Atrilar Male
Cradmoar.wav	; Cradar Female
Cradmoar.wav	; Cradar Male
Cradmoar.wav	; Cradmoar		;79

@RIVERS
Lava River,     ; map 1
River,     	; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

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