Category:Units: Difference between revisions

From Scenario League Wiki
Jump to navigationJump to search
(Replaced content with "{|width="100%" |style="border: 1px solid #999999; padding: .5em 1em 1em; margin: 1em; background-color: #f5faff;"| Unit icons come in two flavours: # 64 x 48-pixels, 8-bit ...")
 
(31 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Units]]
{|width="100%"
|style="border: 1px solid #999999; padding: .5em 1em 1em; margin: 1em; background-color: #f5faff;"|


This will be the units database with all units from the ancient time until the future
Unit icons come in two flavours:


== Ancient Time ==
# 64 x 48-pixels, 8-bit colour (indexed palette) for classic Civilization II, [[Civilization II: Conflicts in Civilization]], [[Civilization II: Fantastic Worlds]] and [[Civilization II: Multiplayer Gold Edition]].
 
# 64 x 64-pixels, 15-bit Highcolor or 24-bit Truecolor for [[Civilization II: Test of Time]].
== Medieval Time ==
|}
 
== Downloads ==
'''Recommended scenario files:'''
 
 
These are the recommended scenario files. Please create a folder called "AWI" in the "Original Game" folder. Copy the "American" folder into the "AWI" folder. It should look like this one now: ".../Original/AWI/American" File size: 900 kb
 
[[Media:American_Campaign.zip]]
 
 
Please note, this is not the final version. The events on the final version don´t work and I´m not sure how many time I need for fixing this. So I decided to upload my playtest version which should also makes fun to play.
 
 
The British campaign will be following. These files are the American campaign.
 
 
'''Additional graphic files:'''
 
 
I´ve changed many graphics for this scenario. The changes includes also many ingame graphics which are located in the Tiles.dll and mk.dll files. If you would like to use them I recommend you to make backups of the original files.
 
Copy the improvment graphics in your main scenario folder (i.e. .../Original/AWI/American). File size: 3,7 MB
 
[[Media:Improvements.zip]]
 
 
 
Copy the Tiles.dll and mk.dll files in your main ToT folder. Be sure to make backups of your original files before replacing them. File size: 3,6 MB
 
[[Media:DLL_Files.zip]]
 
 
 
Sound files will be following sometimes ;-)
 
== Credits ==
 
I would like to say "Thank you" to all members of the Civfanatics Scenario League (former Apolyton Scneario League) who helped me to design and realizing this scenario. Without your help I never had realized this scenario. Also many thanks to the playtesters (McMonkey (latest version), AGRICOLA, Tuttle757, EZRhino, McMonkey, GhostofDisco and Patine (the former version).
 
 
Thanks to Catfish, AGRICOLA and Techumseh who helped me with the event structure.
 
 
Graphics are made by Fairline (Units), Curt Sibling (Cities, Icons, People) and Catfish (Terrain). Some graphics are altered by myself.
 
 
The map is made by McMonkey
 
 
If I missed someone here please let me know and I will add him as soon as possible here.
 
Thank you very much :-)

Latest revision as of 04:14, 16 February 2011

Unit icons come in two flavours:

  1. 64 x 48-pixels, 8-bit colour (indexed palette) for classic Civilization II, Civilization II: Conflicts in Civilization, Civilization II: Fantastic Worlds and Civilization II: Multiplayer Gold Edition.
  2. 64 x 64-pixels, 15-bit Highcolor or 24-bit Truecolor for Civilization II: Test of Time.