Category:Units: Difference between revisions

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This will be the units database with all units from the ancient time until the future
Unit icons come in two flavours:


== Ancient Time ==
# 64 x 48-pixels, 8-bit colour (indexed palette) for classic Civilization II, [[Civilization II: Conflicts in Civilization]], [[Civilization II: Fantastic Worlds]] and [[Civilization II: Multiplayer Gold Edition]].
 
# 64 x 64-pixels, 15-bit Highcolor or 24-bit Truecolor for [[Civilization II: Test of Time]].
== Medieval Time ==
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== Renaissance Time ==
 
== Credits ==
 
I would like to say "Thank you" to all members of the Civfanatics Scenario League (former Apolyton Scneario League) who helped me to design and realizing this scenario. Without your help I never had realized this scenario. Also many thanks to the playtesters (McMonkey (latest version), AGRICOLA, Tuttle757, EZRhino, McMonkey, GhostofDisco and Patine (the former version).
 
 
Thanks to Catfish, AGRICOLA and Techumseh who helped me with the event structure.
 
 
Graphics are made by Fairline (Units), Curt Sibling (Cities, Icons, People) and Catfish (Terrain). Some graphics are altered by myself.
 
 
The map is made by McMonkey
 
 
If I missed someone here please let me know and I will add him as soon as possible here.
 
Thank you very much :-)

Latest revision as of 04:14, 16 February 2011

Unit icons come in two flavours:

  1. 64 x 48-pixels, 8-bit colour (indexed palette) for classic Civilization II, Civilization II: Conflicts in Civilization, Civilization II: Fantastic Worlds and Civilization II: Multiplayer Gold Edition.
  2. 64 x 64-pixels, 15-bit Highcolor or 24-bit Truecolor for Civilization II: Test of Time.