Unit
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Revision as of 03:59, 4 June 2019 by Prof. Garfield (talk | contribs) (Created page with "unit:activate() Activates a unit, clearing its orders, and, if it has a human owner and movement points left, selects it on the map. It appears that this does not trigger the ...")
unit:activate()
Activates a unit, clearing its orders, and, if it has a human owner and movement points left, selects it on the map.
It appears that this does not trigger the civ.scen.onActivate event.