https://sleague.civfanatics.com/api.php?action=feedcontributions&user=Civilopedia&feedformat=atomScenario League Wiki - User contributions [en]2024-03-29T11:15:19ZUser contributionsMediaWiki 1.38.2https://sleague.civfanatics.com/index.php?title=File:WarlordsofChinaMap.png&diff=2123File:WarlordsofChinaMap.png2011-02-26T04:15:51Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:WarlordsofChinaSS.png&diff=2122File:WarlordsofChinaSS.png2011-02-26T04:15:01Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Warlords_of_China&diff=2121Warlords of China2011-02-26T04:14:35Z<p>Civilopedia: /* Screenshots */</p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Warlords_of_China_Title.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
Set during the turbulent period 1911-1937 Warlords of China allows you to play as either the Kuomintang Nationalists or one of the four main Warlord factions. Fight it out with the other factions, the Communists of Mao and the invading Japanese.<br />
<br />
== Screenshots ==<br />
[[File:WarlordsofChinaSS.png]]<br />
<br />
[[File:WarlordsofChinaMap.png]]<br />
<br />
== Downloads ==<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]<br />
<br />
[[Media:Warlords_Alternative_Units.zip|Alternative Units]] (148 kB)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Warlords_of_China&diff=2120Warlords of China2011-02-26T04:13:32Z<p>Civilopedia: /* Screenshots */</p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Warlords_of_China_Title.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
Set during the turbulent period 1911-1937 Warlords of China allows you to play as either the Kuomintang Nationalists or one of the four main Warlord factions. Fight it out with the other factions, the Communists of Mao and the invading Japanese.<br />
<br />
== Screenshots ==<br />
[[File:WarlordsofChinaSS.gif]]<br />
<br />
[[File:WarlordsofChinaMap..gif]]<br />
<br />
== Downloads ==<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]<br />
<br />
[[Media:Warlords_Alternative_Units.zip|Alternative Units]] (148 kB)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Warlords_of_China_Title.gif&diff=2119File:Warlords of China Title.gif2011-02-26T04:12:00Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Warlords_of_China&diff=2118Warlords of China2011-02-26T04:11:51Z<p>Civilopedia: Created page with "Category:Techumseh Category:Industrial Category:Civilization II: Test of Time File:Warlords_of_China_Title.gif '''A scenario for [[Civilization II: Test of Time]..."</p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Warlords_of_China_Title.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
Set during the turbulent period 1911-1937 Warlords of China allows you to play as either the Kuomintang Nationalists or one of the four main Warlord factions. Fight it out with the other factions, the Communists of Mao and the invading Japanese.<br />
<br />
== Screenshots ==<br />
[[File:Warlords_of_China_SS.gif]]<br />
<br />
[[File:Warlords_of_China_Map..gif]]<br />
<br />
== Downloads ==<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]<br />
<br />
[[Media:Warlords_Alternative_Units.zip|Alternative Units]] (148 kB)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Red_October_-_The_Russian_Civil_War&diff=2117Red October - The Russian Civil War2011-02-26T04:09:29Z<p>Civilopedia: /* Downloads */</p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Red_OctoberTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
The Russian Civil War began following the Bolshevik revolution in November 1917 (October in the Gregorian calendar - hence the name Red October). The revolution itself was short and relatively peaceful. The civil war was by contrast prolonged, bloody and brutal. Beset on all sides by enemies determined to overthrow their infant workers state, the Bolsheviks resorted to centralized military discipline and systematic terror against their enemies.<br />
<br />
At the time, Bolshevik leaders believed that the revolution would spread to other European nations exhausted by world war, especially Germany. Revolution did break out in Germany, but was soon defeated, leaving Red Russia isolated. Its' history continued, with many ups and downs, until 1989.<br />
<br />
This is a scenario for the Test of Time version of Civilization 2. It can not be played on other versions of Civilization. The scenario is designed to be played as the Bolshevik player only.<br />
<br />
== Screenshots ==<br />
[[File:Red_October_SS.png]]<br />
<br />
[[File:Red_October_Map.png]]<br />
<br />
== Downloads ==<br />
<br />
[[Media:ROv2.files1.rar|Scenario Files 1]] (1.00 MB)<br />
<br />
[[Media:ROv2.files2.rar|Scenario Files 2]] (2.90 MB)<br />
<br />
[[Media:ROv2.0Snd.rar|Sound Files]] (1.08 MB)<br />
<br />
[[Media:ROv2.0movie.rar|Movie Files]] (3.34 MB)<br />
<br />
or<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Red_October_-_The_Russian_Civil_War&diff=2116Red October - The Russian Civil War2011-02-26T04:08:43Z<p>Civilopedia: /* Downloads */</p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Red_OctoberTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
The Russian Civil War began following the Bolshevik revolution in November 1917 (October in the Gregorian calendar - hence the name Red October). The revolution itself was short and relatively peaceful. The civil war was by contrast prolonged, bloody and brutal. Beset on all sides by enemies determined to overthrow their infant workers state, the Bolsheviks resorted to centralized military discipline and systematic terror against their enemies.<br />
<br />
At the time, Bolshevik leaders believed that the revolution would spread to other European nations exhausted by world war, especially Germany. Revolution did break out in Germany, but was soon defeated, leaving Red Russia isolated. Its' history continued, with many ups and downs, until 1989.<br />
<br />
This is a scenario for the Test of Time version of Civilization 2. It can not be played on other versions of Civilization. The scenario is designed to be played as the Bolshevik player only.<br />
<br />
== Screenshots ==<br />
[[File:Red_October_SS.png]]<br />
<br />
[[File:Red_October_Map.png]]<br />
<br />
== Downloads ==<br />
<br />
[[Media:ROv2.files1.rar|Scenario Files 1]]<br />
<br />
[[Media:ROv2.files2.rar|Scenario Files 2]]<br />
<br />
[[Media:ROv2.0Snd.rar|Sound Files]]<br />
<br />
[[Media:ROv2.0movie.rar|Movie Files]]<br />
<br />
or<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ROv2.0movie.rar&diff=2115File:ROv2.0movie.rar2011-02-26T04:08:04Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ROv2.0Snd.rar&diff=2114File:ROv2.0Snd.rar2011-02-26T04:06:25Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ROv2.files2.rar&diff=2113File:ROv2.files2.rar2011-02-26T04:06:01Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ROv2.files1.rar&diff=2112File:ROv2.files1.rar2011-02-26T04:05:27Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Red_October_Map.png&diff=2111File:Red October Map.png2011-02-26T04:04:57Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Red_October_SS.png&diff=2110File:Red October SS.png2011-02-26T04:04:39Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Red_OctoberTitle.gif&diff=2109File:Red OctoberTitle.gif2011-02-26T04:04:25Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Red_October_-_The_Russian_Civil_War&diff=2108Red October - The Russian Civil War2011-02-26T04:04:00Z<p>Civilopedia: </p>
<hr />
<div>[[Category:Techumseh]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:Red_OctoberTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Techumseh]].'''<br />
<br />
== Description ==<br />
<br />
The Russian Civil War began following the Bolshevik revolution in November 1917 (October in the Gregorian calendar - hence the name Red October). The revolution itself was short and relatively peaceful. The civil war was by contrast prolonged, bloody and brutal. Beset on all sides by enemies determined to overthrow their infant workers state, the Bolsheviks resorted to centralized military discipline and systematic terror against their enemies.<br />
<br />
At the time, Bolshevik leaders believed that the revolution would spread to other European nations exhausted by world war, especially Germany. Revolution did break out in Germany, but was soon defeated, leaving Red Russia isolated. Its' history continued, with many ups and downs, until 1989.<br />
<br />
This is a scenario for the Test of Time version of Civilization 2. It can not be played on other versions of Civilization. The scenario is designed to be played as the Bolshevik player only.<br />
<br />
== Screenshots ==<br />
[[File:Red_October_SS.png]]<br />
<br />
[[File:Red_October_Map.png]]<br />
<br />
== Downloads ==<br />
<br />
[[Media:ROv2.files1.rar|Scenario Files 1]]<br />
<br />
[[Media:ROv2.files2.rar|Scenario Files 2]]<br />
<br />
[[Media:ROv2.0Snd.rar|Sound Files]]<br />
<br />
[[Media:ROv2.0movie.rar|Movie Files]]<br />
<br />
<br />
or<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Red_October_-_The_Russian_Civil_War&diff=2107Red October - The Russian Civil War2011-02-26T04:00:22Z<p>Civilopedia: Created page with " or Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]"</p>
<hr />
<div><br />
<br />
<br />
<br />
or<br />
<br />
Download at:[http://www.tecumseh.150m.com/ Tecumseh's Village]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2AlphaTestSavFiles.zip&diff=2106File:EAv2AlphaTestSavFiles.zip2011-02-26T03:57:52Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2_Snd.zip&diff=2105File:EAv2 Snd.zip2011-02-26T03:56:40Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2_DLLs.zip&diff=2104File:EAv2 DLLs.zip2011-02-26T03:56:06Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2_Gfx2.zip&diff=2103File:EAv2 Gfx2.zip2011-02-26T03:54:20Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2_Gfx1.zip&diff=2102File:EAv2 Gfx1.zip2011-02-26T03:53:20Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:EAv2_Main.zip&diff=2101File:EAv2 Main.zip2011-02-26T03:52:51Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ElAurensTitle.gif&diff=2100File:ElAurensTitle.gif2011-02-26T03:51:24Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=El_Aurens_v2&diff=2099El Aurens v22011-02-26T03:51:07Z<p>Civilopedia: Created page with "Category:Boco Category:Industrial Category:Civilization II: Test of Time File:ElAurensTitle.gif '''A scenario for Civilization II: Test of Time by Boco.'..."</p>
<hr />
<div>[[Category:Boco]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:ElAurensTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Boco]].'''<br />
<br />
== Description ==<br />
<br />
El Aurens (v2) is a scenario designed for play with “Civilization II: Test of Time”. It portrays the campaign waged during the Great War across the Near East from Darfur to Syria. In it, you'll find four maps with vast desert regions, a juxtaposition of mobile desert warfare with deliberate offensives along the primary Sinai-Palestine-Syria axis coupled to an unusual reinforcement & replacement paradigm.<br />
<br />
By exploiting Test of Time’s many unique features, EAv2 attempts to be a challenging game that reflects the historical context. Can you protect the Suez and Nile from desert raiders? Can you advance your massive army across the Sinai past the formidable defenses at Gaza? Can you foment and sustain an Arab revolt so that it can protect your eastern flank as you invade Syria in the twilight of the Ottoman Empire?<br />
<br />
The current version (2.3) was released for beta testing on Feb 1, 2007. In mid-2007, a final version will be released incorporating changes made in response to testers.<br />
<br />
== Downloads ==<br />
<br />
Install as described in ReadMe.RTF found in EAv2_Main.zip:<br />
<br />
[[Media:EAv2_Main.zip| Main files — ReadMe, playing aids, text files, and scenario)]] (3,667 kB)<br />
<br />
[[Media:EAv2_Gfx1.zip| Image Files]] (1,814 kB)<br />
<br />
[[Media:EAv2_Gfx2.zip| Improvement BMP images]] (4,898 kB)<br />
<br />
[[Media:EAv2_DLLs.zip| Customized DLL images]] (5,315 kB)<br />
<br />
[[Media:EAv2_Snd.zip| Sound files]] (2,520 kB)<br />
<br />
[[Media:EAv2AlphaTestSavFiles.zip| SAV files from Alpha Test by Boco]] (2,882 kB)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Gold_Gulch&diff=2098Gold Gulch2011-02-26T03:27:46Z<p>Civilopedia: /* DOWNLOADS */</p>
<hr />
<div>[[Category:Harry Tuttle]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:GoldGulchTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[Harry Tuttle]].'''<br />
<br />
== THE LOW DOWN ==<br />
<br />
You are a saloon owner, one of five in this small town. You were a pioneer in this valley, not too long ago, and were one of the first to realize its potential. In those hills and mountains surrounding the camp is a prize lauded the world over for its value and its beauty: GOLD! Word has traveled the world over of the rich veins buried in the Black Hills and everyday new settlers and pioneers travel to this small valley to seek their fortune. Some have better intentions than others...<br />
<br />
== THE AREA ==<br />
<br />
The valley is surrounded by rich mountains and a vibrant source of wildlife. Grizzly bears, Grey wolves, and Copperhead snakes inhabit this land, making travel through the wilderness dangerous. Also, this land just so happens to be the territory of the Sioux who, after routing Custer at Little Big Horn, have retreated to the Hills to guard against reprisals from the U.S. Cavalry led by General Crook. The Sioux, led by Red Cloud, are no longer as violent as they were a year ago, but encroachment on their territory carries a heavy price. The scalp of the white man is still a prized possession to these proud warriors.<br />
<br />
One of the main reasons you and the other saloon owners moved to this region is the lax law enforcement - that is to say, ANY law enforcement. This land is still regarded as being out of the bounds of the United States, and thus, free from its laws, its bureaucracy, and more importantly, its protection. You and any other inhabitants of this land are lawless and are thus privy to the wants of the wildlife, the Sioux, and even the U.S. Cavalry.<br />
<br />
== GAMEPLAY ==<br />
<br />
Unlike a regular Civ2 MGE game this scenario is designed to take place on a limited setting. That is to say your cities are no longer bustling metroplises, but saloons with clientele. City improvements now take the form of saloon improvements, each one providing some benefit to your business as it grows. Wonders are now specialized endeavors that can make a saloon unique and its value more sought over.<br />
<br />
Land is now split into two categories, the profitable and the un-profitable. Only on a plot that bears some sort of structure or street can a saloon gain a significant boost to its revenues. Pasture and grassland has little to offer in the way of trade, investment, or clientele. Be sure to stay within the ever growing camp area if you want to make any sort of money.<br />
<br />
Your units are now individual employees, each with their unique abilities. Male employees usually act as brutes, enforcing your will throughout the camp. Women, at least the ones who you would be stretched to call ladies, are usually prostitutes who have the ability of a Diplomat. These disenfranchised women usually are the dregs of society that have fallen on bad times or have traveled from the East after being tricked into thinking they can find a better life in the valley and are thus thrust into virtual slavery. Don't worry about the moral implications of the situation, you are, after all, an entrepeneur in a lawless land.<br />
<br />
There are also other special employees and assets at your disposal. Wagon Trains can be used to found new saloons, Long Horn cattle can be used herded from one saloon to the next to trade with the local businesses, Chinamen are especially adept at being Spies especially in areas a "mere" woman would be noticed, Prospectors have a special knack at traversing hilly terrain and finding those sought over gold nuggets, rafts can be used to traverse the small, but sometimes violent river seperating the valley, and yes even the local cavalry, the ones weary of service to the great land to the East, can be hired. Other special units can be only used when you really want to make a stink. Smallpox, a terrible disease, is especially rampant in the open lands. Plague rats can be a weapon of last resort if you really want to clear out a saloon. Use them with extreme caution.<br />
<br />
Other units in the valley offer a bonus to the exploratory businessman. Gold Nuggets in the mountains carry a bonus when they are "gathered". Ranchers raise cattle not too far from the town that can be rustled for a quick cash bonus. Also, pioneers regularly enter the valley from the East. Use your prostitutes and their "diplomatic" powers to get these men into your saloons so that they can "disband" their tired feet and spend their money.<br />
<br />
== WORDS OF AN OLD PROSPECTOR ==<br />
<br />
Use your units for their express purpose. A slain prospector will make you lose money. The Sioux will be a constant nuisance as they gain their power to create new warriors from the great Sun (Events.txt - free money) himself. The Sioux are allowed to live on this land at the authority of the President of the United States, Rutherford Birchard Hayes, so "breaking" the Indian Treaties protecting their camps will bring about a powerful reprisal from these fierce people. Be careful on the waters surrounding the great river. The U.S. has gun boats patrolling these waters and they will attack anyone who is not supposed to be in this land. If your representational self, Tye Oliver unit, etc... is murdered your saloon will go belly up, so be sure to keep yourself out of harms way! Also, the frequent storms in this area tend to dump a lot of debris, including submerged logs, into the river. Oh yeah, and be sure to buckle down for the storms that roll out of the sodden mountains.<br />
<br />
Make your fortune or die trying! Good luck tough guy!<br />
<br />
== SCREENSHOTS ==<br />
<br />
== DOWNLOADS ==<br />
<br />
The Scenario files will go in a scenario folder in the Civ2 directory under "Scenarios". The Sound files will each go into the "Sound" directory located in the "Gold Gulch Scenario" folder.<br />
<br />
[[Media:Gold Gulch.zip|Scenario & Sound Files]] 9.79 MB</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Gold_Gulch.zip&diff=2097File:Gold Gulch.zip2011-02-26T03:25:53Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Gold_Gulch&diff=2096Gold Gulch2011-02-26T03:23:56Z<p>Civilopedia: /* DOWNLOADS */</p>
<hr />
<div>[[Category:Harry Tuttle]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:GoldGulchTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[Harry Tuttle]].'''<br />
<br />
== THE LOW DOWN ==<br />
<br />
You are a saloon owner, one of five in this small town. You were a pioneer in this valley, not too long ago, and were one of the first to realize its potential. In those hills and mountains surrounding the camp is a prize lauded the world over for its value and its beauty: GOLD! Word has traveled the world over of the rich veins buried in the Black Hills and everyday new settlers and pioneers travel to this small valley to seek their fortune. Some have better intentions than others...<br />
<br />
== THE AREA ==<br />
<br />
The valley is surrounded by rich mountains and a vibrant source of wildlife. Grizzly bears, Grey wolves, and Copperhead snakes inhabit this land, making travel through the wilderness dangerous. Also, this land just so happens to be the territory of the Sioux who, after routing Custer at Little Big Horn, have retreated to the Hills to guard against reprisals from the U.S. Cavalry led by General Crook. The Sioux, led by Red Cloud, are no longer as violent as they were a year ago, but encroachment on their territory carries a heavy price. The scalp of the white man is still a prized possession to these proud warriors.<br />
<br />
One of the main reasons you and the other saloon owners moved to this region is the lax law enforcement - that is to say, ANY law enforcement. This land is still regarded as being out of the bounds of the United States, and thus, free from its laws, its bureaucracy, and more importantly, its protection. You and any other inhabitants of this land are lawless and are thus privy to the wants of the wildlife, the Sioux, and even the U.S. Cavalry.<br />
<br />
== GAMEPLAY ==<br />
<br />
Unlike a regular Civ2 MGE game this scenario is designed to take place on a limited setting. That is to say your cities are no longer bustling metroplises, but saloons with clientele. City improvements now take the form of saloon improvements, each one providing some benefit to your business as it grows. Wonders are now specialized endeavors that can make a saloon unique and its value more sought over.<br />
<br />
Land is now split into two categories, the profitable and the un-profitable. Only on a plot that bears some sort of structure or street can a saloon gain a significant boost to its revenues. Pasture and grassland has little to offer in the way of trade, investment, or clientele. Be sure to stay within the ever growing camp area if you want to make any sort of money.<br />
<br />
Your units are now individual employees, each with their unique abilities. Male employees usually act as brutes, enforcing your will throughout the camp. Women, at least the ones who you would be stretched to call ladies, are usually prostitutes who have the ability of a Diplomat. These disenfranchised women usually are the dregs of society that have fallen on bad times or have traveled from the East after being tricked into thinking they can find a better life in the valley and are thus thrust into virtual slavery. Don't worry about the moral implications of the situation, you are, after all, an entrepeneur in a lawless land.<br />
<br />
There are also other special employees and assets at your disposal. Wagon Trains can be used to found new saloons, Long Horn cattle can be used herded from one saloon to the next to trade with the local businesses, Chinamen are especially adept at being Spies especially in areas a "mere" woman would be noticed, Prospectors have a special knack at traversing hilly terrain and finding those sought over gold nuggets, rafts can be used to traverse the small, but sometimes violent river seperating the valley, and yes even the local cavalry, the ones weary of service to the great land to the East, can be hired. Other special units can be only used when you really want to make a stink. Smallpox, a terrible disease, is especially rampant in the open lands. Plague rats can be a weapon of last resort if you really want to clear out a saloon. Use them with extreme caution.<br />
<br />
Other units in the valley offer a bonus to the exploratory businessman. Gold Nuggets in the mountains carry a bonus when they are "gathered". Ranchers raise cattle not too far from the town that can be rustled for a quick cash bonus. Also, pioneers regularly enter the valley from the East. Use your prostitutes and their "diplomatic" powers to get these men into your saloons so that they can "disband" their tired feet and spend their money.<br />
<br />
== WORDS OF AN OLD PROSPECTOR ==<br />
<br />
Use your units for their express purpose. A slain prospector will make you lose money. The Sioux will be a constant nuisance as they gain their power to create new warriors from the great Sun (Events.txt - free money) himself. The Sioux are allowed to live on this land at the authority of the President of the United States, Rutherford Birchard Hayes, so "breaking" the Indian Treaties protecting their camps will bring about a powerful reprisal from these fierce people. Be careful on the waters surrounding the great river. The U.S. has gun boats patrolling these waters and they will attack anyone who is not supposed to be in this land. If your representational self, Tye Oliver unit, etc... is murdered your saloon will go belly up, so be sure to keep yourself out of harms way! Also, the frequent storms in this area tend to dump a lot of debris, including submerged logs, into the river. Oh yeah, and be sure to buckle down for the storms that roll out of the sodden mountains.<br />
<br />
Make your fortune or die trying! Good luck tough guy!<br />
<br />
== SCREENSHOTS ==<br />
<br />
== DOWNLOADS ==<br />
<br />
<br />
Download each zip file. The Scenario files will go in a scenario folder in the Civ2 directory under "Scenarios". The Sound files will each go into the "Sound" directory located in the "Gold Gulch Scenario" folder.<br />
<br />
[[Media:Gold Gulch.zip|Scenario & Sound Files]] 9.79 MB</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:GoldGulchTitle.gif&diff=2095File:GoldGulchTitle.gif2011-02-26T03:22:45Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Gold_Gulch&diff=2094Gold Gulch2011-02-26T03:22:33Z<p>Civilopedia: </p>
<hr />
<div>[[Category:Harry Tuttle]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:GoldGulchTitle.gif]]<br />
<br />
'''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[Harry Tuttle]].'''<br />
<br />
== THE LOW DOWN ==<br />
<br />
You are a saloon owner, one of five in this small town. You were a pioneer in this valley, not too long ago, and were one of the first to realize its potential. In those hills and mountains surrounding the camp is a prize lauded the world over for its value and its beauty: GOLD! Word has traveled the world over of the rich veins buried in the Black Hills and everyday new settlers and pioneers travel to this small valley to seek their fortune. Some have better intentions than others...<br />
<br />
== THE AREA ==<br />
<br />
The valley is surrounded by rich mountains and a vibrant source of wildlife. Grizzly bears, Grey wolves, and Copperhead snakes inhabit this land, making travel through the wilderness dangerous. Also, this land just so happens to be the territory of the Sioux who, after routing Custer at Little Big Horn, have retreated to the Hills to guard against reprisals from the U.S. Cavalry led by General Crook. The Sioux, led by Red Cloud, are no longer as violent as they were a year ago, but encroachment on their territory carries a heavy price. The scalp of the white man is still a prized possession to these proud warriors.<br />
<br />
One of the main reasons you and the other saloon owners moved to this region is the lax law enforcement - that is to say, ANY law enforcement. This land is still regarded as being out of the bounds of the United States, and thus, free from its laws, its bureaucracy, and more importantly, its protection. You and any other inhabitants of this land are lawless and are thus privy to the wants of the wildlife, the Sioux, and even the U.S. Cavalry.<br />
<br />
== GAMEPLAY ==<br />
<br />
Unlike a regular Civ2 MGE game this scenario is designed to take place on a limited setting. That is to say your cities are no longer bustling metroplises, but saloons with clientele. City improvements now take the form of saloon improvements, each one providing some benefit to your business as it grows. Wonders are now specialized endeavors that can make a saloon unique and its value more sought over.<br />
<br />
Land is now split into two categories, the profitable and the un-profitable. Only on a plot that bears some sort of structure or street can a saloon gain a significant boost to its revenues. Pasture and grassland has little to offer in the way of trade, investment, or clientele. Be sure to stay within the ever growing camp area if you want to make any sort of money.<br />
<br />
Your units are now individual employees, each with their unique abilities. Male employees usually act as brutes, enforcing your will throughout the camp. Women, at least the ones who you would be stretched to call ladies, are usually prostitutes who have the ability of a Diplomat. These disenfranchised women usually are the dregs of society that have fallen on bad times or have traveled from the East after being tricked into thinking they can find a better life in the valley and are thus thrust into virtual slavery. Don't worry about the moral implications of the situation, you are, after all, an entrepeneur in a lawless land.<br />
<br />
There are also other special employees and assets at your disposal. Wagon Trains can be used to found new saloons, Long Horn cattle can be used herded from one saloon to the next to trade with the local businesses, Chinamen are especially adept at being Spies especially in areas a "mere" woman would be noticed, Prospectors have a special knack at traversing hilly terrain and finding those sought over gold nuggets, rafts can be used to traverse the small, but sometimes violent river seperating the valley, and yes even the local cavalry, the ones weary of service to the great land to the East, can be hired. Other special units can be only used when you really want to make a stink. Smallpox, a terrible disease, is especially rampant in the open lands. Plague rats can be a weapon of last resort if you really want to clear out a saloon. Use them with extreme caution.<br />
<br />
Other units in the valley offer a bonus to the exploratory businessman. Gold Nuggets in the mountains carry a bonus when they are "gathered". Ranchers raise cattle not too far from the town that can be rustled for a quick cash bonus. Also, pioneers regularly enter the valley from the East. Use your prostitutes and their "diplomatic" powers to get these men into your saloons so that they can "disband" their tired feet and spend their money.<br />
<br />
== WORDS OF AN OLD PROSPECTOR ==<br />
<br />
Use your units for their express purpose. A slain prospector will make you lose money. The Sioux will be a constant nuisance as they gain their power to create new warriors from the great Sun (Events.txt - free money) himself. The Sioux are allowed to live on this land at the authority of the President of the United States, Rutherford Birchard Hayes, so "breaking" the Indian Treaties protecting their camps will bring about a powerful reprisal from these fierce people. Be careful on the waters surrounding the great river. The U.S. has gun boats patrolling these waters and they will attack anyone who is not supposed to be in this land. If your representational self, Tye Oliver unit, etc... is murdered your saloon will go belly up, so be sure to keep yourself out of harms way! Also, the frequent storms in this area tend to dump a lot of debris, including submerged logs, into the river. Oh yeah, and be sure to buckle down for the storms that roll out of the sodden mountains.<br />
<br />
Make your fortune or die trying! Good luck tough guy!<br />
<br />
== SCREENSHOTS ==<br />
<br />
== DOWNLOADS ==<br />
<br />
<br />
Download each zip file. The Scenario files will go in a scenario folder in the Civ2 directory under "Scenarios". The Sound files will each go into the "Sound" directory located in the "Gold Gulch Scenario" folder.<br />
<br />
[[Media:GoldGulch.zip|Scenario Files]] <br />
<br />
[[Media:GoldGulchsnd.zip|Sound Files]]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Gold_Gulch&diff=2093Gold Gulch2011-02-26T03:20:44Z<p>Civilopedia: Created page with "Category:Harry Tuttle Category:Industrial Category:Civilization II: Multiplayer Gold Edition File:GoldGulchTitle.png '''A scenario for [[Civilization II: Multipl..."</p>
<hr />
<div>[[Category:Harry Tuttle]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:GoldGulchTitle.png]]<br />
<br />
'''A scenario for [[Civilization II: Multiplayer Gold Edition]] by [[Harry Tuttle]].'''<br />
<br />
== THE LOW DOWN ==<br />
<br />
You are a saloon owner, one of five in this small town. You were a pioneer in this valley, not too long ago, and were one of the first to realize its potential. In those hills and mountains surrounding the camp is a prize lauded the world over for its value and its beauty: GOLD! Word has traveled the world over of the rich veins buried in the Black Hills and everyday new settlers and pioneers travel to this small valley to seek their fortune. Some have better intentions than others...<br />
<br />
== THE AREA ==<br />
<br />
The valley is surrounded by rich mountains and a vibrant source of wildlife. Grizzly bears, Grey wolves, and Copperhead snakes inhabit this land, making travel through the wilderness dangerous. Also, this land just so happens to be the territory of the Sioux who, after routing Custer at Little Big Horn, have retreated to the Hills to guard against reprisals from the U.S. Cavalry led by General Crook. The Sioux, led by Red Cloud, are no longer as violent as they were a year ago, but encroachment on their territory carries a heavy price. The scalp of the white man is still a prized possession to these proud warriors.<br />
<br />
One of the main reasons you and the other saloon owners moved to this region is the lax law enforcement - that is to say, ANY law enforcement. This land is still regarded as being out of the bounds of the United States, and thus, free from its laws, its bureaucracy, and more importantly, its protection. You and any other inhabitants of this land are lawless and are thus privy to the wants of the wildlife, the Sioux, and even the U.S. Cavalry.<br />
<br />
== GAMEPLAY ==<br />
<br />
Unlike a regular Civ2 MGE game this scenario is designed to take place on a limited setting. That is to say your cities are no longer bustling metroplises, but saloons with clientele. City improvements now take the form of saloon improvements, each one providing some benefit to your business as it grows. Wonders are now specialized endeavors that can make a saloon unique and its value more sought over.<br />
<br />
Land is now split into two categories, the profitable and the un-profitable. Only on a plot that bears some sort of structure or street can a saloon gain a significant boost to its revenues. Pasture and grassland has little to offer in the way of trade, investment, or clientele. Be sure to stay within the ever growing camp area if you want to make any sort of money.<br />
<br />
Your units are now individual employees, each with their unique abilities. Male employees usually act as brutes, enforcing your will throughout the camp. Women, at least the ones who you would be stretched to call ladies, are usually prostitutes who have the ability of a Diplomat. These disenfranchised women usually are the dregs of society that have fallen on bad times or have traveled from the East after being tricked into thinking they can find a better life in the valley and are thus thrust into virtual slavery. Don't worry about the moral implications of the situation, you are, after all, an entrepeneur in a lawless land.<br />
<br />
There are also other special employees and assets at your disposal. Wagon Trains can be used to found new saloons, Long Horn cattle can be used herded from one saloon to the next to trade with the local businesses, Chinamen are especially adept at being Spies especially in areas a "mere" woman would be noticed, Prospectors have a special knack at traversing hilly terrain and finding those sought over gold nuggets, rafts can be used to traverse the small, but sometimes violent river seperating the valley, and yes even the local cavalry, the ones weary of service to the great land to the East, can be hired. Other special units can be only used when you really want to make a stink. Smallpox, a terrible disease, is especially rampant in the open lands. Plague rats can be a weapon of last resort if you really want to clear out a saloon. Use them with extreme caution.<br />
<br />
Other units in the valley offer a bonus to the exploratory businessman. Gold Nuggets in the mountains carry a bonus when they are "gathered". Ranchers raise cattle not too far from the town that can be rustled for a quick cash bonus. Also, pioneers regularly enter the valley from the East. Use your prostitutes and their "diplomatic" powers to get these men into your saloons so that they can "disband" their tired feet and spend their money.<br />
<br />
== WORDS OF AN OLD PROSPECTOR ==<br />
<br />
Use your units for their express purpose. A slain prospector will make you lose money. The Sioux will be a constant nuisance as they gain their power to create new warriors from the great Sun (Events.txt - free money) himself. The Sioux are allowed to live on this land at the authority of the President of the United States, Rutherford Birchard Hayes, so "breaking" the Indian Treaties protecting their camps will bring about a powerful reprisal from these fierce people. Be careful on the waters surrounding the great river. The U.S. has gun boats patrolling these waters and they will attack anyone who is not supposed to be in this land. If your representational self, Tye Oliver unit, etc... is murdered your saloon will go belly up, so be sure to keep yourself out of harms way! Also, the frequent storms in this area tend to dump a lot of debris, including submerged logs, into the river. Oh yeah, and be sure to buckle down for the storms that roll out of the sodden mountains.<br />
<br />
Make your fortune or die trying! Good luck tough guy!<br />
<br />
== SCREENSHOTS ==<br />
<br />
== DOWNLOADS ==<br />
<br />
<br />
Download each zip file. The Scenario files will go in a scenario folder in the Civ2 directory under "Scenarios". The Sound files will each go into the "Sound" directory located in the "Gold Gulch Scenario" folder.<br />
<br />
[[Media:GoldGulch.zip|Scenario Files]] <br />
<br />
[[Media:GoldGulchsnd.zip|Sound Files]]</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=A_Divided_Nation_-_US_Civil_War&diff=2092A Divided Nation - US Civil War2011-02-26T03:16:22Z<p>Civilopedia: </p>
<hr />
<div>[[Category:Civ2units]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Test of Time]]<br />
[[File:ACW_Title.jpg]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Civ2units]].'''<br />
<br />
<br />
== Description ==<br />
<br />
The American Civil War (1861–1865) was a civil war between the United States of America (the "Union") and eleven Southern slave states that declared their secession from the U.S. and formed the Confederate States of America (the Confederacy). The Union included all of the free states and the five slaveholding border states and was led by Abraham Lincoln and the Republican Party. The Confederacy was led by Jefferson Davis.<br />
<br />
Republicans opposed the expansion of slavery into territories owned by the United States, and their victory in the presidential election of 1860 resulted in seven Southern states declaring their secession from the Union even before Lincoln took office. The Union rejected secession, regarding it as rebellion.<br />
<br />
Hostilities began on April 12, 1861, when Confederate forces attacked a U.S. military installation at Fort Sumter in South Carolina...<br />
<br />
== Civilizations ==<br />
<br />
United States of America (only playable in the Union campaign)<br />
<br />
Confederate States of America (only playable in the Rebel campaign)<br />
<br />
British Empire (not playable)<br />
<br />
Kentuckians (not playable)<br />
<br />
Bandits (not playable)<br />
<br />
== Game Rules ==<br />
<br />
-Most of the units are only available via event.<br />
<br />
-Government changes during the game are not allowed.<br />
<br />
-There is no pollution in the game.<br />
<br />
-All wonders are build at the beginning of the game.<br />
<br />
-The British Empire, Kentuckians and Bandits are not playable.<br />
<br />
-Have fun with the scenario.<br />
<br />
Special rules when playing the Union campaign<br />
<br />
This is only a playtest version which is only playable until Sep 1863.<br />
<br />
== Downloads ==<br />
<br />
[[Media:Union.zip| Scenario Files]] (820 kB)<br />
<br />
[[Media:Unionsnd| Sound Files]] (Missing! - HT)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Union.zip&diff=2091File:Union.zip2011-02-26T03:16:05Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ACW_Title.jpg&diff=2090File:ACW Title.jpg2011-02-26T03:15:40Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=A_Divided_Nation_-_US_Civil_War&diff=2089A Divided Nation - US Civil War2011-02-26T03:15:27Z<p>Civilopedia: Created page with "Category:Civ2units Category:Industrial Category:Civilization II: Fantastic Worlds File:ACW_Title.jpg '''A scenario for Civilization II: Test of Time by [[Civ..."</p>
<hr />
<div>[[Category:Civ2units]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Fantastic Worlds]]<br />
[[File:ACW_Title.jpg]]<br />
<br />
'''A scenario for [[Civilization II: Test of Time]] by [[Civ2units]].'''<br />
<br />
<br />
== Description ==<br />
<br />
The American Civil War (1861–1865) was a civil war between the United States of America (the "Union") and eleven Southern slave states that declared their secession from the U.S. and formed the Confederate States of America (the Confederacy). The Union included all of the free states and the five slaveholding border states and was led by Abraham Lincoln and the Republican Party. The Confederacy was led by Jefferson Davis.<br />
<br />
Republicans opposed the expansion of slavery into territories owned by the United States, and their victory in the presidential election of 1860 resulted in seven Southern states declaring their secession from the Union even before Lincoln took office. The Union rejected secession, regarding it as rebellion.<br />
<br />
Hostilities began on April 12, 1861, when Confederate forces attacked a U.S. military installation at Fort Sumter in South Carolina...<br />
<br />
== Civilizations ==<br />
<br />
United States of America (only playable in the Union campaign)<br />
<br />
Confederate States of America (only playable in the Rebel campaign)<br />
<br />
British Empire (not playable)<br />
<br />
Kentuckians (not playable)<br />
<br />
Bandits (not playable)<br />
<br />
== Game Rules ==<br />
<br />
-Most of the units are only available via event.<br />
<br />
-Government changes during the game are not allowed.<br />
<br />
-There is no pollution in the game.<br />
<br />
-All wonders are build at the beginning of the game.<br />
<br />
-The British Empire, Kentuckians and Bandits are not playable.<br />
<br />
-Have fun with the scenario.<br />
<br />
Special rules when playing the Union campaign<br />
<br />
This is only a playtest version which is only playable until Sep 1863.<br />
<br />
== Downloads ==<br />
<br />
[[Media:Union.zip| Scenario Files]] (820 kB)<br />
<br />
[[Media:Unionsnd| Sound Files]] (Missing! - HT)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=Category:Industrial&diff=2088Category:Industrial2011-02-26T03:10:28Z<p>Civilopedia: </p>
<hr />
<div>[[File:Industrial.jpg]]<br />
<br />
The Industrial Revolution was a consequence of various mechanical inventions, such as the internal combustion engine which was patented in 1826, which led to a huge jump in manufacturing productivity. Concurrently, the upheaval caused by the introduction of new transport and communication technologies made the dream of a functioning global empire a possibility for the first time since man walked the Earth. Scenarios from this period cover Militarism in Europe, the colonization of Africa, American and Russian Civil Wars, Pax Britannica and of course World War I.<br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto"<br />
|+ '''Scenarios'''<br />
! Thumb || Name || Period || Designer || Version<br />
|-<br />
| [[File:1ageofimp.png]] || [[The Age of Imperialism 1870 v3]] || 1870-1919 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:2ageofwar.png]] || [[The Age of War]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:3ageofwarredux.gif]] || [[The Age of War Redux]] || 1900-1950 || [[Exile]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:4acw.png]] || [[The American Civil War]] || 1861-1865 || [[Captain Nemo]] & [[Alex Mor]] || [[Civilization II: Fantastic Worlds]]<br />
|-<br />
| [[File:5bmbii.png]] || [[Brown Man's Burden v2]] || 1889-1914 || [[Carl Fritz]] || [[Civilization II: Fantastic Worlds]]<br />
|-<br />
| [[File:7adivnation.png]] || [[A Divided Nation - US Civil War]] || 1861-1865 || [[Civ2units]] || [[Civilization II: Test of Time]]<br />
|-<br />
| [[File:8alaurens.png]] || [[El Aurens v2 (ToT)]] || 1915-1918 || [[Boco]] || [[Civilization II: Test of Time]]<br />
|-<br />
| [[File:9goldgulch.png]] || [[Gold Gulch]] || Black Hills: 1870s || [[Harry Tuttle]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:10belleep.gif]] || [[La Belle Epoque]] || 1905-1918 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:11mafia.gif]] || [[Mafia v1.4]] || 1932-1990 || [[Eivind IV]] || [[Civilization II: Multiplayer Gold Edition]]<br />
|-<br />
| [[File:12redoct.png]] || [[Red October - The Russian Civil War]] || 1917 || [[Techumseh]] || [[Civilization II: Test of Time]]<br />
|-<br />
| [[File:13warchina.png]] || [[Warlords of China]] || 1911-1937 || [[Techumseh]] || [[Civilization II: Test of Time]]<br />
|}</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ToTBMBSnd.zip&diff=2087File:ToTBMBSnd.zip2011-02-26T03:09:18Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:ToTBMB.zip&diff=2086File:ToTBMB.zip2011-02-26T03:08:56Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:BrownTitle.gif&diff=2084File:BrownTitle.gif2011-02-26T03:08:11Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:180px-Belle-screen2.gif&diff=1870File:180px-Belle-screen2.gif2011-02-22T04:34:17Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:180px-Belle-screen1.gif&diff=1869File:180px-Belle-screen1.gif2011-02-22T04:34:04Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=La_Belle_Epoque&diff=1868La Belle Epoque2011-02-22T04:33:51Z<p>Civilopedia: /* House Rules */</p>
<hr />
<div>[[Category:Eivind IV]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:Belle-title.gif]]<br />
== Description ==<br />
'''Historical context'''<br />
<br />
After the Franco-German war in 1870/71, Europe enjoyed a period of interior peace for more than forty years until the start of the First World War in 1914. During this period, many important social and technological developments took place. The second wave of the industrial revolution seized the world which gave birth to the New Imperialism. People living in this period were materially confident and culturally optimistic. All social classes were seized by the feeling of a new start into better times. So began, on this basis, the time which nowadays not only the French call the 'La Belle Epoque' (The Beutiful Era).<br />
<br />
'''Scenario Situation, September 1905'''<br />
<br />
In Asia The Treaty of Portsmouth, mediated by Theodore Roosevelt, brought peace between Russia and Japan, and establised Japan as a new Great Power. Russia agreed to evacuate Manchuria and recognize Korea as part of the Japanese sphere of influence. Russia also lost access to warm water ports for it's navy and during the course of war lost virtually its entire Eastern and Baltic fleet.<br />
<br />
On the other side of the world the old rivals of France and Great Britain has aligned themselves as the Entente Cordiale, to better co-ordinate their imperial abitions and to ward off a challenge from Germany. And for now, everything is calm in the US, Italy and the Ottoman Empire.<br />
<br />
== House Rules ==<br />
<br />
01. No tech trading.<br />
<br />
02. No reloading.<br />
<br />
03. No rehoming of trade units.<br />
<br />
04. No 'square stealing' from the AI.<br />
<br />
05. No air protected land/sea stacks.<br />
<br />
06. No "freezing" of airplanes.<br />
<br />
07. No ship chains.<br />
<br />
08. No building of new cities. Only re-creating razed ones allowed.<br />
<br />
09. Mountains to be regarded as impassable terrain, exept for by air units (Also engineers may fix pillaged roads/RRs from roads/RRs that exist from the start of the scenario).<br />
<br />
10. No Air units may attack from a fortress (stackable terrain).<br />
<br />
11. No airbases in adjecent to each other or a city.<br />
<br />
12. No bombers or zeppelins allowed on carriers.<br />
<br />
13. No more than 5 airplanes allowed on the Aircraft Carrier at the same time.<br />
<br />
14. No artificial creating of ZOC with units.<br />
<br />
15. No war ships may cross straits owned by a foreign power (i.e. the Bosphorus Strait (Istanbul), Suez Canal (Alexandria - although as long as it's barbarian, as it's from start, the Entente may cross), the Panama Canal, Kiel Canal (Hamburg), Gibraltar strait, Øresund (Copenhagen) etc.)<br />
<br />
16. No sailing from the North Atlantic to the North Pacific around America.<br />
<br />
== Screenshots ==<br />
[[File:180px-Belle-screen1.gif]]<br />
<br />
[[File:180px-Belle-screen2.gif]]<br />
<br />
== Downloads ==<br />
[[Media:Eivind-IVs-La-Belle-Epoque-v4.3b.zip|Scenario Files]] (Scenario released March 2004. LBE-4 released December 2006)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:Belle-title.gif&diff=1867File:Belle-title.gif2011-02-22T04:32:57Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=La_Belle_Epoque&diff=1866La Belle Epoque2011-02-22T04:32:48Z<p>Civilopedia: Created page with "Category:Eivind IV Category:Industrial Category:Civilization II: Multiplayer Gold Edition File:Belle-title.gif == Description == '''Historical context''' After t..."</p>
<hr />
<div>[[Category:Eivind IV]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:Belle-title.gif]]<br />
== Description ==<br />
'''Historical context'''<br />
<br />
After the Franco-German war in 1870/71, Europe enjoyed a period of interior peace for more than forty years until the start of the First World War in 1914. During this period, many important social and technological developments took place. The second wave of the industrial revolution seized the world which gave birth to the New Imperialism. People living in this period were materially confident and culturally optimistic. All social classes were seized by the feeling of a new start into better times. So began, on this basis, the time which nowadays not only the French call the 'La Belle Epoque' (The Beutiful Era).<br />
<br />
'''Scenario Situation, September 1905'''<br />
<br />
In Asia The Treaty of Portsmouth, mediated by Theodore Roosevelt, brought peace between Russia and Japan, and establised Japan as a new Great Power. Russia agreed to evacuate Manchuria and recognize Korea as part of the Japanese sphere of influence. Russia also lost access to warm water ports for it's navy and during the course of war lost virtually its entire Eastern and Baltic fleet.<br />
<br />
On the other side of the world the old rivals of France and Great Britain has aligned themselves as the Entente Cordiale, to better co-ordinate their imperial abitions and to ward off a challenge from Germany. And for now, everything is calm in the US, Italy and the Ottoman Empire.<br />
<br />
== House Rules ==<br />
<br />
01. No tech trading.<br />
02. No reloading.<br />
03. No rehoming of trade units.<br />
04. No 'square stealing' from the AI.<br />
05. No air protected land/sea stacks.<br />
06. No "freezing" of airplanes.<br />
07. No ship chains.<br />
08. No building of new cities. Only re-creating razed ones alowed.<br />
09. Mountains to be regarded as impassable terrain, exept for by air units (Also engineers may fix pillaged roads/RRs from roads/RRs that exist from the start of the scen.)<br />
10. No Air units may attack from a fortress (stackable terrain)<br />
11. No airbases in adjecent to each other or a city.<br />
12. No bombers or zeppelins allowed on carriers<br />
13. No more than 5 airplanes allowed on the Aircraft Carrier at the same time<br />
14. No artificial creating of ZOC with units.<br />
15. No war ships may cross straits owned by a foreign power (i.e. the Bosphorus Strait (Istanbul), Suez Canal (Alexandria - although as long as it's barbarian, as it's from start, the Entente may cross), the Panama Canal, Kiel Canal (Hamburg), Gibraltar strait, Øresund (Copenhagen) etc.)<br />
16. No sailing from the North Atlantic to the North Pacific around America<br />
<br />
== Screenshots ==<br />
[[File:180px-Belle-screen1.gif]]<br />
<br />
[[File:180px-Belle-screen2.gif]]<br />
<br />
== Downloads ==<br />
[[Media:Eivind-IVs-La-Belle-Epoque-v4.3b.zip|Scenario Files]] (Scenario released March 2004. LBE-4 released December 2006)</div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:AoWrSoundv2.zip&diff=1865File:AoWrSoundv2.zip2011-02-22T04:26:47Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:AoWrv2.zip&diff=1864File:AoWrv2.zip2011-02-22T04:26:17Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:AoWrSS.png&diff=1863File:AoWrSS.png2011-02-22T04:26:00Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:AoWrM.png&diff=1862File:AoWrM.png2011-02-22T04:25:46Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=File:AoWrTitle.gif&diff=1861File:AoWrTitle.gif2011-02-22T04:25:33Z<p>Civilopedia: </p>
<hr />
<div></div>Civilopediahttps://sleague.civfanatics.com/index.php?title=The_Age_of_War_Redux&diff=1860The Age of War Redux2011-02-22T04:25:19Z<p>Civilopedia: </p>
<hr />
<div>[[Category:Exile]]<br />
[[Category:Industrial]]<br />
[[Category:Civilization II: Multiplayer Gold Edition]]<br />
[[File:AoWrTitle.gif]]<br />
== Description ==<br />
A Civ2 scenario by Phenix Earl Benton II a.k.a. Exile<br />
<br />
After dividing up the the rest of the world after 1850, the European states Turned once more to local rivalry. Since Waterloo, the wars had been short and relatively bloodless. The Crimean War, the Six Weeks War, and the Franco-Prussian War were bloody but brief. England, France, and Germany, the Industrial giants, built fleets of warships and vast armies. Italy, Russia, and Austria, facing social unrest, irredentism, and flagging claims to international prestige, all sought to somehow keep pace, thereby placing undue strain on their nascent industrial economies. Every summer new international crises appeared, and the inevitability of war became increasingly clear to all the powers. Imperialism had run its course, now the nations of Europe would become involved in the contest to determine not simply European hegemony, but world hegemony. The wars would come; the conclusion was inescapable. The only question was where would the powder keg explode and how long would the colossal contest last?<br />
<br />
== Changes to Version 2 of Age of War ==<br />
1.) The tech paradigm is more than doubled to 150 and the turns are now 12/year (monthly). The problem that this fixes was the early arrival of most of the WWII military techs, easily acquired in the 20s. This increase in the tech paradigm might push the aquisition of these later techs to the 30s, a more historically accurate solution. The problem is that the lesser powers, Spain, Turkey, and Italy, all lose by this policy. Their efforts at technology gain are almost impossible.<br />
<br />
2.) Naval units are faster. The truth is that, during a month, a modern ship could traverse the entire map. But because this is primarily a military simulation, the bombardment abilities of ships must taken into account, as well as supplying these ships with coal, an essential element that cannot be accounted for in Civ2.<br />
<br />
3.) Only certain civs have, or ever will have, Guerilla Warfare tech. Historically, populations in German/Austro-Hungarian regions didn't exhibit much propensity to carry on partisan operations . . . except against the Germans. So this tech needed to be isolated. Spain and Turkey have it, and this seems right. Too many times during the modern era an occupied Spain has resisted bitterly, and of course the very word itself is derived from Spanish resistance movements. While it may seem questionable to give this tech to Turkey, the reality is that attempts by various aggressors to occupy parts of Post-Great War Turkey failed due to a widespread nationalist uprising. Although the conflict is little known today, the Turks fought pitched battles with the Greeks east of Smyrna, successfully demanded the withdrawl of Italian and French forces, and faced down the British contingents that were occupying Istanbul, forcing their departure as well. The Russians will receive it now along with the Communism tech. The British MIGHT receive it. The French will not, but French partisans can nevertheless appear in certain circumstances.<br />
<br />
4.) New Graphix. Thank Gareth Burch for the most part, but there are also terrain, city, and icon graphix that I've borrowed from various sources.<br />
<br />
5.) All military units are more expensive to build, and several are MUCH more expensive to build.<br />
<br />
6.) The Caucasus Petroleum wonder is now located in Stavropol. The Russian civ now has a considerable boost, when and if it can build the factories that can utilize it. The Germans now have a VERY good reason to move in that direction.<br />
<br />
7.) The Impassable units simply don't work in a Flight scenario. When the AI acquires units that can attack air units, it attacks the impassable units. Because I found this AI stupidity unacceptable, mountain units were created and placed. They are on mountains, don't move, in fortresses, and have a 10 defense strength. They are all also located deep in the mountains. This is an unhappy solution to the problem, but the only one that worked. If the AI MUST hurl valuable units at brick walls, at least it'll appear that there is actual military conflict occurring, not planes diving into mountain peaks.<br />
<br />
8.) Terrain has been changed in many places. Gibraltar is one place. There are others.<br />
<br />
9.) A few techs have been renamed or eliminated, along with their units, and/or improvements. There are no more colonial units. These were really superfluous and added more for flavor than for effect. Ceremonial burial and temples are changed now to Occupation and Garrisons, respectively. Monotheism and Cathedrals are now Propaganda and Newspapers, respectively, and building of a Newspaper has a new sound to accompany it.<br />
<br />
10.) Democracy has been made a no,no tech, and only the English have it. It cannot be traded.<br />
<br />
11.) The Cosmic principles of both Fundamentalism/Fascism and Communism have been altered. Communism can now support more units and Fascism much less. Fascism's tech characteristics have been brought much closer to those of basic monarchy, but Fascism still brings in abudant cash, stifles dissent, and provides the free Fascist Elite units.<br />
<br />
12.) Many, if not most original events were dropped. The new events file is more reactive, replying to the particular demands of an individual game.<br />
<br />
13.) I have included another city.bmp file. When the Russian Revolution occurs, the text prompt will appear. Alter the names on the two files. All the 2nd file does is change the Russian city-flag to the Soviet red banner. This is important because barbarian units will appear that WILL appear to have the old Tsarist flag. These units will represent the counterrevolutionary forces that appeared, an oversight in the first game that needed to be addressed.<br />
<br />
14.) All civs may now choose their starting research technology.<br />
<br />
15.) The Arms Race wonder now has no preq., and may be built at start by anyone. The English have an advantage here, but then, historically, this is exactly what happened.<br />
<br />
16.) Many cities have been manipulated so that they can't build ships or coastal batteries, and some have been manipulated so that the "founders" of the city aren't historically accurate. Russia didn't found Iasi, for example, and the "liberate" message will appear. This was done to reduce the chance that these selected cities will vanish when they're seized and only have a 1 population.<br />
<br />
17.) Naval transports are now much more limited in carrying capacity. The Transport can now carry 1, the Ocean Liner 2.<br />
<br />
18.) Amphibious Warfare is now a tech that provides the Amphibious Transport fleet unit. It's carrying capacity is much greater than normal transports (12), but it is very slow, moving only 2/turn, and is very vulnerable.<br />
<br />
19.) The Railroad graphic has been changed so that it's more visible.<br />
<br />
20.) The tech tree has been reworked.<br />
<br />
21.) All surface naval units may shore bombard. Submarines have been added to the game w/the Submarine Warfare tech.<br />
<br />
22.) American entry into the war on the side of the English can occur in 2 ways; if London is occupied by Germany, or by the 1/950 chance/turn for the Pacific War event. This event and/or the occupation of London by Germany will deliver several American units and a SuperFortress unit each turn to Great Britain. It will also set up the event that will compel Britain and Germany to war each turn, regardless of negotiations--the Unconditional Surrender.<br />
<br />
23.) Various wonders now have obsoleting techs.<br />
<br />
24.) Pollution is now "wreckage" caused by social unrest. The graphic for this is the same graphic, the little fire, used for cities in unrest. The indicator graphic for pollution has been eliminated, however, which neccessitates IMMEDIATE cleanup for the player civ.<br />
<br />
== Screenshots ==<br />
[[File:AoWrM.png]]<br />
<br />
[[File:AoWrSS.png]]<br />
<br />
== Downloads ==<br />
[[Media:AoWrv2.zip|Scenario Files]]<br />
<br />
[[Media:AoWrSoundv2.zip|Sound Files]]</div>Civilopedia