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I didnt do any Testgaming yet, and i have no Fanatic Civ2 ToT Friends for, sry. | I didnt do any Testgaming yet, and i have no Fanatic Civ2 ToT Friends for, sry. | ||
I perhaps wont do any Testgaming, just no Time, and so, i cannot upload. | I perhaps wont do any Testgaming, just no Time, and so, i cannot upload. | ||
If somebody would be interested in being a Testplayer, write to nicheal@freenet.de, thnx! | If somebody would be interested in being a Testplayer, write to nicheal@freenet.de, thnx! | ||
Revision as of 18:48, 28 May 2014
A SCENARIO FOR CIVILIZATION II: TEST OF TIME
BY NICHEAL
TITLE
DROUGHTS. STARVATION. CIVIL WAR.
THE CRYING GODS. AND EARTH QUAKES RISE.
TSUNAMIS COME. TO CLEAN THE SHORE.
TO CLEAN ALL THAT UNHOLY PARADIZE.
VASSALS REVOLT. AND CRIME AND BRAND.
THE BLEEDING GODS. MARAUDERS TAKE YOUR LIFE.
FIRE COMES. TO CLEAN THE LAND.
THE TEMPLES BURN. A BRAVE NEW WORLD.
TO DIE OR TO SURVIVE.
README
To play my Civilization 2 Test of Time Scenario Cradle of Blood
you can choose between the .SCNs COMPLETE.SCN and HEARTLAND.SCN.
All, Multiplayer, Single Player, use just these two .SCNs and their
Events.txt. 2Clic! the Complete.batch to play the COMPLETE.SCN, and
2Clic! the Heartland.batch to play the HEARTLAND.SCN. The only Difference
between both Events is the Troopers Placement at the Beginning of the Game.
The best Way to place the Basic Armies, for a Complete Empire, and for
a Heartland only is, sry, to place the Basic Armies different for both.
Decided to do the most fair and smooth Variant of a fair and smooth
Fun/Game/Play. So, 2Clic! the Complete.batch, load the COMPLETE.SCN,
1500 BC all Empires at a Kind of Apex already, or 2Clic! the Heartland.batch,
load the HEARTLAND.SCN, 1600 BC all Empires just 3 Towns Heartlands
to conquer, explore, expand. No other Changes in the Events.txt,
cause it includes no "1200 BC Turn 400 Sea Peoples kill the Game" Event.
There is no Turn History Game Killer Cheating. Dont expect one sudden
SUPER Strike... expect sudden HEAVY Strikes, but not a single Game Killer.
Hm. Any of the sudden HEAVY Strikes, could be your Game Killer if you are weak.
But any Threat, could also be a Chance. Learn, how the Modder means that.
Defend vs Threats, and take your Chances. I didnt want to create a usual Game,
in which you just conquer not losing anything. I created a Game of permanent
Death. That was, in my Mind, a permanent Struggle, a permanent Change of Life,
and some handled it better than the others. So, handle sudden Strikes,
handle your Empire, and dont expect the bad Sea Peoples as Game Killer.
Tried to balance between Civil War and Starvation. Off the Civil War Message.
Tried to create all seven Empires playable, but had to take the Free Peoples
as the strong Basic Events Enemy Libya/Lukka/Crete/Cyprus/Amurru/Sea Peoples.
They should not be played, as the general Sea Power and Free Power of the
Eastern Mediterranean. Tried to create it compact as possible plus resistant
as possible to uphold the Events given and active Troopers long and much
as possible, and to expand their Threat. The other six Empires are fully playable.
The Free Peoples plus six playable Empires are:
Great King Galibli of the Free Peoples
Great King Agamemnon of the Achaeans
Great King Salmanassar of the Assyrians
Great King Saustatar of the Mitanni
Great King Tarhuntaradu of the Arzawa
Pharao Ramesses of the Egyptians
Great King Hattusili of the Hittites
That were hard Times surely, 1200 BC. As my sweet little Poem told.
The Hittites, in my Opinion, were a Continental Empire, enough Work
and War for them to control their Continental Vassals, and not enough
Harbours and Ships to consolidate Shortages of Foods and Trades.
Droughts. Starvation. Then Civil Wars. Then Earthquakes destroying
Troy, Crete, Greek Towns, Anatolian Towns. Then the Sea Peoples.
Then the revolting Vassals and War after War. No Wonder, that the
more... static and inflexible Empires came to their Death.
The Temples burned, the Elites massacred, the Gods bleeding.
And the Hittites in the Middle of a dry Anatolian Continental Empire.
The Scenarios begin 1600/1500 BC, a Turn a Year, to expand til these most
interesting "End-Times". The Scenario provides six playable Empires.
All of them need great Care and Love, to survive, and to march on.
And the Hittites, damned difficult to play, damned difficult to survive.
Created so-called Heartlands, and their Minor Provinces to conquer and
to have Fun, to pack all these Wars into these Times of Curse and Death.
Have Fun.
INCLUDES
+Fullsize Map 136 x 240
+255 Towns Maximum
+An own Skin, the Blood Skin
+An own Unit Sprites
+2 cute Batch Files
+HTML README
+Maximum TecTree 99
+All Wonders
+All Improvements
+All Governments
+Advanced Lands Cultivation ALC
+Multiplayer Option
+2 different .SCNs COMPLETE & HEARTLAND
+ ~ 82 kb Events.txt
+New Game.txt
+Full Advice.txt
+Smooth Sfx
+Smooth Gfx
+6 playable Empires
+Army Development System ADS
+Conquering Aggressive Reactions CAR
+General Resisters Order GRO
+Town Resisters Order TRO
+A whole Civilopedia README
+Damned expensive
+Highest Difficulty
+Hopefully, FUN
NOTATIONS
Wrote a Thoughts of Modder HTML as a Kind of Creation History.
Would need some Fanatic Civ2 ToT Friends as Testplayers.
SCREENSHOT
DOWNLOAD
---
Get the CRADLE OF BLOOD RAR (x,xx MB)
I didnt do any Testgaming yet, and i have no Fanatic Civ2 ToT Friends for, sry.
I perhaps wont do any Testgaming, just no Time, and so, i cannot upload.
If somebody would be interested in being a Testplayer, write to nicheal@freenet.de, thnx!
---