American War of Independence
1775, the British colonies in North America.
In response to the Tea Party and other protests, the British Parliament enacted the intolerable Acts to punish the colonies and declared Massachusetts to be in a state of rebellion. General Thomas Gage, appointed governor of Massachusetts, was instructed by King George's government to enforce royal authority in the troublesome colony.
Even though the countryside is largely controlled by Patriot sympathizers, the Lieutenant Colonel Francis Smith gets a secret order to capture and destroy military supplies that are reportedly stored by the Massachusetts militia at Concord. Alarmed through a suprise raid of gunpowder and other military supplies near Boston by British troops thousands of American Patriots sprang into action and awaits the British regulars at Concord.
Questions
What is the scenario about?
The historical background of the scenario is the American War of Independence at the end of the 18th century. Lead the American colonists through the struggle for freedom and independence or show the rest of the world that nobody should start making trouble with the British Empire and break down the revolution in the Thirteen Colonies.
Your primary target is to defeat your enemy, equal which side you are playing.
Do I need to know historical background to play this scenario?
No, you don´t need it. I think you will have more fun if you actually don´t know what happened 250 years ago. It is a game which should make fun and should give you a chance to replay the history or create an alternative history. All events are going the correct historical timeline (it´s neccessary for a historical scenario) but should gives you also freedom to play your own game. It´s your choice how you defend your cities or attack enemy cities.
Are there any special things I should know?
Yes, there are some:
Governments:
Government switching is not allowed. The government of the Thirteen Colonies is Republic (Communism), the government of the British Empire is Monarchy (Republic).
The reason why I gave the Americans the Communism government is because they fought a war in their own country against an enemy. Even though not all Colonists supports the revolution the Americans never had any major problems with riots in their cities. I thought the Communism government should be represent this fact perfect.
To represent the Loyalists in the colonies there will be at random turns Loyalist uprisings throughout the colonies.
The British Empire got the Republic government to ensure some civil unrest in the occupied cities due to corruption and missing of social buildings like a Church, a Theater or a Town Hall.
Civilizations:
There are five civilizations (British Empire, Thirteen Colonies, Spanish Empire, France, Iroquois Confederacy) in the scenario. Playable are only the British Empire or the Thirteen Colonies.
You can have negotiantions with all civilizations except the British Empire or Thirteen Colonies, depending what playable Civilization you are playing with. The Iroquois Confederacy is allied with the British Empire.
You can declare war on all Civilizations but you can´t destroy them. I would recommend not to attack the other European Civilizations. You won´t get any benefits by conquering their cities.
Improvements and technology tree:
You will see that you can´t build all improvements. It´s because I included a small technology tree into the game. You can ignore the research but you won´t be able to build the Continental troops (Infantry, Dragoons, Artillery) and maybe some important improvements or researching some special regiments later in game. So it´s your choice if you sell all Schools at the beginning of the game to get some money or if you invest it into research.
At the start of the game you can only build Minutemen and Militias (when playing with the Americans) or Loyalists and Mounted Militias (when playing with the British Empire). This should represent the fact that the Americans didn´t have an organized army at the start of the revolution. The same goes for Britain, recruiting new troops in the occupied cities would be unrealistic.
If you are playing with the Americans you should hold Valley Forge unter winter 1777/1778. Historical Valley Forge was the winter headquarter for Washington and his troops. During the winter months the Prussian General von Steuben trained the troops and starts organizing the Continental Army. If you hold this winter camp you will get the Continental technology, which will allow you to research Infantry Drill (Continental Line), Cavalry Drill (Continental Dragoons) and Artillery Drill (Continental Artillery).
If you are playing with the British Empire you should conquer all naval cities. I think if Britain controlls all American seaports it would be difficult for the Americans to win the war. If you are controlling all seaports you will be able to produce Infantry, Dragoons and Artillery in all occupied cities.
When playing with Britain you can research Hessian and British Reinforcements. The King will raise up regiments which will be available in London. Build East Indiamen to transport them into the new world. Beware of American Privateers.
Special units:
In the game there will be special units available (i.e. Morgan's Rifles, Stockbridge Mohicans for the Americans)(i.e. Highlanders, 33rd Foot Infantry, Butler's Rangers for the British Empire). You cannot build them and they will be spawning only via events or if you research a special technology (the technology has the same name as the regiment)
Colonists and Engineers:
Use them only for irrigate terrain or building roads. Don´t use them for building/rebuilding cities, please.
Spys and Iroquois Scouts:
Use them only for investigate enemy cities, please.
This should answers all major questions of the scenario. If you still have more questions, please feel free to ask on the following thread on Civfanatics Scenario League:
Screenshots
Downloads
Recommended scenario files:
Additional graphic files:
I´ve changed many graphics for this scenario. The changes includes also many ingame graphics which are located in the Tiles.dll and mk.dll files. If you would like to use them I recommend you to make backups of the original files.
Copy the improvment graphics in your main scenario folder (i.e. .../Original Game/AWI/American)
Copy the Tiles.dll and mk.dll files in your main ToT folder. Be sure to make backups of your original files before replacing them.
Sound files will be following sometimes ;-)
Thank You
Everybody who tested this scenario for me, in particular Henrik, Boco (aka Dave Wylie) and Ravagon. All the comments I received resulted in this scenario being greatly improved. Any surviving flaws in this scenario are, of course, totally my fault.
Winterfritz, Chris62, and everybody else at the Apolyton Scenario League Forum for the interesting debates on various issues covering in this scenario, and particularly the debate on the best way to model WW2 era governments within the Civ engine.
Special thanks to Field Marshal Klesh for letting me look at his Lebensraum Scenario, and Winterfritz for inducting me into the art of multiple figure units.
Thanks also to everybody at "http://www.historic-battles.com" for the interesting discussions about various aspects of WW2.
And last, but not least, a big thanks to the staff of the Australian National University Library for consistently not asking why I wanted them to buy certain books. Without their cheerful willingness to spend taxpayers money on non-course related books, I could not have produced such historically correct civ scenarios over the last few years.
Version History
Work on this scenario commenced all the way back in March 2002
Beta Test Version: Sent to playtesters in June 2003. Version 1.0(FW): Released February 2004
Downloads
Case's Original Appeasement and Agression: Media:Appease.zip
McMonkey's Mod with alternative graphics: Media:AppeaseWebringPBEM.zip