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[[Category:Civilization II: Test of Time]]
[[Category:Civilization II: Test of Time]]


[[File:AWI_Title.jpg]]
[[File:AWI_Title.PNG]]




1775, the British colonies in North America.
"A little rebellion now and then is a good thing, and as necessary in the political world as storms in the physical."
- Thomas Jefferson, 1787




In response to the Tea Party and other protests, the British Parliament enacted the intolerable Acts to punish the colonies and declared Massachusetts to be in a state of rebellion. General Thomas Gage, appointed governor of Massachusetts, was instructed by King George's government to enforce royal authority in the troublesome colony.  
'''JULY 1776, NORTH AMERICA'''
 
The unrests in the british colonies in North America turns into an open revolution. More and more
colonists joining the Continental Army, strong in their will to fight for freedom. Quickened by
the events at Boston the year before, the Second Continental Congress in Philadelphia adopts the
Declaration of Independence. From now on, the American colonies are severing their political
connections to Great Britain and calling themselve the 13 United States of America.


Meanwhile a massive british war fleet arrived on Long Island under command of William Howe
and seized New York City, ready to crush American forces.


Even though the countryside is largely controlled by Patriot sympathizers, the Lieutenant Colonel Francis Smith gets a secret order to capture and destroy military supplies that are reportedly stored by the Massachusetts militia at Concord. Alarmed through a suprise raid of gunpowder and other military supplies near Boston by British troops thousands of American Patriots sprang into action and awaits the British regulars at Concord.
The Continental Army learns their first major defeat on Manhattan Island. Withdrawn from
New York City, the Commander-in-Chief George Washington tries to reorganize his army,  
making them ready for a counter attack.    
   
The War of Independence has begun...






== Questions ==
I will try to answer the most frequent questions when playing the scenario...




'''What are the goals of the scenario?'''
== Required game version ==


This scenario requires the latest official Civilization II ToT patch as well as the ToTPP version 0.15


This is an historical scenario with the background of the American War of Independence at the end of the 18th century. You may only play with the British Empire or with the Thirteen Colonies.
You can find the latest official Civiliazion 2 ToT patch here:


It´s your choice which side you will join. Choose the American Colonists and fight for freedom and independence or play with the British Empire and enforce the King's rules in the troublesome colonies. In case of need with the force of arms.
[http://forums.civfanatics.com/resources/test-of-time-v1-1-patch.59/ Official ToT patch 1.1]


Equel which side you are choose, you have to defeat your enemy. That's your goal.
You can find the ToTPP version 0.15 here:


[http://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/ ToTPP from TheNamelessOne]


'''Will the scenario give me a historical background of the war?'''
== Installation ==


Create a new folder called "'''AWI'''" in your "'''The Test of Time/Original'''" directory.
Copy the following files into the "'''AWI'''" folder.


No, this should be too much work and (this is the most reason) I´m too lazy to write down the complete history of the Independence War. I´ve used the informations I need from Wikipedia. I´m sure there are also many good books available about this topic.
[[Media:AWI_Scenario_Files.zip| AWI Scenario Files]]


This is a game and should make you fun while playing it. The events are mostly going the historical timeline but I'm sure and hope that you can also go another way for winning this game.
[[Media:AWI Improvements.zip| AWI Improvement graphics]]


'''Are there a technology tree available in this scenario?'''
[[Media:AWI_LUA_Files.zip| AWI LUA Files]]


== Ingame graphics ==


Yes, I´ve included a small technology tree. At the start of the game you can only build a very few city improvements. Research new technologies for building new improvements in your cities. Later in game, depending how good you play, you can research new military technologies which allows you to build powerfull units in your cities. So it's your choice if you sell all Schools at the beginning of the game to get some more money and increasing research time or if you invest more money into the science for decreasing the research time.  
I've changed some of the ingame graphics to make them propper for the scenario. If you would like to use them copy the tiles.dll file into your "'''The Test of Time'''" directory.
Please make a backup from the original tiles.dll before you replace it.


[[Media:AWI_Tiles.zip| AWI Tiles.dll]]


'''What units are buildable?'''
== Gameplay rules ==


This scenario is designed for playing with the British Empire only. Your goal is to crush down the rebellion until January 1784 (maximum turns: 91).


Most of the units are not buildable, only a few ones.
The following cities must be under your control for a complete victory:


1x OBJECTIVE points=>
Bangor, Portsmouth, Providence, Trenton, Baltimore, Salisbury, Norfolk, New Bern, Wilmington, Savannah, Saratoga, Charlotte, Columbia and Augusta.


Playing with the Thirteen Colonies:
3x OBJECTIVE points=>
Charles Town, Philadelphia, New York, Boston


At the start of the game you can only build Minutemen and Militias. This should represent the fact that the Colonists didn´t have an organized army at the start of the war. If you can hold Valley Forge until spring 1778 you will get the "Continental Army" technology which allows you to research the following technologies:


"Infantry Drill" (''Continental Line''), "Cavalry Drill" (''Continental Dragoons'') and "Artillery Drill" (''Continental Artillery'')
The victory conditions are as followed:


There are also some technologies available for researching a new regiment of special troops like the Stockbridge Mohicans or Lee's Legion.
Decisive victory: >= 24 points


Marginal victory: >= 13 points


Playing with the British Empire:
Marginal defeat: <= 13 points


Decisive defeat: <= 4 points


'''What do I have to do for enforcing or avoid France joining the war?'''


- Regular British troops are only recruitable in London.


Playing with the Thirteen Colonies:
- In the colonies are only Loyalist regiments available.


To ensure French help you have to control at least 10 of the 12 important cities until fall 1778. The cities are:
- Technology research is disabled as it is a typical war scenario.


Boston, Saratoga, New Haven, New York, Philadelphia, Baltimore, Annapolis, Williamsburg, Yorktown, Norfolk, Wilmington and Georgetown.
- Capturing all coastal cities until June 1778 (Turn 24) will avoid French intervention.


- You gets via LUA offers from the Hessians for hiring mercenaries.


Playing with the British Empire:
- Capturing cities near plantations will give you the decission to free the slaves (earning money) or drafting them into your army (new unit).


- The abilities of Noble Citizens (Diplomats) are limited.


'''What about governemt switching?'''
- The government of the British Empire is an Administrative Monarchy (Republic). The governement of the Americans are Republic (Communism).


- European cities are only for trading. Don't waste time and uníts for conquering them.


Government switching is not allowed. I´ve renamed the government names.
- Native Indians are your allies.
 
The government of the Thirteen Colonies is Republic (Communism)
The government of the British Empire is Monarchy (Republic)
The government of the Iroquois Confederacy is Chieftain (Fundamentalism)
The governments of the Spanish Empire and France are Monarchy (Monarchy)
 
 
'''What about the nice looking units with the different flag icons?'''
 
 
Those forces are special units and only available via event spawning or technology research.
 
 
'''I have Colonists/Engineers available. May I build cities with them?'''
 
 
No, city building is not allowed. Please only use them for building roads or irrigations.
 
 
'''What about the Spies/Iroquois Scouts?'''
 
 
They are only for investigating occupied/enemy cities.
 
 
 
This should answer all frequent questions of the scenario. If you still have more questions, please feel free to ask on the following thread on Civfanatics Scenario League:
 
[http://forums.civfanatics.com/showthread.php?p=10201846#post10201846 American War of Independence Thread]


== Screenshots ==
== Screenshots ==


== Downloads ==
[[File:New_York_Campaign.png]]
'''Recommended scenario files:'''


''British troops starting the New York Campaign''


These are the recommended scenario files. Please create a folder called "AWI" in the "Original Game" folder. Copy the "American" folder into the "AWI" folder. It should look like this one now: ".../Original/AWI/American" File size: 900 kb


[[Media:American_Campaign.zip]]
[[File:Green_Mountain_Boys.png]]


''Green Mountain Boys near Albany''


Please note, this is not the final version. The events on the final version don´t work and I´m not sure how many time I need for fixing this. So I decided to upload my playtest version which should also makes fun to play.


[[File:Love_the_King.PNG]]


The British campaign will be following. These files are the American campaign.
''Halifax celebrates the "We love the King" day''


== Credits ==


'''Additional graphic files:'''
Many thanks goes to:


- Fairline and Curt Sibling (Graphics)


I´ve changed many graphics for this scenario. The changes includes also many ingame graphics which are located in the Tiles.dll and mk.dll files. If you would like to use them I recommend you to make backups of the original files.
- Prof. Garfield (LUA Scripting)


Copy the improvment graphics in your main scenario folder (i.e. .../Original/AWI/American). File size: 3,7 MB
- Gapetit (Hex editing savefile for disable Barbarian uprisings)


[[Media:Improvements.zip]]
- Tootall_2012 (For playing the scenario and giving me a detailled description of bugs and suggestions)


- Unknown designer of the map


== Bugfixes ==


Copy the Tiles.dll and mk.dll files in your main ToT folder. Be sure to make backups of your original files before replacing them. File size: 3,6 MB
I've changed the following things in the new version:


[[Media:DLL_Files.zip]]
- Added objective cities


- Reduced the turns of the scenario, now 91 turns (January 1784)


- Changed the tech paradigm to 50/10


Sound files will be following sometimes ;-)
- Changed the governments of the British and Americans. British now vanilla Republic, Americans now vanilla Communism
 
== Credits ==
 
I would like to say "Thank you" to all members of the Civfanatics Scenario League (former Apolyton Scneario League) who helped me to design and realizing this scenario. Without your help I never had realized this scenario. Also many thanks to the playtesters (McMonkey (latest version), AGRICOLA, Tuttle757, EZRhino, McMonkey, GhostofDisco and Patine (the former version).


- Disabled the two Howitzer units in London


Thanks to Catfish, AGRICOLA and Techumseh who helped me with the event structure.
- Added @COSMIC2 parameters: MovementMultipliers, 1; RailroadMultiplier, 4; RiverMultiplier, 0; AlpineMultiplier, 0; PlayableTribes; 0b01000000


- Changed LUA code for negotiations between Americans and British Empire (Thanks to JPetroski for the code)


Graphics are made by Fairline (Units), Curt Sibling (Cities, Icons, People) and Catfish (Terrain). Some graphics are altered by myself.
- American Noble Citizen (Diplomat) disabled in New York


- Increased movement rates of naval units to make it more historical accurate


The map is made by McMonkey
- Limited the abilities of Noble Citizen (Diplomat)


- Increased attack for American units, decreased them for British units


If I missed someone here please let me know and I will add him as soon as possible here.
- British units with "negates city walls" flag have now a Chrysanthemum symbol (Thanks to Tootall_2012 for the symbol)


Thank you very much :-)
- Increased size of production ingame box

Latest revision as of 12:49, 3 December 2020


AWI Title.PNG


"A little rebellion now and then is a good thing, and as necessary in the political world as storms in the physical." - Thomas Jefferson, 1787


JULY 1776, NORTH AMERICA

The unrests in the british colonies in North America turns into an open revolution. More and more colonists joining the Continental Army, strong in their will to fight for freedom. Quickened by the events at Boston the year before, the Second Continental Congress in Philadelphia adopts the Declaration of Independence. From now on, the American colonies are severing their political connections to Great Britain and calling themselve the 13 United States of America.

Meanwhile a massive british war fleet arrived on Long Island under command of William Howe and seized New York City, ready to crush American forces.

The Continental Army learns their first major defeat on Manhattan Island. Withdrawn from New York City, the Commander-in-Chief George Washington tries to reorganize his army, making them ready for a counter attack.

The War of Independence has begun...



Required game version

This scenario requires the latest official Civilization II ToT patch as well as the ToTPP version 0.15

You can find the latest official Civiliazion 2 ToT patch here:

Official ToT patch 1.1

You can find the ToTPP version 0.15 here:

ToTPP from TheNamelessOne

Installation

Create a new folder called "AWI" in your "The Test of Time/Original" directory. Copy the following files into the "AWI" folder.

AWI Scenario Files

AWI Improvement graphics

AWI LUA Files

Ingame graphics

I've changed some of the ingame graphics to make them propper for the scenario. If you would like to use them copy the tiles.dll file into your "The Test of Time" directory. Please make a backup from the original tiles.dll before you replace it.

AWI Tiles.dll

Gameplay rules

This scenario is designed for playing with the British Empire only. Your goal is to crush down the rebellion until January 1784 (maximum turns: 91).

The following cities must be under your control for a complete victory:

1x OBJECTIVE points=> Bangor, Portsmouth, Providence, Trenton, Baltimore, Salisbury, Norfolk, New Bern, Wilmington, Savannah, Saratoga, Charlotte, Columbia and Augusta.

3x OBJECTIVE points=> Charles Town, Philadelphia, New York, Boston


The victory conditions are as followed:

Decisive victory: >= 24 points

Marginal victory: >= 13 points

Marginal defeat: <= 13 points

Decisive defeat: <= 4 points


- Regular British troops are only recruitable in London.

- In the colonies are only Loyalist regiments available.

- Technology research is disabled as it is a typical war scenario.

- Capturing all coastal cities until June 1778 (Turn 24) will avoid French intervention.

- You gets via LUA offers from the Hessians for hiring mercenaries.

- Capturing cities near plantations will give you the decission to free the slaves (earning money) or drafting them into your army (new unit).

- The abilities of Noble Citizens (Diplomats) are limited.

- The government of the British Empire is an Administrative Monarchy (Republic). The governement of the Americans are Republic (Communism).

- European cities are only for trading. Don't waste time and uníts for conquering them.

- Native Indians are your allies.

Screenshots

New York Campaign.png

British troops starting the New York Campaign


Green Mountain Boys.png

Green Mountain Boys near Albany


Love the King.PNG

Halifax celebrates the "We love the King" day

Credits

Many thanks goes to:

- Fairline and Curt Sibling (Graphics)

- Prof. Garfield (LUA Scripting)

- Gapetit (Hex editing savefile for disable Barbarian uprisings)

- Tootall_2012 (For playing the scenario and giving me a detailled description of bugs and suggestions)

- Unknown designer of the map

Bugfixes

I've changed the following things in the new version:

- Added objective cities

- Reduced the turns of the scenario, now 91 turns (January 1784)

- Changed the tech paradigm to 50/10

- Changed the governments of the British and Americans. British now vanilla Republic, Americans now vanilla Communism

- Disabled the two Howitzer units in London

- Added @COSMIC2 parameters: MovementMultipliers, 1; RailroadMultiplier, 4; RiverMultiplier, 0; AlpineMultiplier, 0; PlayableTribes; 0b01000000

- Changed LUA code for negotiations between Americans and British Empire (Thanks to JPetroski for the code)

- American Noble Citizen (Diplomat) disabled in New York

- Increased movement rates of naval units to make it more historical accurate

- Limited the abilities of Noble Citizen (Diplomat)

- Increased attack for American units, decreased them for British units

- British units with "negates city walls" flag have now a Chrysanthemum symbol (Thanks to Tootall_2012 for the symbol)

- Increased size of production ingame box