Introduction |
This paper presents an algorithm to calculate the amount of gold required to birbe a city (A.K.A. incite a revolt). The algorithm is divided into two sections, the basic formula and multipliers.
|
Basic Formula |
Cost to Incite Revolt = City Size * Wealth of Civ * Proximity to Capital
- City Size = from 0 to 35.
- Wealth of Civ = 1 + Treasury/1000. The revolting civ's treasury.
- Proximity to Capital = 1000/(Distance+3). Where distance is the number of squares between dip/spy and the capital of the revolting civ. Distance is never greater then 16 and subject to several distance modifiers.
- The Courthouse improvement halves the Distance (rounded down).
- When the bribing civilization operates under Communism the maximum Distance is reduced to ten.
|
Modifiers |
The Cost to Incite Revolt is adjusted by the following cumulative modifiers.
- A Spy incites revolts at 5/6 the price of a diplomat.
- A Veteran Spy incites revolts at 2/3 the price of a diplomat.
- Disorder in the revolting city reduces the price by 1/2.
- No Units in the revolting city also reduces the price by 1/2.
- The Previous Owner of a city can incite a revolt at 1/2 price.
|
Unbribable Cities |
Operating under Democracy grants civilization immunity to bribery.
Palace improvement makes the city unbribable.
|
Credits |
All the contributors on the Apolyton Strategy Forum, who's discussions and discoveries have broadened the understanding of bribery in civ2.
|