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Commodity Demand Multiplier
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X1 |
any commodity not demanded |
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X2 |
Hides, Wool, Beads, Salt, Copper, or Dye |
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X2½ |
Cloth, Coal, Wine, Silver |
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X3 |
Silk, Spice, Gems, Gold |
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X3½ |
Oil |
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X4 |
Uranium
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Roadway Multiplier
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|
X1 |
source and destination cities are not connected or are connected but not by the most direct route |
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X1½ |
connected by road |
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X2 |
connected by rail |
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Halving Factor
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X1 |
source civilization has discovered Navigation or Invention or the game turn exceeds 200 |
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X2 |
none of these conditions met |
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Railroad Multiplier
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X1 |
if Railroad has not been discovered |
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X2/3 |
if Railroad has been discovered |
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Flight Multiplier
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X1 |
if Flight has not been discovered |
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X2/3 |
if Flight has been discovered |
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Superhighway Multiplier
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X1 |
neither city has Superhighways |
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X1½ |
one city has Superhighways |
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X2 |
both cities have Superhighways |
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Freight Multiplier
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X1 |
if the trade unit was not Freight |
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X1½ |
if the trade unit was Freight |
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Continental Multiplier
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|
X1 |
source and destination cities are on the same continent |
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X2 |
source and destination cities are on different continents |
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Airport Multiplier
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X1 |
neither city has an Airport |
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X1 |
one city has an Airport |
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X1½ |
cities are on the same continent and both have Airports |
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X2 |
cities are on the different continents and both have Airports |