The Cradle of Civilization

The Gate of Ishtar: About the Cradle of Civilization
Babylon: Scenarios & Mods
The Hanging Gardens: Graphics and Downloads
Dur-Kurigalzu: Design Guides
The West Gate: Links to other Civilizations
Back to the Tomb of Xerxes
Congo!
 a Historical Civ2:ToT Scenario
by Techumseh
Back to the Tomb of Xerxes


Download Files  Last Updated  Reviews
  Scenario (524 KB)
Sound one (2,980 KB)
Sound two (2,475 KB)
 Mar 1, 2000 None 


DESIGNERS NOTES, TEST OF TIME VERSION 2.0

I used Angelo Scotto's great CivConverter program to convert my Congo! scenario (v1.1) from Fantastic Worlds to Test of Time. Once it was in the ToT format, I was able to take advantage of Test of Time's superior events capacity to significantly increase the number and complexity of events in the scenario. This allowed the complex international military situation to be simulated more accurately.

This little known conflict has always interested me. The Toronto Globe and Mail of August 22, 1998 reported: "Shifting alliances, security problems along volatile borders, greed for mineral resources and a complex web of rebel movements are felling fears that the rebellion in Congo could trigger a wider war across Central Africa." In fact, most countries in Central Africa were drawn in to the conflict which some observers dubbed "Africa War I".

The system of political and military alliances in Africa at the end of the twentieth century rivals those of Europe in 1914. A long standing arms race, fueled by cold war rivalries and arms merchants, is also reminiscent of early twentieth century Europe. Once the war started, more and more countries were drawn in.

A major difference is that African countries, though armed with modern weapons, do not have the economic strength to sustain a protracted war. Indeed, the war ground to a halt in mid 1999, mostly because the belligerents couldn't afford to continue. Almost no military equipment is manufactured in central Africa, so in the game aircraft and tank units cannot be replaced. Even allowing civilizations to build artillery and armored personnel carriers is an exaggeration, but one which keeps the game interesting. In reality, equipment and ammunition is purchased abroad, usually by trading natural resources such as diamonds, oil or chromium.

The theater of war is huge. From east to west the game map stretches the equivalent of the distance between Portugal and the Russian border, or from Washington DC to Denver, Colorado. From north to south it is the same distance as between the Gulf of Mexico and northern Canada. Much of the area is rain forest with poor roads and few railroads. This increases the importance of air and river communications. Use of riverboats to transport troops is vital to maintain the pace of an offensive.

The combination of opposing alliances of African nations fighting with limited numbers of modern weapons across a huge expanse of rain forest and navigable rivers makes for a very different and, I hope, interesting scenario. I hope you enjoy it.

Shipping on the Congo River
Shipping on the Congo River.

Hutu Death Squads attack Rwandan and Ugandan forces
Hutu Death Squads attack Rwandan and Ugandan forces.

SADF units screen the Zimbawean border
SADF units screen the Zimbawean border.

City display for Kinshasa
City display for Kinshasa.

Angolan offensive against UNITA bases
Angolan offensive against UNITA bases.

British intervention forces recapture Nairobi
British intervention forces recapture Nairobi.


 We want to know what you think! Send your questions, comments, kudos, or flames to the Web Master.  Review our site today, and Civilization community know what you think.