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  • Designed primarily for multiplayer PBEM (play by e-mail) games. This is a multiplayer PBEM game for seven players. It will pro
    1 KB (178 words) - 15:35, 23 September 2011
  • ...can only be compared with that of Constantinople. The second millennium C. E. opens with promises of honor and glory, for Al-Andalus is now more powerfu
    1 KB (223 words) - 13:05, 6 September 2011
  • Designed primarily for multiplayer PBEM (play by e-mail) games
    2 KB (309 words) - 15:57, 23 September 2011
  • Column '''E''' determines which Map Transport Relationships a unit may '''use'''. ...g to the first relationship, slot 0. The diagram below referring to Column E illustrates this concept.
    11 KB (1,755 words) - 03:28, 24 February 2011
  • ...hy not... to congratulate about this scenario don't hesitate to send me an e-mail at f.baire@wanadoo.fr
    4 KB (660 words) - 09:22, 16 September 2011
  • | <font color="#3a66d5">E</font> - Elephant.wav || <font color="#3a66d5">P</font> - Torpedo.wav ...nd: #ffcccc" | The easiest units to work with are obviously the pink ones (e.g., elephant) because changing the sound for that unit doesn't mess up any
    5 KB (886 words) - 22:31, 6 March 2011
  • Designed primarily for multiplayer PBEM (play by e-mail) games
    5 KB (749 words) - 15:41, 23 September 2011
  • ...g in the 'on' state, it will proceed to the 'action' stage of the event (i.e. what follows "@THEN"). ...eted the following way in hexadecimal, remembering A=10, B=11, C=12, D=13, E=14, F=15.
    13 KB (2,049 words) - 08:11, 3 March 2011